mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -2,7 +2,6 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// File description
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// -------------
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// Purpose of this file: Collect boot settings for Core::Init()
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@ -17,7 +16,6 @@
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// Boot.cpp CBoot::BootUp()
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// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
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// Includes
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// ----------------
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#include <algorithm>
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@ -32,367 +30,379 @@
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/EXI.h"
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#include "Core/HW/SI.h"
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#include "Core/HW/Sram.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace BootManager
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{
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// TODO this is an ugly hack which allows us to restore values trampled by per-game settings
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// Apply fire liberally
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struct ConfigCache
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{
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public:
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// fill the cache with values from the configuration
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void SaveConfig(const SConfig& config);
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// restore values to the configuration from the cache
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void RestoreConfig(SConfig* config);
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// fill the cache with values from the configuration
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void SaveConfig(const SConfig& config);
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// restore values to the configuration from the cache
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void RestoreConfig(SConfig* config);
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// These store if the relevant setting should be reset back later (true) or if it should be left alone on restore (false)
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bool bSetEmulationSpeed;
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bool bSetVolume;
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bool bSetFrameSkip;
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std::array<bool, MAX_BBMOTES> bSetWiimoteSource;
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std::array<bool, MAX_SI_CHANNELS> bSetPads;
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std::array<bool, MAX_EXI_CHANNELS> bSetEXIDevice;
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// These store if the relevant setting should be reset back later (true) or if it should be left
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// alone on restore (false)
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bool bSetEmulationSpeed;
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bool bSetVolume;
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bool bSetFrameSkip;
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std::array<bool, MAX_BBMOTES> bSetWiimoteSource;
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std::array<bool, MAX_SI_CHANNELS> bSetPads;
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std::array<bool, MAX_EXI_CHANNELS> bSetEXIDevice;
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private:
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bool valid;
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bool bCPUThread;
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bool bSkipIdle;
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bool bSyncGPUOnSkipIdleHack;
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bool bFPRF;
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bool bAccurateNaNs;
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bool bMMU;
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bool bDCBZOFF;
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bool m_EnableJIT;
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bool bSyncGPU;
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bool bFastDiscSpeed;
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bool bDSPHLE;
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bool bHLE_BS2;
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bool bProgressive;
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bool bPAL60;
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int iSelectedLanguage;
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int iCPUCore;
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int Volume;
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unsigned int frameSkip;
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float m_EmulationSpeed;
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std::string strBackend;
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std::string sBackend;
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std::string m_strGPUDeterminismMode;
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std::array<int, MAX_BBMOTES> iWiimoteSource;
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std::array<SIDevices, MAX_SI_CHANNELS> Pads;
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std::array<TEXIDevices, MAX_EXI_CHANNELS> m_EXIDevice;
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bool valid;
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bool bCPUThread;
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bool bSkipIdle;
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bool bSyncGPUOnSkipIdleHack;
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bool bFPRF;
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bool bAccurateNaNs;
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bool bMMU;
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bool bDCBZOFF;
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bool m_EnableJIT;
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bool bSyncGPU;
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bool bFastDiscSpeed;
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bool bDSPHLE;
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bool bHLE_BS2;
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bool bProgressive;
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bool bPAL60;
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int iSelectedLanguage;
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int iCPUCore;
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int Volume;
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unsigned int frameSkip;
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float m_EmulationSpeed;
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std::string strBackend;
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std::string sBackend;
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||||
std::string m_strGPUDeterminismMode;
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std::array<int, MAX_BBMOTES> iWiimoteSource;
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std::array<SIDevices, MAX_SI_CHANNELS> Pads;
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std::array<TEXIDevices, MAX_EXI_CHANNELS> m_EXIDevice;
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||||
};
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||||
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void ConfigCache::SaveConfig(const SConfig& config)
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{
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valid = true;
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||||
valid = true;
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bCPUThread = config.bCPUThread;
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bSkipIdle = config.bSkipIdle;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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bAccurateNaNs = config.bAccurateNaNs;
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bMMU = config.bMMU;
