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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -9,77 +9,77 @@
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class MenuBar final : public QMenuBar
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{
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Q_OBJECT
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Q_OBJECT
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public:
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explicit MenuBar(QWidget* parent = nullptr);
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explicit MenuBar(QWidget* parent = nullptr);
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signals:
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// File
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void Open();
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void Exit();
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// File
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void Open();
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void Exit();
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// Emulation
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void Play();
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void Pause();
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void Stop();
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void Reset();
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void Fullscreen();
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void FrameAdvance();
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void Screenshot();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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// Emulation
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void Play();
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void Pause();
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void Stop();
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void Reset();
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void Fullscreen();
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void FrameAdvance();
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void Screenshot();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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// View
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void ShowTable();
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void ShowList();
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// View
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void ShowTable();
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void ShowList();
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void ShowAboutDialog();
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void ShowAboutDialog();
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public slots:
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void EmulationStarted();
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void EmulationPaused();
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void EmulationStopped();
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void UpdateStateSlotMenu();
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void EmulationStarted();
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void EmulationPaused();
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void EmulationStopped();
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void UpdateStateSlotMenu();
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private:
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void AddFileMenu();
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void AddFileMenu();
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void AddEmulationMenu();
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void AddStateLoadMenu(QMenu* emu_menu);
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void AddStateSaveMenu(QMenu* emu_menu);
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void AddStateSlotMenu(QMenu* emu_menu);
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void AddEmulationMenu();
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void AddStateLoadMenu(QMenu* emu_menu);
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void AddStateSaveMenu(QMenu* emu_menu);
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void AddStateSlotMenu(QMenu* emu_menu);
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void AddViewMenu();
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void AddGameListTypeSection(QMenu* view_menu);
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void AddTableColumnsMenu(QMenu* view_menu);
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void AddViewMenu();
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void AddGameListTypeSection(QMenu* view_menu);
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void AddTableColumnsMenu(QMenu* view_menu);
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void AddHelpMenu();
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void AddHelpMenu();
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// File
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QAction* m_open_action;
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QAction* m_exit_action;
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// File
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QAction* m_open_action;
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QAction* m_exit_action;
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// Emulation
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QAction* m_play_action;
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QAction* m_pause_action;
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QAction* m_stop_action;
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QAction* m_reset_action;
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QAction* m_fullscreen_action;
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QAction* m_frame_advance_action;
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QAction* m_screenshot_action;
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QMenu* m_state_load_menu;
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QMenu* m_state_save_menu;
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QMenu* m_state_slot_menu;
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QActionGroup* m_state_slots;
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QMenu* m_state_load_slots_menu;
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QMenu* m_state_save_slots_menu;
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// Emulation
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QAction* m_play_action;
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QAction* m_pause_action;
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QAction* m_stop_action;
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QAction* m_reset_action;
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QAction* m_fullscreen_action;
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QAction* m_frame_advance_action;
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QAction* m_screenshot_action;
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QMenu* m_state_load_menu;
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QMenu* m_state_save_menu;
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QMenu* m_state_slot_menu;
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QActionGroup* m_state_slots;
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QMenu* m_state_load_slots_menu;
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QMenu* m_state_save_slots_menu;
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};
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