Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.

This commit is contained in:
Silent
2019-07-24 00:18:58 +02:00
parent 29ba53f6c3
commit 3529dfd691
23 changed files with 70 additions and 70 deletions

View File

@ -222,10 +222,10 @@ void CheatsManager::ConnectWidgets()
{
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(m_match_new, &QPushButton::pressed, this, &CheatsManager::NewSearch);
connect(m_match_next, &QPushButton::pressed, this, &CheatsManager::NextSearch);
connect(m_match_refresh, &QPushButton::pressed, this, &CheatsManager::Update);
connect(m_match_reset, &QPushButton::pressed, this, &CheatsManager::Reset);
connect(m_match_new, &QPushButton::clicked, this, &CheatsManager::NewSearch);
connect(m_match_next, &QPushButton::clicked, this, &CheatsManager::NextSearch);
connect(m_match_refresh, &QPushButton::clicked, this, &CheatsManager::Update);
connect(m_match_reset, &QPushButton::clicked, this, &CheatsManager::Reset);
m_match_table->setContextMenuPolicy(Qt::CustomContextMenu);
m_watch_table->setContextMenuPolicy(Qt::CustomContextMenu);