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bDCBZOFF = config.bDCBZOFF;
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m_EnableJIT = config.m_DSPEnableJIT;
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bSyncGPU = config.bSyncGPU;
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bFastDiscSpeed = config.bFastDiscSpeed;
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bDSPHLE = config.bDSPHLE;
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bHLE_BS2 = config.bHLE_BS2;
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bProgressive = config.bProgressive;
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bPAL60 = config.bPAL60;
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iSelectedLanguage = config.SelectedLanguage;
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iCPUCore = config.iCPUCore;
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Volume = config.m_Volume;
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m_EmulationSpeed = config.m_EmulationSpeed;
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frameSkip = config.m_FrameSkip;
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strBackend = config.m_strVideoBackend;
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sBackend = config.sBackend;
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m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
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bCPUThread = config.bCPUThread;
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bSkipIdle = config.bSkipIdle;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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bAccurateNaNs = config.bAccurateNaNs;
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bMMU = config.bMMU;
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bDCBZOFF = config.bDCBZOFF;
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m_EnableJIT = config.m_DSPEnableJIT;
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bSyncGPU = config.bSyncGPU;
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bFastDiscSpeed = config.bFastDiscSpeed;
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bDSPHLE = config.bDSPHLE;
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bHLE_BS2 = config.bHLE_BS2;
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bProgressive = config.bProgressive;
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bPAL60 = config.bPAL60;
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iSelectedLanguage = config.SelectedLanguage;
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iCPUCore = config.iCPUCore;
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Volume = config.m_Volume;
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m_EmulationSpeed = config.m_EmulationSpeed;
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frameSkip = config.m_FrameSkip;
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strBackend = config.m_strVideoBackend;
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sBackend = config.sBackend;
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m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
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std::copy(std::begin(g_wiimote_sources), std::end(g_wiimote_sources), std::begin(iWiimoteSource));
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std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
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std::copy(std::begin(config.m_EXIDevice), std::end(config.m_EXIDevice), std::begin(m_EXIDevice));
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std::copy(std::begin(g_wiimote_sources), std::end(g_wiimote_sources), std::begin(iWiimoteSource));
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std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
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std::copy(std::begin(config.m_EXIDevice), std::end(config.m_EXIDevice), std::begin(m_EXIDevice));
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bSetEmulationSpeed = false;
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bSetVolume = false;
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bSetFrameSkip = false;
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bSetWiimoteSource.fill(false);
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bSetPads.fill(false);
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bSetEXIDevice.fill(false);
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bSetEmulationSpeed = false;
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bSetVolume = false;
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bSetFrameSkip = false;
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bSetWiimoteSource.fill(false);
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bSetPads.fill(false);
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bSetEXIDevice.fill(false);
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}
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void ConfigCache::RestoreConfig(SConfig* config)
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{
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if (!valid)
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return;
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if (!valid)
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return;
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valid = false;
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valid = false;
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config->bCPUThread = bCPUThread;
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config->bSkipIdle = bSkipIdle;
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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config->bAccurateNaNs = bAccurateNaNs;
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config->bMMU = bMMU;
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config->bDCBZOFF = bDCBZOFF;
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config->m_DSPEnableJIT = m_EnableJIT;
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config->bSyncGPU = bSyncGPU;
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config->bFastDiscSpeed = bFastDiscSpeed;
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config->bDSPHLE = bDSPHLE;
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config->bHLE_BS2 = bHLE_BS2;
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config->bProgressive = bProgressive;
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config->bPAL60 = bPAL60;
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config->SelectedLanguage = iSelectedLanguage;
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config->iCPUCore = iCPUCore;
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config->bCPUThread = bCPUThread;
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config->bSkipIdle = bSkipIdle;
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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config->bAccurateNaNs = bAccurateNaNs;
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config->bMMU = bMMU;
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config->bDCBZOFF = bDCBZOFF;
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config->m_DSPEnableJIT = m_EnableJIT;
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config->bSyncGPU = bSyncGPU;
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config->bFastDiscSpeed = bFastDiscSpeed;
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config->bDSPHLE = bDSPHLE;
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config->bHLE_BS2 = bHLE_BS2;
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config->bProgressive = bProgressive;
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config->bPAL60 = bPAL60;
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config->SelectedLanguage = iSelectedLanguage;
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config->iCPUCore = iCPUCore;
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config->m_SYSCONF->SetData("IPL.PGS", bProgressive);
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config->m_SYSCONF->SetData("IPL.E60", bPAL60);
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config->m_SYSCONF->SetData("IPL.PGS", bProgressive);
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config->m_SYSCONF->SetData("IPL.E60", bPAL60);
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// Only change these back if they were actually set by game ini, since they can be changed while a game is running.
