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meh
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Sonicadvance1

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commit
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@ -75,12 +75,14 @@ void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3
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void SetGLSLVSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiGLSLVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiGLSLVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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bool CompileGLSLVertexShader(VERTEXSHADER& vs, const char* pstrprogram);
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// CG Specific
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void SetCGVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetCGVSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiCGVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiCGVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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bool CompileCGVertexShader(VERTEXSHADER& vs, const char* pstrprogram);
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} // namespace OGL
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#endif // _VERTEXSHADERCACHE_H_
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