mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -35,25 +35,32 @@ extern const std::string scm_distributor_str;
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#if defined _WIN32
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// Memory leak checks
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#define CHECK_HEAP_INTEGRITY()
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#define CHECK_HEAP_INTEGRITY()
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// Since they are always around on Windows
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#define HAVE_WX 1
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#define HAVE_OPENAL 1
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#define HAVE_WX 1
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#define HAVE_OPENAL 1
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#define HAVE_PORTAUDIO 1
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#define HAVE_PORTAUDIO 1
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// Debug definitions
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#if defined(_DEBUG)
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#include <crtdbg.h>
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#undef CHECK_HEAP_INTEGRITY
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#define CHECK_HEAP_INTEGRITY() {if (!_CrtCheckMemory()) PanicAlert("memory corruption detected. see log.");}
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// If you want to see how much a pain in the ass singletons are, for example:
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// {614} normal block at 0x030C5310, 188 bytes long.
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// Data: <Master Log > 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00
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struct CrtDebugBreak { CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); } };
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//CrtDebugBreak breakAt(614);
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#endif // end DEBUG/FAST
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#if defined(_DEBUG)
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#include <crtdbg.h>
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#undef CHECK_HEAP_INTEGRITY
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#define CHECK_HEAP_INTEGRITY() \
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{ \
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if (!_CrtCheckMemory()) \
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PanicAlert("memory corruption detected. see log."); \
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}
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// If you want to see how much a pain in the ass singletons are, for example:
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// {614} normal block at 0x030C5310, 188 bytes long.
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// Data: <Master Log > 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00
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struct CrtDebugBreak
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{
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CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); }
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};
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// CrtDebugBreak breakAt(614);
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#endif // end DEBUG/FAST
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#endif
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@ -80,17 +87,17 @@ extern const std::string scm_distributor_str;
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// Host communication.
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enum HOST_COMM
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{
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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WM_USER_STOP = 10,
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WM_USER_CREATE,
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WM_USER_SETCURSOR,
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WM_USER_JOB_DISPATCH,
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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WM_USER_STOP = 10,
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WM_USER_CREATE,
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WM_USER_SETCURSOR,
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WM_USER_JOB_DISPATCH,
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};
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// Used for notification on emulation state
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enum EMUSTATE_CHANGE
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{
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EMUSTATE_CHANGE_PLAY = 1,
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EMUSTATE_CHANGE_PAUSE,
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EMUSTATE_CHANGE_STOP
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EMUSTATE_CHANGE_PLAY = 1,
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EMUSTATE_CHANGE_PAUSE,
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EMUSTATE_CHANGE_STOP
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};
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