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if (bSetVolume)
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config->m_Volume = Volume;
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// Only change these back if they were actually set by game ini, since they can be changed while a
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// game is running.
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if (bSetVolume)
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config->m_Volume = Volume;
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if (config->bWii)
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{
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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{
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if (bSetWiimoteSource[i])
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{
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g_wiimote_sources[i] = iWiimoteSource[i];
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WiimoteReal::ChangeWiimoteSource(i, iWiimoteSource[i]);
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}
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}
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}
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if (config->bWii)
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{
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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{
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if (bSetWiimoteSource[i])
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{
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g_wiimote_sources[i] = iWiimoteSource[i];
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WiimoteReal::ChangeWiimoteSource(i, iWiimoteSource[i]);
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}
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}
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}
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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if (bSetPads[i])
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config->m_SIDevice[i] = Pads[i];
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}
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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if (bSetPads[i])
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config->m_SIDevice[i] = Pads[i];
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}
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if (bSetEmulationSpeed)
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config->m_EmulationSpeed = m_EmulationSpeed;
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if (bSetEmulationSpeed)
|
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config->m_EmulationSpeed = m_EmulationSpeed;
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||||
if (bSetFrameSkip)
|
||||
{
|
||||
config->m_FrameSkip = frameSkip;
|
||||
Movie::SetFrameSkipping(frameSkip);
|
||||
}
|
||||
if (bSetFrameSkip)
|
||||
{
|
||||
config->m_FrameSkip = frameSkip;
|
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Movie::SetFrameSkipping(frameSkip);
|
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}
|
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for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
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{
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if (bSetEXIDevice[i])
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config->m_EXIDevice[i] = m_EXIDevice[i];
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}
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for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
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{
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if (bSetEXIDevice[i])
|
||||
config->m_EXIDevice[i] = m_EXIDevice[i];
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}
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config->m_strVideoBackend = strBackend;
|
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config->sBackend = sBackend;
|
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config->m_strGPUDeterminismMode = m_strGPUDeterminismMode;
|
||||
VideoBackendBase::ActivateBackend(config->m_strVideoBackend);
|
||||
config->m_strVideoBackend = strBackend;
|
||||
config->sBackend = sBackend;
|
||||
config->m_strGPUDeterminismMode = m_strGPUDeterminismMode;
|
||||
VideoBackendBase::ActivateBackend(config->m_strVideoBackend);
|
||||
}
|
||||
|
||||
static ConfigCache config_cache;
|
||||
|
||||
static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
|
||||
{
|
||||
if (mode == "auto")
|
||||
return GPU_DETERMINISM_AUTO;
|
||||
if (mode == "none")
|
||||
return GPU_DETERMINISM_NONE;
|
||||
if (mode == "fake-completion")
|
||||
return GPU_DETERMINISM_FAKE_COMPLETION;
|
||||
