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use EFBRectangle for scissor rect
This one is backend independed. The backend should recalc such things on their own.
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@ -303,9 +303,10 @@ bool Renderer::CheckForResize()
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return false;
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}
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void Renderer::SetScissorRect(const TargetRectangle& rc)
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void Renderer::SetScissorRect(const EFBRectangle& rc)
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{
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D3D::context->RSSetScissorRects(1, rc.AsRECT());
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TargetRectangle trc = ConvertEFBRectangle(rc);
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D3D::context->RSSetScissorRects(1, trc.AsRECT());
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}
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void Renderer::SetColorMask()
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@ -13,7 +13,7 @@ public:
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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void SetScissorRect(const TargetRectangle& rc);
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void SetScissorRect(const EFBRectangle& rc);
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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