mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -13,193 +13,190 @@
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "DolphinQt2/Resources.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/GameList/GameFile.h"
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static const int CACHE_VERSION = 13; // Last changed in PR #3261
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static const int CACHE_VERSION = 13; // Last changed in PR #3261
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static const int DATASTREAM_VERSION = QDataStream::Qt_5_5;
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static QMap<DiscIO::IVolume::ELanguage, QString> ConvertLanguageMap(
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const std::map<DiscIO::IVolume::ELanguage, std::string>& map)
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static QMap<DiscIO::IVolume::ELanguage, QString>
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ConvertLanguageMap(const std::map<DiscIO::IVolume::ELanguage, std::string>& map)
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{
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QMap<DiscIO::IVolume::ELanguage, QString> result;
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for (auto entry : map)
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result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
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return result;
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QMap<DiscIO::IVolume::ELanguage, QString> result;
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for (auto entry : map)
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result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
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return result;
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}
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GameFile::GameFile(const QString& path) : m_path(path)
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{
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m_valid = false;
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m_valid = false;
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if (!LoadFileInfo(path))
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return;
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if (!LoadFileInfo(path))
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return;
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if (!TryLoadCache())
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{
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if (TryLoadVolume())
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{
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LoadState();
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}
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else if (!TryLoadElfDol())
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{
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return;
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}
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}
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if (!TryLoadCache())
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{
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if (TryLoadVolume())
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{
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LoadState();
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}
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else if (!TryLoadElfDol())
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{
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return;
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}
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}
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m_valid = true;
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m_valid = true;
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}
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QString GameFile::GetCacheFileName() const
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{
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QString folder = QString::fromStdString(File::GetUserPath(D_CACHE_IDX));
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// Append a hash of the full path to prevent name clashes between
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// files with the same names in different folders.
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QString hash = QString::fromUtf8(
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QCryptographicHash::hash(m_path.toUtf8(),
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QCryptographicHash::Md5).toHex());
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return folder + m_file_name + hash;
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QString folder = QString::fromStdString(File::GetUserPath(D_CACHE_IDX));
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// Append a hash of the full path to prevent name clashes between
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// files with the same names in different folders.
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QString hash =
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QString::fromUtf8(QCryptographicHash::hash(m_path.toUtf8(), QCryptographicHash::Md5).toHex());
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return folder + m_file_name + hash;
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}
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void GameFile::ReadBanner(const DiscIO::IVolume& volume)
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{
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int width, height;
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std::vector<u32> buffer = volume.GetBanner(&width, &height);
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QImage banner(width, height, QImage::Format_RGB888);
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for (int i = 0; i < width * height; i++)
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{
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int x = i % width, y = i / width;
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banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
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(buffer[i] & 0x00FF00) >> 8,
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(buffer[i] & 0x0000FF) >> 0));
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}
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int width, height;
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std::vector<u32> buffer = volume.GetBanner(&width, &height);
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QImage banner(width, height, QImage::Format_RGB888);
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for (int i = 0; i < width * height; i++)
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{
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int x = i % width, y = i / width;
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banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16, (buffer[i] & 0x00FF00) >> 8,
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(buffer[i] & 0x0000FF) >> 0));
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}
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if (!banner.isNull())
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m_banner = QPixmap::fromImage(banner);
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else
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m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
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if (!banner.isNull())
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m_banner = QPixmap::fromImage(banner);
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else
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m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
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}
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bool GameFile::LoadFileInfo(const QString& path)
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{
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QFileInfo info(path);
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if (!info.exists() || !info.isReadable())
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return false;
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QFileInfo info(path);
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if (!info.exists() || !info.isReadable())
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return false;
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m_file_name = info.fileName();
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m_extension = info.suffix();
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m_folder = info.dir().dirName();
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m_last_modified = info.lastModified();
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m_size = info.size();
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m_file_name = info.fileName();
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m_extension = info.suffix();
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m_folder = info.dir().dirName();
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m_last_modified = info.lastModified();
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m_size = info.size();
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return true;
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return true;
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}
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void GameFile::LoadState()
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{
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IniFile ini = SConfig::LoadGameIni(m_unique_id.toStdString(), m_revision);
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std::string issues_temp;
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ini.GetIfExists("EmuState", "EmulationStateId", &m_rating);
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ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
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m_issues = QString::fromStdString(issues_temp);
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IniFile ini = SConfig::LoadGameIni(m_unique_id.toStdString(), m_revision);
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std::string issues_temp;
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ini.GetIfExists("EmuState", "EmulationStateId", &m_rating);
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ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
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m_issues = QString::fromStdString(issues_temp);
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}
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bool GameFile::IsElfOrDol()
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{
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return m_extension == QStringLiteral("elf") ||
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m_extension == QStringLiteral("dol");
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return m_extension == QStringLiteral("elf") || m_extension == QStringLiteral("dol");
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}
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bool GameFile::TryLoadCache()
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{
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QFile cache(GetCacheFileName());
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if (!cache.exists())
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return false;
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if (!cache.open(QIODevice::ReadOnly))
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return false;
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if (QFileInfo(cache).lastModified() < m_last_modified)
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return false;
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QFile cache(GetCacheFileName());
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if (!cache.exists())
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return false;
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if (!cache.open(QIODevice::ReadOnly))
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return false;
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if (QFileInfo(cache).lastModified() < m_last_modified)
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return false;
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QDataStream in(&cache);
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in.setVersion(DATASTREAM_VERSION);
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QDataStream in(&cache);
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in.setVersion(DATASTREAM_VERSION);
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int cache_version;
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in >> cache_version;
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if (cache_version != CACHE_VERSION)
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return false;
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int cache_version;
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in >> cache_version;
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if (cache_version != CACHE_VERSION)
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return false;
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return false;
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return false;
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}
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bool GameFile::TryLoadVolume()
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{
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QSharedPointer<DiscIO::IVolume> volume(
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DiscIO::CreateVolumeFromFilename(m_path.toStdString()).release());
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if (volume == nullptr)
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return false;
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QSharedPointer<DiscIO::IVolume> volume(
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DiscIO::CreateVolumeFromFilename(m_path.toStdString()).release());
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if (volume == nullptr)
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return false;
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m_unique_id = QString::fromStdString(volume->GetUniqueID());
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m_maker_id = QString::fromStdString(volume->GetMakerID());
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m_revision = volume->GetRevision();
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m_internal_name = QString::fromStdString(volume->GetInternalName());
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m_short_names = ConvertLanguageMap(volume->GetNames(false));
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m_long_names = ConvertLanguageMap(volume->GetNames(true));
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m_descriptions = ConvertLanguageMap(volume->GetDescriptions());
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m_company = QString::fromStdString(volume->GetCompany());
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m_disc_number = volume->GetDiscNumber();
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m_platform = volume->GetVolumeType();
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m_country = volume->GetCountry();
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m_blob_type = volume->GetBlobType();
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m_raw_size = volume->GetRawSize();
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m_unique_id = QString::fromStdString(volume->GetUniqueID());
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m_maker_id = QString::fromStdString(volume->GetMakerID());
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m_revision = volume->GetRevision();
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m_internal_name = QString::fromStdString(volume->GetInternalName());
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m_short_names = ConvertLanguageMap(volume->GetNames(false));
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m_long_names = ConvertLanguageMap(volume->GetNames(true));
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m_descriptions = ConvertLanguageMap(volume->GetDescriptions());
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m_company = QString::fromStdString(volume->GetCompany());
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m_disc_number = volume->GetDiscNumber();
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m_platform = volume->GetVolumeType();
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m_country = volume->GetCountry();
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m_blob_type = volume->GetBlobType();
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m_raw_size = volume->GetRawSize();
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if (m_company.isEmpty() && m_unique_id.size() >= 6)
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m_company = QString::fromStdString(
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DiscIO::GetCompanyFromID(m_unique_id.mid(4, 2).toStdString()));
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if (m_company.isEmpty() && m_unique_id.size() >= 6)
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m_company =
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QString::fromStdString(DiscIO::GetCompanyFromID(m_unique_id.mid(4, 2).toStdString()));
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ReadBanner(*volume);
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ReadBanner(*volume);
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SaveCache();
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return true;
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SaveCache();
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return true;
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}
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bool GameFile::TryLoadElfDol()
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{
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if (!IsElfOrDol())
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return false;
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if (!IsElfOrDol())
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return false;
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m_revision = 0;
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m_long_names[DiscIO::IVolume::LANGUAGE_ENGLISH] = m_file_name;
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m_platform = DiscIO::IVolume::ELF_DOL;
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m_country = DiscIO::IVolume::COUNTRY_UNKNOWN;
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m_blob_type = DiscIO::BlobType::DIRECTORY;
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m_raw_size = m_size;
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m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
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m_rating = 0;
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m_revision = 0;
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m_long_names[DiscIO::IVolume::LANGUAGE_ENGLISH] = m_file_name;
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m_platform = DiscIO::IVolume::ELF_DOL;
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m_country = DiscIO::IVolume::COUNTRY_UNKNOWN;
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m_blob_type = DiscIO::BlobType::DIRECTORY;
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m_raw_size = m_size;
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m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
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m_rating = 0;
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return true;
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return true;
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}
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void GameFile::SaveCache()
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{
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// TODO
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// TODO
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}
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QString GameFile::GetLanguageString(const QMap<DiscIO::IVolume::ELanguage, QString>& m) const
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{
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// Try the settings language, then English, then just pick one.