if (mode == "auto")
|
||||
return GPU_DETERMINISM_AUTO;
|
||||
if (mode == "none")
|
||||
return GPU_DETERMINISM_NONE;
|
||||
if (mode == "fake-completion")
|
||||
return GPU_DETERMINISM_FAKE_COMPLETION;
|
||||
|
||||
NOTICE_LOG(BOOT, "Unknown GPU determinism mode %s", mode.c_str());
|
||||
return GPU_DETERMINISM_AUTO;
|
||||
NOTICE_LOG(BOOT, "Unknown GPU determinism mode %s", mode.c_str());
|
||||
return GPU_DETERMINISM_AUTO;
|
||||
}
|
||||
|
||||
// Boot the ISO or file
|
||||
bool BootCore(const std::string& _rFilename)
|
||||
{
|
||||
SConfig& StartUp = SConfig::GetInstance();
|
||||
SConfig& StartUp = SConfig::GetInstance();
|
||||
|
||||
// Use custom settings for debugging mode
|
||||
Host_SetStartupDebuggingParameters();
|
||||
// Use custom settings for debugging mode
|
||||
Host_SetStartupDebuggingParameters();
|
||||
|
||||
StartUp.m_BootType = SConfig::BOOT_ISO;
|
||||
StartUp.m_strFilename = _rFilename;
|
||||
SConfig::GetInstance().m_LastFilename = _rFilename;
|
||||
SConfig::GetInstance().SaveSettings();
|
||||
StartUp.bRunCompareClient = false;
|
||||
StartUp.bRunCompareServer = false;
|
||||
StartUp.m_BootType = SConfig::BOOT_ISO;
|
||||
StartUp.m_strFilename = _rFilename;
|
||||
SConfig::GetInstance().m_LastFilename = _rFilename;
|
||||
SConfig::GetInstance().SaveSettings();
|
||||
StartUp.bRunCompareClient = false;
|
||||
StartUp.bRunCompareServer = false;
|
||||
|
||||
config_cache.SaveConfig(StartUp);
|
||||
config_cache.SaveConfig(StartUp);
|
||||
|
||||
// If for example the ISO file is bad we return here
|
||||
if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT))
|
||||
return false;
|
||||
// If for example the ISO file is bad we return here
|
||||
if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT))
|
||||
return false;
|
||||
|
||||
// Load game specific settings
|
||||
{
|
||||
IniFile game_ini = StartUp.LoadGameIni();
|
||||
// Load game specific settings
|
||||
{
|
||||
IniFile game_ini = StartUp.LoadGameIni();
|
||||
|
||||
// General settings
|
||||
IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
|
||||
IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP");
|
||||
IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
|
||||
// General settings
|
||||
IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
|
||||
IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP");
|
||||
IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
|
||||
|
||||
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
|
||||
core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
|
||||
core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack, StartUp.bSyncGPUOnSkipIdleHack);
|
||||
core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
|
||||
core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs);
|
||||
core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
|
||||
core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
|
||||
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
|
||||
core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
|
||||
core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
|
||||
core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend);
|
||||
core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore);
|
||||
core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
|
||||
core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive);
|
||||
core_section->Get("PAL60", &StartUp.bPAL60, StartUp.bPAL60);
|
||||
if (core_section->Get("EmulationSpeed", &SConfig::GetInstance().m_EmulationSpeed, SConfig::GetInstance().m_EmulationSpeed))
|
||||
config_cache.bSetEmulationSpeed = true;
|
||||
if (core_section->Get("FrameSkip", &SConfig::GetInstance().m_FrameSkip))
|
||||
{
|
||||
config_cache.bSetFrameSkip = true;
|
||||
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
|
||||
}
|
||||
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
|
||||
core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
|
||||
core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack,
|
||||
StartUp.bSyncGPUOnSkipIdleHack);
|
||||
core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
|
||||
core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs);
|
||||
core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
|
||||
core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
|
||||
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
|
||||
core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
|
||||
core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
|
||||
core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend);
|
||||
core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore);
|
||||
core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
|
||||
core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive);
|
||||
core_section->Get("PAL60", &StartUp.bPAL60, StartUp.bPAL60);
|
||||
if (core_section->Get("EmulationSpeed", &SConfig::GetInstance().m_EmulationSpeed,
