Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -10,59 +10,67 @@
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/Resources.h"
AboutDialog::AboutDialog(QWidget* parent)
: QDialog(parent)
AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent)
{
setWindowTitle(tr("About Dolphin"));
setAttribute(Qt::WA_DeleteOnClose);
setWindowTitle(tr("About Dolphin"));
setAttribute(Qt::WA_DeleteOnClose);
QString text = QStringLiteral("");
QString small = QStringLiteral("<p style='margin-top:0px; margin-bottom:0px; font-size:9pt;'>");
QString medium = QStringLiteral("<p style='margin-top:15px; font-size:11pt;'>");
QString text = QStringLiteral("");
QString small = QStringLiteral("<p style='margin-top:0px; margin-bottom:0px; font-size:9pt;'>");
QString medium = QStringLiteral("<p style='margin-top:15px; font-size:11pt;'>");
text.append(QStringLiteral("<p style='font-size:50pt; font-weight:400; margin-bottom:0px;'>") +
tr("Dolphin") + QStringLiteral("</p>"));
text.append(QStringLiteral("<p style='font-size:18pt; margin-top:0px;'>%1</p>")
.arg(QString::fromUtf8(scm_desc_str.c_str())));
text.append(QStringLiteral("<p style='font-size:50pt; font-weight:400; margin-bottom:0px;'>") +
tr("Dolphin") + QStringLiteral("</p>"));
text.append(QStringLiteral("<p style='font-size:18pt; margin-top:0px;'>%1</p>")
.arg(QString::fromUtf8(scm_desc_str.c_str())));
text.append(small + tr("Branch: ") + QString::fromUtf8(scm_branch_str.c_str()) + QStringLiteral("</p>"));
text.append(small + tr("Revision: ") + QString::fromUtf8(scm_rev_git_str.c_str()) + QStringLiteral("</p>"));
text.append(small + tr("Compiled: ") + QStringLiteral(__DATE__ " " __TIME__ "</p>"));
text.append(small + tr("Branch: ") + QString::fromUtf8(scm_branch_str.c_str()) +
QStringLiteral("</p>"));
text.append(small + tr("Revision: ") + QString::fromUtf8(scm_rev_git_str.c_str()) +
QStringLiteral("</p>"));
text.append(small + tr("Compiled: ") + QStringLiteral(__DATE__ " " __TIME__ "</p>"));
text.append(medium + tr("Check for updates: ") +
QStringLiteral("<a href='https://dolphin-emu.org/download'>dolphin-emu.org/download</a></p>"));
text.append(medium + tr("Dolphin is a free and open-source GameCube and Wii emulator.") + QStringLiteral("</p>"));
text.append(medium + tr("This software should not be used to play games you do not legally own.") + QStringLiteral("</p>"));
text.append(medium + QStringLiteral(
"<a href='https://github.com/dolphin-emu/dolphin/blob/master/license.txt'>%1</a> | "
"<a href='https://github.com/dolphin-emu/dolphin/graphs/contributors'>%2</a> | "
"<a href='https://forums.dolphin-emu.org/'>%3</a></p>"
).arg(tr("Licence")).arg(tr("Authors")).arg(tr("Support")));
text.append(medium + tr("Check for updates: ") +
QStringLiteral(
"<a href='https://dolphin-emu.org/download'>dolphin-emu.org/download</a></p>"));
text.append(medium + tr("Dolphin is a free and open-source GameCube and Wii emulator.") +
QStringLiteral("</p>"));
text.append(medium +
tr("This software should not be used to play games you do not legally own.") +
QStringLiteral("</p>"));
text.append(
medium +
QStringLiteral(
"<a href='https://github.com/dolphin-emu/dolphin/blob/master/license.txt'>%1</a> | "
"<a href='https://github.com/dolphin-emu/dolphin/graphs/contributors'>%2</a> | "
"<a href='https://forums.dolphin-emu.org/'>%3</a></p>")
.arg(tr("Licence"))
.arg(tr("Authors"))
.arg(tr("Support")));
QLabel* text_label = new QLabel(text);
text_label->setTextInteractionFlags(Qt::TextBrowserInteraction);
text_label->setOpenExternalLinks(true);
QLabel* text_label = new QLabel(text);
text_label->setTextInteractionFlags(Qt::TextBrowserInteraction);
text_label->setOpenExternalLinks(true);
QLabel* copyright = new QLabel(tr(
"© 2003-%1 Dolphin Team. “GameCube” and “Wii” are"
" trademarks of Nintendo. Dolphin is not affiliated with Nintendo in any way."
).arg(QStringLiteral(__DATE__).right(4)));
QLabel* copyright =
new QLabel(tr("© 2003-%1 Dolphin Team. “GameCube” and “Wii” are"
" trademarks of Nintendo. Dolphin is not affiliated with Nintendo in any way.")
.arg(QStringLiteral(__DATE__).right(4)));
QLabel* logo = new QLabel();
logo->setPixmap(Resources::GetMisc(Resources::LOGO_LARGE));
logo->setContentsMargins(30, 0, 30, 0);
QLabel* logo = new QLabel();
logo->setPixmap(Resources::GetMisc(Resources::LOGO_LARGE));
logo->setContentsMargins(30, 0, 30, 0);
QVBoxLayout* main_layout = new QVBoxLayout;
QHBoxLayout* h_layout = new QHBoxLayout;
QVBoxLayout* main_layout = new QVBoxLayout;
QHBoxLayout* h_layout = new QHBoxLayout;
setLayout(main_layout);
main_layout->addLayout(h_layout);
main_layout->addWidget(copyright);
copyright->setAlignment(Qt::AlignCenter);
copyright->setContentsMargins(0, 15, 0, 0);
setLayout(main_layout);
main_layout->addLayout(h_layout);
main_layout->addWidget(copyright);
copyright->setAlignment(Qt::AlignCenter);
copyright->setContentsMargins(0, 15, 0, 0);
h_layout->setAlignment(Qt::AlignLeft);
h_layout->addWidget(logo);
h_layout->addWidget(text_label);
h_layout->setAlignment(Qt::AlignLeft);
h_layout->addWidget(logo);
h_layout->addWidget(text_label);
}

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@ -8,8 +8,7 @@
class AboutDialog final : public QDialog
{
Q_OBJECT
Q_OBJECT
public:
explicit AboutDialog(QWidget* parent = nullptr);
explicit AboutDialog(QWidget* parent = nullptr);
};

View File

@ -14,171 +14,163 @@
#include <QSize>
#include <QVBoxLayout>
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Config/PathDialog.h"
#include "DolphinQt2/Settings.h"
PathDialog::PathDialog(QWidget* parent)
: QDialog(parent)
PathDialog::PathDialog(QWidget* parent) : QDialog(parent)
{
setWindowTitle(tr("Paths"));
setWindowTitle(tr("Paths"));
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(MakeGameFolderBox());
layout->addLayout(MakePathsLayout());
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(MakeGameFolderBox());
layout->addLayout(MakePathsLayout());
QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(ok_box, &QDialogButtonBox::accepted, this, &PathDialog::accept);
layout->addWidget(ok_box);
QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(ok_box, &QDialogButtonBox::accepted, this, &PathDialog::accept);
layout->addWidget(ok_box);
setLayout(layout);
setLayout(layout);
}
void PathDialog::Browse()
{
QString dir = QFileDialog::getExistingDirectory(this,
tr("Select a Directory"),
QDir::currentPath());
if (!dir.isEmpty())
{
Settings settings;
QStringList game_folders = settings.GetPaths();
if (!game_folders.contains(dir))
{
game_folders << dir;
settings.SetPaths(game_folders);
m_path_list->addItem(dir);
emit PathAdded(dir);
}
}
QString dir =
QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath());
if (!dir.isEmpty())
{
Settings settings;
QStringList game_folders = settings.GetPaths();
if (!game_folders.contains(dir))
{
game_folders << dir;
settings.SetPaths(game_folders);
m_path_list->addItem(dir);
emit PathAdded(dir);
}
}
}
void PathDialog::BrowseDefaultGame()
{
QString file = QFileDialog::getOpenFileName(this,
tr("Select a Game"),
QDir::currentPath(),
tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"));
if (!file.isEmpty())
{
m_game_edit->setText(file);
Settings().SetDefaultGame(file);
}
QString file = QFileDialog::getOpenFileName(
this, tr("Select a Game"), QDir::currentPath(),
tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"));
if (!file.isEmpty())
{
m_game_edit->setText(file);
Settings().SetDefaultGame(file);
}
}
void PathDialog::BrowseDVDRoot()
{
QString dir = QFileDialog::getExistingDirectory(this,
tr("Select DVD Root"),
QDir::currentPath());
if (!dir.isEmpty())
{
m_dvd_edit->setText(dir);
Settings().SetDVDRoot(dir);
}
QString dir = QFileDialog::getExistingDirectory(this, tr("Select DVD Root"), QDir::currentPath());
if (!dir.isEmpty())
{
m_dvd_edit->setText(dir);
Settings().SetDVDRoot(dir);
}
}
void PathDialog::BrowseApploader()
{
QString file = QFileDialog::getOpenFileName(this,
tr("Select an Apploader"),
QDir::currentPath(),
tr("Apploaders (*.img)"));
if (!file.isEmpty())
{
m_app_edit->setText(file);
Settings().SetApploader(file);
}
QString file = QFileDialog::getOpenFileName(this, tr("Select an Apploader"), QDir::currentPath(),
tr("Apploaders (*.img)"));
if (!file.isEmpty())
{
m_app_edit->setText(file);
Settings().SetApploader(file);
}
}
void PathDialog::BrowseWiiNAND()
{
QString dir = QFileDialog::getExistingDirectory(this,
tr("Select Wii NAND Root"),
QDir::currentPath());
if (!dir.isEmpty())
{
m_nand_edit->setText(dir);
Settings().SetWiiNAND(dir);
}
QString dir =
QFileDialog::getExistingDirectory(this, tr("Select Wii NAND Root"), QDir::currentPath());
if (!dir.isEmpty())
{
m_nand_edit->setText(dir);
Settings().SetWiiNAND(dir);
}
}
QGroupBox* PathDialog::MakeGameFolderBox()
{
QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
game_box->setMinimumSize(QSize(400, 250));
QVBoxLayout* vlayout = new QVBoxLayout;
QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
game_box->setMinimumSize(QSize(400, 250));
QVBoxLayout* vlayout = new QVBoxLayout;
m_path_list = new QListWidget;
m_path_list->insertItems(0, Settings().GetPaths());
m_path_list->setSpacing(1);
vlayout->addWidget(m_path_list);
m_path_list = new QListWidget;
m_path_list->insertItems(0, Settings().GetPaths());
m_path_list->setSpacing(1);
vlayout->addWidget(m_path_list);
QHBoxLayout* hlayout = new QHBoxLayout;
QHBoxLayout* hlayout = new QHBoxLayout;
hlayout->addStretch();
QPushButton* add = new QPushButton(tr("Add"));
QPushButton* remove = new QPushButton(tr("Remove"));
hlayout->addWidget(add);
hlayout->addWidget(remove);
vlayout->addLayout(hlayout);
hlayout->addStretch();
QPushButton* add = new QPushButton(tr("Add"));
QPushButton* remove = new QPushButton(tr("Remove"));
hlayout->addWidget(add);
hlayout->addWidget(remove);
vlayout->addLayout(hlayout);
connect(add, &QPushButton::clicked, this, &PathDialog::Browse);
connect(remove, &QPushButton::clicked, this, &PathDialog::RemovePath);
connect(add, &QPushButton::clicked, this, &PathDialog::Browse);
connect(remove, &QPushButton::clicked, this, &PathDialog::RemovePath);
game_box->setLayout(vlayout);
return game_box;
game_box->setLayout(vlayout);
return game_box;
}
QGridLayout* PathDialog::MakePathsLayout()
{
QGridLayout* layout = new QGridLayout;
layout->setColumnStretch(1, 1);
QGridLayout* layout = new QGridLayout;
layout->setColumnStretch(1, 1);
m_game_edit = new QLineEdit(Settings().GetDefaultGame());
connect(m_game_edit, &QLineEdit::editingFinished,
[=]{ Settings().SetDefaultGame(m_game_edit->text()); });
QPushButton* game_open = new QPushButton;
connect(game_open, &QPushButton::clicked, this, &PathDialog::BrowseDefaultGame);
layout->addWidget(new QLabel(tr("Default Game")), 0, 0);
layout->addWidget(m_game_edit, 0, 1);
layout->addWidget(game_open, 0, 2);
m_game_edit = new QLineEdit(Settings().GetDefaultGame());
connect(m_game_edit, &QLineEdit::editingFinished,
[=] { Settings().SetDefaultGame(m_game_edit->text()); });
QPushButton* game_open = new QPushButton;
connect(game_open, &QPushButton::clicked, this, &PathDialog::BrowseDefaultGame);
layout->addWidget(new QLabel(tr("Default Game")), 0, 0);
layout->addWidget(m_game_edit, 0, 1);
layout->addWidget(game_open, 0, 2);
m_dvd_edit = new QLineEdit(Settings().GetDVDRoot());
connect(m_dvd_edit, &QLineEdit::editingFinished,
[=]{ Settings().SetDVDRoot(m_dvd_edit->text()); });
QPushButton* dvd_open = new QPushButton;
connect(dvd_open, &QPushButton::clicked, this, &PathDialog::BrowseDVDRoot);
layout->addWidget(new QLabel(tr("DVD Root")), 1, 0);
layout->addWidget(m_dvd_edit, 1, 1);
layout->addWidget(dvd_open, 1, 2);
m_dvd_edit = new QLineEdit(Settings().GetDVDRoot());
connect(m_dvd_edit, &QLineEdit::editingFinished,
[=] { Settings().SetDVDRoot(m_dvd_edit->text()); });
QPushButton* dvd_open = new QPushButton;
connect(dvd_open, &QPushButton::clicked, this, &PathDialog::BrowseDVDRoot);
layout->addWidget(new QLabel(tr("DVD Root")), 1, 0);
layout->addWidget(m_dvd_edit, 1, 1);
layout->addWidget(dvd_open, 1, 2);
m_app_edit = new QLineEdit(Settings().GetApploader());
connect(m_app_edit, &QLineEdit::editingFinished,
[=]{ Settings().SetApploader(m_app_edit->text()); });
QPushButton* app_open = new QPushButton;
connect(app_open, &QPushButton::clicked, this, &PathDialog::BrowseApploader);
layout->addWidget(new QLabel(tr("Apploader")), 2, 0);
layout->addWidget(m_app_edit, 2, 1);
layout->addWidget(app_open, 2, 2);
m_app_edit = new QLineEdit(Settings().GetApploader());
connect(m_app_edit, &QLineEdit::editingFinished,
[=] { Settings().SetApploader(m_app_edit->text()); });
QPushButton* app_open = new QPushButton;
connect(app_open, &QPushButton::clicked, this, &PathDialog::BrowseApploader);
layout->addWidget(new QLabel(tr("Apploader")), 2, 0);
layout->addWidget(m_app_edit, 2, 1);
layout->addWidget(app_open, 2, 2);
m_nand_edit = new QLineEdit(Settings().GetWiiNAND());
connect(m_nand_edit, &QLineEdit::editingFinished,
[=]{ Settings().SetWiiNAND(m_nand_edit->text()); });
QPushButton* nand_open = new QPushButton;
connect(nand_open, &QPushButton::clicked, this, &PathDialog::BrowseWiiNAND);
layout->addWidget(new QLabel(tr("Wii NAND Root")), 3, 0);
layout->addWidget(m_nand_edit, 3, 1);
layout->addWidget(nand_open, 3, 2);
m_nand_edit = new QLineEdit(Settings().GetWiiNAND());
connect(m_nand_edit, &QLineEdit::editingFinished,
[=] { Settings().SetWiiNAND(m_nand_edit->text()); });
QPushButton* nand_open = new QPushButton;
connect(nand_open, &QPushButton::clicked, this, &PathDialog::BrowseWiiNAND);
layout->addWidget(new QLabel(tr("Wii NAND Root")), 3, 0);
layout->addWidget(m_nand_edit, 3, 1);
layout->addWidget(nand_open, 3, 2);
return layout;
return layout;
}
void PathDialog::RemovePath()
{
int row = m_path_list->currentRow();
if (row < 0)
return;
emit PathRemoved(m_path_list->takeItem(row)->text());
Settings().RemovePath(row);
int row = m_path_list->currentRow();
if (row < 0)
return;
emit PathRemoved(m_path_list->takeItem(row)->text());
Settings().RemovePath(row);
}

