mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -15,35 +15,33 @@ wxDECLARE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
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class CConfigMain : public wxDialog
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{
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public:
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CConfigMain(wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = _("Dolphin Configuration"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~CConfigMain();
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CConfigMain(wxWindow* parent, wxWindowID id = wxID_ANY,
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const wxString& title = _("Dolphin Configuration"),
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~CConfigMain();
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void SetSelectedTab(int tab);
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void SetSelectedTab(int tab);
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enum
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{
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ID_NOTEBOOK = 1000,
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ID_GENERALPAGE,
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ID_DISPLAYPAGE,
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ID_AUDIOPAGE,
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ID_GAMECUBEPAGE,
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ID_WIIPAGE,
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ID_PATHSPAGE,
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ID_ADVANCEDPAGE,
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};
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enum
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{
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ID_NOTEBOOK = 1000,
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ID_GENERALPAGE,
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ID_DISPLAYPAGE,
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ID_AUDIOPAGE,
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ID_GAMECUBEPAGE,
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ID_WIIPAGE,
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ID_PATHSPAGE,
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ID_ADVANCEDPAGE,
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};
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private:
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void CreateGUIControls();
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void OnClose(wxCloseEvent& event);
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void OnOk(wxCommandEvent& event);
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void OnSetRefreshGameListOnClose(wxCommandEvent& event);
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void CreateGUIControls();
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void OnClose(wxCloseEvent& event);
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void OnOk(wxCommandEvent& event);
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void OnSetRefreshGameListOnClose(wxCommandEvent& event);
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wxNotebook* Notebook;
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wxNotebook* Notebook;
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bool m_refresh_game_list_on_close;
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bool m_refresh_game_list_on_close;
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};
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