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if (m.isEmpty())
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return QString();
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// Try the settings language, then English, then just pick one.
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if (m.isEmpty())
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return QString();
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bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
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DiscIO::IVolume::ELanguage current_lang;
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if (wii)
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current_lang = Settings().GetWiiSystemLanguage();
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else
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current_lang = Settings().GetGCSystemLanguage();
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bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
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DiscIO::IVolume::ELanguage current_lang;
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if (wii)
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current_lang = Settings().GetWiiSystemLanguage();
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else
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current_lang = Settings().GetGCSystemLanguage();
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if (m.contains(current_lang))
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return m[current_lang];
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if (m.contains(DiscIO::IVolume::LANGUAGE_ENGLISH))
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return m[DiscIO::IVolume::LANGUAGE_ENGLISH];
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return m.first();
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if (m.contains(current_lang))
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return m[current_lang];
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if (m.contains(DiscIO::IVolume::LANGUAGE_ENGLISH))
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return m[DiscIO::IVolume::LANGUAGE_ENGLISH];
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return m.first();
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}
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|
@ -15,87 +15,71 @@
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class GameFile final
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{
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public:
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explicit GameFile(const QString& path);
|
||||
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||||
bool IsValid() const { return m_valid; }
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// These will be properly initialized before we try to load the file.
|
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QString GetPath() const { return m_path; }
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||||
QString GetFileName() const { return m_file_name; }
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QString GetExtension() const { return m_extension; }
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||||
QString GetFolder() const { return m_folder; }
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qint64 GetFileSize() const { return m_size; }
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|
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// The rest will not.
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QString GetUniqueID() const { return m_unique_id; }
|
||||
QString GetMakerID() const { return m_maker_id; }
|
||||
u16 GetRevision() const { return m_revision; }
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QString GetInternalName() const { return m_internal_name; }
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QString GetCompany() const { return m_company; }
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u8 GetDiscNumber() const { return m_disc_number; }
|
||||
u64 GetRawSize() const { return m_raw_size; }
|
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QPixmap GetBanner() const { return m_banner; }
|
||||
QString GetIssues() const { return m_issues; }
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||||
int GetRating() const { return m_rating; }
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|
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DiscIO::IVolume::EPlatform GetPlatform() const { return m_platform; }
|
||||
DiscIO::IVolume::ECountry GetCountry() const { return m_country; }
|
||||
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
|
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|
||||
QString GetShortName() const { return GetLanguageString(m_short_names); }
|
||||
QString GetShortName(DiscIO::IVolume::ELanguage lang) const
|
||||
{
|
||||
return m_short_names[lang];
|
||||
}
|
||||
|
||||
QString GetLongName() const { return GetLanguageString(m_long_names); }
|
||||
QString GetLongName(DiscIO::IVolume::ELanguage lang) const
|
||||
{
|
||||
return m_long_names[lang];
|
||||
}
|
||||
|
||||
QString GetDescription() const { return GetLanguageString(m_descriptions); }
|
||||
QString GetDescription(DiscIO::IVolume::ELanguage lang) const
|
||||
{
|
||||
return m_descriptions[lang];
|
||||
}
|
||||
explicit GameFile(const QString& path);
|
||||
|
||||
bool IsValid() const { return m_valid; }
|
||||
// These will be properly initialized before we try to load the file.
|
||||
QString GetPath() const { return m_path; }
|
||||
QString GetFileName() const { return m_file_name; }
|
||||
QString GetExtension() const { return m_extension; }
|
||||
QString GetFolder() const { return m_folder; }
|
||||
qint64 GetFileSize() const { return m_size; }
|
||||
// The rest will not.