View File

@ -12,29 +12,29 @@
class PathDialog final : public QDialog
{
Q_OBJECT
Q_OBJECT
public:
explicit PathDialog(QWidget* parent = nullptr);
explicit PathDialog(QWidget* parent = nullptr);
public slots:
void Browse();
void BrowseDefaultGame();
void BrowseDVDRoot();
void BrowseApploader();
void BrowseWiiNAND();
void Browse();
void BrowseDefaultGame();
void BrowseDVDRoot();
void BrowseApploader();
void BrowseWiiNAND();
signals:
void PathAdded(QString path);
void PathRemoved(QString path);
void PathAdded(QString path);
void PathRemoved(QString path);
private:
QGroupBox* MakeGameFolderBox();
QGridLayout* MakePathsLayout();
void RemovePath();
QGroupBox* MakeGameFolderBox();
QGridLayout* MakePathsLayout();
void RemovePath();
QListWidget* m_path_list;
QLineEdit* m_game_edit;
QLineEdit* m_dvd_edit;
QLineEdit* m_app_edit;
QLineEdit* m_nand_edit;
QListWidget* m_path_list;
QLineEdit* m_game_edit;
QLineEdit* m_dvd_edit;
QLineEdit* m_app_edit;
QLineEdit* m_nand_edit;
};

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@ -5,89 +5,87 @@
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Config/SettingsWindow.h"
SettingsWindow::SettingsWindow(QWidget* parent)
: QDialog(parent)
SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
{
// Set Window Properties
setWindowTitle(tr("Settings"));
resize(720, 600);
// Set Window Properties
setWindowTitle(tr("Settings"));
resize(720, 600);
// Main Layout
QVBoxLayout* layout = new QVBoxLayout;
QHBoxLayout* content = new QHBoxLayout;
QVBoxLayout* content_inner = new QVBoxLayout;
// Content's widgets
{
// Category list
MakeCategoryList();
content->addWidget(m_categories);
// Main Layout
QVBoxLayout* layout = new QVBoxLayout;
QHBoxLayout* content = new QHBoxLayout;
QVBoxLayout* content_inner = new QVBoxLayout;
// Content's widgets
{
// Category list
MakeCategoryList();
content->addWidget(m_categories);
// Actual Settings UI
SetupSettingsWidget();
// Actual Settings UI
SetupSettingsWidget();
MakeUnfinishedWarning();
MakeUnfinishedWarning();
content_inner->addWidget(m_warning_group);
content_inner->addWidget(m_settings_outer);
content_inner->addWidget(m_warning_group);
content_inner->addWidget(m_settings_outer);
content->addLayout(content_inner);
}
content->addLayout(content_inner);
}
// Add content to layout before dialog buttons.
layout->addLayout(content);
// Add content to layout before dialog buttons.
layout->addLayout(content);
// Dialog box buttons
QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(ok_box, &QDialogButtonBox::accepted, this, &SettingsWindow::accept);
layout->addWidget(ok_box);
// Dialog box buttons
QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(ok_box, &QDialogButtonBox::accepted, this, &SettingsWindow::accept);
layout->addWidget(ok_box);
setLayout(layout);
setLayout(layout);
}
void SettingsWindow::SetupSettingsWidget()
{
m_settings_outer = new QStackedWidget;
m_settings_outer->setCurrentIndex(0);
m_settings_outer = new QStackedWidget;
m_settings_outer->setCurrentIndex(0);
}
void SettingsWindow::MakeUnfinishedWarning()
{
m_warning_group = new QGroupBox(tr("Warning"));
QHBoxLayout* m_warning_group_layout = new QHBoxLayout;
QLabel* warning_text = new QLabel(
tr("Some categories and settings will not work.\n"
"This Settings Window is under active development."));
m_warning_group_layout->addWidget(warning_text);
m_warning_group->setLayout(m_warning_group_layout);
m_warning_group = new QGroupBox(tr("Warning"));
QHBoxLayout* m_warning_group_layout = new QHBoxLayout;
QLabel* warning_text = new QLabel(tr("Some categories and settings will not work.\n"
"This Settings Window is under active development."));
m_warning_group_layout->addWidget(warning_text);
m_warning_group->setLayout(m_warning_group_layout);
}
void SettingsWindow::AddCategoryToList(const QString& title, const QString& icon)
{
QListWidgetItem* button = new QListWidgetItem();
button->setIcon(QIcon(icon));
button->setText(title);
button->setTextAlignment(Qt::AlignVCenter);
button->setSizeHint(QSize(28, 28));
button->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
m_categories->addItem(button);
QListWidgetItem* button = new QListWidgetItem();
button->setIcon(QIcon(icon));
button->setText(title);
button->setTextAlignment(Qt::AlignVCenter);
button->setSizeHint(QSize(28, 28));
button->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
m_categories->addItem(button);
}
void SettingsWindow::MakeCategoryList()
{
QString dir = Settings().GetThemeDir();
QString dir = Settings().GetThemeDir();
m_categories = new QListWidget;
m_categories->setMaximumWidth(175);
m_categories->setIconSize(QSize(32, 32));
m_categories->setMovement(QListView::Static);
m_categories->setSpacing(0);
m_categories = new QListWidget;
m_categories->setMaximumWidth(175);
m_categories->setIconSize(QSize(32, 32));
m_categories->setMovement(QListView::Static);
m_categories->setSpacing(0);
connect(m_categories, &QListWidget::currentItemChanged, this, &SettingsWindow::changePage);
connect(m_categories, &QListWidget::currentItemChanged, this, &SettingsWindow::changePage);
}
void SettingsWindow::changePage(QListWidgetItem* current, QListWidgetItem* previous)
{
if (!current)
current = previous;
m_settings_outer->setCurrentIndex(m_categories->row(current));
if (!current)
current = previous;
m_settings_outer->setCurrentIndex(m_categories->row(current));
}

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@ -19,19 +19,19 @@
class SettingsWindow final : public QDialog
{
Q_OBJECT
Q_OBJECT
public:
explicit SettingsWindow(QWidget* parent = nullptr);
explicit SettingsWindow(QWidget* parent = nullptr);
public slots:
void changePage(QListWidgetItem* current, QListWidgetItem* previous);
void changePage(QListWidgetItem* current, QListWidgetItem* previous);
private:
void MakeCategoryList();
void MakeUnfinishedWarning();
void AddCategoryToList(const QString& title, const QString& icon);
void SetupSettingsWidget();
QStackedWidget* m_settings_outer;
QListWidget* m_categories;
QGroupBox* m_warning_group;
void MakeCategoryList();
void MakeUnfinishedWarning();
void AddCategoryToList(const QString& title, const QString& icon);
void SetupSettingsWidget();
QStackedWidget* m_settings_outer;
QListWidget* m_categories;
QGroupBox* m_warning_group;
};

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@ -13,193 +13,190 @@
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/GameList/GameFile.h"
static const int CACHE_VERSION = 13; // Last changed in PR #3261
static const int CACHE_VERSION = 13; // Last changed in PR #3261
static const int DATASTREAM_VERSION = QDataStream::Qt_5_5;
static QMap<DiscIO::IVolume::ELanguage, QString> ConvertLanguageMap(
const std::map<DiscIO::IVolume::ELanguage, std::string>& map)
static QMap<DiscIO::IVolume::ELanguage, QString>
ConvertLanguageMap(const std::map<DiscIO::IVolume::ELanguage, std::string>& map)
{
QMap<DiscIO::IVolume::ELanguage, QString> result;
for (auto entry : map)
result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
return result;
QMap<DiscIO::IVolume::ELanguage, QString> result;
for (auto entry : map)
result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
return result;
}
GameFile::GameFile(const QString& path) : m_path(path)
{
m_valid = false;
m_valid = false;
if (!LoadFileInfo(path))
return;
if (!LoadFileInfo(path))
return;
if (!TryLoadCache())
{
if (TryLoadVolume())
{
LoadState();
}
else if (!TryLoadElfDol())
{
return;
}
}
if (!TryLoadCache())
{
if (TryLoadVolume())
{
LoadState();
}
else if (!TryLoadElfDol())
{
return;
}
}
m_valid = true;
m_valid = true;
}
QString GameFile::GetCacheFileName() const
{
QString folder = QString::fromStdString(File::GetUserPath(D_CACHE_IDX));
// Append a hash of the full path to prevent name clashes between
// files with the same names in different folders.
QString hash = QString::fromUtf8(
QCryptographicHash::hash(m_path.toUtf8(),
QCryptographicHash::Md5).toHex());
return folder + m_file_name + hash;
QString folder = QString::fromStdString(File::GetUserPath(D_CACHE_IDX));
// Append a hash of the full path to prevent name clashes between
// files with the same names in different folders.
QString hash =
QString::fromUtf8(QCryptographicHash::hash(m_path.toUtf8(), QCryptographicHash::Md5).toHex());
return folder + m_file_name + hash;
}
void GameFile::ReadBanner(const DiscIO::IVolume& volume)
{
int width, height;
std::vector<u32> buffer = volume.GetBanner(&width, &height);
QImage banner(width, height, QImage::Format_RGB888);
for (int i = 0; i < width * height; i++)
{
int x = i % width, y = i / width;
banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
(buffer[i] & 0x00FF00) >> 8,
(buffer[i] & 0x0000FF) >> 0));
}
int width, height;
std::vector<u32> buffer = volume.GetBanner(&width, &height);
QImage banner(width, height, QImage::Format_RGB888);
for (int i = 0; i < width * height; i++)
{
int x = i % width, y = i / width;
banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16, (buffer[i] & 0x00FF00) >> 8,
(buffer[i] & 0x0000FF) >> 0));
}
if (!banner.isNull())
m_banner = QPixmap::fromImage(banner);
else
m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
if (!banner.isNull())
m_banner = QPixmap::fromImage(banner);
else
m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
}
bool GameFile::LoadFileInfo(const QString& path)
{
QFileInfo info(path);
if (!info.exists() || !info.isReadable())
return false;
QFileInfo info(path);
if (!info.exists() || !info.isReadable())
return false;
m_file_name = info.fileName();
m_extension = info.suffix();
m_folder = info.dir().dirName();
m_last_modified = info.lastModified();
m_size = info.size();
m_file_name = info.fileName();
m_extension = info.suffix();
m_folder = info.dir().dirName();
m_last_modified = info.lastModified();
m_size = info.size();
return true;
return true;
}
void GameFile::LoadState()
{
IniFile ini = SConfig::LoadGameIni(m_unique_id.toStdString(), m_revision);
std::string issues_temp;
ini.GetIfExists("EmuState", "EmulationStateId", &m_rating);
ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
m_issues = QString::fromStdString(issues_temp);
IniFile ini = SConfig::LoadGameIni(m_unique_id.toStdString(), m_revision);
std::string issues_temp;
ini.GetIfExists("EmuState", "EmulationStateId", &m_rating);
ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
m_issues = QString::fromStdString(issues_temp);
}
bool GameFile::IsElfOrDol()
{
return m_extension == QStringLiteral("elf") ||
m_extension == QStringLiteral("dol");
return m_extension == QStringLiteral("elf") || m_extension == QStringLiteral("dol");
}
bool GameFile::TryLoadCache()
{
QFile cache(GetCacheFileName());
if (!cache.exists())
return false;
if (!cache.open(QIODevice::ReadOnly))
return false;
if (QFileInfo(cache).lastModified() < m_last_modified)
return false;
QFile cache(GetCacheFileName());
if (!cache.exists())
return false;
if (!cache.open(QIODevice::ReadOnly))
return false;
if (QFileInfo(cache).lastModified() < m_last_modified)
return false;
QDataStream in(&cache);
in.setVersion(DATASTREAM_VERSION);
QDataStream in(&cache);
in.setVersion(DATASTREAM_VERSION);
int cache_version;
in >> cache_version;
if (cache_version != CACHE_VERSION)
return false;
int cache_version;
in >> cache_version;
if (cache_version != CACHE_VERSION)
return false;
return false;
return false;
}
bool GameFile::TryLoadVolume()
{
QSharedPointer<DiscIO::IVolume> volume(
DiscIO::CreateVolumeFromFilename(m_path.toStdString()).release());
if (volume == nullptr)
return false;
QSharedPointer<DiscIO::IVolume> volume(
DiscIO::CreateVolumeFromFilename(m_path.toStdString()).release());
if (volume == nullptr)
return false;
m_unique_id = QString::fromStdString(volume->GetUniqueID());
m_maker_id = QString::fromStdString(volume->GetMakerID());
m_revision = volume->GetRevision();
m_internal_name = QString::fromStdString(volume->GetInternalName());
m_short_names = ConvertLanguageMap(volume->GetNames(false));
m_long_names = ConvertLanguageMap(volume->GetNames(true));
m_descriptions = ConvertLanguageMap(volume->GetDescriptions());
m_company = QString::fromStdString(volume->GetCompany());
m_disc_number = volume->GetDiscNumber();
m_platform = volume->GetVolumeType();
m_country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
m_raw_size = volume->GetRawSize();
m_unique_id = QString::fromStdString(volume->GetUniqueID());
m_maker_id = QString::fromStdString(volume->GetMakerID());
m_revision = volume->GetRevision();
m_internal_name = QString::fromStdString(volume->GetInternalName());
m_short_names = ConvertLanguageMap(volume->GetNames(false));
m_long_names = ConvertLanguageMap(volume->GetNames(true));
m_descriptions = ConvertLanguageMap(volume->GetDescriptions());
m_company = QString::fromStdString(volume->GetCompany());
m_disc_number = volume->GetDiscNumber();
m_platform = volume->GetVolumeType();
m_country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
m_raw_size = volume->GetRawSize();
if (m_company.isEmpty() && m_unique_id.size() >= 6)
m_company = QString::fromStdString(
DiscIO::GetCompanyFromID(m_unique_id.mid(4, 2).toStdString()));
if (m_company.isEmpty() && m_unique_id.size() >= 6)
m_company =
QString::fromStdString(DiscIO::GetCompanyFromID(m_unique_id.mid(4, 2).toStdString()));
ReadBanner(*volume);
ReadBanner(*volume);
SaveCache();
return true;
SaveCache();
return true;
}
bool GameFile::TryLoadElfDol()
{
if (!IsElfOrDol())
return false;
if (!IsElfOrDol())
return false;
m_revision = 0;
m_long_names[DiscIO::IVolume::LANGUAGE_ENGLISH] = m_file_name;
m_platform = DiscIO::IVolume::ELF_DOL;
m_country = DiscIO::IVolume::COUNTRY_UNKNOWN;
m_blob_type = DiscIO::BlobType::DIRECTORY;
m_raw_size = m_size;
m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
m_rating = 0;
m_revision = 0;
m_long_names[DiscIO::IVolume::LANGUAGE_ENGLISH] = m_file_name;
m_platform = DiscIO::IVolume::ELF_DOL;
m_country = DiscIO::IVolume::COUNTRY_UNKNOWN;
m_blob_type = DiscIO::BlobType::DIRECTORY;
m_raw_size = m_size;
m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
m_rating = 0;
return true;
return true;
}
void GameFile::SaveCache()
{
// TODO
// TODO
}
QString GameFile::GetLanguageString(const QMap<DiscIO::IVolume::ELanguage, QString>& m) const
{
// Try the settings language, then English, then just pick one.
if (m.isEmpty())
return QString();
// Try the settings language, then English, then just pick one.
if (m.isEmpty())
return QString();
bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage current_lang;
if (wii)
current_lang = Settings().GetWiiSystemLanguage();
else
current_lang = Settings().GetGCSystemLanguage();
bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage current_lang;
if (wii)
current_lang = Settings().GetWiiSystemLanguage();
else
current_lang = Settings().GetGCSystemLanguage();
if (m.contains(current_lang))
return m[current_lang];
if (m.contains(DiscIO::IVolume::LANGUAGE_ENGLISH))
return m[DiscIO::IVolume::LANGUAGE_ENGLISH];
return m.first();
if (m.contains(current_lang))
return m[current_lang];
if (m.contains(DiscIO::IVolume::LANGUAGE_ENGLISH))
return m[DiscIO::IVolume::LANGUAGE_ENGLISH];
return m.first();
}

