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Reformat all the things. Have fun with merge conflicts.
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@ -4,27 +4,28 @@
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#pragma once
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#include <string>
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#include <GL/glx.h>
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#include <string>
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLInterface/X11_Util.h"
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#include "Common/GL/GLInterfaceBase.h"
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class cInterfaceGLX : public cInterfaceBase
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{
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private:
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cX11Window XWindow;
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Display *dpy;
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Window win;
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GLXContext ctx;
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GLXFBConfig fbconfig;
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cX11Window XWindow;
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Display* dpy;
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Window win;
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GLXContext ctx;
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GLXFBConfig fbconfig;
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public:
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friend class cX11Window;
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void SwapInterval(int Interval) override;
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void Swap() override;
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void* GetFuncAddress(const std::string& name) override;
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bool Create(void *window_handle, bool core) override;
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Shutdown() override;
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friend class cX11Window;
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void SwapInterval(int Interval) override;
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void Swap() override;
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void* GetFuncAddress(const std::string& name) override;
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bool Create(void* window_handle, bool core) override;
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Shutdown() override;
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};
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