mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -14,171 +14,163 @@
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#include <QSize>
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#include <QVBoxLayout>
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/Config/PathDialog.h"
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#include "DolphinQt2/Settings.h"
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PathDialog::PathDialog(QWidget* parent)
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: QDialog(parent)
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PathDialog::PathDialog(QWidget* parent) : QDialog(parent)
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{
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setWindowTitle(tr("Paths"));
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setWindowTitle(tr("Paths"));
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QVBoxLayout* layout = new QVBoxLayout;
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layout->addWidget(MakeGameFolderBox());
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layout->addLayout(MakePathsLayout());
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QVBoxLayout* layout = new QVBoxLayout;
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layout->addWidget(MakeGameFolderBox());
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layout->addLayout(MakePathsLayout());
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QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
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connect(ok_box, &QDialogButtonBox::accepted, this, &PathDialog::accept);
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layout->addWidget(ok_box);
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QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
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connect(ok_box, &QDialogButtonBox::accepted, this, &PathDialog::accept);
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layout->addWidget(ok_box);
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setLayout(layout);
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setLayout(layout);
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}
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void PathDialog::Browse()
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{
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QString dir = QFileDialog::getExistingDirectory(this,
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tr("Select a Directory"),
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QDir::currentPath());
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if (!dir.isEmpty())
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{
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Settings settings;
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QStringList game_folders = settings.GetPaths();
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if (!game_folders.contains(dir))
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{
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game_folders << dir;
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settings.SetPaths(game_folders);
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m_path_list->addItem(dir);
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emit PathAdded(dir);
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}
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}
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QString dir =
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QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath());
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if (!dir.isEmpty())
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{
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Settings settings;
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QStringList game_folders = settings.GetPaths();
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if (!game_folders.contains(dir))
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{
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game_folders << dir;
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settings.SetPaths(game_folders);
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m_path_list->addItem(dir);
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emit PathAdded(dir);
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}
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}
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}
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void PathDialog::BrowseDefaultGame()
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{
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QString file = QFileDialog::getOpenFileName(this,
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tr("Select a Game"),
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QDir::currentPath(),
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tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
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"All Files (*)"));
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if (!file.isEmpty())
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{
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m_game_edit->setText(file);
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Settings().SetDefaultGame(file);
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}
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QString file = QFileDialog::getOpenFileName(
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this, tr("Select a Game"), QDir::currentPath(),
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tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
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"All Files (*)"));
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if (!file.isEmpty())
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{
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m_game_edit->setText(file);
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Settings().SetDefaultGame(file);
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}
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}
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void PathDialog::BrowseDVDRoot()
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{
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QString dir = QFileDialog::getExistingDirectory(this,
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tr("Select DVD Root"),
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QDir::currentPath());
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if (!dir.isEmpty())
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{
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m_dvd_edit->setText(dir);
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Settings().SetDVDRoot(dir);
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}
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QString dir = QFileDialog::getExistingDirectory(this, tr("Select DVD Root"), QDir::currentPath());
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if (!dir.isEmpty())
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{
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m_dvd_edit->setText(dir);
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Settings().SetDVDRoot(dir);
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}
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}
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void PathDialog::BrowseApploader()
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{
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QString file = QFileDialog::getOpenFileName(this,
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tr("Select an Apploader"),
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QDir::currentPath(),
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tr("Apploaders (*.img)"));
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if (!file.isEmpty())
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{
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m_app_edit->setText(file);
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Settings().SetApploader(file);
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}
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QString file = QFileDialog::getOpenFileName(this, tr("Select an Apploader"), QDir::currentPath(),
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tr("Apploaders (*.img)"));
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if (!file.isEmpty())
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{
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m_app_edit->setText(file);
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Settings().SetApploader(file);
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}
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}
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void PathDialog::BrowseWiiNAND()
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{
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QString dir = QFileDialog::getExistingDirectory(this,
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tr("Select Wii NAND Root"),
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QDir::currentPath());
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if (!dir.isEmpty())
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{
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m_nand_edit->setText(dir);
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Settings().SetWiiNAND(dir);
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}
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QString dir =
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QFileDialog::getExistingDirectory(this, tr("Select Wii NAND Root"), QDir::currentPath());
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if (!dir.isEmpty())
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{
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m_nand_edit->setText(dir);
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Settings().SetWiiNAND(dir);
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}
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}
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QGroupBox* PathDialog::MakeGameFolderBox()
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{
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QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
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game_box->setMinimumSize(QSize(400, 250));
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QVBoxLayout* vlayout = new QVBoxLayout;
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QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
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game_box->setMinimumSize(QSize(400, 250));
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QVBoxLayout* vlayout = new QVBoxLayout;