View File

@ -15,87 +15,71 @@
class GameFile final
{
public:
explicit GameFile(const QString& path);
bool IsValid() const { return m_valid; }
// These will be properly initialized before we try to load the file.
QString GetPath() const { return m_path; }
QString GetFileName() const { return m_file_name; }
QString GetExtension() const { return m_extension; }
QString GetFolder() const { return m_folder; }
qint64 GetFileSize() const { return m_size; }
// The rest will not.
QString GetUniqueID() const { return m_unique_id; }
QString GetMakerID() const { return m_maker_id; }
u16 GetRevision() const { return m_revision; }
QString GetInternalName() const { return m_internal_name; }
QString GetCompany() const { return m_company; }
u8 GetDiscNumber() const { return m_disc_number; }
u64 GetRawSize() const { return m_raw_size; }
QPixmap GetBanner() const { return m_banner; }
QString GetIssues() const { return m_issues; }
int GetRating() const { return m_rating; }
DiscIO::IVolume::EPlatform GetPlatform() const { return m_platform; }
DiscIO::IVolume::ECountry GetCountry() const { return m_country; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
QString GetShortName() const { return GetLanguageString(m_short_names); }
QString GetShortName(DiscIO::IVolume::ELanguage lang) const
{
return m_short_names[lang];
}
QString GetLongName() const { return GetLanguageString(m_long_names); }
QString GetLongName(DiscIO::IVolume::ELanguage lang) const
{
return m_long_names[lang];
}
QString GetDescription() const { return GetLanguageString(m_descriptions); }
QString GetDescription(DiscIO::IVolume::ELanguage lang) const
{
return m_descriptions[lang];
}
explicit GameFile(const QString& path);
bool IsValid() const { return m_valid; }
// These will be properly initialized before we try to load the file.
QString GetPath() const { return m_path; }
QString GetFileName() const { return m_file_name; }
QString GetExtension() const { return m_extension; }
QString GetFolder() const { return m_folder; }
qint64 GetFileSize() const { return m_size; }
// The rest will not.
QString GetUniqueID() const { return m_unique_id; }
QString GetMakerID() const { return m_maker_id; }
u16 GetRevision() const { return m_revision; }
QString GetInternalName() const { return m_internal_name; }
QString GetCompany() const { return m_company; }
u8 GetDiscNumber() const { return m_disc_number; }
u64 GetRawSize() const { return m_raw_size; }
QPixmap GetBanner() const { return m_banner; }
QString GetIssues() const { return m_issues; }
int GetRating() const { return m_rating; }
DiscIO::IVolume::EPlatform GetPlatform() const { return m_platform; }
DiscIO::IVolume::ECountry GetCountry() const { return m_country; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
QString GetShortName() const { return GetLanguageString(m_short_names); }
QString GetShortName(DiscIO::IVolume::ELanguage lang) const { return m_short_names[lang]; }
QString GetLongName() const { return GetLanguageString(m_long_names); }
QString GetLongName(DiscIO::IVolume::ELanguage lang) const { return m_long_names[lang]; }
QString GetDescription() const { return GetLanguageString(m_descriptions); }
QString GetDescription(DiscIO::IVolume::ELanguage lang) const { return m_descriptions[lang]; }
private:
DiscIO::IVolume::ELanguage GetDefaultLanguage() const;
QString GetLanguageString(const QMap<DiscIO::IVolume::ELanguage, QString>& m) const;
DiscIO::IVolume::ELanguage GetDefaultLanguage() const;
QString GetLanguageString(const QMap<DiscIO::IVolume::ELanguage, QString>& m) const;
QString GetCacheFileName() const;
void ReadBanner(const DiscIO::IVolume& volume);
bool LoadFileInfo(const QString& path);
void LoadState();
bool IsElfOrDol();
bool TryLoadElfDol();
bool TryLoadCache();
bool TryLoadVolume();
void SaveCache();
QString GetCacheFileName() const;
void ReadBanner(const DiscIO::IVolume& volume);
bool LoadFileInfo(const QString& path);
void LoadState();
bool IsElfOrDol();
bool TryLoadElfDol();
bool TryLoadCache();
bool TryLoadVolume();
void SaveCache();
bool m_valid;
QString m_path;
QString m_file_name;
QString m_extension;
QString m_folder;
QDateTime m_last_modified;
qint64 m_size = 0;
bool m_valid;
QString m_path;
QString m_file_name;
QString m_extension;
QString m_folder;
QDateTime m_last_modified;
qint64 m_size = 0;
QString m_unique_id;
QString m_maker_id;
u16 m_revision = 0;
QString m_internal_name;
QMap<DiscIO::IVolume::ELanguage, QString> m_short_names;
QMap<DiscIO::IVolume::ELanguage, QString> m_long_names;
QMap<DiscIO::IVolume::ELanguage, QString> m_descriptions;
QString m_company;
u8 m_disc_number = 0;
DiscIO::IVolume::EPlatform m_platform;
DiscIO::IVolume::ECountry m_country;
DiscIO::BlobType m_blob_type;
u64 m_raw_size = 0;
QPixmap m_banner;
QString m_issues;
int m_rating = 0;
QString m_unique_id;
QString m_maker_id;
u16 m_revision = 0;
QString m_internal_name;
QMap<DiscIO::IVolume::ELanguage, QString> m_short_names;
QMap<DiscIO::IVolume::ELanguage, QString> m_long_names;
QMap<DiscIO::IVolume::ELanguage, QString> m_descriptions;
QString m_company;
u8 m_disc_number = 0;
DiscIO::IVolume::EPlatform m_platform;
DiscIO::IVolume::ECountry m_country;
DiscIO::BlobType m_blob_type;
u64 m_raw_size = 0;
QPixmap m_banner;
QString m_issues;
int m_rating = 0;
};

View File

@ -8,167 +8,167 @@
#include <QMenu>
#include <QUrl>
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/GameList/ListProxyModel.h"
#include "DolphinQt2/GameList/TableDelegate.h"
#include "DolphinQt2/Settings.h"
GameList::GameList(QWidget* parent): QStackedWidget(parent)
GameList::GameList(QWidget* parent) : QStackedWidget(parent)
{
m_model = new GameListModel(this);
m_table_proxy = new QSortFilterProxyModel(this);
m_table_proxy->setSourceModel(m_model);
m_list_proxy = new ListProxyModel(this);
m_list_proxy->setSourceModel(m_model);
m_model = new GameListModel(this);
m_table_proxy = new QSortFilterProxyModel(this);
m_table_proxy->setSourceModel(m_model);
m_list_proxy = new ListProxyModel(this);
m_list_proxy->setSourceModel(m_model);
m_delegate = new TableDelegate(this);
m_delegate = new TableDelegate(this);
MakeTableView();
MakeListView();
MakeEmptyView();
MakeTableView();
MakeListView();
MakeEmptyView();
connect(m_table, &QTableView::doubleClicked, this, &GameList::GameSelected);
connect(m_list, &QListView::doubleClicked, this, &GameList::GameSelected);
connect(this, &GameList::DirectoryAdded, m_model, &GameListModel::DirectoryAdded);
connect(this, &GameList::DirectoryRemoved, m_model, &GameListModel::DirectoryRemoved);
connect(m_model, &QAbstractItemModel::rowsInserted, this, &GameList::ConsiderViewChange);
connect(m_model, &QAbstractItemModel::rowsRemoved, this, &GameList::ConsiderViewChange);
connect(m_table, &QTableView::doubleClicked, this, &GameList::GameSelected);
connect(m_list, &QListView::doubleClicked, this, &GameList::GameSelected);
connect(this, &GameList::DirectoryAdded, m_model, &GameListModel::DirectoryAdded);
connect(this, &GameList::DirectoryRemoved, m_model, &GameListModel::DirectoryRemoved);
connect(m_model, &QAbstractItemModel::rowsInserted, this, &GameList::ConsiderViewChange);
connect(m_model, &QAbstractItemModel::rowsRemoved, this, &GameList::ConsiderViewChange);
addWidget(m_table);
addWidget(m_list);
addWidget(m_empty);
m_prefer_table = Settings().GetPreferredView();
ConsiderViewChange();
addWidget(m_table);
addWidget(m_list);
addWidget(m_empty);
m_prefer_table = Settings().GetPreferredView();
ConsiderViewChange();
}
void GameList::MakeTableView()
{
m_table = new QTableView(this);
m_table->setModel(m_table_proxy);
m_table->setItemDelegate(m_delegate);
m_table->setSelectionMode(QAbstractItemView::SingleSelection);
m_table->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table->setAlternatingRowColors(true);
m_table->setShowGrid(false);
m_table->setSortingEnabled(true);
m_table->setCurrentIndex(QModelIndex());
m_table->setContextMenuPolicy(Qt::CustomContextMenu);
connect(m_table, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
m_table = new QTableView(this);
m_table->setModel(m_table_proxy);
m_table->setItemDelegate(m_delegate);
m_table->setSelectionMode(QAbstractItemView::SingleSelection);
m_table->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table->setAlternatingRowColors(true);
m_table->setShowGrid(false);
m_table->setSortingEnabled(true);
m_table->setCurrentIndex(QModelIndex());
m_table->setContextMenuPolicy(Qt::CustomContextMenu);
connect(m_table, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
// TODO load from config
m_table->setColumnHidden(GameListModel::COL_PLATFORM, false);
m_table->setColumnHidden(GameListModel::COL_ID, true);
m_table->setColumnHidden(GameListModel::COL_BANNER, false);
m_table->setColumnHidden(GameListModel::COL_TITLE, false);
m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, true);
m_table->setColumnHidden(GameListModel::COL_MAKER, false);
m_table->setColumnHidden(GameListModel::COL_SIZE, false);
m_table->setColumnHidden(GameListModel::COL_COUNTRY, false);
m_table->setColumnHidden(GameListModel::COL_RATING, false);
// TODO load from config
m_table->setColumnHidden(GameListModel::COL_PLATFORM, false);
m_table->setColumnHidden(GameListModel::COL_ID, true);
m_table->setColumnHidden(GameListModel::COL_BANNER, false);
m_table->setColumnHidden(GameListModel::COL_TITLE, false);
m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, true);
m_table->setColumnHidden(GameListModel::COL_MAKER, false);
m_table->setColumnHidden(GameListModel::COL_SIZE, false);
m_table->setColumnHidden(GameListModel::COL_COUNTRY, false);
m_table->setColumnHidden(GameListModel::COL_RATING, false);
QHeaderView* hor_header = m_table->horizontalHeader();
hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_COUNTRY, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_ID, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_BANNER, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_TITLE, QHeaderView::Stretch);
hor_header->setSectionResizeMode(GameListModel::COL_MAKER, QHeaderView::Stretch);
hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_DESCRIPTION, QHeaderView::Stretch);
hor_header->setSectionResizeMode(GameListModel::COL_RATING, QHeaderView::ResizeToContents);
QHeaderView* hor_header = m_table->horizontalHeader();
hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_COUNTRY, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_ID, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_BANNER, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_TITLE, QHeaderView::Stretch);
hor_header->setSectionResizeMode(GameListModel::COL_MAKER, QHeaderView::Stretch);
hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(GameListModel::COL_DESCRIPTION, QHeaderView::Stretch);
hor_header->setSectionResizeMode(GameListModel::COL_RATING, QHeaderView::ResizeToContents);
QHeaderView* ver_header = m_table->verticalHeader();
ver_header->setSectionResizeMode(QHeaderView::ResizeToContents);
QHeaderView* ver_header = m_table->verticalHeader();
ver_header->setSectionResizeMode(QHeaderView::ResizeToContents);
}
void GameList::MakeEmptyView()
{
m_empty = new QLabel(this);
m_empty->setText(tr("Dolphin did not find any game files.\n"
"Open the Paths dialog to add game folders."));
m_empty->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
m_empty = new QLabel(this);
m_empty->setText(tr("Dolphin did not find any game files.\n"
"Open the Paths dialog to add game folders."));
m_empty->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
}
void GameList::MakeListView()
{
m_list = new QListView(this);
m_list->setModel(m_list_proxy);
m_list->setViewMode(QListView::IconMode);
m_list->setResizeMode(QListView::Adjust);
m_list->setUniformItemSizes(true);
m_list->setContextMenuPolicy(Qt::CustomContextMenu);
connect(m_list, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
m_list = new QListView(this);
m_list->setModel(m_list_proxy);
m_list->setViewMode(QListView::IconMode);
m_list->setResizeMode(QListView::Adjust);
m_list->setUniformItemSizes(true);
m_list->setContextMenuPolicy(Qt::CustomContextMenu);
connect(m_list, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
}
void GameList::ShowContextMenu(const QPoint&)
{
QMenu* menu = new QMenu(this);
menu->addAction(tr("Properties"));
menu->addAction(tr("Open Wiki Page"), this, SLOT(OpenWiki()));
menu->addAction(tr("Set as Default ISO"), this, SLOT(SetDefaultISO()));
menu->exec(QCursor::pos());
QMenu* menu = new QMenu(this);
menu->addAction(tr("Properties"));
menu->addAction(tr("Open Wiki Page"), this, SLOT(OpenWiki()));
menu->addAction(tr("Set as Default ISO"), this, SLOT(SetDefaultISO()));
menu->exec(QCursor::pos());
}
void GameList::OpenWiki()
{
QString game_id = GameFile(GetSelectedGame()).GetUniqueID();
QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id);
QDesktopServices::openUrl(QUrl(url));
QString game_id = GameFile(GetSelectedGame()).GetUniqueID();
QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id);
QDesktopServices::openUrl(QUrl(url));
}
void GameList::SetDefaultISO()
{
Settings().SetDefaultGame(GetSelectedGame());
Settings().SetDefaultGame(GetSelectedGame());
}
QString GameList::GetSelectedGame() const
{
QAbstractItemView* view;
QSortFilterProxyModel* proxy;
if (currentWidget() == m_table)
{
view = m_table;
proxy = m_table_proxy;
}
else
{
view = m_list;
proxy = m_list_proxy;
}
QItemSelectionModel* sel_model = view->selectionModel();
if (sel_model->hasSelection())
{
QModelIndex model_index = proxy->mapToSource(sel_model->selectedIndexes()[0]);
return m_model->GetPath(model_index.row());
}
return QStringLiteral("");
QAbstractItemView* view;
QSortFilterProxyModel* proxy;
if (currentWidget() == m_table)
{
view = m_table;
proxy = m_table_proxy;
}
else
{
view = m_list;
proxy = m_list_proxy;
}
QItemSelectionModel* sel_model = view->selectionModel();
if (sel_model->hasSelection())
{
QModelIndex model_index = proxy->mapToSource(sel_model->selectedIndexes()[0]);
return m_model->GetPath(model_index.row());
}
return QStringLiteral("");
}
void GameList::SetPreferredView(bool table)
{
m_prefer_table = table;
Settings().SetPreferredView(table);
ConsiderViewChange();
m_prefer_table = table;
Settings().SetPreferredView(table);
ConsiderViewChange();
}
void GameList::ConsiderViewChange()
{
if (m_model->rowCount(QModelIndex()) > 0)
{
if (m_prefer_table)
setCurrentWidget(m_table);
else
setCurrentWidget(m_list);
}
else
{
setCurrentWidget(m_empty);
}
if (m_model->rowCount(QModelIndex()) > 0)
{
if (m_prefer_table)
setCurrentWidget(m_table);
else
setCurrentWidget(m_list);
}
else
{
setCurrentWidget(m_empty);
}
}
void GameList::keyReleaseEvent(QKeyEvent* event)
{
if (event->key() == Qt::Key_Return)
emit GameSelected();
else
QStackedWidget::keyReleaseEvent(event);
if (event->key() == Qt::Key_Return)
emit GameSelected();
else
QStackedWidget::keyReleaseEvent(event);
}