|
||||
SConfig::GetInstance().m_EmulationSpeed))
|
||||
config_cache.bSetEmulationSpeed = true;
|
||||
if (core_section->Get("FrameSkip", &SConfig::GetInstance().m_FrameSkip))
|
||||
{
|
||||
config_cache.bSetFrameSkip = true;
|
||||
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
|
||||
}
|
||||
|
||||
if (dsp_section->Get("Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume))
|
||||
config_cache.bSetVolume = true;
|
||||
dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT);
|
||||
dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend);
|
||||
VideoBackendBase::ActivateBackend(StartUp.m_strVideoBackend);
|
||||
core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode, StartUp.m_strGPUDeterminismMode);
|
||||
if (dsp_section->Get("Volume", &SConfig::GetInstance().m_Volume,
|
||||
SConfig::GetInstance().m_Volume))
|
||||
config_cache.bSetVolume = true;
|
||||
dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT,
|
||||
SConfig::GetInstance().m_DSPEnableJIT);
|
||||
dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend);
|
||||
VideoBackendBase::ActivateBackend(StartUp.m_strVideoBackend);
|
||||
core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode,
|
||||
StartUp.m_strGPUDeterminismMode);
|
||||
|
||||
for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
|
||||
{
|
||||
int source;
|
||||
controls_section->Get(StringFromFormat("PadType%u", i), &source, -1);
|
||||
if (source >= (int) SIDEVICE_NONE && source <= (int) SIDEVICE_WIIU_ADAPTER)
|
||||
{
|
||||
SConfig::GetInstance().m_SIDevice[i] = (SIDevices) source;
|
||||
config_cache.bSetPads[i] = true;
|
||||
}
|
||||
}
|
||||
for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
|
||||
{
|
||||
int source;
|
||||
controls_section->Get(StringFromFormat("PadType%u", i), &source, -1);
|
||||
if (source >= (int)SIDEVICE_NONE && source <= (int)SIDEVICE_WIIU_ADAPTER)
|
||||
{
|
||||
SConfig::GetInstance().m_SIDevice[i] = (SIDevices)source;
|
||||
config_cache.bSetPads[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Wii settings
|
||||
if (StartUp.bWii)
|
||||
{
|
||||
// Flush possible changes to SYSCONF to file
|
||||
SConfig::GetInstance().m_SYSCONF->Save();
|
||||
// Wii settings
|
||||
if (StartUp.bWii)
|
||||
{
|
||||
// Flush possible changes to SYSCONF to file
|
||||
SConfig::GetInstance().m_SYSCONF->Save();
|
||||
|
||||
int source;
|
||||
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
{
|
||||
controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1);
|
||||
if (source != -1 && g_wiimote_sources[i] != (unsigned) source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID)
|
||||
{
|
||||
config_cache.bSetWiimoteSource[i] = true;
|
||||
g_wiimote_sources[i] = source;
|
||||
WiimoteReal::ChangeWiimoteSource(i, source);
|
||||
}
|
||||
}
|
||||
controls_section->Get("WiimoteSourceBB", &source, -1);
|
||||
if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned) source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL))
|
||||
{
|
||||
config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true;
|
||||
g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
|
||||
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
|
||||
}
|
||||
}
|
||||
}
|
||||
int source;
|
||||
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
{
|
||||
controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1);
|
||||
if (source != -1 && g_wiimote_sources[i] != (unsigned)source &&
|
||||
source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID)
|
||||
{
|
||||
config_cache.bSetWiimoteSource[i] = true;
|
||||
g_wiimote_sources[i] = source;
|
||||
WiimoteReal::ChangeWiimoteSource(i, source);
|
||||
}
|
||||
}
|
||||
controls_section->Get("WiimoteSourceBB", &source, -1);
|
||||
if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned)source &&
|
||||
(source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL))
|
||||
{
|
||||
config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true;
|
||||
g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
|
||||
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode);
|
||||
StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode);
|
||||
|
||||
// Movie settings
|
||||
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
|
||||
{
|
||||
StartUp.bCPUThread = Movie::IsDualCore();
|
||||
StartUp.bSkipIdle = Movie::IsSkipIdle();
|
||||
StartUp.bDSPHLE = Movie::IsDSPHLE();
|
||||
StartUp.bProgressive = Movie::IsProgressive();
|
||||
StartUp.bPAL60 = Movie::IsPAL60();
|
||||
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
|
||||
StartUp.iCPUCore = Movie::GetCPUMode();
|
||||
StartUp.bSyncGPU = Movie::IsSyncGPU();
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
|
||||
{
|
||||
if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B")))
|
||||
File::Delete(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B"));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Movie settings
|
||||
