TextureCache: load all mipmap levels from custom textures

This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
This commit is contained in:
degasus
2015-03-01 13:04:48 +01:00
parent 8c46bd2d1d
commit 35373c5185
12 changed files with 44 additions and 34 deletions

View File

@ -52,6 +52,7 @@ public:
u64 hash;
u32 format;
bool is_efb_copy;
bool is_custom_tex;
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
unsigned int native_levels;