View File

@ -17,44 +17,44 @@ class TableDelegate;
class GameList final : public QStackedWidget
{
Q_OBJECT
Q_OBJECT
public:
explicit GameList(QWidget* parent = nullptr);
QString GetSelectedGame() const;
explicit GameList(QWidget* parent = nullptr);
QString GetSelectedGame() const;
public slots:
void SetTableView() { SetPreferredView(true); }
void SetListView() { SetPreferredView(false); }
void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); }
void SetTableView() { SetPreferredView(true); }
void SetListView() { SetPreferredView(false); }
void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); }
private slots:
void ShowContextMenu(const QPoint&);
void OpenWiki();
void SetDefaultISO();
void ShowContextMenu(const QPoint&);
void OpenWiki();
void SetDefaultISO();
signals:
void GameSelected();
void DirectoryAdded(const QString& dir);
void DirectoryRemoved(const QString& dir);
void GameSelected();
void DirectoryAdded(const QString& dir);
void DirectoryRemoved(const QString& dir);
private:
void MakeTableView();
void MakeListView();
void MakeEmptyView();
// We only have two views, just use a bool to distinguish.
void SetPreferredView(bool table);
void ConsiderViewChange();
void MakeTableView();
void MakeListView();
void MakeEmptyView();
// We only have two views, just use a bool to distinguish.
void SetPreferredView(bool table);
void ConsiderViewChange();
GameListModel* m_model;
TableDelegate* m_delegate;
QSortFilterProxyModel* m_table_proxy;
QSortFilterProxyModel* m_list_proxy;
GameListModel* m_model;
TableDelegate* m_delegate;
QSortFilterProxyModel* m_table_proxy;
QSortFilterProxyModel* m_list_proxy;
QListView* m_list;
QTableView* m_table;
QLabel* m_empty;
bool m_prefer_table;
QListView* m_list;
QTableView* m_table;
QLabel* m_empty;
bool m_prefer_table;
protected:
void keyReleaseEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
};

View File

@ -2,102 +2,117 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/GameList/GameListModel.h"
#include "DolphinQt2/Resources.h"
GameListModel::GameListModel(QObject* parent)
: QAbstractTableModel(parent)
GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
{
connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
connect(this, &GameListModel::DirectoryAdded, &m_tracker, &GameTracker::AddDirectory);
connect(this, &GameListModel::DirectoryRemoved, &m_tracker, &GameTracker::RemoveDirectory);
connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
connect(this, &GameListModel::DirectoryAdded, &m_tracker, &GameTracker::AddDirectory);
connect(this, &GameListModel::DirectoryRemoved, &m_tracker, &GameTracker::RemoveDirectory);
}
QVariant GameListModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid())
return QVariant();
if (!index.isValid())
return QVariant();
QSharedPointer<GameFile> game = m_games[index.row()];
if (role == Qt::DisplayRole)
{
switch (index.column())
{
case COL_PLATFORM: return game->GetPlatform();
case COL_BANNER: return game->GetBanner();
case COL_TITLE: return game->GetLongName();
case COL_ID: return game->GetUniqueID();
case COL_DESCRIPTION: return game->GetDescription();
case COL_MAKER: return game->GetCompany();
case COL_SIZE: return game->GetFileSize();
case COL_COUNTRY: return game->GetCountry();
case COL_RATING: return game->GetRating();
}
}
return QVariant();
QSharedPointer<GameFile> game = m_games[index.row()];
if (role == Qt::DisplayRole)
{
switch (index.column())
{
case COL_PLATFORM:
return game->GetPlatform();
case COL_BANNER:
return game->GetBanner();
case COL_TITLE:
return game->GetLongName();
case COL_ID:
return game->GetUniqueID();
case COL_DESCRIPTION:
return game->GetDescription();
case COL_MAKER:
return game->GetCompany();
case COL_SIZE:
return game->GetFileSize();
case COL_COUNTRY:
return game->GetCountry();
case COL_RATING:
return game->GetRating();
}
}
return QVariant();
}
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (orientation == Qt::Vertical || role != Qt::DisplayRole)
return QVariant();
if (orientation == Qt::Vertical || role != Qt::DisplayRole)
return QVariant();
switch (section)
{
case COL_TITLE: return tr("Title");
case COL_ID: return tr("ID");
case COL_BANNER: return tr("Banner");
case COL_DESCRIPTION: return tr("Description");
case COL_MAKER: return tr("Maker");
case COL_SIZE: return tr("Size");
case COL_RATING: return tr("Quality");
}
return QVariant();
switch (section)
{
case COL_TITLE:
return tr("Title");
case COL_ID:
return tr("ID");
case COL_BANNER:
return tr("Banner");
case COL_DESCRIPTION:
return tr("Description");
case COL_MAKER:
return tr("Maker");
case COL_SIZE:
return tr("Size");
case COL_RATING:
return tr("Quality");
}
return QVariant();
}
int GameListModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return m_games.size();
if (parent.isValid())
return 0;
return m_games.size();
}
int GameListModel::columnCount(const QModelIndex& parent) const
{
return NUM_COLS;
return NUM_COLS;
}
void GameListModel::UpdateGame(QSharedPointer<GameFile> game)
{
QString path = game->GetPath();
QString path = game->GetPath();
int entry = FindGame(path);
if (entry < 0)
entry = m_games.size();
int entry = FindGame(path);
if (entry < 0)
entry = m_games.size();
beginInsertRows(QModelIndex(), entry, entry);
m_games.insert(entry, game);
endInsertRows();
beginInsertRows(QModelIndex(), entry, entry);
m_games.insert(entry, game);
endInsertRows();
}
void GameListModel::RemoveGame(const QString& path)
{
int entry = FindGame(path);
if (entry < 0)
return;
int entry = FindGame(path);
if (entry < 0)
return;
beginRemoveRows(QModelIndex(), entry, entry);
m_games.removeAt(entry);
endRemoveRows();
beginRemoveRows(QModelIndex(), entry, entry);
m_games.removeAt(entry);
endRemoveRows();
}
int GameListModel::FindGame(const QString& path) const
{
for (int i = 0; i < m_games.size(); i++)
{
if (m_games[i]->GetPath() == path)
return i;
}
return -1;
for (int i = 0; i < m_games.size(); i++)
{
if (m_games[i]->GetPath() == path)
return i;
}
return -1;
}

View File

@ -12,46 +12,46 @@
class GameListModel final : public QAbstractTableModel
{
Q_OBJECT
Q_OBJECT
public:
explicit GameListModel(QObject* parent = nullptr);
explicit GameListModel(QObject* parent = nullptr);
// Qt's Model/View stuff uses these overrides.
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
int rowCount(const QModelIndex& parent) const override;
int columnCount(const QModelIndex& parent) const override;
// Qt's Model/View stuff uses these overrides.
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
int rowCount(const QModelIndex& parent) const override;
int columnCount(const QModelIndex& parent) const override;
// Path of the Game at the specified index.
QString GetPath(int index) const { return m_games[index]->GetPath(); }
enum
{
COL_PLATFORM = 0,
COL_ID,
COL_BANNER,
COL_TITLE,
COL_DESCRIPTION,
COL_MAKER,
COL_SIZE,
COL_COUNTRY,
COL_RATING,
NUM_COLS
};
// Path of the Game at the specified index.
QString GetPath(int index) const { return m_games[index]->GetPath(); }
enum
{
COL_PLATFORM = 0,
COL_ID,
COL_BANNER,
COL_TITLE,
COL_DESCRIPTION,
COL_MAKER,
COL_SIZE,
COL_COUNTRY,
COL_RATING,
NUM_COLS
};
public slots:
void UpdateGame(QSharedPointer<GameFile> game);
void RemoveGame(const QString& path);
void UpdateGame(QSharedPointer<GameFile> game);
void RemoveGame(const QString& path);
signals:
void DirectoryAdded(const QString& dir);
void DirectoryRemoved(const QString& dir);
void DirectoryAdded(const QString& dir);
void DirectoryRemoved(const QString& dir);
private:
// Index in m_games, or -1 if it isn't found
int FindGame(const QString& path) const;
// Index in m_games, or -1 if it isn't found
int FindGame(const QString& path) const;
GameTracker m_tracker;
QList<QSharedPointer<GameFile>> m_games;
GameTracker m_tracker;
QList<QSharedPointer<GameFile>> m_games;
};

View File

@ -6,101 +6,94 @@
#include <QDirIterator>
#include <QFile>
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/GameList/GameTracker.h"
#include "DolphinQt2/Settings.h"
static const QStringList game_filters{
QStringLiteral("*.gcm"),
QStringLiteral("*.iso"),
QStringLiteral("*.ciso"),
QStringLiteral("*.gcz"),
QStringLiteral("*.wbfs"),
QStringLiteral("*.wad"),
QStringLiteral("*.elf"),
QStringLiteral("*.dol")
};
static const QStringList game_filters{QStringLiteral("*.gcm"), QStringLiteral("*.iso"),
QStringLiteral("*.ciso"), QStringLiteral("*.gcz"),
QStringLiteral("*.wbfs"), QStringLiteral("*.wad"),
QStringLiteral("*.elf"), QStringLiteral("*.dol")};
GameTracker::GameTracker(QObject* parent)
: QFileSystemWatcher(parent)
GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
{
m_loader = new GameLoader;
m_loader->moveToThread(&m_loader_thread);
m_loader = new GameLoader;
m_loader->moveToThread(&m_loader_thread);
qRegisterMetaType<QSharedPointer<GameFile>>();
connect(&m_loader_thread, &QThread::finished, m_loader, &QObject::deleteLater);
connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
connect(this, &GameTracker::PathChanged, m_loader, &GameLoader::LoadGame);
connect(m_loader, &GameLoader::GameLoaded, this, &GameTracker::GameLoaded);
qRegisterMetaType<QSharedPointer<GameFile>>();
connect(&m_loader_thread, &QThread::finished, m_loader, &QObject::deleteLater);
connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
connect(this, &GameTracker::PathChanged, m_loader, &GameLoader::LoadGame);
connect(m_loader, &GameLoader::GameLoaded, this, &GameTracker::GameLoaded);
m_loader_thread.start();
m_loader_thread.start();
for (QString dir : Settings().GetPaths())
AddDirectory(dir);
for (QString dir : Settings().GetPaths())
AddDirectory(dir);
}
GameTracker::~GameTracker()
{
m_loader_thread.quit();
m_loader_thread.wait();
m_loader_thread.quit();
m_loader_thread.wait();
}
void GameTracker::AddDirectory(const QString& dir)
{
if (!QFileInfo(dir).exists())
return;
addPath(dir);
UpdateDirectory(dir);
if (!QFileInfo(dir).exists())
return;
addPath(dir);
UpdateDirectory(dir);
}
void GameTracker::RemoveDirectory(const QString& dir)
{
removePath(dir);
QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
while (it.hasNext())
{
QString path = QFileInfo(it.next()).canonicalFilePath();
if (m_tracked_files.contains(path))
{
m_tracked_files[path]--;
if (m_tracked_files[path] == 0)
{
removePath(path);
m_tracked_files.remove(path);
emit GameRemoved(path);
}
}
}
removePath(dir);
QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
while (it.hasNext())
{
QString path = QFileInfo(it.next()).canonicalFilePath();
if (m_tracked_files.contains(path))
{
m_tracked_files[path]--;
if (m_tracked_files[path] == 0)
{
removePath(path);
m_tracked_files.remove(path);
emit GameRemoved(path);
}
}
}
}
void GameTracker::UpdateDirectory(const QString& dir)
{
QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
while (it.hasNext())
{
QString path = QFileInfo(it.next()).canonicalFilePath();
if (m_tracked_files.contains(path))
{
m_tracked_files[path]++;
}
else
{
addPath(path);
m_tracked_files[path] = 1;
emit PathChanged(path);
}
}
QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
while (it.hasNext())
{
QString path = QFileInfo(it.next()).canonicalFilePath();
if (m_tracked_files.contains(path))
{
m_tracked_files[path]++;
}
else
{
addPath(path);
m_tracked_files[path] = 1;
emit PathChanged(path);
}
}
}
void GameTracker::UpdateFile(const QString& file)
{
if (QFileInfo(file).exists())
{
emit PathChanged(file);
}
else if (removePath(file))
{
m_tracked_files.remove(file);
emit GameRemoved(file);
}
if (QFileInfo(file).exists())
{
emit PathChanged(file);
}
else if (removePath(file))
{
m_tracked_files.remove(file);
emit GameRemoved(file);
}
}

View File

@ -23,46 +23,46 @@ class GameLoader;
// private.
class GameTracker final : public QFileSystemWatcher
{
Q_OBJECT
Q_OBJECT
public:
explicit GameTracker(QObject* parent = nullptr);
~GameTracker();
explicit GameTracker(QObject* parent = nullptr);
~GameTracker();
public slots:
void AddDirectory(const QString& dir);
void RemoveDirectory(const QString& dir);
void AddDirectory(const QString& dir);
void RemoveDirectory(const QString& dir);
signals:
void GameLoaded(QSharedPointer<GameFile> game);
void GameRemoved(const QString& path);
void GameLoaded(QSharedPointer<GameFile> game);
void GameRemoved(const QString& path);
void PathChanged(const QString& path);
void PathChanged(const QString& path);
private:
void UpdateDirectory(const QString& dir);
void UpdateFile(const QString& path);
void UpdateDirectory(const QString& dir);
void UpdateFile(const QString& path);
// game path -> number of directories that track it
QMap<QString, int> m_tracked_files;
QThread m_loader_thread;
GameLoader* m_loader;
// game path -> number of directories that track it
QMap<QString, int> m_tracked_files;
QThread m_loader_thread;
GameLoader* m_loader;
};
class GameLoader final : public QObject
{
Q_OBJECT
Q_OBJECT
public slots:
void LoadGame(const QString& path)
{
GameFile* game = new GameFile(path);
if (game->IsValid())
emit GameLoaded(QSharedPointer<GameFile>(game));
}
void LoadGame(const QString& path)
{
GameFile* game = new GameFile(path);
if (game->IsValid())
emit GameLoaded(QSharedPointer<GameFile>(game));
}
signals:
void GameLoaded(QSharedPointer<GameFile> game);
void GameLoaded(QSharedPointer<GameFile> game);
};
Q_DECLARE_METATYPE(QSharedPointer<GameFile>)

View File

@ -9,30 +9,26 @@
static QSize LARGE_BANNER_SIZE(144, 48);
ListProxyModel::ListProxyModel(QObject* parent)
: QSortFilterProxyModel(parent)
ListProxyModel::ListProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
{
setSortCaseSensitivity(Qt::CaseInsensitive);
sort(GameListModel::COL_TITLE);
setSortCaseSensitivity(Qt::CaseInsensitive);
sort(GameListModel::COL_TITLE);
}
QVariant ListProxyModel::data(const QModelIndex& i, int role) const
{
QModelIndex source_index = mapToSource(i);
if (role == Qt::DisplayRole)
{
return sourceModel()->data(
sourceModel()->index(source_index.row(), GameListModel::COL_TITLE),
Qt::DisplayRole);
}
else if (role == Qt::DecorationRole)
{
return sourceModel()->data(
sourceModel()->index(source_index.row(), GameListModel::COL_BANNER),
Qt::DisplayRole).value<QPixmap>().scaled(
LARGE_BANNER_SIZE,
Qt::KeepAspectRatio,
Qt::SmoothTransformation);
}
return QVariant();
QModelIndex source_index = mapToSource(i);
if (role == Qt::DisplayRole)
{
return sourceModel()->data(sourceModel()->index(source_index.row(), GameListModel::COL_TITLE),
Qt::DisplayRole);
}
else if (role == Qt::DecorationRole)
{
return sourceModel()
->data(sourceModel()->index(source_index.row(), GameListModel::COL_BANNER), Qt::DisplayRole)
.value<QPixmap>()
.scaled(LARGE_BANNER_SIZE, Qt::KeepAspectRatio, Qt::SmoothTransformation);
}
return QVariant();
}

View File

@ -8,9 +8,9 @@
// single-column large icon + name to be displayed in a QListView.
class ListProxyModel final : public QSortFilterProxyModel
{
Q_OBJECT
Q_OBJECT
public:
explicit ListProxyModel(QObject* parent = nullptr);
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
explicit ListProxyModel(QObject* parent = nullptr);
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
};

