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https://github.com/dolphin-emu/dolphin.git
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Emulated Wiimote: Added option to use analog controls for the Nunchuck stick
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2243 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -74,8 +74,63 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
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}
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// ===========================
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//////////////////////////////////////////////////////////////////////////////////////////
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// Return adjusted input values
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr)
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{
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// This has to be changed if multiple Wiimotes are to be supported later
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const int Page = 0;
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// Request joystick state.
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// Copy all states to a local variable
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Lx = PadState[Page].Axis.Lx;
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Ly = PadState[Page].Axis.Ly;
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Rx = PadState[Page].Axis.Rx;
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Ry = PadState[Page].Axis.Ry;
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Tl = PadState[Page].Axis.Tl;
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Tr = PadState[Page].Axis.Tr;
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// Check the circle to square option
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if(PadMapping[Page].bCircle2Square)
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{
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std::vector<int> main_xy = InputCommon::Square2Circle(Lx, Ly, Page, PadMapping[Page].SDiagonal, true);
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Lx = main_xy.at(0);
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Ly = main_xy.at(1);
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}
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// Dead zone adjustment
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float DeadZoneLeft = (float)PadMapping[Page].DeadZoneL / 100.0;
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float DeadZoneRight = (float)PadMapping[Page].DeadZoneR / 100.0;
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if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly))
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{
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Lx = 0;
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Ly = 0;
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}
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if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry))
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{
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Rx = 0;
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Ry = 0;
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}
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// Downsize the values from 0x8000 to 0x80
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Lx = InputCommon::Pad_Convert(Lx);
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Ly = InputCommon::Pad_Convert(Ly);
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Rx = InputCommon::Pad_Convert(Rx);
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Ry = InputCommon::Pad_Convert(Ry);
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// The XInput range is already 0 to 0x80
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if (PadMapping[Page].triggertype == InputCommon::CTL_TRIGGER_SDL)
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{
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Tl = InputCommon::Pad_Convert(PadState[Page].Axis.Tl);
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Tr = InputCommon::Pad_Convert(PadState[Page].Axis.Tr);
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}
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}
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////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Request joystick state
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/* Called from: PAD_GetStatus()
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Input: The virtual device 0, 1, 2 or 3
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@ -84,6 +139,9 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
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void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons)
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{
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// Return if we have no pads
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if (NumGoodPads == 0) return;
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// Update the gamepad status
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SDL_JoystickUpdate();
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@ -130,6 +188,7 @@ void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONT
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_PadState.Axis.Lx, _PadState.Axis.Ly
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);*/
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}
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////////////////////////////////////////////
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} // end of namespace WiiMoteEmu
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