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Reformat all the things. Have fun with merge conflicts.
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@ -19,39 +19,35 @@ class wxTextCtrl;
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namespace Gecko
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{
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class CodeConfigPanel : public wxPanel
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{
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public:
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CodeConfigPanel(wxWindow* const parent);
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void LoadCodes(const IniFile& globalIni, const IniFile& localIni, const std::string& gameid = "", bool checkRunning = false);
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const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
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CodeConfigPanel(wxWindow* const parent);
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void LoadCodes(const IniFile& globalIni, const IniFile& localIni, const std::string& gameid = "",
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bool checkRunning = false);
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const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
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protected:
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void UpdateInfoBox(wxCommandEvent&);
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void ToggleCode(wxCommandEvent& evt);
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void DownloadCodes(wxCommandEvent&);
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//void ApplyChanges(wxCommandEvent&);
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void UpdateInfoBox(wxCommandEvent&);
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void ToggleCode(wxCommandEvent& evt);
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void DownloadCodes(wxCommandEvent&);
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// void ApplyChanges(wxCommandEvent&);
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void UpdateCodeList(bool checkRunning = false);
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void UpdateCodeList(bool checkRunning = false);
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private:
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std::vector<GeckoCode> m_gcodes;
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std::vector<GeckoCode> m_gcodes;
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std::string m_gameid;
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std::string m_gameid;
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// wxwidgets stuff
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wxCheckListBox* m_listbox_gcodes;
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struct
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{
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wxStaticText* label_name, *label_notes, *label_creator;
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wxTextCtrl* textctrl_notes;
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wxListBox* listbox_codes;
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} m_infobox;
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wxButton* btn_download;
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// wxwidgets stuff
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wxCheckListBox* m_listbox_gcodes;
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struct
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{
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wxStaticText *label_name, *label_notes, *label_creator;
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wxTextCtrl* textctrl_notes;
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wxListBox* listbox_codes;
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} m_infobox;
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wxButton* btn_download;
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};
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}
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