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m_path_list = new QListWidget;
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m_path_list->insertItems(0, Settings().GetPaths());
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m_path_list->setSpacing(1);
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vlayout->addWidget(m_path_list);
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m_path_list = new QListWidget;
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m_path_list->insertItems(0, Settings().GetPaths());
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m_path_list->setSpacing(1);
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vlayout->addWidget(m_path_list);
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QHBoxLayout* hlayout = new QHBoxLayout;
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QHBoxLayout* hlayout = new QHBoxLayout;
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hlayout->addStretch();
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QPushButton* add = new QPushButton(tr("Add"));
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QPushButton* remove = new QPushButton(tr("Remove"));
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hlayout->addWidget(add);
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hlayout->addWidget(remove);
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vlayout->addLayout(hlayout);
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hlayout->addStretch();
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QPushButton* add = new QPushButton(tr("Add"));
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QPushButton* remove = new QPushButton(tr("Remove"));
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hlayout->addWidget(add);
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hlayout->addWidget(remove);
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vlayout->addLayout(hlayout);
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connect(add, &QPushButton::clicked, this, &PathDialog::Browse);
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connect(remove, &QPushButton::clicked, this, &PathDialog::RemovePath);
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connect(add, &QPushButton::clicked, this, &PathDialog::Browse);
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connect(remove, &QPushButton::clicked, this, &PathDialog::RemovePath);
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game_box->setLayout(vlayout);
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return game_box;
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game_box->setLayout(vlayout);
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return game_box;
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}
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QGridLayout* PathDialog::MakePathsLayout()
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{
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QGridLayout* layout = new QGridLayout;
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layout->setColumnStretch(1, 1);
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QGridLayout* layout = new QGridLayout;
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layout->setColumnStretch(1, 1);
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m_game_edit = new QLineEdit(Settings().GetDefaultGame());
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connect(m_game_edit, &QLineEdit::editingFinished,
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[=]{ Settings().SetDefaultGame(m_game_edit->text()); });
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QPushButton* game_open = new QPushButton;
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connect(game_open, &QPushButton::clicked, this, &PathDialog::BrowseDefaultGame);
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layout->addWidget(new QLabel(tr("Default Game")), 0, 0);
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layout->addWidget(m_game_edit, 0, 1);
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layout->addWidget(game_open, 0, 2);
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m_game_edit = new QLineEdit(Settings().GetDefaultGame());
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connect(m_game_edit, &QLineEdit::editingFinished,
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[=] { Settings().SetDefaultGame(m_game_edit->text()); });
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QPushButton* game_open = new QPushButton;
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connect(game_open, &QPushButton::clicked, this, &PathDialog::BrowseDefaultGame);
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layout->addWidget(new QLabel(tr("Default Game")), 0, 0);
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layout->addWidget(m_game_edit, 0, 1);
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layout->addWidget(game_open, 0, 2);
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m_dvd_edit = new QLineEdit(Settings().GetDVDRoot());
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connect(m_dvd_edit, &QLineEdit::editingFinished,
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[=]{ Settings().SetDVDRoot(m_dvd_edit->text()); });
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QPushButton* dvd_open = new QPushButton;
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connect(dvd_open, &QPushButton::clicked, this, &PathDialog::BrowseDVDRoot);
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layout->addWidget(new QLabel(tr("DVD Root")), 1, 0);
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layout->addWidget(m_dvd_edit, 1, 1);
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layout->addWidget(dvd_open, 1, 2);
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m_dvd_edit = new QLineEdit(Settings().GetDVDRoot());
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connect(m_dvd_edit, &QLineEdit::editingFinished,
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[=] { Settings().SetDVDRoot(m_dvd_edit->text()); });
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QPushButton* dvd_open = new QPushButton;
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connect(dvd_open, &QPushButton::clicked, this, &PathDialog::BrowseDVDRoot);
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layout->addWidget(new QLabel(tr("DVD Root")), 1, 0);
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layout->addWidget(m_dvd_edit, 1, 1);
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layout->addWidget(dvd_open, 1, 2);
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m_app_edit = new QLineEdit(Settings().GetApploader());
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connect(m_app_edit, &QLineEdit::editingFinished,
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[=]{ Settings().SetApploader(m_app_edit->text()); });
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QPushButton* app_open = new QPushButton;
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connect(app_open, &QPushButton::clicked, this, &PathDialog::BrowseApploader);
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layout->addWidget(new QLabel(tr("Apploader")), 2, 0);
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layout->addWidget(m_app_edit, 2, 1);
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layout->addWidget(app_open, 2, 2);
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m_app_edit = new QLineEdit(Settings().GetApploader());
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connect(m_app_edit, &QLineEdit::editingFinished,
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[=] { Settings().SetApploader(m_app_edit->text()); });
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QPushButton* app_open = new QPushButton;
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connect(app_open, &QPushButton::clicked, this, &PathDialog::BrowseApploader);
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layout->addWidget(new QLabel(tr("Apploader")), 2, 0);
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layout->addWidget(m_app_edit, 2, 1);
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layout->addWidget(app_open, 2, 2);
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m_nand_edit = new QLineEdit(Settings().GetWiiNAND());
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connect(m_nand_edit, &QLineEdit::editingFinished,
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[=]{ Settings().SetWiiNAND(m_nand_edit->text()); });
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QPushButton* nand_open = new QPushButton;
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connect(nand_open, &QPushButton::clicked, this, &PathDialog::BrowseWiiNAND);
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layout->addWidget(new QLabel(tr("Wii NAND Root")), 3, 0);
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layout->addWidget(m_nand_edit, 3, 1);
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layout->addWidget(nand_open, 3, 2);
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m_nand_edit = new QLineEdit(Settings().GetWiiNAND());
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connect(m_nand_edit, &QLineEdit::editingFinished,
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[=] { Settings().SetWiiNAND(m_nand_edit->text()); });
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QPushButton* nand_open = new QPushButton;
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connect(nand_open, &QPushButton::clicked, this, &PathDialog::BrowseWiiNAND);
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layout->addWidget(new QLabel(tr("Wii NAND Root")), 3, 0);
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layout->addWidget(m_nand_edit, 3, 1);
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layout->addWidget(nand_open, 3, 2);
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return layout;
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return layout;
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}
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void PathDialog::RemovePath()
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{
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int row = m_path_list->currentRow();
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if (row < 0)
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return;
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emit PathRemoved(m_path_list->takeItem(row)->text());
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Settings().RemovePath(row);
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int row = m_path_list->currentRow();
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if (row < 0)
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return;
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emit PathRemoved(m_path_list->takeItem(row)->text());
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Settings().RemovePath(row);
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}
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