|
||||
QString GetUniqueID() const { return m_unique_id; }
|
||||
QString GetMakerID() const { return m_maker_id; }
|
||||
u16 GetRevision() const { return m_revision; }
|
||||
QString GetInternalName() const { return m_internal_name; }
|
||||
QString GetCompany() const { return m_company; }
|
||||
u8 GetDiscNumber() const { return m_disc_number; }
|
||||
u64 GetRawSize() const { return m_raw_size; }
|
||||
QPixmap GetBanner() const { return m_banner; }
|
||||
QString GetIssues() const { return m_issues; }
|
||||
int GetRating() const { return m_rating; }
|
||||
DiscIO::IVolume::EPlatform GetPlatform() const { return m_platform; }
|
||||
DiscIO::IVolume::ECountry GetCountry() const { return m_country; }
|
||||
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
|
||||
QString GetShortName() const { return GetLanguageString(m_short_names); }
|
||||
QString GetShortName(DiscIO::IVolume::ELanguage lang) const { return m_short_names[lang]; }
|
||||
QString GetLongName() const { return GetLanguageString(m_long_names); }
|
||||
QString GetLongName(DiscIO::IVolume::ELanguage lang) const { return m_long_names[lang]; }
|
||||
QString GetDescription() const { return GetLanguageString(m_descriptions); }
|
||||
QString GetDescription(DiscIO::IVolume::ELanguage lang) const { return m_descriptions[lang]; }
|
||||
private:
|
||||
DiscIO::IVolume::ELanguage GetDefaultLanguage() const;
|
||||
QString GetLanguageString(const QMap<DiscIO::IVolume::ELanguage, QString>& m) const;
|
||||
DiscIO::IVolume::ELanguage GetDefaultLanguage() const;
|
||||
QString GetLanguageString(const QMap<DiscIO::IVolume::ELanguage, QString>& m) const;
|
||||
|
||||
QString GetCacheFileName() const;
|
||||
void ReadBanner(const DiscIO::IVolume& volume);
|
||||
bool LoadFileInfo(const QString& path);
|
||||
void LoadState();
|
||||
bool IsElfOrDol();
|
||||
bool TryLoadElfDol();
|
||||
bool TryLoadCache();
|
||||
bool TryLoadVolume();
|
||||
void SaveCache();
|
||||
QString GetCacheFileName() const;
|
||||
void ReadBanner(const DiscIO::IVolume& volume);
|
||||
bool LoadFileInfo(const QString& path);
|
||||
void LoadState();
|
||||
bool IsElfOrDol();
|
||||
bool TryLoadElfDol();
|
||||
bool TryLoadCache();
|
||||
bool TryLoadVolume();
|
||||
void SaveCache();
|
||||
|
||||
bool m_valid;
|
||||
QString m_path;
|
||||
QString m_file_name;
|
||||
QString m_extension;
|
||||
QString m_folder;
|
||||
QDateTime m_last_modified;
|
||||
qint64 m_size = 0;
|
||||
bool m_valid;
|
||||
QString m_path;
|
||||
QString m_file_name;
|
||||
QString m_extension;
|
||||
QString m_folder;
|
||||
QDateTime m_last_modified;
|
||||
qint64 m_size = 0;
|
||||
|
||||
QString m_unique_id;
|
||||
QString m_maker_id;
|
||||
u16 m_revision = 0;
|
||||
QString m_internal_name;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_short_names;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_long_names;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_descriptions;
|
||||
QString m_company;
|
||||
u8 m_disc_number = 0;
|
||||
DiscIO::IVolume::EPlatform m_platform;
|
||||
DiscIO::IVolume::ECountry m_country;
|
||||
DiscIO::BlobType m_blob_type;
|
||||
u64 m_raw_size = 0;
|
||||
QPixmap m_banner;
|
||||
QString m_issues;
|
||||
int m_rating = 0;
|
||||
QString m_unique_id;
|
||||
QString m_maker_id;
|
||||
u16 m_revision = 0;
|
||||
QString m_internal_name;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_short_names;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_long_names;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_descriptions;
|
||||
QString m_company;
|
||||
u8 m_disc_number = 0;
|
||||
DiscIO::IVolume::EPlatform m_platform;
|
||||
DiscIO::IVolume::ECountry m_country;
|
||||
DiscIO::BlobType m_blob_type;
|
||||
u64 m_raw_size = 0;
|
||||
QPixmap m_banner;
|
||||
QString m_issues;
|
||||
int m_rating = 0;
|
||||
};
|
||||
|
@ -8,167 +8,167 @@
|
||||
#include <QMenu>
|
||||
#include <QUrl>
|
||||
|
||||
#include "DolphinQt2/Settings.h"
|
||||
#include "DolphinQt2/GameList/GameList.h"
|
||||
#include "DolphinQt2/GameList/ListProxyModel.h"
|
||||
#include "DolphinQt2/GameList/TableDelegate.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
|
||||
GameList::GameList(QWidget* parent): QStackedWidget(parent)
|
||||
GameList::GameList(QWidget* parent) : QStackedWidget(parent)
|
||||
{
|
||||
m_model = new GameListModel(this);
|
||||
m_table_proxy = new QSortFilterProxyModel(this);
|
||||
m_table_proxy->setSourceModel(m_model);
|
||||
m_list_proxy = new ListProxyModel(this);
|
||||
m_list_proxy->setSourceModel(m_model);
|
||||
m_model = new GameListModel(this);
|
||||
m_table_proxy = new QSortFilterProxyModel(this);
|
||||
m_table_proxy->setSourceModel(m_model);
|
||||
m_list_proxy = new ListProxyModel(this);
|
||||
m_list_proxy->setSourceModel(m_model);
|
||||
|
||||
m_delegate = new TableDelegate(this);
|
||||
m_delegate = new TableDelegate(this);
|
||||
|
||||
MakeTableView();
|
||||
MakeListView();
|
||||
MakeEmptyView();
|
||||
MakeTableView();
|
||||
MakeListView();
|
||||
MakeEmptyView();
|
||||
|
||||
connect(m_table, &QTableView::doubleClicked, this, &GameList::GameSelected);
|
||||
connect(m_list, &QListView::doubleClicked, this, &GameList::GameSelected);
|
||||
connect(this, &GameList::DirectoryAdded, m_model, &GameListModel::DirectoryAdded);
|
||||
connect(this, &GameList::DirectoryRemoved, m_model, &GameListModel::DirectoryRemoved);
|
||||
connect(m_model, &QAbstractItemModel::rowsInserted, this, &GameList::ConsiderViewChange);
|
||||
connect(m_model, &QAbstractItemModel::rowsRemoved, this, &GameList::ConsiderViewChange);
|
||||
connect(m_table, &QTableView::doubleClicked, this, &GameList::GameSelected);
|
||||
connect(m_list, &QListView::doubleClicked, this, &GameList::GameSelected);
|
||||
connect(this, &GameList::DirectoryAdded, m_model, &GameListModel::DirectoryAdded);
|
||||
connect(this, &GameList::DirectoryRemoved, m_model, &GameListModel::DirectoryRemoved);
|
||||
connect(m_model, &QAbstractItemModel::rowsInserted, this, &GameList::ConsiderViewChange);
|
||||
connect(m_model, &QAbstractItemModel::rowsRemoved, this, &GameList::ConsiderViewChange);
|
||||
|
||||
addWidget(m_table);
|
||||
addWidget(m_list);
|
||||
addWidget(m_empty);
|
||||
m_prefer_table = Settings().GetPreferredView();
|
||||
ConsiderViewChange();
|
||||
addWidget(m_table);
|
||||
addWidget(m_list);
|
||||
addWidget(m_empty);
|
||||
m_prefer_table = Settings().GetPreferredView();
|
||||
ConsiderViewChange();
|
||||
}
|
||||
|
||||
void GameList::MakeTableView()
|
||||
{
|
||||
m_table = new QTableView(this);
|
||||
m_table->setModel(m_table_proxy);
|
||||
m_table->setItemDelegate(m_delegate);
|
||||
m_table->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
m_table->setSelectionBehavior(QAbstractItemView::SelectRows);
|
||||
m_table->setAlternatingRowColors(true);
|
||||
m_table->setShowGrid(false);
|
||||
m_table->setSortingEnabled(true);
|
||||
m_table->setCurrentIndex(QModelIndex());
|
||||
m_table->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(m_table, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
|
||||
m_table = new QTableView(this);
|
||||
m_table->setModel(m_table_proxy);
|
||||
m_table->setItemDelegate(m_delegate);
|
||||
m_table->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
m_table->setSelectionBehavior(QAbstractItemView::SelectRows);
|
||||
m_table->setAlternatingRowColors(true);
|
||||
m_table->setShowGrid(false);
|
||||
m_table->setSortingEnabled(true);
|
||||
m_table->setCurrentIndex(QModelIndex());
|
||||
m_table->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(m_table, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
|
||||
|
||||
// TODO load from config
|
||||
m_table->setColumnHidden(GameListModel::COL_PLATFORM, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_ID, true);
|
||||
m_table->setColumnHidden(GameListModel::COL_BANNER, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_TITLE, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, true);
|
||||
m_table->setColumnHidden(GameListModel::COL_MAKER, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_SIZE, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_COUNTRY, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_RATING, false);
|
||||
// TODO load from config