View File

@ -4,91 +4,87 @@
#include <QPainter>
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/GameList/GameListModel.h"
#include "DolphinQt2/GameList/TableDelegate.h"
#include "DolphinQt2/Resources.h"
static QSize NORMAL_BANNER_SIZE(96, 32);
// Convert an integer size to a friendly string representation.
static QString FormatSize(qint64 size)
{
QStringList units{
QStringLiteral("KB"),
QStringLiteral("MB"),
QStringLiteral("GB"),
QStringLiteral("TB")
};
QStringListIterator i(units);
QString unit = QStringLiteral("B");
double num = (double) size;
while (num > 1024.0 && i.hasNext())
{
unit = i.next();
num /= 1024.0;
}
return QStringLiteral("%1 %2").arg(QString::number(num, 'f', 1)).arg(unit);
QStringList units{QStringLiteral("KB"), QStringLiteral("MB"), QStringLiteral("GB"),
QStringLiteral("TB")};
QStringListIterator i(units);
QString unit = QStringLiteral("B");
double num = (double)size;
while (num > 1024.0 && i.hasNext())
{
unit = i.next();
num /= 1024.0;
}
return QStringLiteral("%1 %2").arg(QString::number(num, 'f', 1)).arg(unit);
}
TableDelegate::TableDelegate(QWidget* parent) : QStyledItemDelegate(parent)
{
}
void TableDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
void TableDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option,
const QModelIndex& index) const
{
QVariant data = index.data(Qt::DisplayRole);
switch (index.column())
{
case GameListModel::COL_PLATFORM:
DrawPixmap(painter, option.rect, Resources::GetPlatform(data.toInt()));
break;
case GameListModel::COL_COUNTRY:
DrawPixmap(painter, option.rect, Resources::GetCountry(data.toInt()));
break;
case GameListModel::COL_RATING:
DrawPixmap(painter, option.rect, Resources::GetRating(data.toInt()));
break;
case GameListModel::COL_BANNER:
DrawPixmap(painter, option.rect, data.value<QPixmap>().scaled(
NORMAL_BANNER_SIZE,
Qt::KeepAspectRatio,
Qt::SmoothTransformation));
break;
case GameListModel::COL_SIZE:
painter->drawText(option.rect, Qt::AlignCenter, FormatSize(data.toULongLong()));
break;
// Fall through.
case GameListModel::COL_ID:
case GameListModel::COL_TITLE:
case GameListModel::COL_DESCRIPTION:
case GameListModel::COL_MAKER:
painter->drawText(option.rect, Qt::AlignVCenter, data.toString());
break;
default: break;
}
QVariant data = index.data(Qt::DisplayRole);
switch (index.column())
{
case GameListModel::COL_PLATFORM:
DrawPixmap(painter, option.rect, Resources::GetPlatform(data.toInt()));
break;
case GameListModel::COL_COUNTRY:
DrawPixmap(painter, option.rect, Resources::GetCountry(data.toInt()));
break;
case GameListModel::COL_RATING:
DrawPixmap(painter, option.rect, Resources::GetRating(data.toInt()));
break;
case GameListModel::COL_BANNER:
DrawPixmap(painter, option.rect,
data.value<QPixmap>().scaled(NORMAL_BANNER_SIZE, Qt::KeepAspectRatio,
Qt::SmoothTransformation));
break;
case GameListModel::COL_SIZE:
painter->drawText(option.rect, Qt::AlignCenter, FormatSize(data.toULongLong()));
break;
// Fall through.
case GameListModel::COL_ID:
case GameListModel::COL_TITLE:
case GameListModel::COL_DESCRIPTION:
case GameListModel::COL_MAKER:
painter->drawText(option.rect, Qt::AlignVCenter, data.toString());
break;
default:
break;
}
}
QSize TableDelegate::sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const
{
switch (index.column())
{
case GameListModel::COL_PLATFORM:
return Resources::GetPlatform(0).size();
case GameListModel::COL_COUNTRY:
return Resources::GetCountry(0).size();
case GameListModel::COL_RATING:
return Resources::GetRating(0).size();
case GameListModel::COL_BANNER:
return NORMAL_BANNER_SIZE;
default: return QSize(0, 0);
}
switch (index.column())
{
case GameListModel::COL_PLATFORM:
return Resources::GetPlatform(0).size();
case GameListModel::COL_COUNTRY:
return Resources::GetCountry(0).size();
case GameListModel::COL_RATING:
return Resources::GetRating(0).size();
case GameListModel::COL_BANNER:
return NORMAL_BANNER_SIZE;
default:
return QSize(0, 0);
}
}
void TableDelegate::DrawPixmap(QPainter* painter, const QRect& rect, const QPixmap& pixmap) const
{
// We don't want to stretch the pixmap out, so center it in the rect.
painter->drawPixmap(
rect.left() + (rect.width() - pixmap.width()) / 2,
rect.top() + (rect.height() - pixmap.height()) / 2,
pixmap);
// We don't want to stretch the pixmap out, so center it in the rect.
painter->drawPixmap(rect.left() + (rect.width() - pixmap.width()) / 2,
rect.top() + (rect.height() - pixmap.height()) / 2, pixmap);
}

View File

@ -8,13 +8,13 @@
class TableDelegate final : public QStyledItemDelegate
{
Q_OBJECT
Q_OBJECT
public:
explicit TableDelegate(QWidget* parent = nullptr);
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const;
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const;
explicit TableDelegate(QWidget* parent = nullptr);
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const;
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const;
private:
void DrawPixmap(QPainter* painter, const QRect& rect, const QPixmap& pixmap) const;
void DrawPixmap(QPainter* painter, const QRect& rect, const QPixmap& pixmap) const;
};

View File

@ -15,92 +15,116 @@ Host* Host::m_instance = nullptr;
Host* Host::GetInstance()
{
if (m_instance == nullptr)
m_instance = new Host();
return m_instance;
if (m_instance == nullptr)
m_instance = new Host();
return m_instance;
}
void* Host::GetRenderHandle()
{
QMutexLocker locker(&m_lock);
return m_render_handle;
QMutexLocker locker(&m_lock);
return m_render_handle;
}
void Host::SetRenderHandle(void* handle)
{
QMutexLocker locker(&m_lock);
m_render_handle = handle;
QMutexLocker locker(&m_lock);
m_render_handle = handle;
}
bool Host::GetRenderFocus()
{
QMutexLocker locker(&m_lock);
return m_render_focus;
QMutexLocker locker(&m_lock);
return m_render_focus;
}
void Host::SetRenderFocus(bool focus)
{
QMutexLocker locker(&m_lock);
m_render_focus = focus;
QMutexLocker locker(&m_lock);
m_render_focus = focus;
}
bool Host::GetRenderFullscreen()
{
QMutexLocker locker(&m_lock);
return m_render_fullscreen;
QMutexLocker locker(&m_lock);
return m_render_fullscreen;
}
void Host::SetRenderFullscreen(bool fullscreen)
{
QMutexLocker locker(&m_lock);
m_render_fullscreen = fullscreen;
QMutexLocker locker(&m_lock);
m_render_fullscreen = fullscreen;
}
void Host_Message(int id)
{
if (id == WM_USER_STOP)
{
emit Host::GetInstance()->RequestStop();
}
else if (id == WM_USER_JOB_DISPATCH)
{
// Just poke the main thread to get it to wake up, job dispatch
// will happen automatically before it goes back to sleep again.
QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
}
if (id == WM_USER_STOP)
{
emit Host::GetInstance()->RequestStop();
}
else if (id == WM_USER_JOB_DISPATCH)
{
// Just poke the main thread to get it to wake up, job dispatch
// will happen automatically before it goes back to sleep again.
QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
}
}
void Host_UpdateTitle(const std::string& title)
{
emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
}
void* Host_GetRenderHandle()
{
return Host::GetInstance()->GetRenderHandle();
return Host::GetInstance()->GetRenderHandle();
}
bool Host_RendererHasFocus()
{
return Host::GetInstance()->GetRenderFocus();
return Host::GetInstance()->GetRenderFocus();
}
bool Host_RendererIsFullscreen() {
return Host::GetInstance()->GetRenderFullscreen();
bool Host_RendererIsFullscreen()
{
return Host::GetInstance()->GetRenderFullscreen();
}
// We ignore these, and their purpose should be questioned individually.
// In particular, RequestRenderWindowSize, RequestFullscreen, and
// UpdateMainFrame should almost certainly be removed.
void Host_UpdateMainFrame() {}
void Host_RequestFullscreen(bool enable) {}
void Host_RequestRenderWindowSize(int w, int h) {}
bool Host_UIHasFocus() { return false; }
void Host_NotifyMapLoaded() {}
void Host_UpdateDisasmDialog() {}
void Host_SetStartupDebuggingParameters() {}
void Host_SetWiiMoteConnectionState(int state) {}
void Host_ConnectWiimote(int wm_idx, bool connect) {}
void Host_UpdateMainFrame()
{
}
void Host_RequestFullscreen(bool enable)
{
}
void Host_RequestRenderWindowSize(int w, int h)
{
}
bool Host_UIHasFocus()
{
return false;
}
void Host_NotifyMapLoaded()
{
}
void Host_UpdateDisasmDialog()
{
}
void Host_SetStartupDebuggingParameters()
{
}
void Host_SetWiiMoteConnectionState(int state)
{
}
void Host_ConnectWiimote(int wm_idx, bool connect)
{
}
void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
const std::string& config_name) {}
void Host_RefreshDSPDebuggerWindow() {}
const std::string& config_name)
{
}
void Host_RefreshDSPDebuggerWindow()
{
}

View File

@ -15,31 +15,31 @@
// Many of the Host_* functions are ignored, and some shouldn't exist.
class Host final : public QObject
{
Q_OBJECT
Q_OBJECT
public:
static Host* GetInstance();
static Host* GetInstance();
void* GetRenderHandle();
bool GetRenderFocus();
bool GetRenderFullscreen();
void* GetRenderHandle();
bool GetRenderFocus();
bool GetRenderFullscreen();
public slots:
void SetRenderHandle(void* handle);
void SetRenderFocus(bool focus);
void SetRenderFullscreen(bool fullscreen);
void SetRenderHandle(void* handle);
void SetRenderFocus(bool focus);
void SetRenderFullscreen(bool fullscreen);
signals:
void RequestTitle(const QString& title);
void RequestStop();
void RequestRenderSize(int w, int h);
void RequestTitle(const QString& title);
void RequestStop();
void RequestRenderSize(int w, int h);
private:
Host() {}
static Host* m_instance;
QMutex m_lock;
Host() {}
static Host* m_instance;
QMutex m_lock;
void* m_render_handle;
bool m_render_focus;
bool m_render_fullscreen;
void* m_render_handle;
bool m_render_focus;
bool m_render_fullscreen;
};

View File

@ -14,27 +14,26 @@
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QApplication app(argc, argv);
UICommon::SetUserDirectory("");
UICommon::CreateDirectories();
UICommon::Init();
Resources::Init();
UICommon::SetUserDirectory("");
UICommon::CreateDirectories();
UICommon::Init();
Resources::Init();
// Whenever the event loop is about to go to sleep, dispatch the jobs
// queued in the Core first.
QObject::connect(QAbstractEventDispatcher::instance(),
&QAbstractEventDispatcher::aboutToBlock,
&app, &Core::HostDispatchJobs);
// Whenever the event loop is about to go to sleep, dispatch the jobs
// queued in the Core first.
QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
&app, &Core::HostDispatchJobs);
MainWindow win;
win.show();
int retval = app.exec();
MainWindow win;
win.show();
int retval = app.exec();
BootManager::Stop();
Core::Shutdown();
UICommon::Shutdown();
Host::GetInstance()->deleteLater();
BootManager::Stop();
Core::Shutdown();
UICommon::Shutdown();
Host::GetInstance()->deleteLater();
return retval;
return retval;
}

