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Reformat all the things. Have fun with merge conflicts.
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@ -10,18 +10,17 @@
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class NullSound final : public SoundStream
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{
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public:
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bool Start() override;
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void SoundLoop() override;
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void SetVolume(int volume) override;
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void Stop() override;
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void Clear(bool mute) override;
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void Update() override;
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static bool isValid() { return true; }
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bool Start() override;
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void SoundLoop() override;
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void SetVolume(int volume) override;
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void Stop() override;
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void Clear(bool mute) override;
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void Update() override;
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static bool isValid() { return true; }
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private:
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static constexpr size_t BUFFER_SIZE = 48000 * 4 / 32;
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static constexpr size_t BUFFER_SIZE = 48000 * 4 / 32;
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// Playback position
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std::array<short, BUFFER_SIZE / sizeof(short)> m_realtime_buffer;
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// Playback position
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std::array<short, BUFFER_SIZE / sizeof(short)> m_realtime_buffer;
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};
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