|
||||
m_table->setColumnHidden(GameListModel::COL_PLATFORM, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_ID, true);
|
||||
m_table->setColumnHidden(GameListModel::COL_BANNER, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_TITLE, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, true);
|
||||
m_table->setColumnHidden(GameListModel::COL_MAKER, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_SIZE, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_COUNTRY, false);
|
||||
m_table->setColumnHidden(GameListModel::COL_RATING, false);
|
||||
|
||||
QHeaderView* hor_header = m_table->horizontalHeader();
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_COUNTRY, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_ID, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_BANNER, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_TITLE, QHeaderView::Stretch);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_MAKER, QHeaderView::Stretch);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_DESCRIPTION, QHeaderView::Stretch);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_RATING, QHeaderView::ResizeToContents);
|
||||
QHeaderView* hor_header = m_table->horizontalHeader();
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_COUNTRY, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_ID, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_BANNER, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_TITLE, QHeaderView::Stretch);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_MAKER, QHeaderView::Stretch);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::ResizeToContents);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_DESCRIPTION, QHeaderView::Stretch);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_RATING, QHeaderView::ResizeToContents);
|
||||
|
||||
QHeaderView* ver_header = m_table->verticalHeader();
|
||||
ver_header->setSectionResizeMode(QHeaderView::ResizeToContents);
|
||||
QHeaderView* ver_header = m_table->verticalHeader();
|
||||
ver_header->setSectionResizeMode(QHeaderView::ResizeToContents);
|
||||
}
|
||||
|
||||
void GameList::MakeEmptyView()
|
||||
{
|
||||
m_empty = new QLabel(this);
|
||||
m_empty->setText(tr("Dolphin did not find any game files.\n"
|
||||
"Open the Paths dialog to add game folders."));
|
||||
m_empty->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
|
||||
m_empty = new QLabel(this);
|
||||
m_empty->setText(tr("Dolphin did not find any game files.\n"
|
||||
"Open the Paths dialog to add game folders."));
|
||||
m_empty->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
|
||||
}
|
||||
|
||||
void GameList::MakeListView()
|
||||
{
|
||||
m_list = new QListView(this);
|
||||
m_list->setModel(m_list_proxy);
|
||||
m_list->setViewMode(QListView::IconMode);
|
||||
m_list->setResizeMode(QListView::Adjust);
|
||||
m_list->setUniformItemSizes(true);
|
||||
m_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(m_list, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
|
||||
m_list = new QListView(this);
|
||||
m_list->setModel(m_list_proxy);
|
||||
m_list->setViewMode(QListView::IconMode);
|
||||
m_list->setResizeMode(QListView::Adjust);
|
||||
m_list->setUniformItemSizes(true);
|
||||
m_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(m_list, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
|
||||
}
|
||||
|
||||
void GameList::ShowContextMenu(const QPoint&)
|
||||
{
|
||||
QMenu* menu = new QMenu(this);
|
||||
menu->addAction(tr("Properties"));
|
||||
menu->addAction(tr("Open Wiki Page"), this, SLOT(OpenWiki()));
|
||||
menu->addAction(tr("Set as Default ISO"), this, SLOT(SetDefaultISO()));
|
||||
menu->exec(QCursor::pos());
|
||||
QMenu* menu = new QMenu(this);
|
||||
menu->addAction(tr("Properties"));
|
||||
menu->addAction(tr("Open Wiki Page"), this, SLOT(OpenWiki()));
|
||||
menu->addAction(tr("Set as Default ISO"), this, SLOT(SetDefaultISO()));
|
||||
menu->exec(QCursor::pos());
|
||||
}
|
||||
|
||||
void GameList::OpenWiki()
|
||||
{
|
||||
QString game_id = GameFile(GetSelectedGame()).GetUniqueID();
|
||||
QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id);
|
||||
QDesktopServices::openUrl(QUrl(url));
|
||||
QString game_id = GameFile(GetSelectedGame()).GetUniqueID();
|
||||
QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id);
|
||||
QDesktopServices::openUrl(QUrl(url));
|
||||
}
|
||||
|
||||
void GameList::SetDefaultISO()
|
||||
{
|
||||
Settings().SetDefaultGame(GetSelectedGame());
|
||||
Settings().SetDefaultGame(GetSelectedGame());
|
||||
}
|
||||
|
||||
QString GameList::GetSelectedGame() const
|
||||
{
|
||||
QAbstractItemView* view;
|
||||
QSortFilterProxyModel* proxy;
|
||||
if (currentWidget() == m_table)
|
||||
{
|
||||
view = m_table;
|
||||
proxy = m_table_proxy;
|
||||
}
|
||||
else
|
||||
{
|
||||
view = m_list;
|
||||
proxy = m_list_proxy;
|
||||
}
|
||||
QItemSelectionModel* sel_model = view->selectionModel();
|
||||
if (sel_model->hasSelection())
|
||||
{
|
||||
QModelIndex model_index = proxy->mapToSource(sel_model->selectedIndexes()[0]);
|
||||
return m_model->GetPath(model_index.row());
|
||||
}
|
||||
return QStringLiteral("");
|
||||
QAbstractItemView* view;
|
||||
QSortFilterProxyModel* proxy;
|
||||
if (currentWidget() == m_table)
|
||||
{
|
||||
view = m_table;
|
||||
proxy = m_table_proxy;
|
||||
}
|
||||
else
|
||||
{
|
||||
view = m_list;
|
||||
proxy = m_list_proxy;
|
||||
}
|
||||
QItemSelectionModel* sel_model = view->selectionModel();
|
||||
if (sel_model->hasSelection())
|
||||
{
|
||||
QModelIndex model_index = proxy->mapToSource(sel_model->selectedIndexes()[0]);
|
||||
return m_model->GetPath(model_index.row());
|
||||
}
|
||||
return QStringLiteral("");
|
||||
}
|
||||
|
||||
void GameList::SetPreferredView(bool table)
|
||||
{
|
||||
m_prefer_table = table;
|
||||
Settings().SetPreferredView(table);
|
||||
ConsiderViewChange();
|
||||
m_prefer_table = table;
|
||||
Settings().SetPreferredView(table);
|
||||
ConsiderViewChange();
|
||||
}
|
||||
|
||||
void GameList::ConsiderViewChange()
|
||||
{
|
||||
if (m_model->rowCount(QModelIndex()) > 0)
|
||||
{
|
||||
if (m_prefer_table)
|
||||
setCurrentWidget(m_table);
|
||||
else
|
||||
setCurrentWidget(m_list);
|
||||
}
|
||||
else
|
||||
{
|
||||
setCurrentWidget(m_empty);
|
||||
}
|
||||
if (m_model->rowCount(QModelIndex()) > 0)
|
||||
{
|
||||
if (m_prefer_table)
|
||||
setCurrentWidget(m_table);
|
||||
else
|
||||
setCurrentWidget(m_list);
|
||||
}
|
||||
else
|
||||
{
|
||||
setCurrentWidget(m_empty);
|
||||
}
|
||||
}
|
||||
void GameList::keyReleaseEvent(QKeyEvent* event)
|
||||
{
|
||||
if (event->key() == Qt::Key_Return)
|
||||
emit GameSelected();
|
||||
else
|
||||
QStackedWidget::keyReleaseEvent(event);
|
||||
if (event->key() == Qt::Key_Return)
|
||||
emit GameSelected();
|
||||
else
|
||||
QStackedWidget::keyReleaseEvent(event);
|
||||
}
|
||||
|
@ -17,44 +17,44 @@ class TableDelegate;
|
||||
|
||||
class GameList final : public QStackedWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameList(QWidget* parent = nullptr);
|
||||
QString GetSelectedGame() const;
|
||||
explicit GameList(QWidget* parent = nullptr);
|
||||
QString GetSelectedGame() const;
|
||||
|
||||
public slots:
|
||||
void SetTableView() { SetPreferredView(true); }
|
||||
void SetListView() { SetPreferredView(false); }
|
||||
void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); }
|
||||
|
||||
void SetTableView() { SetPreferredView(true); }
|
||||
void SetListView() { SetPreferredView(false); }
|
||||
void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); }
|
||||
private slots:
|
||||
void ShowContextMenu(const QPoint&);
|
||||
void OpenWiki();
|
||||
void SetDefaultISO();
|
||||
void ShowContextMenu(const QPoint&);
|
||||
void OpenWiki();
|
||||
void SetDefaultISO();
|
||||
|
||||
signals:
|
||||
void GameSelected();
|
||||
void DirectoryAdded(const QString& dir);
|
||||
void DirectoryRemoved(const QString& dir);
|
||||
void GameSelected();
|
||||
void DirectoryAdded(const QString& dir);
|
||||
void DirectoryRemoved(const QString& dir);
|
||||
|
||||
private:
|
||||
void MakeTableView();
|
||||
void MakeListView();
|
||||
void MakeEmptyView();
|
||||
// We only have two views, just use a bool to distinguish.
