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Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.
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@ -163,9 +163,9 @@ void FIFOPlayerWindow::CreateWidgets()
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void FIFOPlayerWindow::ConnectWidgets()
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{
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connect(m_load, &QPushButton::clicked, this, &FIFOPlayerWindow::LoadRecording);
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connect(m_save, &QPushButton::pressed, this, &FIFOPlayerWindow::SaveRecording);
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connect(m_record, &QPushButton::pressed, this, &FIFOPlayerWindow::StartRecording);
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connect(m_stop, &QPushButton::pressed, this, &FIFOPlayerWindow::StopRecording);
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connect(m_save, &QPushButton::clicked, this, &FIFOPlayerWindow::SaveRecording);
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connect(m_record, &QPushButton::clicked, this, &FIFOPlayerWindow::StartRecording);
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connect(m_stop, &QPushButton::clicked, this, &FIFOPlayerWindow::StopRecording);
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connect(m_button_box, &QDialogButtonBox::rejected, this, &FIFOPlayerWindow::reject);
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connect(m_early_memory_updates, &QCheckBox::toggled, this,
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&FIFOPlayerWindow::OnEarlyMemoryUpdatesChanged);
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