mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.
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@ -142,7 +142,7 @@ void GameCubePane::ConnectWidgets()
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[this, i] { UpdateButton(i); });
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connect(m_slot_combos[i], QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&GameCubePane::SaveSettings);
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connect(m_slot_buttons[i], &QPushButton::pressed, this, [this, i] { OnConfigPressed(i); });
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connect(m_slot_buttons[i], &QPushButton::clicked, [this, i] { OnConfigPressed(i); });
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}
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}
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@ -120,7 +120,7 @@ void GeneralPane::ConnectLayout()
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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connect(&Settings::Instance(), &Settings::AnalyticsToggled, this, &GeneralPane::LoadConfig);
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connect(m_checkbox_enable_analytics, &QCheckBox::toggled, this, &GeneralPane::OnSaveConfig);
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connect(m_button_generate_new_identity, &QPushButton::pressed, this,
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connect(m_button_generate_new_identity, &QPushButton::clicked, this,
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&GeneralPane::GenerateNewIdentity);
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#endif
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}
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@ -135,7 +135,7 @@ QGroupBox* PathPane::MakeGameFolderBox()
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vlayout->addWidget(recursive_checkbox);
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vlayout->addWidget(auto_checkbox);
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connect(recursive_checkbox, &QCheckBox::toggled, this, [](bool checked) {
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connect(recursive_checkbox, &QCheckBox::toggled, [](bool checked) {
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SConfig::GetInstance().m_RecursiveISOFolder = checked;
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Settings::Instance().RefreshGameList();
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});
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@ -144,7 +144,7 @@ QGroupBox* PathPane::MakeGameFolderBox()
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&Settings::SetAutoRefreshEnabled);
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connect(add, &QPushButton::clicked, this, &PathPane::Browse);
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connect(m_remove_path, &QPushButton::pressed, this, &PathPane::RemovePath);
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connect(m_remove_path, &QPushButton::clicked, this, &PathPane::RemovePath);
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game_box->setLayout(vlayout);
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return game_box;
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@ -161,7 +161,7 @@ QGridLayout* PathPane::MakePathsLayout()
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connect(&Settings::Instance(), &Settings::DefaultGameChanged,
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[this](const QString& path) { m_game_edit->setText(path); });
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QPushButton* game_open = new QPushButton(QStringLiteral("..."));
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connect(game_open, &QPushButton::pressed, this, &PathPane::BrowseDefaultGame);
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connect(game_open, &QPushButton::clicked, this, &PathPane::BrowseDefaultGame);
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layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0);
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layout->addWidget(m_game_edit, 0, 1);
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layout->addWidget(game_open, 0, 2);
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@ -169,7 +169,7 @@ QGridLayout* PathPane::MakePathsLayout()
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m_nand_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_FS_PATH)));
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connect(m_nand_edit, &QLineEdit::editingFinished, this, &PathPane::OnNANDPathChanged);
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QPushButton* nand_open = new QPushButton(QStringLiteral("..."));
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connect(nand_open, &QPushButton::pressed, this, &PathPane::BrowseWiiNAND);
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connect(nand_open, &QPushButton::clicked, this, &PathPane::BrowseWiiNAND);
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layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0);
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layout->addWidget(m_nand_edit, 1, 1);
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layout->addWidget(nand_open, 1, 2);
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@ -178,7 +178,7 @@ QGridLayout* PathPane::MakePathsLayout()
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connect(m_dump_edit, &QLineEdit::editingFinished,
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[=] { Config::SetBase(Config::MAIN_DUMP_PATH, m_dump_edit->text().toStdString()); });
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QPushButton* dump_open = new QPushButton(QStringLiteral("..."));
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connect(dump_open, &QPushButton::pressed, this, &PathPane::BrowseDump);
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connect(dump_open, &QPushButton::clicked, this, &PathPane::BrowseDump);
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layout->addWidget(new QLabel(tr("Dump Path:")), 2, 0);
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layout->addWidget(m_dump_edit, 2, 1);
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layout->addWidget(dump_open, 2, 2);
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@ -186,7 +186,7 @@ QGridLayout* PathPane::MakePathsLayout()
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m_sdcard_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_SD_PATH)));
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connect(m_sdcard_edit, &QLineEdit::editingFinished, this, &PathPane::OnSDCardPathChanged);
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QPushButton* sdcard_open = new QPushButton(QStringLiteral("..."));
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connect(sdcard_open, &QPushButton::pressed, this, &PathPane::BrowseSDCard);
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connect(sdcard_open, &QPushButton::clicked, this, &PathPane::BrowseSDCard);
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layout->addWidget(new QLabel(tr("SD Card Path:")), 3, 0);
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layout->addWidget(m_sdcard_edit, 3, 1);
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layout->addWidget(sdcard_open, 3, 2);
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@ -82,7 +82,7 @@ void WiiPane::ConnectLayout()
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connect(m_whitelist_usb_list, &QListWidget::itemClicked, this, &WiiPane::ValidateSelectionState);
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connect(m_whitelist_usb_add_button, &QPushButton::clicked, this,
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&WiiPane::OnUSBWhitelistAddButton);
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connect(m_whitelist_usb_remove_button, &QPushButton::pressed, this,
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connect(m_whitelist_usb_remove_button, &QPushButton::clicked, this,
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&WiiPane::OnUSBWhitelistRemoveButton);
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// Wii Remote Settings
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