View File

@ -9,372 +9,371 @@
#include "Core/BootManager.h"
#include "Core/Core.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/ProcessorInterface.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/Config/PathDialog.h"
#include "DolphinQt2/Config/SettingsWindow.h"
#include "DolphinQt2/Host.h"
#include "DolphinQt2/MainWindow.h"
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Config/PathDialog.h"
#include "DolphinQt2/Config/SettingsWindow.h"
MainWindow::MainWindow() : QMainWindow(nullptr)
{
setWindowTitle(tr("Dolphin"));
setWindowIcon(QIcon(Resources::GetMisc(Resources::LOGO_SMALL)));
setUnifiedTitleAndToolBarOnMac(true);
setWindowTitle(tr("Dolphin"));
setWindowIcon(QIcon(Resources::GetMisc(Resources::LOGO_SMALL)));
setUnifiedTitleAndToolBarOnMac(true);
CreateComponents();
CreateComponents();
ConnectGameList();
ConnectPathsDialog();
ConnectToolBar();
ConnectRenderWidget();
ConnectStack();
ConnectMenuBar();
ConnectGameList();
ConnectPathsDialog();
ConnectToolBar();
ConnectRenderWidget();
ConnectStack();
ConnectMenuBar();
}
MainWindow::~MainWindow()
{
m_render_widget->deleteLater();
m_render_widget->deleteLater();
}
void MainWindow::CreateComponents()
{
m_menu_bar = new MenuBar(this);
m_tool_bar = new ToolBar(this);
m_game_list = new GameList(this);
m_render_widget = new RenderWidget;
m_stack = new QStackedWidget(this);
m_paths_dialog = new PathDialog(this);
m_settings_window = new SettingsWindow(this);
m_menu_bar = new MenuBar(this);
m_tool_bar = new ToolBar(this);
m_game_list = new GameList(this);
m_render_widget = new RenderWidget;
m_stack = new QStackedWidget(this);
m_paths_dialog = new PathDialog(this);
m_settings_window = new SettingsWindow(this);
}
void MainWindow::ConnectMenuBar()
{
setMenuBar(m_menu_bar);
// File
connect(m_menu_bar, &MenuBar::Open, this, &MainWindow::Open);
connect(m_menu_bar, &MenuBar::Exit, this, &MainWindow::close);
setMenuBar(m_menu_bar);
// File
connect(m_menu_bar, &MenuBar::Open, this, &MainWindow::Open);
connect(m_menu_bar, &MenuBar::Exit, this, &MainWindow::close);
// Emulation
connect(m_menu_bar, &MenuBar::Pause, this, &MainWindow::Pause);
connect(m_menu_bar, &MenuBar::Play, this, &MainWindow::Play);
connect(m_menu_bar, &MenuBar::Stop, this, &MainWindow::Stop);
connect(m_menu_bar, &MenuBar::Reset, this, &MainWindow::Reset);
connect(m_menu_bar, &MenuBar::Fullscreen, this, &MainWindow::FullScreen);
connect(m_menu_bar, &MenuBar::FrameAdvance, this, &MainWindow::FrameAdvance);
connect(m_menu_bar, &MenuBar::Screenshot, this, &MainWindow::ScreenShot);
connect(m_menu_bar, &MenuBar::StateLoad, this, &MainWindow::StateLoad);
connect(m_menu_bar, &MenuBar::StateSave, this, &MainWindow::StateSave);
connect(m_menu_bar, &MenuBar::StateLoadSlot, this, &MainWindow::StateLoadSlot);
connect(m_menu_bar, &MenuBar::StateSaveSlot, this, &MainWindow::StateSaveSlot);
connect(m_menu_bar, &MenuBar::StateLoadSlotAt, this, &MainWindow::StateLoadSlotAt);
connect(m_menu_bar, &MenuBar::StateSaveSlotAt, this, &MainWindow::StateSaveSlotAt);
connect(m_menu_bar, &MenuBar::StateLoadUndo, this, &MainWindow::StateLoadUndo);
connect(m_menu_bar, &MenuBar::StateSaveUndo, this, &MainWindow::StateSaveUndo);
connect(m_menu_bar, &MenuBar::StateSaveOldest, this, &MainWindow::StateSaveOldest);
connect(m_menu_bar, &MenuBar::SetStateSlot, this, &MainWindow::SetStateSlot);
// Emulation
connect(m_menu_bar, &MenuBar::Pause, this, &MainWindow::Pause);
connect(m_menu_bar, &MenuBar::Play, this, &MainWindow::Play);
connect(m_menu_bar, &MenuBar::Stop, this, &MainWindow::Stop);
connect(m_menu_bar, &MenuBar::Reset, this, &MainWindow::Reset);
connect(m_menu_bar, &MenuBar::Fullscreen, this, &MainWindow::FullScreen);
connect(m_menu_bar, &MenuBar::FrameAdvance, this, &MainWindow::FrameAdvance);
connect(m_menu_bar, &MenuBar::Screenshot, this, &MainWindow::ScreenShot);
connect(m_menu_bar, &MenuBar::StateLoad, this, &MainWindow::StateLoad);
connect(m_menu_bar, &MenuBar::StateSave, this, &MainWindow::StateSave);
connect(m_menu_bar, &MenuBar::StateLoadSlot, this, &MainWindow::StateLoadSlot);
connect(m_menu_bar, &MenuBar::StateSaveSlot, this, &MainWindow::StateSaveSlot);
connect(m_menu_bar, &MenuBar::StateLoadSlotAt, this, &MainWindow::StateLoadSlotAt);
connect(m_menu_bar, &MenuBar::StateSaveSlotAt, this, &MainWindow::StateSaveSlotAt);
connect(m_menu_bar, &MenuBar::StateLoadUndo, this, &MainWindow::StateLoadUndo);
connect(m_menu_bar, &MenuBar::StateSaveUndo, this, &MainWindow::StateSaveUndo);
connect(m_menu_bar, &MenuBar::StateSaveOldest, this, &MainWindow::StateSaveOldest);
connect(m_menu_bar, &MenuBar::SetStateSlot, this, &MainWindow::SetStateSlot);
// View
connect(m_menu_bar, &MenuBar::ShowTable, m_game_list, &GameList::SetTableView);
connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog);
// View
connect(m_menu_bar, &MenuBar::ShowTable, m_game_list, &GameList::SetTableView);
connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog);
connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted);
connect(this, &MainWindow::EmulationPaused, m_menu_bar, &MenuBar::EmulationPaused);
connect(this, &MainWindow::EmulationStopped, m_menu_bar, &MenuBar::EmulationStopped);
connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted);
connect(this, &MainWindow::EmulationPaused, m_menu_bar, &MenuBar::EmulationPaused);
connect(this, &MainWindow::EmulationStopped, m_menu_bar, &MenuBar::EmulationStopped);
}
void MainWindow::ConnectToolBar()
{
addToolBar(m_tool_bar);
connect(m_tool_bar, &ToolBar::OpenPressed, this, &MainWindow::Open);
connect(m_tool_bar, &ToolBar::PlayPressed, this, &MainWindow::Play);
connect(m_tool_bar, &ToolBar::PausePressed, this, &MainWindow::Pause);
connect(m_tool_bar, &ToolBar::StopPressed, this, &MainWindow::Stop);
connect(m_tool_bar, &ToolBar::FullScreenPressed, this, &MainWindow::FullScreen);
connect(m_tool_bar, &ToolBar::ScreenShotPressed, this, &MainWindow::ScreenShot);
connect(m_tool_bar, &ToolBar::PathsPressed, this, &MainWindow::ShowPathsDialog);
connect(m_tool_bar, &ToolBar::SettingsPressed, this, &MainWindow::ShowSettingsWindow);
addToolBar(m_tool_bar);
connect(m_tool_bar, &ToolBar::OpenPressed, this, &MainWindow::Open);
connect(m_tool_bar, &ToolBar::PlayPressed, this, &MainWindow::Play);
connect(m_tool_bar, &ToolBar::PausePressed, this, &MainWindow::Pause);
connect(m_tool_bar, &ToolBar::StopPressed, this, &MainWindow::Stop);
connect(m_tool_bar, &ToolBar::FullScreenPressed, this, &MainWindow::FullScreen);
connect(m_tool_bar, &ToolBar::ScreenShotPressed, this, &MainWindow::ScreenShot);
connect(m_tool_bar, &ToolBar::PathsPressed, this, &MainWindow::ShowPathsDialog);
connect(m_tool_bar, &ToolBar::SettingsPressed, this, &MainWindow::ShowSettingsWindow);
connect(this, &MainWindow::EmulationStarted, m_tool_bar, &ToolBar::EmulationStarted);
connect(this, &MainWindow::EmulationPaused, m_tool_bar, &ToolBar::EmulationPaused);
connect(this, &MainWindow::EmulationStopped, m_tool_bar, &ToolBar::EmulationStopped);
connect(this, &MainWindow::EmulationStarted, m_tool_bar, &ToolBar::EmulationStarted);
connect(this, &MainWindow::EmulationPaused, m_tool_bar, &ToolBar::EmulationPaused);
connect(this, &MainWindow::EmulationStopped, m_tool_bar, &ToolBar::EmulationStopped);
}
void MainWindow::ConnectGameList()
{
connect(m_game_list, &GameList::GameSelected, this, &MainWindow::Play);
connect(m_game_list, &GameList::GameSelected, this, &MainWindow::Play);
}
void MainWindow::ConnectRenderWidget()
{
m_rendering_to_main = false;
m_render_widget->hide();
connect(m_render_widget, &RenderWidget::EscapePressed, this, &MainWindow::Stop);
connect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
m_rendering_to_main = false;
m_render_widget->hide();
connect(m_render_widget, &RenderWidget::EscapePressed, this, &MainWindow::Stop);
connect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
}
void MainWindow::ConnectStack()
{
m_stack->setMinimumSize(800, 600);
m_stack->addWidget(m_game_list);
setCentralWidget(m_stack);
m_stack->setMinimumSize(800, 600);
m_stack->addWidget(m_game_list);
setCentralWidget(m_stack);
}
void MainWindow::ConnectPathsDialog()
{
connect(m_paths_dialog, &PathDialog::PathAdded, m_game_list, &GameList::DirectoryAdded);
connect(m_paths_dialog, &PathDialog::PathRemoved, m_game_list, &GameList::DirectoryRemoved);
connect(m_paths_dialog, &PathDialog::PathAdded, m_game_list, &GameList::DirectoryAdded);
connect(m_paths_dialog, &PathDialog::PathRemoved, m_game_list, &GameList::DirectoryRemoved);
}
void MainWindow::Open()
{
QString file = QFileDialog::getOpenFileName(this,
tr("Select a File"),
QDir::currentPath(),
tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"));
if (!file.isEmpty())
StartGame(file);
QString file = QFileDialog::getOpenFileName(
this, tr("Select a File"), QDir::currentPath(),
tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"));
if (!file.isEmpty())
StartGame(file);
}
void MainWindow::Play()
{
// If we're in a paused game, start it up again.
// Otherwise, play the selected game, if there is one.
// Otherwise, play the default game.
// Otherwise, play the last played game, if there is one.
// Otherwise, prompt for a new game.
if (Core::GetState() == Core::CORE_PAUSE)
{
Core::SetState(Core::CORE_RUN);
emit EmulationStarted();
}
else
{
QString selection = m_game_list->GetSelectedGame();
if (selection.length() > 0)
{
StartGame(selection);
}
else
{
QString default_path = Settings().GetDefaultGame();
if (!default_path.isEmpty() && QFile::exists(default_path))
{
StartGame(default_path);
}
else
{
QString last_path = Settings().GetLastGame();
if (!last_path.isEmpty() && QFile::exists(last_path))
StartGame(last_path);
else
Open();
}
}
}
// If we're in a paused game, start it up again.
// Otherwise, play the selected game, if there is one.
// Otherwise, play the default game.
// Otherwise, play the last played game, if there is one.
// Otherwise, prompt for a new game.
if (Core::GetState() == Core::CORE_PAUSE)
{
Core::SetState(Core::CORE_RUN);
emit EmulationStarted();
}
else
{
QString selection = m_game_list->GetSelectedGame();
if (selection.length() > 0)
{
StartGame(selection);
}
else
{
QString default_path = Settings().GetDefaultGame();
if (!default_path.isEmpty() && QFile::exists(default_path))
{
StartGame(default_path);
}
else
{
QString last_path = Settings().GetLastGame();
if (!last_path.isEmpty() && QFile::exists(last_path))
StartGame(last_path);
else
Open();
}
}
}
}
void MainWindow::Pause()
{
Core::SetState(Core::CORE_PAUSE);
emit EmulationPaused();
Core::SetState(Core::CORE_PAUSE);
emit EmulationPaused();
}
bool MainWindow::Stop()
{
bool stop = true;
if (Settings().GetConfirmStop())
{
// We could pause the game here and resume it if they say no.
QMessageBox::StandardButton confirm;
confirm = QMessageBox::question(m_render_widget, tr("Confirm"), tr("Stop emulation?"));
stop = (confirm == QMessageBox::Yes);
}
bool stop = true;
if (Settings().GetConfirmStop())
{
// We could pause the game here and resume it if they say no.
QMessageBox::StandardButton confirm;
confirm = QMessageBox::question(m_render_widget, tr("Confirm"), tr("Stop emulation?"));
stop = (confirm == QMessageBox::Yes);
}
if (stop)
ForceStop();
if (stop)
ForceStop();
return stop;
return stop;
}
void MainWindow::ForceStop()
{
BootManager::Stop();
HideRenderWidget();
emit EmulationStopped();
BootManager::Stop();
HideRenderWidget();
emit EmulationStopped();
}
void MainWindow::Reset()
{
if (Movie::IsRecordingInput())
Movie::g_bReset = true;
ProcessorInterface::ResetButton_Tap();
if (Movie::IsRecordingInput())
Movie::g_bReset = true;
ProcessorInterface::ResetButton_Tap();
}
void MainWindow::FrameAdvance()
{
Movie::DoFrameStep();
EmulationPaused();
Movie::DoFrameStep();
EmulationPaused();
}
void MainWindow::FullScreen()
{
// If the render widget is fullscreen we want to reset it to whatever is in
// settings. If it's set to be fullscreen then it just remakes the window,
// which probably isn't ideal.
bool was_fullscreen = m_render_widget->isFullScreen();
HideRenderWidget();
if (was_fullscreen)
ShowRenderWidget();
else
m_render_widget->showFullScreen();
// If the render widget is fullscreen we want to reset it to whatever is in
// settings. If it's set to be fullscreen then it just remakes the window,
// which probably isn't ideal.
bool was_fullscreen = m_render_widget->isFullScreen();
HideRenderWidget();
if (was_fullscreen)
ShowRenderWidget();
else
m_render_widget->showFullScreen();
}
void MainWindow::ScreenShot()
{
Core::SaveScreenShot();
Core::SaveScreenShot();
}
void MainWindow::StartGame(const QString& path)
{
// If we're running, only start a new game once we've stopped the last.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (!Stop())
return;
}
// Boot up, show an error if it fails to load the game.
if (!BootManager::BootCore(path.toStdString()))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
return;
}
Settings().SetLastGame(path);
ShowRenderWidget();
emit EmulationStarted();
// If we're running, only start a new game once we've stopped the last.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (!Stop())
return;
}
// Boot up, show an error if it fails to load the game.
if (!BootManager::BootCore(path.toStdString()))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
return;
}
Settings().SetLastGame(path);
ShowRenderWidget();
emit EmulationStarted();
}
void MainWindow::ShowRenderWidget()
{
Settings settings;
if (settings.GetRenderToMain())
{
// If we're rendering to main, add it to the stack and update our title when necessary.
m_rendering_to_main = true;
m_stack->setCurrentIndex(m_stack->addWidget(m_render_widget));
connect(Host::GetInstance(), &Host::RequestTitle, this, &MainWindow::setWindowTitle);
}
else
{
// Otherwise, just show it.
m_rendering_to_main = false;
if (settings.GetFullScreen())
{
m_render_widget->showFullScreen();
}
else
{
m_render_widget->setFixedSize(settings.GetRenderWindowSize());
m_render_widget->showNormal();
}
}
Settings settings;
if (settings.GetRenderToMain())
{
// If we're rendering to main, add it to the stack and update our title when necessary.
m_rendering_to_main = true;
m_stack->setCurrentIndex(m_stack->addWidget(m_render_widget));
connect(Host::GetInstance(), &Host::RequestTitle, this, &MainWindow::setWindowTitle);
}
else
{
// Otherwise, just show it.
m_rendering_to_main = false;
if (settings.GetFullScreen())
{
m_render_widget->showFullScreen();
}
else
{
m_render_widget->setFixedSize(settings.GetRenderWindowSize());
m_render_widget->showNormal();
}
}
}
void MainWindow::HideRenderWidget()
{
if (m_rendering_to_main)
{
// Remove the widget from the stack and reparent it to nullptr, so that it can draw
// itself in a new window if it wants. Disconnect the title updates.
m_stack->removeWidget(m_render_widget);
m_render_widget->setParent(nullptr);
m_rendering_to_main = false;
disconnect(Host::GetInstance(), &Host::RequestTitle, this, &MainWindow::setWindowTitle);
setWindowTitle(tr("Dolphin"));
}
m_render_widget->hide();
if (m_rendering_to_main)
{
// Remove the widget from the stack and reparent it to nullptr, so that it can draw
// itself in a new window if it wants. Disconnect the title updates.
m_stack->removeWidget(m_render_widget);
m_render_widget->setParent(nullptr);
m_rendering_to_main = false;
disconnect(Host::GetInstance(), &Host::RequestTitle, this, &MainWindow::setWindowTitle);
setWindowTitle(tr("Dolphin"));
}
m_render_widget->hide();
}
void MainWindow::ShowPathsDialog()
{
m_paths_dialog->show();
m_paths_dialog->raise();
m_paths_dialog->activateWindow();
m_paths_dialog->show();
m_paths_dialog->raise();
m_paths_dialog->activateWindow();
}
void MainWindow::ShowSettingsWindow()
{
m_settings_window->show();
m_settings_window->raise();
m_settings_window->activateWindow();
m_settings_window->show();
m_settings_window->raise();
m_settings_window->activateWindow();
}
void MainWindow::ShowAboutDialog()
{
AboutDialog* about = new AboutDialog(this);
about->show();
AboutDialog* about = new AboutDialog(this);
about->show();
}
void MainWindow::StateLoad()
{
QString path = QFileDialog::getOpenFileName(this, tr("Select a File"), QDir::currentPath(),
tr("All Save States (*.sav *.s##);; All Files (*)"));
State::LoadAs(path.toStdString());
QString path = QFileDialog::getOpenFileName(this, tr("Select a File"), QDir::currentPath(),
tr("All Save States (*.sav *.s##);; All Files (*)"));
State::LoadAs(path.toStdString());
}
void MainWindow::StateSave()
{
QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(),
tr("All Save States (*.sav *.s##);; All Files (*)"));
State::SaveAs(path.toStdString());
QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(),
tr("All Save States (*.sav *.s##);; All Files (*)"));
State::SaveAs(path.toStdString());
}
void MainWindow::StateLoadSlot()
{
State::Load(m_state_slot);
State::Load(m_state_slot);
}
void MainWindow::StateSaveSlot()
{
State::Save(m_state_slot, true);
m_menu_bar->UpdateStateSlotMenu();
State::Save(m_state_slot, true);
m_menu_bar->UpdateStateSlotMenu();
}
void MainWindow::StateLoadSlotAt(int slot)
{
State::Load(slot);
State::Load(slot);
}
void MainWindow::StateSaveSlotAt(int slot)
{
State::Save(slot, true);
m_menu_bar->UpdateStateSlotMenu();
State::Save(slot, true);
m_menu_bar->UpdateStateSlotMenu();
}
void MainWindow::StateLoadUndo()
{
State::UndoLoadState();
State::UndoLoadState();
}
void MainWindow::StateSaveUndo()
{
State::UndoSaveState();
State::UndoSaveState();
}
void MainWindow::StateSaveOldest()
{
State::SaveFirstSaved();
State::SaveFirstSaved();
}
void MainWindow::SetStateSlot(int slot)
{
Settings().SetStateSlot(slot);
m_state_slot = slot;
Settings().SetStateSlot(slot);
m_state_slot = slot;
}

View File

@ -9,77 +9,77 @@
#include <QString>
#include <QToolBar>
#include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/RenderWidget.h"
#include "DolphinQt2/ToolBar.h"
#include "DolphinQt2/GameList/GameList.h"
class PathDialog;
class SettingsWindow;
class MainWindow final : public QMainWindow
{
Q_OBJECT
Q_OBJECT
public:
explicit MainWindow();
~MainWindow();
explicit MainWindow();
~MainWindow();
signals:
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
private slots:
void Open();
void Play();
void Pause();
void Open();
void Play();
void Pause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool Stop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
// May ask for confirmation. Returns whether or not it actually stopped.
bool Stop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void FullScreen();
void ScreenShot();
void FullScreen();
void ScreenShot();
private:
void CreateComponents();
void CreateComponents();
void ConnectGameList();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
void ConnectPathsDialog();
void ConnectGameList();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
void ConnectPathsDialog();
void StartGame(const QString& path);
void ShowRenderWidget();
void HideRenderWidget();
void StartGame(const QString& path);
void ShowRenderWidget();
void HideRenderWidget();
void ShowPathsDialog();
void ShowSettingsWindow();
void ShowAboutDialog();
void ShowPathsDialog();
void ShowSettingsWindow();
void ShowAboutDialog();
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
GameList* m_game_list;
RenderWidget* m_render_widget;
bool m_rendering_to_main;
int m_state_slot = 1;
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
GameList* m_game_list;
RenderWidget* m_render_widget;
bool m_rendering_to_main;
int m_state_slot = 1;
PathDialog* m_paths_dialog;
SettingsWindow* m_settings_window;
PathDialog* m_paths_dialog;
SettingsWindow* m_settings_window;
};