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
|
||||
{
|
||||
StartUp.bCPUThread = Movie::IsDualCore();
|
||||
StartUp.bSkipIdle = Movie::IsSkipIdle();
|
||||
StartUp.bDSPHLE = Movie::IsDSPHLE();
|
||||
StartUp.bProgressive = Movie::IsProgressive();
|
||||
StartUp.bPAL60 = Movie::IsPAL60();
|
||||
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
|
||||
StartUp.iCPUCore = Movie::GetCPUMode();
|
||||
StartUp.bSyncGPU = Movie::IsSyncGPU();
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
|
||||
{
|
||||
if (File::Exists(File::GetUserPath(D_GCUSER_IDX) +
|
||||
StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B")))
|
||||
File::Delete(File::GetUserPath(D_GCUSER_IDX) +
|
||||
StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (NetPlay::IsNetPlayRunning())
|
||||
{
|
||||
StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
|
||||
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
|
||||
StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
|
||||
StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
|
||||
StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage;
|
||||
StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage;
|
||||
StartUp.bProgressive = g_NetPlaySettings.m_ProgressiveScan;
|
||||
StartUp.bPAL60 = g_NetPlaySettings.m_PAL60;
|
||||
SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
|
||||
SConfig::GetInstance().m_OCEnable = g_NetPlaySettings.m_OCEnable;
|
||||
SConfig::GetInstance().m_OCFactor = g_NetPlaySettings.m_OCFactor;
|
||||
SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
|
||||
SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
|
||||
config_cache.bSetEXIDevice[0] = true;
|
||||
config_cache.bSetEXIDevice[1] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_SRAM_netplay_initialized = false;
|
||||
}
|
||||
if (NetPlay::IsNetPlayRunning())
|
||||
{
|
||||
StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
|
||||
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
|
||||
StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
|
||||
StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
|
||||
StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage;
|
||||
StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage;
|
||||
StartUp.bProgressive = g_NetPlaySettings.m_ProgressiveScan;
|
||||
StartUp.bPAL60 = g_NetPlaySettings.m_PAL60;
|
||||
SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
|
||||
SConfig::GetInstance().m_OCEnable = g_NetPlaySettings.m_OCEnable;
|
||||
SConfig::GetInstance().m_OCFactor = g_NetPlaySettings.m_OCFactor;
|
||||
SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
|
||||
SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
|
||||
config_cache.bSetEXIDevice[0] = true;
|
||||
config_cache.bSetEXIDevice[1] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_SRAM_netplay_initialized = false;
|
||||
}
|
||||
|
||||
// Apply overrides
|
||||
// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would be invalid on an NTSC system
|
||||
if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
|
||||
{
|
||||
StartUp.SelectedLanguage = 0;
|
||||
}
|
||||
// Apply overrides
|
||||
// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would
|
||||
// be invalid on an NTSC system
|
||||
if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
|
||||
{
|
||||
StartUp.SelectedLanguage = 0;
|
||||
}
|
||||
|
||||
// Some NTSC Wii games such as Doc Louis's Punch-Out!! and 1942 (Virtual Console) crash if the PAL60 option is enabled
|
||||
if (StartUp.bWii && StartUp.bNTSC)
|
||||
{
|
||||
StartUp.bPAL60 = false;
|
||||
}
|
||||
// Some NTSC Wii games such as Doc Louis's Punch-Out!! and 1942 (Virtual Console) crash if the
|
||||
// PAL60 option is enabled
|
||||
if (StartUp.bWii && StartUp.bNTSC)
|
||||
{
|
||||
StartUp.bPAL60 = false;
|
||||
}
|
||||
|
||||
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive);
|
||||
SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", StartUp.bPAL60);
|
||||
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive);
|
||||
SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", StartUp.bPAL60);
|
||||
|
||||
// Run the game
|
||||
// Init the core
|
||||
if (!Core::Init())
|
||||
{
|
||||
PanicAlertT("Couldn't init the core.\nCheck your configuration.");
|
||||
return false;
|
||||
}
|
||||
// Run the game
|
||||
// Init the core
|
||||
if (!Core::Init())
|
||||
{
|
||||
PanicAlertT("Couldn't init the core.\nCheck your configuration.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Stop()
|
||||
{
|
||||
Core::Stop();
|
||||
Core::Stop();
|
||||
|
||||
SConfig& StartUp = SConfig::GetInstance();
|
||||
StartUp.m_strUniqueID = "00000000";
|
||||
config_cache.RestoreConfig(&StartUp);
|
||||
SConfig& StartUp = SConfig::GetInstance();
|
||||
StartUp.m_strUniqueID = "00000000";
|
||||
config_cache.RestoreConfig(&StartUp);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace
|
||||
|
Reference in New Issue
Block a user