mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -11,7 +11,6 @@
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Config/AdvancedConfigPane.h"
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#include "DolphinWX/Config/AudioConfigPane.h"
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#include "DolphinWX/Config/ConfigMain.h"
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@ -20,23 +19,24 @@
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#include "DolphinWX/Config/InterfaceConfigPane.h"
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#include "DolphinWX/Config/PathConfigPane.h"
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#include "DolphinWX/Config/WiiConfigPane.h"
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#include "DolphinWX/WxUtils.h"
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// Sent by child panes to signify that the game list should
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// be updated when this modal dialog closes.
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wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
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CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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const wxPoint& position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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const wxPoint& position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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// Control refreshing of the ISOs list
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m_refresh_game_list_on_close = false;
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// Control refreshing of the ISOs list
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m_refresh_game_list_on_close = false;
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Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
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Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
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Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
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Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
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Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
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Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
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CreateGUIControls();
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CreateGUIControls();
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}
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CConfigMain::~CConfigMain()
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@ -45,67 +45,67 @@ CConfigMain::~CConfigMain()
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void CConfigMain::SetSelectedTab(int tab)
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{
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// TODO : this is just a quick and dirty way to do it, possible cleanup
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// TODO : this is just a quick and dirty way to do it, possible cleanup
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switch (tab)
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{
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case ID_AUDIOPAGE:
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Notebook->SetSelection(2);
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break;
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}
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switch (tab)
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{
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case ID_AUDIOPAGE:
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Notebook->SetSelection(2);
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break;
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}
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}
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void CConfigMain::CreateGUIControls()
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{
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// Create the notebook and pages
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Notebook = new wxNotebook(this, ID_NOTEBOOK);
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wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
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wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
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wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
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wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
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wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
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wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
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wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);
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// Create the notebook and pages
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Notebook = new wxNotebook(this, ID_NOTEBOOK);
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wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
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wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
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wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
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wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
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wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
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wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
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wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);
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Notebook->AddPage(general_pane, _("General"));
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Notebook->AddPage(interface_pane, _("Interface"));
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Notebook->AddPage(audio_pane, _("Audio"));
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Notebook->AddPage(gamecube_pane, _("GameCube"));
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Notebook->AddPage(wii_pane, _("Wii"));
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Notebook->AddPage(path_pane, _("Paths"));
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Notebook->AddPage(advanced_pane, _("Advanced"));
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if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
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advanced_pane->Disable();
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Notebook->AddPage(general_pane, _("General"));
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Notebook->AddPage(interface_pane, _("Interface"));
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Notebook->AddPage(audio_pane, _("Audio"));
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Notebook->AddPage(gamecube_pane, _("GameCube"));
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Notebook->AddPage(wii_pane, _("Wii"));
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Notebook->AddPage(path_pane, _("Paths"));
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Notebook->AddPage(advanced_pane, _("Advanced"));
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if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
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advanced_pane->Disable();
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wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
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main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
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main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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#ifdef __APPLE__
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main_sizer->SetMinSize(550, 0);
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main_sizer->SetMinSize(550, 0);
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#else
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main_sizer->SetMinSize(400, 0);
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main_sizer->SetMinSize(400, 0);
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#endif
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SetSizerAndFit(main_sizer);
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Center();
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SetFocus();
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SetSizerAndFit(main_sizer);
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Center();
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SetFocus();
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}
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void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
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{
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EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
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EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
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}
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void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
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{
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Close();
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Close();
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// Save the config. Dolphin crashes too often to only save the settings on closing
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SConfig::GetInstance().SaveSettings();
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// Save the config. Dolphin crashes too often to only save the settings on closing
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SConfig::GetInstance().SaveSettings();
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}
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void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
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{
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m_refresh_game_list_on_close = true;
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m_refresh_game_list_on_close = true;
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}
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