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Reformat all the things. Have fun with merge conflicts.
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@ -26,7 +26,8 @@ void OpenGL_DeleteAttributelessVAO();
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// Binds the VAO suitable for attributeless rendering.
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void OpenGL_BindAttributelessVAO();
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// this should be removed in future, but as long as glsl is unstable, we should really read this messages
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// this should be removed in future, but as long as glsl is unstable, we should really read this
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// messages
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define DEBUG_GLSL 1
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#else
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