Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.

This commit is contained in:
Silent
2019-07-24 00:18:58 +02:00
parent 29ba53f6c3
commit 3529dfd691
23 changed files with 70 additions and 70 deletions

View File

@ -204,7 +204,7 @@ void GameConfigWidget::CreateWidgets()
void GameConfigWidget::ConnectWidgets()
{
// Buttons
connect(m_refresh_config, &QPushButton::pressed, this, &GameConfigWidget::LoadSettings);
connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})