TextureCache: load all mipmap levels from custom textures

This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
This commit is contained in:
degasus
2015-03-01 13:04:48 +01:00
parent 8c46bd2d1d
commit 35373c5185
12 changed files with 44 additions and 34 deletions

View File

@ -58,7 +58,7 @@ public:
void SetDepthMode() override;
void SetLogicOpMode() override;
void SetDitherMode() override;
void SetSamplerState(int stage,int texindex) override;
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
void SetInterlacingMode() override;
void SetViewport() override;