mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all.
This commit is contained in:
@ -33,7 +33,7 @@ public:
|
||||
static void SetTevKonstColor(int index, int component, s32 value);
|
||||
static void SetAlpha();
|
||||
static void SetDestAlpha();
|
||||
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
|
||||
static void SetTexDims(int texmapid, u32 width, u32 height);
|
||||
static void SetZTextureBias();
|
||||
static void SetViewportChanged();
|
||||
static void SetEfbScaleChanged();
|
||||
|
Reference in New Issue
Block a user