View File

@ -11,215 +11,198 @@
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/Settings.h"
MenuBar::MenuBar(QWidget* parent)
: QMenuBar(parent)
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
{
AddFileMenu();
AddEmulationMenu();
addMenu(tr("Movie"));
addMenu(tr("Options"));
addMenu(tr("Tools"));
AddViewMenu();
AddHelpMenu();
AddFileMenu();
AddEmulationMenu();
addMenu(tr("Movie"));
addMenu(tr("Options"));
addMenu(tr("Tools"));
AddViewMenu();
AddHelpMenu();
EmulationStopped();
EmulationStopped();
}
void MenuBar::EmulationStarted()
{
// Emulation
m_play_action->setEnabled(false);
m_play_action->setVisible(false);
m_pause_action->setEnabled(true);
m_pause_action->setVisible(true);
m_stop_action->setEnabled(true);
m_reset_action->setEnabled(true);
m_fullscreen_action->setEnabled(true);
m_frame_advance_action->setEnabled(true);
m_screenshot_action->setEnabled(true);
m_state_load_menu->setEnabled(true);
m_state_save_menu->setEnabled(true);
UpdateStateSlotMenu();
// Emulation
m_play_action->setEnabled(false);
m_play_action->setVisible(false);
m_pause_action->setEnabled(true);
m_pause_action->setVisible(true);
m_stop_action->setEnabled(true);
m_reset_action->setEnabled(true);
m_fullscreen_action->setEnabled(true);
m_frame_advance_action->setEnabled(true);
m_screenshot_action->setEnabled(true);
m_state_load_menu->setEnabled(true);
m_state_save_menu->setEnabled(true);
UpdateStateSlotMenu();
}
void MenuBar::EmulationPaused()
{
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
}
void MenuBar::EmulationStopped()
{
// Emulation
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_stop_action->setEnabled(false);
m_reset_action->setEnabled(false);
m_fullscreen_action->setEnabled(false);
m_frame_advance_action->setEnabled(false);
m_screenshot_action->setEnabled(false);
m_state_load_menu->setEnabled(false);
m_state_save_menu->setEnabled(false);
UpdateStateSlotMenu();
// Emulation
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_stop_action->setEnabled(false);
m_reset_action->setEnabled(false);
m_fullscreen_action->setEnabled(false);
m_frame_advance_action->setEnabled(false);
m_screenshot_action->setEnabled(false);
m_state_load_menu->setEnabled(false);
m_state_save_menu->setEnabled(false);
UpdateStateSlotMenu();
}
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("File"));
m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
QMenu* file_menu = addMenu(tr("File"));
m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
}
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("Emulation"));
m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
UpdateStateSlotMenu();
QMenu* emu_menu = addMenu(tr("Emulation"));
m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
UpdateStateSlotMenu();
}
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("Load State"));
m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
m_state_load_menu = emu_menu->addMenu(tr("Load State"));
m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() {
emit StateLoadSlotAt(i);
});
}
connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
}
}
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Save State"));
m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
m_state_save_menu = emu_menu->addMenu(tr("Save State"));
m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() {
emit StateSaveSlotAt(i);
});
}
connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); });
}
}
void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
{
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
m_state_slots = new QActionGroup(this);
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
m_state_slots = new QActionGroup(this);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
action->setCheckable(true);
action->setActionGroup(m_state_slots);
if (Settings().GetStateSlot() == i)
action->setChecked(true);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
action->setCheckable(true);
action->setActionGroup(m_state_slots);
if (Settings().GetStateSlot() == i)
action->setChecked(true);
connect(action, &QAction::triggered, this, [=]() {
emit SetStateSlot(i);
});
}
connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
}
}
void MenuBar::UpdateStateSlotMenu()
{
QList<QAction*> actions_slot = m_state_slots->actions();
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
for (int i = 0; i < actions_slot.length(); i++)
{
int slot = i + 1;
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info);
actions_load.at(i)->setText(tr("Load from") + action_string);
actions_save.at(i)->setText(tr("Save to") + action_string);
actions_slot.at(i)->setText(tr("Select") + action_string);
}
QList<QAction*> actions_slot = m_state_slots->actions();
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
for (int i = 0; i < actions_slot.length(); i++)
{
int slot = i + 1;
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info);
actions_load.at(i)->setText(tr("Load from") + action_string);
actions_save.at(i)->setText(tr("Save to") + action_string);
actions_slot.at(i)->setText(tr("Select") + action_string);
}
}
void MenuBar::AddViewMenu()
{
QMenu* view_menu = addMenu(tr("View"));
AddGameListTypeSection(view_menu);
view_menu->addSeparator();
AddTableColumnsMenu(view_menu);
QMenu* view_menu = addMenu(tr("View"));
AddGameListTypeSection(view_menu);
view_menu->addSeparator();
AddTableColumnsMenu(view_menu);
}
void MenuBar::AddHelpMenu()
{
QMenu* help_menu = addMenu(tr("Help"));
QAction* documentation = help_menu->addAction(tr("Online Documentation"));
connect(documentation, &QAction::triggered, this, [=]() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
});
help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
QMenu* help_menu = addMenu(tr("Help"));
QAction* documentation = help_menu->addAction(tr("Online Documentation"));
connect(documentation, &QAction::triggered, this, [=]() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
});
help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
{
QAction* table_view = view_menu->addAction(tr("Table"));
table_view->setCheckable(true);
QAction* table_view = view_menu->addAction(tr("Table"));
table_view->setCheckable(true);
QAction* list_view = view_menu->addAction(tr("List"));
list_view->setCheckable(true);
QAction* list_view = view_menu->addAction(tr("List"));
list_view->setCheckable(true);
QActionGroup* list_group = new QActionGroup(this);
list_group->addAction(table_view);
list_group->addAction(list_view);
QActionGroup* list_group = new QActionGroup(this);
list_group->addAction(table_view);
list_group->addAction(list_view);
bool prefer_table = Settings().GetPreferredView();
table_view->setChecked(prefer_table);
list_view->setChecked(!prefer_table);
bool prefer_table = Settings().GetPreferredView();
table_view->setChecked(prefer_table);
list_view->setChecked(!prefer_table);
connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
}
// TODO implement this
void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
{
QActionGroup* column_group = new QActionGroup(this);
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
column_group->setExclusive(false);
QActionGroup* column_group = new QActionGroup(this);
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
column_group->setExclusive(false);
QStringList col_names{
tr("Platform"),
tr("ID"),
tr("Banner"),
tr("Title"),
tr("Description"),
tr("Maker"),
tr("Size"),
tr("Country"),
tr("Quality")
};
for (int i = 0; i < col_names.count(); i++)
{
QAction* action = column_group->addAction(cols_menu->addAction(col_names[i]));
action->setCheckable(true);
}
QStringList col_names{tr("Platform"), tr("ID"), tr("Banner"), tr("Title"), tr("Description"),
tr("Maker"), tr("Size"), tr("Country"), tr("Quality")};
for (int i = 0; i < col_names.count(); i++)
{
QAction* action = column_group->addAction(cols_menu->addAction(col_names[i]));
action->setCheckable(true);
}
}

View File

@ -9,77 +9,77 @@
class MenuBar final : public QMenuBar
{
Q_OBJECT
Q_OBJECT
public:
explicit MenuBar(QWidget* parent = nullptr);
explicit MenuBar(QWidget* parent = nullptr);
signals:
// File
void Open();
void Exit();
// File
void Open();
void Exit();
// Emulation
void Play();
void Pause();
void Stop();
void Reset();
void Fullscreen();
void FrameAdvance();
void Screenshot();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
// Emulation
void Play();
void Pause();
void Stop();
void Reset();
void Fullscreen();
void FrameAdvance();
void Screenshot();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
// View
void ShowTable();
void ShowList();
// View
void ShowTable();
void ShowList();
void ShowAboutDialog();
void ShowAboutDialog();
public slots:
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
void UpdateStateSlotMenu();
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
void UpdateStateSlotMenu();
private:
void AddFileMenu();
void AddFileMenu();
void AddEmulationMenu();
void AddStateLoadMenu(QMenu* emu_menu);
void AddStateSaveMenu(QMenu* emu_menu);
void AddStateSlotMenu(QMenu* emu_menu);
void AddEmulationMenu();
void AddStateLoadMenu(QMenu* emu_menu);
void AddStateSaveMenu(QMenu* emu_menu);
void AddStateSlotMenu(QMenu* emu_menu);
void AddViewMenu();
void AddGameListTypeSection(QMenu* view_menu);
void AddTableColumnsMenu(QMenu* view_menu);
void AddViewMenu();
void AddGameListTypeSection(QMenu* view_menu);
void AddTableColumnsMenu(QMenu* view_menu);
void AddHelpMenu();
void AddHelpMenu();
// File
QAction* m_open_action;
QAction* m_exit_action;
// File
QAction* m_open_action;
QAction* m_exit_action;
// Emulation
QAction* m_play_action;
QAction* m_pause_action;
QAction* m_stop_action;
QAction* m_reset_action;
QAction* m_fullscreen_action;
QAction* m_frame_advance_action;
QAction* m_screenshot_action;
QMenu* m_state_load_menu;
QMenu* m_state_save_menu;
QMenu* m_state_slot_menu;
QActionGroup* m_state_slots;
QMenu* m_state_load_slots_menu;
QMenu* m_state_save_slots_menu;
// Emulation
QAction* m_play_action;
QAction* m_pause_action;
QAction* m_stop_action;
QAction* m_reset_action;
QAction* m_fullscreen_action;
QAction* m_frame_advance_action;
QAction* m_screenshot_action;
QMenu* m_state_load_menu;
QMenu* m_state_save_menu;
QMenu* m_state_slot_menu;
QActionGroup* m_state_slots;
QMenu* m_state_load_slots_menu;
QMenu* m_state_save_slots_menu;
};

View File

@ -7,45 +7,44 @@
#include "DolphinQt2/Host.h"
#include "DolphinQt2/RenderWidget.h"
RenderWidget::RenderWidget(QWidget* parent)
: QWidget(parent)
RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
{
setAttribute(Qt::WA_OpaquePaintEvent, true);
setAttribute(Qt::WA_NoSystemBackground, true);
setAttribute(Qt::WA_OpaquePaintEvent, true);
setAttribute(Qt::WA_NoSystemBackground, true);
connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle);
connect(this, &RenderWidget::FocusChanged, Host::GetInstance(), &Host::SetRenderFocus);
connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen);
connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle);
emit HandleChanged((void*) winId());
connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle);
connect(this, &RenderWidget::FocusChanged, Host::GetInstance(), &Host::SetRenderFocus);
connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen);
connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle);
emit HandleChanged((void*)winId());
}
bool RenderWidget::event(QEvent* event)
{
switch (event->type())
{
case QEvent::KeyPress:
{
QKeyEvent* ke = static_cast<QKeyEvent*>(event);
if (ke->key() == Qt::Key_Escape)
emit EscapePressed();
break;
}
case QEvent::WinIdChange:
emit HandleChanged((void*) winId());
break;
case QEvent::FocusIn:
case QEvent::FocusOut:
emit FocusChanged(hasFocus());
break;
case QEvent::WindowStateChange:
emit StateChanged(isFullScreen());
break;
case QEvent::Close:
emit Closed();
break;
default:
break;
}
return QWidget::event(event);
switch (event->type())
{
case QEvent::KeyPress:
{
QKeyEvent* ke = static_cast<QKeyEvent*>(event);
if (ke->key() == Qt::Key_Escape)
emit EscapePressed();
break;
}
case QEvent::WinIdChange:
emit HandleChanged((void*)winId());
break;
case QEvent::FocusIn:
case QEvent::FocusOut:
emit FocusChanged(hasFocus());
break;
case QEvent::WindowStateChange:
emit StateChanged(isFullScreen());
break;
case QEvent::Close:
emit Closed();
break;
default:
break;
}
return QWidget::event(event);
}

View File

@ -9,17 +9,17 @@
class RenderWidget final : public QWidget
{
Q_OBJECT
Q_OBJECT
public:
explicit RenderWidget(QWidget* parent = nullptr);
explicit RenderWidget(QWidget* parent = nullptr);
bool event(QEvent* event);
bool event(QEvent* event);
signals:
void EscapePressed();
void Closed();
void HandleChanged(void* handle);
void FocusChanged(bool focus);
void StateChanged(bool fullscreen);
void EscapePressed();
void Closed();
void HandleChanged(void* handle);
void FocusChanged(bool focus);
void StateChanged(bool fullscreen);
};

View File

@ -15,68 +15,51 @@ QList<QPixmap> Resources::m_misc;
void Resources::Init()
{
QString sys_dir = QString::fromStdString(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP);
QString sys_dir = QString::fromStdString(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP);
QStringList platforms{
QStringLiteral("Platform_Gamecube.png"),
QStringLiteral("Platform_Wii.png"),
QStringLiteral("Platform_Wad.png"),
QStringLiteral("Platform_File.png")
};
for (QString platform : platforms)
m_platforms.append(QPixmap(platform.prepend(sys_dir)));
QStringList platforms{QStringLiteral("Platform_Gamecube.png"), QStringLiteral("Platform_Wii.png"),
QStringLiteral("Platform_Wad.png"), QStringLiteral("Platform_File.png")};
for (QString platform : platforms)
m_platforms.append(QPixmap(platform.prepend(sys_dir)));
QStringList countries{
QStringLiteral("Flag_Europe.png"),
QStringLiteral("Flag_Japan.png"),
QStringLiteral("Flag_USA.png"),
QStringLiteral("Flag_Australia.png"),
QStringLiteral("Flag_France.png"),
QStringLiteral("Flag_Germany.png"),
QStringLiteral("Flag_Italy.png"),
QStringLiteral("Flag_Korea.png"),
QStringLiteral("Flag_Netherlands.png"),
QStringLiteral("Flag_Russia.png"),
QStringLiteral("Flag_Spain.png"),
QStringLiteral("Flag_Taiwan.png"),
QStringLiteral("Flag_International.png"),
QStringLiteral("Flag_Unknown.png")
};
for (QString country : countries)
m_countries.append(QPixmap(country.prepend(sys_dir)));
QStringList countries{
QStringLiteral("Flag_Europe.png"), QStringLiteral("Flag_Japan.png"),
QStringLiteral("Flag_USA.png"), QStringLiteral("Flag_Australia.png"),
QStringLiteral("Flag_France.png"), QStringLiteral("Flag_Germany.png"),
QStringLiteral("Flag_Italy.png"), QStringLiteral("Flag_Korea.png"),
QStringLiteral("Flag_Netherlands.png"), QStringLiteral("Flag_Russia.png"),
QStringLiteral("Flag_Spain.png"), QStringLiteral("Flag_Taiwan.png"),
QStringLiteral("Flag_International.png"), QStringLiteral("Flag_Unknown.png")};
for (QString country : countries)
m_countries.append(QPixmap(country.prepend(sys_dir)));
QStringList ratings{
QStringLiteral("rating0.png"),
QStringLiteral("rating1.png"),
QStringLiteral("rating2.png"),
QStringLiteral("rating3.png"),
QStringLiteral("rating4.png"),
QStringLiteral("rating5.png")
};
for (QString rating : ratings)
m_ratings.append(QPixmap(rating.prepend(sys_dir)));
QStringList ratings{QStringLiteral("rating0.png"), QStringLiteral("rating1.png"),
QStringLiteral("rating2.png"), QStringLiteral("rating3.png"),
QStringLiteral("rating4.png"), QStringLiteral("rating5.png")};
for (QString rating : ratings)
m_ratings.append(QPixmap(rating.prepend(sys_dir)));
m_misc.append(QPixmap(QStringLiteral("nobanner.png").prepend(sys_dir)));
m_misc.append(QPixmap(QStringLiteral("dolphin_logo.png").prepend(sys_dir)));
m_misc.append(QPixmap(QStringLiteral("Dolphin.png").prepend(sys_dir)));
m_misc.append(QPixmap(QStringLiteral("nobanner.png").prepend(sys_dir)));
m_misc.append(QPixmap(QStringLiteral("dolphin_logo.png").prepend(sys_dir)));
m_misc.append(QPixmap(QStringLiteral("Dolphin.png").prepend(sys_dir)));
}
QPixmap Resources::GetPlatform(int platform)
{
return m_platforms[platform];
return m_platforms[platform];
}
QPixmap Resources::GetCountry(int country)
{
return m_countries[country];
return m_countries[country];
}
QPixmap Resources::GetRating(int rating)
{
return m_ratings[rating];
return m_ratings[rating];
}
QPixmap Resources::GetMisc(int id)
{
return m_misc[id];
return m_misc[id];
}

