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use EFBRectangle for scissor rect
This one is backend independed. The backend should recalc such things on their own.
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@ -49,7 +49,7 @@ public:
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virtual void SetColorMask() = 0;
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virtual void SetBlendMode(bool forceUpdate) = 0;
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virtual void SetScissorRect(const TargetRectangle& rc) = 0;
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virtual void SetScissorRect(const EFBRectangle& rc) = 0;
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virtual void SetGenerationMode() = 0;
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virtual void SetDepthMode() = 0;
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virtual void SetLogicOpMode() = 0;
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