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TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all.
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@ -57,7 +57,7 @@ public:
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virtual void SetDepthMode() = 0;
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virtual void SetLogicOpMode() = 0;
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virtual void SetDitherMode() = 0;
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virtual void SetSamplerState(int stage,int texindex) = 0;
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virtual void SetSamplerState(int stage, int texindex, bool custom_tex) = 0;
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virtual void SetInterlacingMode() = 0;
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virtual void SetViewport() = 0;
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