mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -21,30 +21,29 @@ struct ReportFeatures;
|
||||
|
||||
namespace Movie
|
||||
{
|
||||
|
||||
// Enumerations and structs
|
||||
enum PlayMode
|
||||
{
|
||||
MODE_NONE = 0,
|
||||
MODE_RECORDING,
|
||||
MODE_PLAYING
|
||||
MODE_NONE = 0,
|
||||
MODE_RECORDING,
|
||||
MODE_PLAYING
|
||||
};
|
||||
|
||||
// GameCube Controller State
|
||||
#pragma pack(push,1)
|
||||
#pragma pack(push, 1)
|
||||
struct ControllerState
|
||||
{
|
||||
bool Start:1, A:1, B:1, X:1, Y:1, Z:1; // Binary buttons, 6 bits
|
||||
bool DPadUp:1, DPadDown:1, // Binary D-Pad buttons, 4 bits
|
||||
DPadLeft:1, DPadRight:1;
|
||||
bool L:1, R:1; // Binary triggers, 2 bits
|
||||
bool disc:1; // Checks for disc being changed
|
||||
bool reset:1; // Console reset button
|
||||
bool reserved:2; // Reserved bits used for padding, 2 bits
|
||||
bool Start : 1, A : 1, B : 1, X : 1, Y : 1, Z : 1; // Binary buttons, 6 bits
|
||||
bool DPadUp : 1, DPadDown : 1, // Binary D-Pad buttons, 4 bits
|
||||
DPadLeft : 1, DPadRight : 1;
|
||||
bool L : 1, R : 1; // Binary triggers, 2 bits
|
||||
bool disc : 1; // Checks for disc being changed
|
||||
bool reset : 1; // Console reset button
|
||||
bool reserved : 2; // Reserved bits used for padding, 2 bits
|
||||
|
||||
u8 TriggerL, TriggerR; // Triggers, 16 bits
|
||||
u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
|
||||
u8 CStickX, CStickY; // Sub-Stick, 16 bits
|
||||
u8 TriggerL, TriggerR; // Triggers, 16 bits
|
||||
u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
|
||||
u8 CStickX, CStickY; // Sub-Stick, 16 bits
|
||||
};
|
||||
static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes");
|
||||
#pragma pack(pop)
|
||||
@ -58,58 +57,59 @@ extern u64 g_currentLagCount;
|
||||
extern u64 g_currentInputCount, g_totalInputCount;
|
||||
extern std::string g_discChange;
|
||||
|
||||
#pragma pack(push,1)
|
||||
#pragma pack(push, 1)
|
||||
struct DTMHeader
|
||||
{
|
||||
u8 filetype[4]; // Unique Identifier (always "DTM"0x1A)
|
||||
u8 filetype[4]; // Unique Identifier (always "DTM"0x1A)
|
||||
|
||||
char gameID[6]; // The Game ID
|
||||
bool bWii; // Wii game
|
||||
char gameID[6]; // The Game ID
|
||||
bool bWii; // Wii game
|
||||
|
||||
u8 numControllers; // The number of connected controllers (1-4)
|
||||
u8 numControllers; // The number of connected controllers (1-4)
|
||||
|
||||
bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
|
||||
u64 frameCount; // Number of frames in the recording
|
||||
u64 inputCount; // Number of input frames in recording
|
||||
u64 lagCount; // Number of lag frames in the recording
|
||||
u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
|
||||
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
|
||||
u8 author[32]; // Author's name (encoded in UTF-8)
|
||||
bool
|
||||
bFromSaveState; // false indicates that the recording started from bootup, true for savestate
|
||||
u64 frameCount; // Number of frames in the recording
|
||||
u64 inputCount; // Number of input frames in recording
|
||||
u64 lagCount; // Number of lag frames in the recording
|
||||
u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
|
||||
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
|
||||
u8 author[32]; // Author's name (encoded in UTF-8)
|
||||
|
||||
u8 videoBackend[16]; // UTF-8 representation of the video backend
|
||||
u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
|
||||
u8 md5[16]; // MD5 of game iso
|
||||
u8 videoBackend[16]; // UTF-8 representation of the video backend
|
||||
u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
|
||||
u8 md5[16]; // MD5 of game iso
|
||||
|
||||
u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
|
||||
u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
|
||||
|
||||
bool bSaveConfig; // Loads the settings below on startup if true
|
||||
bool bSkipIdle;
|
||||
bool bDualCore;
|
||||
bool bProgressive;
|
||||
bool bDSPHLE;
|
||||
bool bFastDiscSpeed;
|
||||
u8 CPUCore; // 0 = interpreter, 1 = JIT, 2 = JITIL
|
||||
bool bEFBAccessEnable;
|
||||
bool bEFBCopyEnable;
|
||||
bool bSkipEFBCopyToRam;
|
||||
bool bEFBCopyCacheEnable;
|
||||
bool bEFBEmulateFormatChanges;
|
||||
bool bUseXFB;
|
||||
bool bUseRealXFB;
|
||||
u8 memcards;
|
||||
bool bClearSave; // Create a new memory card when playing back a movie if true
|
||||
u8 bongos;
|
||||
bool bSyncGPU;
|
||||
bool bNetPlay;
|
||||
bool bPAL60;
|
||||
u8 language;
|
||||
u8 reserved[11]; // Padding for any new config options
|
||||
u8 discChange[40]; // Name of iso file to switch to, for two disc games.
