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GLUtil: Change return type from GLuint to GLenum for OpenGL_ReportGLError.
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@ -19,7 +19,7 @@ void InitInterface();
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GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
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// Error reporting - use the convenient macros.
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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GLenum OpenGL_ReportGLError(const char *function, const char *file, int line);
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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