Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.

This commit is contained in:
Silent
2019-07-24 00:18:58 +02:00
parent 29ba53f6c3
commit 3529dfd691
23 changed files with 70 additions and 70 deletions

View File

@ -76,10 +76,10 @@ void DiscordJoinRequestDialog::CreateLayout(const std::string& discord_tag, cons
void DiscordJoinRequestDialog::ConnectWidgets()
{
connect(m_invite_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_YES); });
connect(m_decline_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_NO); });
connect(m_ignore_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_IGNORE); });
connect(this, &QDialog::rejected, this, [this] { Reply(DISCORD_REPLY_IGNORE); });
connect(m_invite_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_YES); });
connect(m_decline_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_NO); });
connect(m_ignore_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_IGNORE); });
connect(this, &QDialog::rejected, [this] { Reply(DISCORD_REPLY_IGNORE); });
}
void DiscordJoinRequestDialog::Reply(int reply)