|
||||
void SetPreferredView(bool table);
|
||||
void ConsiderViewChange();
|
||||
void MakeTableView();
|
||||
void MakeListView();
|
||||
void MakeEmptyView();
|
||||
// We only have two views, just use a bool to distinguish.
|
||||
void SetPreferredView(bool table);
|
||||
void ConsiderViewChange();
|
||||
|
||||
GameListModel* m_model;
|
||||
TableDelegate* m_delegate;
|
||||
QSortFilterProxyModel* m_table_proxy;
|
||||
QSortFilterProxyModel* m_list_proxy;
|
||||
GameListModel* m_model;
|
||||
TableDelegate* m_delegate;
|
||||
QSortFilterProxyModel* m_table_proxy;
|
||||
QSortFilterProxyModel* m_list_proxy;
|
||||
|
||||
QListView* m_list;
|
||||
QTableView* m_table;
|
||||
QLabel* m_empty;
|
||||
bool m_prefer_table;
|
||||
|
||||
QListView* m_list;
|
||||
QTableView* m_table;
|
||||
QLabel* m_empty;
|
||||
bool m_prefer_table;
|
||||
protected:
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
};
|
||||
|
@ -2,102 +2,117 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "DolphinQt2/Resources.h"
|
||||
#include "DolphinQt2/GameList/GameListModel.h"
|
||||
#include "DolphinQt2/Resources.h"
|
||||
|
||||
GameListModel::GameListModel(QObject* parent)
|
||||
: QAbstractTableModel(parent)
|
||||
GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
|
||||
{
|
||||
connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
|
||||
connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
|
||||
connect(this, &GameListModel::DirectoryAdded, &m_tracker, &GameTracker::AddDirectory);
|
||||
connect(this, &GameListModel::DirectoryRemoved, &m_tracker, &GameTracker::RemoveDirectory);
|
||||
connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
|
||||
connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
|
||||
connect(this, &GameListModel::DirectoryAdded, &m_tracker, &GameTracker::AddDirectory);
|
||||
connect(this, &GameListModel::DirectoryRemoved, &m_tracker, &GameTracker::RemoveDirectory);
|
||||
}
|
||||
|
||||
QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
{
|
||||
if (!index.isValid())
|
||||
return QVariant();
|
||||
if (!index.isValid())
|
||||
return QVariant();
|
||||
|
||||
QSharedPointer<GameFile> game = m_games[index.row()];
|
||||
if (role == Qt::DisplayRole)
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case COL_PLATFORM: return game->GetPlatform();
|
||||
case COL_BANNER: return game->GetBanner();
|
||||
case COL_TITLE: return game->GetLongName();
|
||||
case COL_ID: return game->GetUniqueID();
|
||||
case COL_DESCRIPTION: return game->GetDescription();
|
||||
case COL_MAKER: return game->GetCompany();
|
||||
case COL_SIZE: return game->GetFileSize();
|
||||
case COL_COUNTRY: return game->GetCountry();
|
||||
case COL_RATING: return game->GetRating();
|
||||
}
|
||||
}
|
||||
return QVariant();
|
||||
QSharedPointer<GameFile> game = m_games[index.row()];
|
||||
if (role == Qt::DisplayRole)
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case COL_PLATFORM:
|
||||
return game->GetPlatform();
|
||||
case COL_BANNER:
|
||||
return game->GetBanner();
|
||||
case COL_TITLE:
|
||||
return game->GetLongName();
|
||||
case COL_ID:
|
||||
return game->GetUniqueID();
|
||||
case COL_DESCRIPTION:
|
||||
return game->GetDescription();
|
||||
case COL_MAKER:
|
||||
return game->GetCompany();
|
||||
case COL_SIZE:
|
||||
return game->GetFileSize();
|
||||
case COL_COUNTRY:
|
||||
return game->GetCountry();
|
||||
case COL_RATING:
|
||||
return game->GetRating();
|
||||
}
|
||||
}
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
|
||||
{
|
||||
if (orientation == Qt::Vertical || role != Qt::DisplayRole)
|
||||
return QVariant();
|
||||
if (orientation == Qt::Vertical || role != Qt::DisplayRole)
|
||||
return QVariant();
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case COL_TITLE: return tr("Title");
|
||||
case COL_ID: return tr("ID");
|
||||
case COL_BANNER: return tr("Banner");
|
||||
case COL_DESCRIPTION: return tr("Description");
|
||||
case COL_MAKER: return tr("Maker");
|
||||
case COL_SIZE: return tr("Size");
|
||||
case COL_RATING: return tr("Quality");
|
||||
}
|
||||
return QVariant();
|
||||
switch (section)
|
||||
{
|
||||
case COL_TITLE:
|
||||
return tr("Title");
|
||||
case COL_ID:
|
||||
return tr("ID");
|
||||
case COL_BANNER:
|
||||
return tr("Banner");
|
||||
case COL_DESCRIPTION:
|
||||
return tr("Description");
|
||||
case COL_MAKER:
|
||||
return tr("Maker");
|
||||
case COL_SIZE:
|
||||
return tr("Size");
|
||||
case COL_RATING:
|
||||
return tr("Quality");
|
||||
}
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
int GameListModel::rowCount(const QModelIndex& parent) const
|
||||
{
|
||||
if (parent.isValid())
|
||||
return 0;
|
||||
return m_games.size();
|
||||
if (parent.isValid())
|
||||
return 0;
|
||||
return m_games.size();
|
||||
}
|
||||
|
||||
int GameListModel::columnCount(const QModelIndex& parent) const
|
||||
{
|
||||
return NUM_COLS;
|
||||
return NUM_COLS;
|
||||
}
|
||||
|
||||
void GameListModel::UpdateGame(QSharedPointer<GameFile> game)
|
||||
{
|
||||
QString path = game->GetPath();
|
||||
QString path = game->GetPath();
|
||||
|
||||
int entry = FindGame(path);
|
||||
if (entry < 0)
|
||||
entry = m_games.size();
|
||||
int entry = FindGame(path);
|
||||
if (entry < 0)
|
||||
entry = m_games.size();
|
||||
|
||||
beginInsertRows(QModelIndex(), entry, entry);
|
||||
m_games.insert(entry, game);
|
||||
endInsertRows();
|
||||
beginInsertRows(QModelIndex(), entry, entry);
|
||||
m_games.insert(entry, game);
|
||||
endInsertRows();
|
||||
}
|
||||
|
||||
void GameListModel::RemoveGame(const QString& path)
|
||||
{
|
||||
int entry = FindGame(path);
|
||||
if (entry < 0)
|
||||
return;
|
||||
int entry = FindGame(path);
|
||||
if (entry < 0)
|
||||
return;
|
||||
|
||||
beginRemoveRows(QModelIndex(), entry, entry);
|
||||
m_games.removeAt(entry);
|
||||
endRemoveRows();
|
||||
beginRemoveRows(QModelIndex(), entry, entry);
|
||||
m_games.removeAt(entry);
|
||||
endRemoveRows();
|
||||
}
|
||||
|
||||
int GameListModel::FindGame(const QString& path) const
|
||||
{
|
||||
for (int i = 0; i < m_games.size(); i++)
|
||||
{
|
||||
if (m_games[i]->GetPath() == path)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
for (int i = 0; i < m_games.size(); i++)
|
||||
{
|
||||
if (m_games[i]->GetPath() == path)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
@ -12,46 +12,46 @@
|
||||
|
||||
class GameListModel final : public QAbstractTableModel
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameListModel(QObject* parent = nullptr);
|
||||
explicit GameListModel(QObject* parent = nullptr);
|
||||
|
||||
// Qt's Model/View stuff uses these overrides.
