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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -3,206 +3,206 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/DSP/DSPInterpreter.h"
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#include "Core/DSP/DSPAnalyzer.h"
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#include "Core/DSP/DSPCore.h"
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#include "Core/DSP/DSPHWInterface.h"
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#include "Core/DSP/DSPInterpreter.h"
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#include "Core/DSP/DSPIntUtil.h"
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#include "Core/DSP/DSPMemoryMap.h"
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#include "Core/DSP/DSPTables.h"
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namespace DSPInterpreter {
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namespace DSPInterpreter
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{
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// NOTE: These have nothing to do with g_dsp.r.cr !
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void WriteCR(u16 val)
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{
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// reset
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if (val & 1)
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{
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INFO_LOG(DSPLLE,"DSP_CONTROL RESET");
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DSPCore_Reset();
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val &= ~1;
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}
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// init
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else if (val == 4)
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{
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// HAX!
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// OSInitAudioSystem ucode should send this mail - not DSP core itself
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INFO_LOG(DSPLLE,"DSP_CONTROL INIT");
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g_init_hax = true;
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val |= 0x800;
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}
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// reset
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if (val & 1)
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{
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INFO_LOG(DSPLLE, "DSP_CONTROL RESET");
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DSPCore_Reset();
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val &= ~1;
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}
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// init
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else if (val == 4)
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{
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// HAX!
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// OSInitAudioSystem ucode should send this mail - not DSP core itself
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INFO_LOG(DSPLLE, "DSP_CONTROL INIT");
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g_init_hax = true;
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val |= 0x800;
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}
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// update cr
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g_dsp.cr = val;
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// update cr
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g_dsp.cr = val;
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}
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u16 ReadCR()
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{
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if (g_dsp.pc & 0x8000)
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{
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g_dsp.cr |= 0x800;
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}
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else
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{
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g_dsp.cr &= ~0x800;
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}
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if (g_dsp.pc & 0x8000)
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{
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g_dsp.cr |= 0x800;
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}
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else
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{
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g_dsp.cr &= ~0x800;
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}
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return g_dsp.cr;
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return g_dsp.cr;
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}
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void Step()
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{
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DSPCore_CheckExceptions();
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DSPCore_CheckExceptions();
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g_dsp.step_counter++;
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g_dsp.step_counter++;
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#if PROFILE
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g_dsp.err_pc = g_dsp.pc;
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g_dsp.err_pc = g_dsp.pc;
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ProfilerAddDelta(g_dsp.err_pc, 1);
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if (g_dsp.step_counter == 1)
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{
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ProfilerInit();
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}
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ProfilerAddDelta(g_dsp.err_pc, 1);
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if (g_dsp.step_counter == 1)
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{
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ProfilerInit();
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}
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if ((g_dsp.step_counter & 0xFFFFF) == 0)
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{
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ProfilerDump(g_dsp.step_counter);
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}
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if ((g_dsp.step_counter & 0xFFFFF) == 0)
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{
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ProfilerDump(g_dsp.step_counter);
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}
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#endif
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u16 opc = dsp_fetch_code();
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ExecuteInstruction(UDSPInstruction(opc));
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u16 opc = dsp_fetch_code();
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ExecuteInstruction(UDSPInstruction(opc));
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if (DSPAnalyzer::code_flags[static_cast<u16>(g_dsp.pc - 1u)] & DSPAnalyzer::CODE_LOOP_END)
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HandleLoop();
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if (DSPAnalyzer::code_flags[static_cast<u16>(g_dsp.pc - 1u)] & DSPAnalyzer::CODE_LOOP_END)
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HandleLoop();
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}
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// Used by thread mode.
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int RunCyclesThread(int cycles)
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{
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while (true)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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while (true)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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if (g_dsp.external_interrupt_waiting)
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{
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DSPCore_CheckExternalInterrupt();
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DSPCore_SetExternalInterrupt(false);
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}
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if (g_dsp.external_interrupt_waiting)
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{
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DSPCore_CheckExternalInterrupt();
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DSPCore_SetExternalInterrupt(false);
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}
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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}
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// This one has basic idle skipping, and checks breakpoints.
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int RunCyclesDebug(int cycles)
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{
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// First, let's run a few cycles with no idle skipping so that things can progress a bit.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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if (g_dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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// First, let's run a few cycles with no idle skipping so that things can progress a bit.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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if (g_dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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while (true)
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{
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// Next, let's run a few cycles with idle skipping, so that we can skip
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// idle loops.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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if (g_dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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// Idle skipping.
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if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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while (true)
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{
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// Next, let's run a few cycles with idle skipping, so that we can skip
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// idle loops.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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if (g_dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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// Idle skipping.
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if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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// Now, lets run some more without idle skipping.
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for (int i = 0; i < 200; i++)
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{
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if (g_dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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// We don't bother directly supporting pause - if the main emu pauses,
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// it just won't call this function anymore.
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}
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}
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// Now, lets run some more without idle skipping.
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for (int i = 0; i < 200; i++)
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{
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if (g_dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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// We don't bother directly supporting pause - if the main emu pauses,
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// it just won't call this function anymore.
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}
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}
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}
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// Used by non-thread mode. Meant to be efficient.
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int RunCycles(int cycles)
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{
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// First, let's run a few cycles with no idle skipping so that things can
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// progress a bit.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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// First, let's run a few cycles with no idle skipping so that things can
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// progress a bit.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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while (true)
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{
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// Next, let's run a few cycles with idle skipping, so that we can skip
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// idle loops.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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// Idle skipping.
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if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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while (true)
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{
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// Next, let's run a few cycles with idle skipping, so that we can skip
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// idle loops.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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// Idle skipping.
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if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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// Now, lets run some more without idle skipping.
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for (int i = 0; i < 200; i++)
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{
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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// We don't bother directly supporting pause - if the main emu pauses,
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// it just won't call this function anymore.
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}
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}
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// Now, lets run some more without idle skipping.
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for (int i = 0; i < 200; i++)
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{
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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// We don't bother directly supporting pause - if the main emu pauses,
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// it just won't call this function anymore.
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}
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}
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}
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} // namespace
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