Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.

This commit is contained in:
Silent
2019-07-24 00:18:58 +02:00
parent 29ba53f6c3
commit 3529dfd691
23 changed files with 70 additions and 70 deletions

View File

@ -71,7 +71,7 @@ void NewPatchDialog::ConnectWidgets()
connect(m_name_edit, static_cast<void (QLineEdit::*)(const QString&)>(&QLineEdit::textEdited),
[this](const QString& name) { m_patch.name = name.toStdString(); });
connect(m_add_button, &QPushButton::pressed, this, &NewPatchDialog::AddEntry);
connect(m_add_button, &QPushButton::clicked, this, &NewPatchDialog::AddEntry);
connect(m_button_box, &QDialogButtonBox::accepted, this, &NewPatchDialog::accept);
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
@ -164,7 +164,7 @@ QGroupBox* NewPatchDialog::CreateEntry(PatchEngine::PatchEntry& entry)
value->setPalette(palette);
});
connect(remove, &QPushButton::pressed, [this, box, entry] {
connect(remove, &QPushButton::clicked, [this, box, entry] {
if (m_patch.entries.size() > 1)
{
box->setVisible(false);