|
||||
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
||||
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
|
||||
int rowCount(const QModelIndex& parent) const override;
|
||||
int columnCount(const QModelIndex& parent) const override;
|
||||
// Qt's Model/View stuff uses these overrides.
|
||||
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
||||
QVariant headerData(int section, Qt::Orientation orientation,
|
||||
int role = Qt::DisplayRole) const override;
|
||||
int rowCount(const QModelIndex& parent) const override;
|
||||
int columnCount(const QModelIndex& parent) const override;
|
||||
|
||||
// Path of the Game at the specified index.
|
||||
QString GetPath(int index) const { return m_games[index]->GetPath(); }
|
||||
|
||||
enum
|
||||
{
|
||||
COL_PLATFORM = 0,
|
||||
COL_ID,
|
||||
COL_BANNER,
|
||||
COL_TITLE,
|
||||
COL_DESCRIPTION,
|
||||
COL_MAKER,
|
||||
COL_SIZE,
|
||||
COL_COUNTRY,
|
||||
COL_RATING,
|
||||
NUM_COLS
|
||||
};
|
||||
// Path of the Game at the specified index.
|
||||
QString GetPath(int index) const { return m_games[index]->GetPath(); }
|
||||
enum
|
||||
{
|
||||
COL_PLATFORM = 0,
|
||||
COL_ID,
|
||||
COL_BANNER,
|
||||
COL_TITLE,
|
||||
COL_DESCRIPTION,
|
||||
COL_MAKER,
|
||||
COL_SIZE,
|
||||
COL_COUNTRY,
|
||||
COL_RATING,
|
||||
NUM_COLS
|
||||
};
|
||||
|
||||
public slots:
|
||||
void UpdateGame(QSharedPointer<GameFile> game);
|
||||
void RemoveGame(const QString& path);
|
||||
void UpdateGame(QSharedPointer<GameFile> game);
|
||||
void RemoveGame(const QString& path);
|
||||
|
||||
signals:
|
||||
void DirectoryAdded(const QString& dir);
|
||||
void DirectoryRemoved(const QString& dir);
|
||||
void DirectoryAdded(const QString& dir);
|
||||
void DirectoryRemoved(const QString& dir);
|
||||
|
||||
private:
|
||||
// Index in m_games, or -1 if it isn't found
|
||||
int FindGame(const QString& path) const;
|
||||
// Index in m_games, or -1 if it isn't found
|
||||
int FindGame(const QString& path) const;
|
||||
|
||||
GameTracker m_tracker;
|
||||
QList<QSharedPointer<GameFile>> m_games;
|
||||
GameTracker m_tracker;
|
||||
QList<QSharedPointer<GameFile>> m_games;
|
||||
};
|
||||
|
@ -6,101 +6,94 @@
|
||||
#include <QDirIterator>
|
||||
#include <QFile>
|
||||
|
||||
#include "DolphinQt2/Settings.h"
|
||||
#include "DolphinQt2/GameList/GameTracker.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
|
||||
static const QStringList game_filters{
|
||||
QStringLiteral("*.gcm"),
|
||||
QStringLiteral("*.iso"),
|
||||
QStringLiteral("*.ciso"),
|
||||
QStringLiteral("*.gcz"),
|
||||
QStringLiteral("*.wbfs"),
|
||||
QStringLiteral("*.wad"),
|
||||
QStringLiteral("*.elf"),
|
||||
QStringLiteral("*.dol")
|
||||
};
|
||||
static const QStringList game_filters{QStringLiteral("*.gcm"), QStringLiteral("*.iso"),
|
||||
QStringLiteral("*.ciso"), QStringLiteral("*.gcz"),
|
||||
QStringLiteral("*.wbfs"), QStringLiteral("*.wad"),
|
||||
QStringLiteral("*.elf"), QStringLiteral("*.dol")};
|
||||
|
||||
GameTracker::GameTracker(QObject* parent)
|
||||
: QFileSystemWatcher(parent)
|
||||
GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
|
||||
{
|
||||
m_loader = new GameLoader;
|
||||
m_loader->moveToThread(&m_loader_thread);
|
||||
m_loader = new GameLoader;
|
||||
m_loader->moveToThread(&m_loader_thread);
|
||||
|
||||
qRegisterMetaType<QSharedPointer<GameFile>>();
|
||||
connect(&m_loader_thread, &QThread::finished, m_loader, &QObject::deleteLater);
|
||||
connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
|
||||
connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
|
||||
connect(this, &GameTracker::PathChanged, m_loader, &GameLoader::LoadGame);
|
||||
connect(m_loader, &GameLoader::GameLoaded, this, &GameTracker::GameLoaded);
|
||||
qRegisterMetaType<QSharedPointer<GameFile>>();
|
||||
connect(&m_loader_thread, &QThread::finished, m_loader, &QObject::deleteLater);
|
||||
connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
|
||||
connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
|
||||
connect(this, &GameTracker::PathChanged, m_loader, &GameLoader::LoadGame);
|
||||
connect(m_loader, &GameLoader::GameLoaded, this, &GameTracker::GameLoaded);
|
||||
|
||||
m_loader_thread.start();
|
||||
m_loader_thread.start();
|
||||
|
||||
for (QString dir : Settings().GetPaths())
|
||||
AddDirectory(dir);
|
||||
for (QString dir : Settings().GetPaths())
|
||||
AddDirectory(dir);
|
||||
}
|
||||
|
||||
GameTracker::~GameTracker()
|
||||
{
|
||||
m_loader_thread.quit();
|
||||
m_loader_thread.wait();
|
||||
m_loader_thread.quit();
|
||||
m_loader_thread.wait();
|
||||
}
|
||||
|
||||
void GameTracker::AddDirectory(const QString& dir)
|
||||
{
|
||||
if (!QFileInfo(dir).exists())
|
||||
return;
|
||||
addPath(dir);
|
||||
UpdateDirectory(dir);
|
||||
if (!QFileInfo(dir).exists())
|
||||
return;
|
||||
addPath(dir);
|
||||
UpdateDirectory(dir);
|
||||
}
|
||||
|
||||
void GameTracker::RemoveDirectory(const QString& dir)
|
||||
{
|
||||
removePath(dir);
|
||||
QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
|
||||
while (it.hasNext())
|
||||
{
|
||||
QString path = QFileInfo(it.next()).canonicalFilePath();
|
||||
if (m_tracked_files.contains(path))
|
||||
{
|
||||
m_tracked_files[path]--;
|
||||
if (m_tracked_files[path] == 0)
|
||||
{
|
||||
removePath(path);
|
||||
m_tracked_files.remove(path);
|
||||
emit GameRemoved(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
removePath(dir);
|
||||
QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
|
||||
while (it.hasNext())
|
||||
{
|
||||
