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Reformat all the things. Have fun with merge conflicts.
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@ -11,50 +11,48 @@
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struct CountrySetting
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{
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const std::string area;
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const std::string video;
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const std::string game;
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const std::string code;
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const std::string area;
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const std::string video;
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const std::string game;
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const std::string code;
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};
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class CBoot
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{
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public:
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static bool BootUp();
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static bool IsElfWii(const std::string& filename);
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static bool BootUp();
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static bool IsElfWii(const std::string& filename);
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// Tries to find a map file for the current game by looking first in the
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// local user directory, then in the shared user directory.
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//
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// If existing_map_file is not nullptr and a map file exists, it is set to the
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// path to the existing map file.
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//
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// If writable_map_file is not nullptr, it is set to the path to where a map
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// file should be saved.
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//
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// If title_id is not nullptr, it is set to the title id
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//
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// Returns true if a map file exists, false if none could be found.
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static bool FindMapFile(std::string* existing_map_file,
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std::string* writable_map_file,
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std::string* title_id = nullptr);
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// Tries to find a map file for the current game by looking first in the
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// local user directory, then in the shared user directory.
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//
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// If existing_map_file is not nullptr and a map file exists, it is set to the
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// path to the existing map file.
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//
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// If writable_map_file is not nullptr, it is set to the path to where a map
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// file should be saved.
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//
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// If title_id is not nullptr, it is set to the title id
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//
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// Returns true if a map file exists, false if none could be found.
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static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file,
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std::string* title_id = nullptr);
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private:
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static bool DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt);
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static void RunFunction(u32 _iAddr);
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static bool DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt);
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static void RunFunction(u32 _iAddr);
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static void UpdateDebugger_MapLoaded();
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static void UpdateDebugger_MapLoaded();
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static bool LoadMapFromFilename();
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static bool Boot_ELF(const std::string& filename);
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static bool Boot_WiiWAD(const std::string& filename);
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static bool LoadMapFromFilename();
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static bool Boot_ELF(const std::string& filename);
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static bool Boot_WiiWAD(const std::string& filename);
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static bool EmulatedBS2_GC(bool skipAppLoader = false);
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static bool EmulatedBS2_Wii();
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static bool EmulatedBS2(bool _bIsWii);
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static bool Load_BS2(const std::string& _rBootROMFilename);
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static void Load_FST(bool _bIsWii);
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static bool EmulatedBS2_GC(bool skipAppLoader = false);
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static bool EmulatedBS2_Wii();
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static bool EmulatedBS2(bool _bIsWii);
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static bool Load_BS2(const std::string& _rBootROMFilename);
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static void Load_FST(bool _bIsWii);
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static bool SetupWiiMemory(DiscIO::IVolume::ECountry country);
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static bool SetupWiiMemory(DiscIO::IVolume::ECountry country);
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};
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