Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -13,7 +13,7 @@ void NullSound::SoundLoop()
bool NullSound::Start()
{
return true;
return true;
}
void NullSound::SetVolume(int volume)
@ -22,19 +22,22 @@ void NullSound::SetVolume(int volume)
void NullSound::Update()
{
// num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
constexpr u32 stereo_16_bit_size = 4;
constexpr u32 dma_length = 32;
const u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
const u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
// num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
constexpr u32 stereo_16_bit_size = 4;
constexpr u32 dma_length = 32;
const u64 audio_dma_period =
SystemTimers::GetTicksPerSecond() /
(AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
const u64 num_samples_to_render =
(audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
m_mixer->Mix(m_realtime_buffer.data(), (unsigned int)num_samples_to_render);
m_mixer->Mix(m_realtime_buffer.data(), (unsigned int)num_samples_to_render);
}
void NullSound::Clear(bool mute)
{
m_muted = mute;
m_muted = mute;
}
void NullSound::Stop()