QString path = QFileInfo(it.next()).canonicalFilePath();
|
||||
if (m_tracked_files.contains(path))
|
||||
{
|
||||
m_tracked_files[path]--;
|
||||
if (m_tracked_files[path] == 0)
|
||||
{
|
||||
removePath(path);
|
||||
m_tracked_files.remove(path);
|
||||
emit GameRemoved(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameTracker::UpdateDirectory(const QString& dir)
|
||||
{
|
||||
QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
|
||||
while (it.hasNext())
|
||||
{
|
||||
QString path = QFileInfo(it.next()).canonicalFilePath();
|
||||
if (m_tracked_files.contains(path))
|
||||
{
|
||||
m_tracked_files[path]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
addPath(path);
|
||||
m_tracked_files[path] = 1;
|
||||
emit PathChanged(path);
|
||||
}
|
||||
}
|
||||
QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
|
||||
while (it.hasNext())
|
||||
{
|
||||
QString path = QFileInfo(it.next()).canonicalFilePath();
|
||||
if (m_tracked_files.contains(path))
|
||||
{
|
||||
m_tracked_files[path]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
addPath(path);
|
||||
m_tracked_files[path] = 1;
|
||||
emit PathChanged(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameTracker::UpdateFile(const QString& file)
|
||||
{
|
||||
if (QFileInfo(file).exists())
|
||||
{
|
||||
emit PathChanged(file);
|
||||
}
|
||||
else if (removePath(file))
|
||||
{
|
||||
m_tracked_files.remove(file);
|
||||
emit GameRemoved(file);
|
||||
}
|
||||
if (QFileInfo(file).exists())
|
||||
{
|
||||
emit PathChanged(file);
|
||||
}
|
||||
else if (removePath(file))
|
||||
{
|
||||
m_tracked_files.remove(file);
|
||||
emit GameRemoved(file);
|
||||
}
|
||||
}
|
||||
|
@ -23,46 +23,46 @@ class GameLoader;
|
||||
// private.
|
||||
class GameTracker final : public QFileSystemWatcher
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameTracker(QObject* parent = nullptr);
|
||||
~GameTracker();
|
||||
explicit GameTracker(QObject* parent = nullptr);
|
||||
~GameTracker();
|
||||
|
||||
public slots:
|
||||
void AddDirectory(const QString& dir);
|
||||
void RemoveDirectory(const QString& dir);
|
||||
void AddDirectory(const QString& dir);
|
||||
void RemoveDirectory(const QString& dir);
|
||||
|
||||
signals:
|
||||
void GameLoaded(QSharedPointer<GameFile> game);
|
||||
void GameRemoved(const QString& path);
|
||||
void GameLoaded(QSharedPointer<GameFile> game);
|
||||
void GameRemoved(const QString& path);
|
||||
|
||||
void PathChanged(const QString& path);
|
||||
void PathChanged(const QString& path);
|
||||
|
||||
private:
|
||||
void UpdateDirectory(const QString& dir);
|
||||
void UpdateFile(const QString& path);
|
||||
void UpdateDirectory(const QString& dir);
|
||||
void UpdateFile(const QString& path);
|
||||
|
||||
// game path -> number of directories that track it
|
||||
QMap<QString, int> m_tracked_files;
|
||||
QThread m_loader_thread;
|
||||
GameLoader* m_loader;
|
||||
// game path -> number of directories that track it
|
||||
QMap<QString, int> m_tracked_files;
|
||||
QThread m_loader_thread;
|
||||
GameLoader* m_loader;
|
||||
};
|
||||
|
||||
class GameLoader final : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public slots:
|
||||
void LoadGame(const QString& path)
|
||||
{
|
||||
GameFile* game = new GameFile(path);
|
||||
if (game->IsValid())
|
||||
emit GameLoaded(QSharedPointer<GameFile>(game));
|
||||
}
|
||||
void LoadGame(const QString& path)
|
||||
{
|
||||
GameFile* game = new GameFile(path);
|
||||
if (game->IsValid())
|
||||
emit GameLoaded(QSharedPointer<GameFile>(game));
|
||||
}
|
||||
|
||||
signals:
|
||||
void GameLoaded(QSharedPointer<GameFile> game);
|
||||
void GameLoaded(QSharedPointer<GameFile> game);
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(QSharedPointer<GameFile>)
|
||||
|
@ -9,30 +9,26 @@
|
||||
|
||||
static QSize LARGE_BANNER_SIZE(144, 48);
|
||||
|
||||
ListProxyModel::ListProxyModel(QObject* parent)
|
||||
: QSortFilterProxyModel(parent)
|
||||
ListProxyModel::ListProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
|
||||
{
|
||||
setSortCaseSensitivity(Qt::CaseInsensitive);
|
||||
sort(GameListModel::COL_TITLE);
|
||||
setSortCaseSensitivity(Qt::CaseInsensitive);
|
||||
sort(GameListModel::COL_TITLE);
|
||||
}
|
||||
|
||||
QVariant ListProxyModel::data(const QModelIndex& i, int role) const
|
||||
{
|
||||
QModelIndex source_index = mapToSource(i);
|
||||
if (role == Qt::DisplayRole)
|
||||
{
|
||||
return sourceModel()->data(
|
||||
sourceModel()->index(source_index.row(), GameListModel::COL_TITLE),
|
||||
Qt::DisplayRole);
|
||||
}
|
||||
else if (role == Qt::DecorationRole)
|
||||
{
|
||||
return sourceModel()->data(
|
||||
sourceModel()->index(source_index.row(), GameListModel::COL_BANNER),
|
||||
Qt::DisplayRole).value<QPixmap>().scaled(
|
||||
LARGE_BANNER_SIZE,
|
||||
Qt::KeepAspectRatio,
|
||||
Qt::SmoothTransformation);
|
||||
}
|
||||
return QVariant();
|
||||
QModelIndex source_index = mapToSource(i);
|
||||
if (role == Qt::DisplayRole)
|
||||
{
|
||||
return sourceModel()->data(sourceModel()->index(source_index.row(), GameListModel::COL_TITLE),
|
||||
Qt::DisplayRole);
|
||||
}
|
||||
else if (role == Qt::DecorationRole)
|
||||
{
|
||||
return sourceModel()
|
||||
->data(sourceModel()->index(source_index.row(), GameListModel::COL_BANNER), Qt::DisplayRole)
|
||||
.value<QPixmap>()
|
||||
.scaled(LARGE_BANNER_SIZE, Qt::KeepAspectRatio, Qt::SmoothTransformation);
|
||||
}
|
||||
return QVariant();
|
||||
}
|
||||
|
@ -8,9 +8,9 @@
|
||||
// single-column large icon + name to be displayed in a QListView.