|
||||
u8 revision[20]; // Git hash
|
||||
u32 DSPiromHash;
|
||||
u32 DSPcoefHash;
|
||||
u64 tickCount; // Number of ticks in the recording
|
||||
u8 reserved2[11]; // Make heading 256 bytes, just because we can
|
||||
bool bSaveConfig; // Loads the settings below on startup if true
|
||||
bool bSkipIdle;
|
||||
bool bDualCore;
|
||||
bool bProgressive;
|
||||
bool bDSPHLE;
|
||||
bool bFastDiscSpeed;
|
||||
u8 CPUCore; // 0 = interpreter, 1 = JIT, 2 = JITIL
|
||||
bool bEFBAccessEnable;
|
||||
bool bEFBCopyEnable;
|
||||
bool bSkipEFBCopyToRam;
|
||||
bool bEFBCopyCacheEnable;
|
||||
bool bEFBEmulateFormatChanges;
|
||||
bool bUseXFB;
|
||||
bool bUseRealXFB;
|
||||
u8 memcards;
|
||||
bool bClearSave; // Create a new memory card when playing back a movie if true
|
||||
u8 bongos;
|
||||
bool bSyncGPU;
|
||||
bool bNetPlay;
|
||||
bool bPAL60;
|
||||
u8 language;
|
||||
u8 reserved[11]; // Padding for any new config options
|
||||
u8 discChange[40]; // Name of iso file to switch to, for two disc games.
|
||||
u8 revision[20]; // Git hash
|
||||
u32 DSPiromHash;
|
||||
u32 DSPcoefHash;
|
||||
u64 tickCount; // Number of ticks in the recording
|
||||
u8 reserved2[11]; // Make heading 256 bytes, just because we can
|
||||
};
|
||||
static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
|
||||
|
||||
@ -128,7 +128,7 @@ bool IsJustStartingPlayingInputFromSaveState();
|
||||
bool IsPlayingInput();
|
||||
bool IsMovieActive();
|
||||
bool IsReadOnly();
|
||||
u64 GetRecordingStartTime();
|
||||
u64 GetRecordingStartTime();
|
||||
|
||||
bool IsConfigSaved();
|
||||
bool IsDualCore();
|
||||
@ -137,8 +137,8 @@ bool IsPAL60();
|
||||
bool IsSkipIdle();
|
||||
bool IsDSPHLE();
|
||||
bool IsFastDiscSpeed();
|
||||
int GetCPUMode();
|
||||
u8 GetLanguage();
|
||||
int GetCPUMode();
|
||||
u8 GetLanguage();
|
||||
bool IsStartingFromClearSave();
|
||||
bool IsUsingMemcard(int memcard);
|
||||
bool IsSyncGPU();
|
||||
@ -160,30 +160,33 @@ void FrameSkipping();
|
||||
|
||||
bool BeginRecordingInput(int controllers);
|
||||
void RecordInput(GCPadStatus* PadStatus, int controllerID);
|
||||
void RecordWiimote(int wiimote, u8 *data, u8 size);
|
||||
void RecordWiimote(int wiimote, u8* data, u8 size);
|
||||
|
||||
bool PlayInput(const std::string& filename);
|
||||
void LoadInput(const std::string& filename);
|
||||
void ReadHeader();
|
||||
void PlayController(GCPadStatus* PadStatus, int controllerID);
|
||||
bool PlayWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int ext, const wiimote_key key);
|
||||
bool PlayWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int ext,
|
||||
const wiimote_key key);
|
||||
void EndPlayInput(bool cont);
|
||||
void SaveRecording(const std::string& filename);
|
||||
void DoState(PointerWrap &p);
|
||||
void DoState(PointerWrap& p);
|
||||
void CheckMD5();
|
||||
void GetMD5();
|
||||
void Shutdown();
|
||||
void CheckPadStatus(GCPadStatus* PadStatus, int controllerID);
|
||||
void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int ext, const wiimote_key key);
|
||||
void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf,
|
||||
int ext, const wiimote_key key);
|
||||
|
||||
std::string GetInputDisplay();
|
||||
|
||||
// Done this way to avoid mixing of core and gui code
|
||||
typedef void(*GCManipFunction)(GCPadStatus*, int);
|
||||
typedef void(*WiiManipFunction)(u8*, WiimoteEmu::ReportFeatures, int, int, wiimote_key);
|
||||
typedef void (*GCManipFunction)(GCPadStatus*, int);
|
||||
typedef void (*WiiManipFunction)(u8*, WiimoteEmu::ReportFeatures, int, int, wiimote_key);
|
||||
|
||||
void SetGCInputManip(GCManipFunction);
|
||||
void SetWiiInputManip(WiiManipFunction);
|
||||
void CallGCInputManip(GCPadStatus* PadStatus, int controllerID);
|
||||
void CallWiiInputManip(u8* core, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext, const wiimote_key key);
|
||||
void CallWiiInputManip(u8* core, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
|
||||
const wiimote_key key);
|
||||
}
|
||||
|
Reference in New Issue
Block a user