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https://github.com/dolphin-emu/dolphin.git
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Reformat all the things. Have fun with merge conflicts.
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@ -10,29 +10,29 @@ class wxSpinButton;
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class wxSpinEvent;
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class wxTextCtrl;
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namespace ActionReplay { struct ARCode; }
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namespace ActionReplay
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{
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struct ARCode;
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}
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class CARCodeAddEdit : public wxDialog
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{
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public:
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CARCodeAddEdit(int _selection, std::vector<ActionReplay::ARCode>* _arCodes,
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wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = _("Edit ActionReplay Code"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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CARCodeAddEdit(int _selection, std::vector<ActionReplay::ARCode>* _arCodes, wxWindow* parent,
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wxWindowID id = wxID_ANY, const wxString& title = _("Edit ActionReplay Code"),
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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private:
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wxTextCtrl* EditCheatName;
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wxSpinButton* EntrySelection;
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wxTextCtrl* EditCheatCode;
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wxTextCtrl* EditCheatName;
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wxSpinButton* EntrySelection;
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wxTextCtrl* EditCheatCode;
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std::vector<ActionReplay::ARCode>* arCodes;
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std::vector<ActionReplay::ARCode>* arCodes;
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void SaveCheatData(wxCommandEvent& event);
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void ChangeEntry(wxSpinEvent& event);
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void UpdateTextCtrl(ActionReplay::ARCode arCode);
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void SaveCheatData(wxCommandEvent& event);
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void ChangeEntry(wxSpinEvent& event);
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void UpdateTextCtrl(ActionReplay::ARCode arCode);
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int selection;
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int selection;
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};
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