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Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.
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@ -142,7 +142,7 @@ void GameCubePane::ConnectWidgets()
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[this, i] { UpdateButton(i); });
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connect(m_slot_combos[i], QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&GameCubePane::SaveSettings);
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connect(m_slot_buttons[i], &QPushButton::pressed, this, [this, i] { OnConfigPressed(i); });
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connect(m_slot_buttons[i], &QPushButton::clicked, [this, i] { OnConfigPressed(i); });
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}
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}
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