View File

@ -11,26 +11,25 @@
class Resources final
{
public:
static void Init();
static void Init();
static QPixmap GetPlatform(int platform);
static QPixmap GetCountry(int country);
static QPixmap GetRating(int rating);
static QPixmap GetPlatform(int platform);
static QPixmap GetCountry(int country);
static QPixmap GetRating(int rating);
static QPixmap GetMisc(int id);
static QPixmap GetMisc(int id);
enum
{
BANNER_MISSING,
LOGO_LARGE,
LOGO_SMALL
};
enum
{
BANNER_MISSING,
LOGO_LARGE,
LOGO_SMALL
};
private:
Resources() {}
static QList<QPixmap> m_platforms;
static QList<QPixmap> m_countries;
static QList<QPixmap> m_ratings;
static QList<QPixmap> m_misc;
Resources() {}
static QList<QPixmap> m_platforms;
static QList<QPixmap> m_countries;
static QList<QPixmap> m_ratings;
static QList<QPixmap> m_misc;
};

View File

@ -10,137 +10,136 @@
static QString GetSettingsPath()
{
return QString::fromStdString(File::GetUserPath(D_CONFIG_IDX)) + QStringLiteral("/UI.ini");
return QString::fromStdString(File::GetUserPath(D_CONFIG_IDX)) + QStringLiteral("/UI.ini");
}
Settings::Settings(QObject* parent)
: QSettings(GetSettingsPath(), QSettings::IniFormat, parent)
Settings::Settings(QObject* parent) : QSettings(GetSettingsPath(), QSettings::IniFormat, parent)
{
}
QString Settings::GetThemeDir() const
{
QString theme_name = value(QStringLiteral("Theme"), QStringLiteral("Clean")).toString();
return QString::fromStdString(File::GetThemeDir(theme_name.toStdString()));
QString theme_name = value(QStringLiteral("Theme"), QStringLiteral("Clean")).toString();
return QString::fromStdString(File::GetThemeDir(theme_name.toStdString()));
}
QString Settings::GetLastGame() const
{
return value(QStringLiteral("GameList/LastGame")).toString();
return value(QStringLiteral("GameList/LastGame")).toString();
}
void Settings::SetLastGame(const QString& path)
{
setValue(QStringLiteral("GameList/LastGame"), path);
setValue(QStringLiteral("GameList/LastGame"), path);
}
QStringList Settings::GetPaths() const
{
return value(QStringLiteral("GameList/Paths")).toStringList();
return value(QStringLiteral("GameList/Paths")).toStringList();
}
void Settings::SetPaths(const QStringList& paths)
{
setValue(QStringLiteral("GameList/Paths"), paths);
setValue(QStringLiteral("GameList/Paths"), paths);
}
void Settings::RemovePath(int i)
{
QStringList paths = GetPaths();
paths.removeAt(i);
SetPaths(paths);
QStringList paths = GetPaths();
paths.removeAt(i);
SetPaths(paths);
}
QString Settings::GetDefaultGame() const
{
return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
}
void Settings::SetDefaultGame(const QString& path)
{
SConfig::GetInstance().m_strDefaultISO = path.toStdString();
SConfig::GetInstance().SaveSettings();
SConfig::GetInstance().m_strDefaultISO = path.toStdString();
SConfig::GetInstance().SaveSettings();
}
QString Settings::GetDVDRoot() const
{
return QString::fromStdString(SConfig::GetInstance().m_strDVDRoot);
return QString::fromStdString(SConfig::GetInstance().m_strDVDRoot);
}
void Settings::SetDVDRoot(const QString& path)
{
SConfig::GetInstance().m_strDVDRoot = path.toStdString();
SConfig::GetInstance().SaveSettings();
SConfig::GetInstance().m_strDVDRoot = path.toStdString();
SConfig::GetInstance().SaveSettings();
}
QString Settings::GetApploader() const
{
return QString::fromStdString(SConfig::GetInstance().m_strApploader);
return QString::fromStdString(SConfig::GetInstance().m_strApploader);
}
void Settings::SetApploader(const QString& path)
{
SConfig::GetInstance().m_strApploader = path.toStdString();
SConfig::GetInstance().SaveSettings();
SConfig::GetInstance().m_strApploader = path.toStdString();
SConfig::GetInstance().SaveSettings();
}
QString Settings::GetWiiNAND() const
{
return QString::fromStdString(SConfig::GetInstance().m_NANDPath);
return QString::fromStdString(SConfig::GetInstance().m_NANDPath);
}
void Settings::SetWiiNAND(const QString& path)
{
SConfig::GetInstance().m_NANDPath = path.toStdString();
SConfig::GetInstance().SaveSettings();
SConfig::GetInstance().m_NANDPath = path.toStdString();
SConfig::GetInstance().SaveSettings();
}
DiscIO::IVolume::ELanguage Settings::GetWiiSystemLanguage() const
{
return SConfig::GetInstance().GetCurrentLanguage(true);
return SConfig::GetInstance().GetCurrentLanguage(true);
}
DiscIO::IVolume::ELanguage Settings::GetGCSystemLanguage() const
{
return SConfig::GetInstance().GetCurrentLanguage(false);
return SConfig::GetInstance().GetCurrentLanguage(false);
}
bool Settings::GetPreferredView() const
{
return value(QStringLiteral("PreferredView"), true).toBool();
return value(QStringLiteral("PreferredView"), true).toBool();
}
void Settings::SetPreferredView(bool table)
{
setValue(QStringLiteral("PreferredView"), table);
setValue(QStringLiteral("PreferredView"), table);
}
bool Settings::GetConfirmStop() const
{
return value(QStringLiteral("Emulation/ConfirmStop"), true).toBool();
return value(QStringLiteral("Emulation/ConfirmStop"), true).toBool();
}
int Settings::GetStateSlot() const
{
return value(QStringLiteral("Emulation/StateSlot"), 1).toInt();
return value(QStringLiteral("Emulation/StateSlot"), 1).toInt();
}
void Settings::SetStateSlot(int slot)
{
setValue(QStringLiteral("Emulation/StateSlot"), slot);
setValue(QStringLiteral("Emulation/StateSlot"), slot);
}
bool Settings::GetRenderToMain() const
{
return value(QStringLiteral("Graphics/RenderToMain"), false).toBool();
return value(QStringLiteral("Graphics/RenderToMain"), false).toBool();
}
bool Settings::GetFullScreen() const
{
return value(QStringLiteral("Graphics/FullScreen"), false).toBool();
return value(QStringLiteral("Graphics/FullScreen"), false).toBool();
}
QSize Settings::GetRenderWindowSize() const
{
return value(QStringLiteral("Graphics/RenderWindowSize"), QSize(640, 480)).toSize();
return value(QStringLiteral("Graphics/RenderWindowSize"), QSize(640, 480)).toSize();
}

View File

@ -11,40 +11,40 @@
// UI settings to be stored in the config directory.
class Settings final : public QSettings
{
Q_OBJECT
Q_OBJECT
public:
explicit Settings(QObject* parent = nullptr);
explicit Settings(QObject* parent = nullptr);
// UI
QString GetThemeDir() const;
// UI
QString GetThemeDir() const;
// GameList
QString GetLastGame() const;
void SetLastGame(const QString& path);
QStringList GetPaths() const;
void SetPaths(const QStringList& paths);
void RemovePath(int i);
QString GetDefaultGame() const;
void SetDefaultGame(const QString& path);
QString GetDVDRoot() const;
void SetDVDRoot(const QString& path);
QString GetApploader() const;
void SetApploader(const QString& path);
QString GetWiiNAND() const;
void SetWiiNAND(const QString& path);
DiscIO::IVolume::ELanguage GetWiiSystemLanguage() const;
DiscIO::IVolume::ELanguage GetGCSystemLanguage() const;
bool GetPreferredView() const;
void SetPreferredView(bool table);
// GameList
QString GetLastGame() const;
void SetLastGame(const QString& path);
QStringList GetPaths() const;
void SetPaths(const QStringList& paths);
void RemovePath(int i);
QString GetDefaultGame() const;
void SetDefaultGame(const QString& path);
QString GetDVDRoot() const;
void SetDVDRoot(const QString& path);
QString GetApploader() const;
void SetApploader(const QString& path);
QString GetWiiNAND() const;
void SetWiiNAND(const QString& path);
DiscIO::IVolume::ELanguage GetWiiSystemLanguage() const;
DiscIO::IVolume::ELanguage GetGCSystemLanguage() const;
bool GetPreferredView() const;
void SetPreferredView(bool table);
// Emulation
bool GetConfirmStop() const;
int GetStateSlot() const;
void SetStateSlot(int);
// Emulation
bool GetConfirmStop() const;
int GetStateSlot() const;
void SetStateSlot(int);
// Graphics
bool GetRenderToMain() const;
bool GetFullScreen() const;
QSize GetRenderWindowSize() const;
// Graphics
bool GetRenderToMain() const;
bool GetFullScreen() const;
QSize GetRenderWindowSize() const;
};

View File

@ -9,78 +9,76 @@
static QSize ICON_SIZE(32, 32);
ToolBar::ToolBar(QWidget* parent)
: QToolBar(parent)
ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
{
setToolButtonStyle(Qt::ToolButtonTextUnderIcon);
setMovable(false);
setFloatable(false);
setIconSize(ICON_SIZE);
setToolButtonStyle(Qt::ToolButtonTextUnderIcon);
setMovable(false);
setFloatable(false);
setIconSize(ICON_SIZE);
MakeActions();
UpdateIcons();
MakeActions();
UpdateIcons();
EmulationStopped();
EmulationStopped();
}
void ToolBar::EmulationStarted()
{
m_play_action->setEnabled(false);
m_play_action->setVisible(false);
m_pause_action->setEnabled(true);
m_pause_action->setVisible(true);
m_fullscreen_action->setEnabled(true);
m_screenshot_action->setEnabled(true);
m_play_action->setEnabled(false);
m_play_action->setVisible(false);
m_pause_action->setEnabled(true);
m_pause_action->setVisible(true);
m_fullscreen_action->setEnabled(true);
m_screenshot_action->setEnabled(true);
}
void ToolBar::EmulationPaused()
{
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
}
void ToolBar::EmulationStopped()
{
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_stop_action->setEnabled(false);
m_fullscreen_action->setEnabled(false);
m_screenshot_action->setEnabled(false);
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_stop_action->setEnabled(false);
m_fullscreen_action->setEnabled(false);
m_screenshot_action->setEnabled(false);
}
void ToolBar::MakeActions()
{
m_open_action = addAction(tr("Open"), this, SIGNAL(OpenPressed()));
m_play_action = addAction(tr("Play"), this, SIGNAL(PlayPressed()));
m_pause_action = addAction(tr("Pause"), this, SIGNAL(PausePressed()));
m_stop_action = addAction(tr("Stop"), this, SIGNAL(StopPressed()));
m_fullscreen_action = addAction(tr("Full Screen"), this, SIGNAL(FullScreenPressed()));
m_screenshot_action = addAction(tr("Screen Shot"), this, SIGNAL(ScreenShotPressed()));
m_open_action = addAction(tr("Open"), this, SIGNAL(OpenPressed()));
m_play_action = addAction(tr("Play"), this, SIGNAL(PlayPressed()));
m_pause_action = addAction(tr("Pause"), this, SIGNAL(PausePressed()));
m_stop_action = addAction(tr("Stop"), this, SIGNAL(StopPressed()));
m_fullscreen_action = addAction(tr("Full Screen"), this, SIGNAL(FullScreenPressed()));
m_screenshot_action = addAction(tr("Screen Shot"), this, SIGNAL(ScreenShotPressed()));
addSeparator();
addSeparator();
m_paths_action = addAction(tr("Paths"), this, SIGNAL(PathsPressed()));
m_config_action = addAction(tr("Settings"), this, SIGNAL(SettingsPressed()));
m_controllers_action = addAction(tr("Controllers"));
m_controllers_action->setEnabled(false);
m_paths_action = addAction(tr("Paths"), this, SIGNAL(PathsPressed()));
m_config_action = addAction(tr("Settings"), this, SIGNAL(SettingsPressed()));
m_controllers_action = addAction(tr("Controllers"));
m_controllers_action->setEnabled(false);
}
void ToolBar::UpdateIcons()
{
QString dir = Settings().GetThemeDir();
QString dir = Settings().GetThemeDir();
m_open_action->setIcon(QIcon(QStringLiteral("open.png").prepend(dir)));
m_paths_action->setIcon(QIcon(QStringLiteral("browse.png").prepend(dir)));
m_play_action->setIcon(QIcon(QStringLiteral("play.png").prepend(dir)));
m_pause_action->setIcon(QIcon(QStringLiteral("pause.png").prepend(dir)));
m_stop_action->setIcon(QIcon(QStringLiteral("stop.png").prepend(dir)));
m_fullscreen_action->setIcon(QIcon(QStringLiteral("fullscreen.png").prepend(dir)));
m_screenshot_action->setIcon(QIcon(QStringLiteral("screenshot.png").prepend(dir)));
m_config_action->setIcon(QIcon(QStringLiteral("config.png").prepend(dir)));
m_controllers_action->setIcon(QIcon(QStringLiteral("classic.png").prepend(dir)));
m_open_action->setIcon(QIcon(QStringLiteral("open.png").prepend(dir)));
m_paths_action->setIcon(QIcon(QStringLiteral("browse.png").prepend(dir)));
m_play_action->setIcon(QIcon(QStringLiteral("play.png").prepend(dir)));
m_pause_action->setIcon(QIcon(QStringLiteral("pause.png").prepend(dir)));
m_stop_action->setIcon(QIcon(QStringLiteral("stop.png").prepend(dir)));
m_fullscreen_action->setIcon(QIcon(QStringLiteral("fullscreen.png").prepend(dir)));
m_screenshot_action->setIcon(QIcon(QStringLiteral("screenshot.png").prepend(dir)));
m_config_action->setIcon(QIcon(QStringLiteral("config.png").prepend(dir)));
m_controllers_action->setIcon(QIcon(QStringLiteral("classic.png").prepend(dir)));
}

View File

@ -10,37 +10,38 @@
class ToolBar final : public QToolBar
{
Q_OBJECT
Q_OBJECT
public:
explicit ToolBar(QWidget* parent = nullptr);
explicit ToolBar(QWidget* parent = nullptr);
public slots:
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
signals:
void OpenPressed();
void PlayPressed();
void PausePressed();
void StopPressed();
void FullScreenPressed();
void ScreenShotPressed();
void OpenPressed();
void PlayPressed();
void PausePressed();
void StopPressed();
void FullScreenPressed();
void ScreenShotPressed();
void PathsPressed();
void SettingsPressed();
void PathsPressed();
void SettingsPressed();
private:
void MakeActions();
void UpdateIcons();
void MakeActions();
void UpdateIcons();
QAction* m_open_action;
QAction* m_play_action;
QAction* m_pause_action;
QAction* m_stop_action;
QAction* m_fullscreen_action;
QAction* m_screenshot_action;
QAction* m_paths_action;
QAction* m_config_action;
QAction* m_controllers_action;
QAction* m_open_action;
QAction* m_play_action;
QAction* m_pause_action;
QAction* m_stop_action;
QAction* m_fullscreen_action;
QAction* m_screenshot_action;
QAction* m_paths_action;
QAction* m_config_action;
QAction* m_controllers_action;
};