OpenGL: Added keep 16:9 aspect ratio, if anyone is displeased with the stretching to 16:10, and would rather want a letterbox

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2418 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-24 19:16:08 +00:00
parent 1f0f0f4295
commit 354f1e5f44
7 changed files with 33 additions and 19 deletions

View File

@ -41,7 +41,7 @@ struct Config
// stretch to fit should be split into two options, I think - one for low resolution backbuffer,
// one for ignore aspect ratio. I guess KeepAR sort of does that. Anyway, these should be rethought.
bool bStretchToFit;
bool bKeepAR;
bool bKeepAR43, bKeepAR169;
bool bHideCursor;
bool bSafeTextureCache;