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XFB: Send image to screen at start of field.
This is much more accurate to the hardware, and saves around 16ms of latency.
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@ -81,7 +81,6 @@ public:
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virtual void Video_Cleanup() = 0; // called from gl/d3d thread
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void Video_BeginField(u32, u32, u32, u32);
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void Video_EndField();
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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u32 Video_GetQueryResult(PerfQueryType type);
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