|
||||
class ListProxyModel final : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ListProxyModel(QObject* parent = nullptr);
|
||||
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
||||
explicit ListProxyModel(QObject* parent = nullptr);
|
||||
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
||||
};
|
||||
|
@ -4,91 +4,87 @@
|
||||
|
||||
#include <QPainter>
|
||||
|
||||
#include "DolphinQt2/Resources.h"
|
||||
#include "DolphinQt2/GameList/GameListModel.h"
|
||||
#include "DolphinQt2/GameList/TableDelegate.h"
|
||||
#include "DolphinQt2/Resources.h"
|
||||
|
||||
static QSize NORMAL_BANNER_SIZE(96, 32);
|
||||
|
||||
// Convert an integer size to a friendly string representation.
|
||||
static QString FormatSize(qint64 size)
|
||||
{
|
||||
QStringList units{
|
||||
QStringLiteral("KB"),
|
||||
QStringLiteral("MB"),
|
||||
QStringLiteral("GB"),
|
||||
QStringLiteral("TB")
|
||||
};
|
||||
QStringListIterator i(units);
|
||||
QString unit = QStringLiteral("B");
|
||||
double num = (double) size;
|
||||
while (num > 1024.0 && i.hasNext())
|
||||
{
|
||||
unit = i.next();
|
||||
num /= 1024.0;
|
||||
}
|
||||
return QStringLiteral("%1 %2").arg(QString::number(num, 'f', 1)).arg(unit);
|
||||
QStringList units{QStringLiteral("KB"), QStringLiteral("MB"), QStringLiteral("GB"),
|
||||
QStringLiteral("TB")};
|
||||
QStringListIterator i(units);
|
||||
QString unit = QStringLiteral("B");
|
||||
double num = (double)size;
|
||||
while (num > 1024.0 && i.hasNext())
|
||||
{
|
||||
unit = i.next();
|
||||
num /= 1024.0;
|
||||
}
|
||||
return QStringLiteral("%1 %2").arg(QString::number(num, 'f', 1)).arg(unit);
|
||||
}
|
||||
|
||||
TableDelegate::TableDelegate(QWidget* parent) : QStyledItemDelegate(parent)
|
||||
{
|
||||
}
|
||||
|
||||
void TableDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
|
||||
void TableDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option,
|
||||
const QModelIndex& index) const
|
||||
{
|
||||
QVariant data = index.data(Qt::DisplayRole);
|
||||
switch (index.column())
|
||||
{
|
||||
case GameListModel::COL_PLATFORM:
|
||||
DrawPixmap(painter, option.rect, Resources::GetPlatform(data.toInt()));
|
||||
break;
|
||||
case GameListModel::COL_COUNTRY:
|
||||
DrawPixmap(painter, option.rect, Resources::GetCountry(data.toInt()));
|
||||
break;
|
||||
case GameListModel::COL_RATING:
|
||||
DrawPixmap(painter, option.rect, Resources::GetRating(data.toInt()));
|
||||
break;
|
||||
case GameListModel::COL_BANNER:
|
||||
DrawPixmap(painter, option.rect, data.value<QPixmap>().scaled(
|
||||
NORMAL_BANNER_SIZE,
|
||||
Qt::KeepAspectRatio,
|
||||
Qt::SmoothTransformation));
|
||||
break;
|
||||
case GameListModel::COL_SIZE:
|
||||
painter->drawText(option.rect, Qt::AlignCenter, FormatSize(data.toULongLong()));
|
||||
break;
|
||||
// Fall through.
|
||||
case GameListModel::COL_ID:
|
||||
case GameListModel::COL_TITLE:
|
||||
case GameListModel::COL_DESCRIPTION:
|
||||
case GameListModel::COL_MAKER:
|
||||
painter->drawText(option.rect, Qt::AlignVCenter, data.toString());
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
QVariant data = index.data(Qt::DisplayRole);
|
||||
switch (index.column())
|
||||
{
|
||||
case GameListModel::COL_PLATFORM:
|
||||
DrawPixmap(painter, option.rect, Resources::GetPlatform(data.toInt()));
|
||||
break;
|
||||
case GameListModel::COL_COUNTRY:
|
||||
DrawPixmap(painter, option.rect, Resources::GetCountry(data.toInt()));
|
||||
break;
|
||||
case GameListModel::COL_RATING:
|
||||
DrawPixmap(painter, option.rect, Resources::GetRating(data.toInt()));
|
||||
break;
|
||||
case GameListModel::COL_BANNER:
|
||||
DrawPixmap(painter, option.rect,
|
||||
data.value<QPixmap>().scaled(NORMAL_BANNER_SIZE, Qt::KeepAspectRatio,
|
||||
Qt::SmoothTransformation));
|
||||
break;
|
||||
case GameListModel::COL_SIZE:
|
||||
painter->drawText(option.rect, Qt::AlignCenter, FormatSize(data.toULongLong()));
|
||||
break;
|
||||
// Fall through.
|
||||
case GameListModel::COL_ID:
|
||||
case GameListModel::COL_TITLE:
|
||||
case GameListModel::COL_DESCRIPTION:
|
||||
case GameListModel::COL_MAKER:
|
||||
painter->drawText(option.rect, Qt::AlignVCenter, data.toString());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
QSize TableDelegate::sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case GameListModel::COL_PLATFORM:
|
||||
return Resources::GetPlatform(0).size();
|
||||
case GameListModel::COL_COUNTRY:
|
||||
return Resources::GetCountry(0).size();
|
||||
case GameListModel::COL_RATING:
|
||||
return Resources::GetRating(0).size();
|
||||
case GameListModel::COL_BANNER:
|
||||
return NORMAL_BANNER_SIZE;
|
||||
default: return QSize(0, 0);
|
||||
}
|
||||
switch (index.column())
|
||||
{
|
||||
case GameListModel::COL_PLATFORM:
|
||||
return Resources::GetPlatform(0).size();
|
||||
case GameListModel::COL_COUNTRY:
|
||||
return Resources::GetCountry(0).size();
|
||||
case GameListModel::COL_RATING:
|
||||
return Resources::GetRating(0).size();
|
||||
case GameListModel::COL_BANNER:
|
||||
return NORMAL_BANNER_SIZE;
|
||||
default:
|
||||
return QSize(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void TableDelegate::DrawPixmap(QPainter* painter, const QRect& rect, const QPixmap& pixmap) const
|
||||
{
|
||||
// We don't want to stretch the pixmap out, so center it in the rect.
|
||||
painter->drawPixmap(
|
||||
rect.left() + (rect.width() - pixmap.width()) / 2,
|
||||
rect.top() + (rect.height() - pixmap.height()) / 2,
|
||||
pixmap);
|
||||
// We don't want to stretch the pixmap out, so center it in the rect.
|
||||
painter->drawPixmap(rect.left() + (rect.width() - pixmap.width()) / 2,
|
||||
rect.top() + (rect.height() - pixmap.height()) / 2, pixmap);
|
||||
}
|
||||
|
@ -8,13 +8,13 @@
|
||||
|
||||
class TableDelegate final : public QStyledItemDelegate
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit TableDelegate(QWidget* parent = nullptr);
|
||||
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const;
|
||||
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const;
|
||||
explicit TableDelegate(QWidget* parent = nullptr);
|
||||
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const;
|
||||
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const;
|
||||
|
||||
private:
|
||||
void DrawPixmap(QPainter* painter, const QRect& rect, const QPixmap& pixmap) const;
|
||||
void DrawPixmap(QPainter* painter, const QRect& rect, const QPixmap& pixmap) const;
|
||||
};
|
||||
|
Reference in New Issue
Block a user