Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -11,40 +11,40 @@
// UI settings to be stored in the config directory.
class Settings final : public QSettings
{
Q_OBJECT
Q_OBJECT
public:
explicit Settings(QObject* parent = nullptr);
explicit Settings(QObject* parent = nullptr);
// UI
QString GetThemeDir() const;
// UI
QString GetThemeDir() const;
// GameList
QString GetLastGame() const;
void SetLastGame(const QString& path);
QStringList GetPaths() const;
void SetPaths(const QStringList& paths);
void RemovePath(int i);
QString GetDefaultGame() const;
void SetDefaultGame(const QString& path);
QString GetDVDRoot() const;
void SetDVDRoot(const QString& path);
QString GetApploader() const;
void SetApploader(const QString& path);
QString GetWiiNAND() const;
void SetWiiNAND(const QString& path);
DiscIO::IVolume::ELanguage GetWiiSystemLanguage() const;
DiscIO::IVolume::ELanguage GetGCSystemLanguage() const;
bool GetPreferredView() const;
void SetPreferredView(bool table);
// GameList
QString GetLastGame() const;
void SetLastGame(const QString& path);
QStringList GetPaths() const;
void SetPaths(const QStringList& paths);
void RemovePath(int i);
QString GetDefaultGame() const;
void SetDefaultGame(const QString& path);
QString GetDVDRoot() const;
void SetDVDRoot(const QString& path);
QString GetApploader() const;
void SetApploader(const QString& path);
QString GetWiiNAND() const;
void SetWiiNAND(const QString& path);
DiscIO::IVolume::ELanguage GetWiiSystemLanguage() const;
DiscIO::IVolume::ELanguage GetGCSystemLanguage() const;
bool GetPreferredView() const;
void SetPreferredView(bool table);
// Emulation
bool GetConfirmStop() const;
int GetStateSlot() const;
void SetStateSlot(int);
// Emulation
bool GetConfirmStop() const;
int GetStateSlot() const;
void SetStateSlot(int);
// Graphics
bool GetRenderToMain() const;
bool GetFullScreen() const;
QSize GetRenderWindowSize() const;
// Graphics
bool GetRenderToMain() const;
bool GetFullScreen() const;
QSize GetRenderWindowSize() const;
};