mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -14,346 +14,360 @@
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/DebuggerPanel.h"
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#include "DolphinWX/WxUtils.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/TextureCacheBase.h"
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GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
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const wxSize& size, long style, const wxString &title)
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: wxPanel(parent, id, position, size, style, title)
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GFXDebuggerPanel::GFXDebuggerPanel(wxWindow* parent, wxWindowID id, const wxPoint& position,
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const wxSize& size, long style, const wxString& title)
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: wxPanel(parent, id, position, size, style, title)
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{
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g_pdebugger = this;
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g_pdebugger = this;
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CreateGUIControls();
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CreateGUIControls();
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Bind(wxEVT_CLOSE_WINDOW, &GFXDebuggerPanel::OnClose, this);
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Bind(wxEVT_CLOSE_WINDOW, &GFXDebuggerPanel::OnClose, this);
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LoadSettings();
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LoadSettings();
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}
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GFXDebuggerPanel::~GFXDebuggerPanel()
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{
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g_pdebugger = nullptr;
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GFXDebuggerPauseFlag = false;
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g_pdebugger = nullptr;
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GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
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{
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// save the window position when we hide the window
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SaveSettings();
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// save the window position when we hide the window
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SaveSettings();
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event.Skip();
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event.Skip();
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}
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void GFXDebuggerPanel::SaveSettings() const
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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// TODO: make this work when we close the entire program too, currently on total close we get
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// weird values, perhaps because of some conflict with the rendering window
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// TODO: make this work when we close the entire program too, currently on total close we get
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// weird values, perhaps because of some conflict with the rendering window
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// TODO: get the screen resolution and make limits from that
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if (GetPosition().x < 1000 &&
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GetPosition().y < 1000 &&
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GetSize().GetWidth() < 1000 &&
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GetSize().GetHeight() < 1000)
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{
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IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
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video_window->Set("x", GetPosition().x);
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video_window->Set("y", GetPosition().y);
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video_window->Set("w", GetSize().GetWidth());
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video_window->Set("h", GetSize().GetHeight());
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}
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// TODO: get the screen resolution and make limits from that
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if (GetPosition().x < 1000 && GetPosition().y < 1000 && GetSize().GetWidth() < 1000 &&
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GetSize().GetHeight() < 1000)
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{
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IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
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video_window->Set("x", GetPosition().x);
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video_window->Set("y", GetPosition().y);
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video_window->Set("w", GetSize().GetWidth());
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video_window->Set("h", GetSize().GetHeight());
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}
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file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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void GFXDebuggerPanel::LoadSettings()
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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int x = 100;
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int y = 100;
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int w = 100;
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int h = 100;
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int x = 100;
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int y = 100;
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int w = 100;
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int h = 100;
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IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
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video_window->Get("x", &x, GetPosition().x);
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video_window->Get("y", &y, GetPosition().y);
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video_window->Get("w", &w, GetSize().GetWidth());
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video_window->Get("h", &h, GetSize().GetHeight());
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IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
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video_window->Get("x", &x, GetPosition().x);
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video_window->Get("y", &y, GetPosition().y);
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video_window->Get("w", &w, GetSize().GetWidth());
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video_window->Get("h", &h, GetSize().GetHeight());
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SetSize(x, y, w, h);
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SetSize(x, y, w, h);
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}
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struct PauseEventMap
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{
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PauseEvent event;
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const wxString ListStr;
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PauseEvent event;
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const wxString ListStr;
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};
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static PauseEventMap* pauseEventMap;
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void GFXDebuggerPanel::CreateGUIControls()
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{
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static PauseEventMap map[] = {
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{NEXT_FRAME, _("Frame")},
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{NEXT_FLUSH, _("Flush")},
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static PauseEventMap map[] = {{NEXT_FRAME, _("Frame")},
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{NEXT_FLUSH, _("Flush")},
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{NEXT_PIXEL_SHADER_CHANGE, _("Pixel Shader")},
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{NEXT_VERTEX_SHADER_CHANGE, _("Vertex Shader")},
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{NEXT_TEXTURE_CHANGE, _("Texture")},
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{NEXT_NEW_TEXTURE, _("New Texture")},
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{NEXT_PIXEL_SHADER_CHANGE, _("Pixel Shader")},
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{NEXT_VERTEX_SHADER_CHANGE, _("Vertex Shader")},
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{NEXT_TEXTURE_CHANGE, _("Texture")},
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{NEXT_NEW_TEXTURE, _("New Texture")},
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{NEXT_XFB_CMD, _("XFB Cmd")},
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{NEXT_EFB_CMD, _("EFB Cmd")},
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{NEXT_XFB_CMD, _("XFB Cmd")},
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{NEXT_EFB_CMD, _("EFB Cmd")},
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{NEXT_MATRIX_CMD, _("Matrix Cmd")},
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{NEXT_VERTEX_CMD, _("Vertex Cmd")},
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{NEXT_TEXTURE_CMD, _("Texture Cmd")},
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{NEXT_LIGHT_CMD, _("Light Cmd")},
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{NEXT_FOG_CMD, _("Fog Cmd")},
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{NEXT_MATRIX_CMD, _("Matrix Cmd")},
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{NEXT_VERTEX_CMD, _("Vertex Cmd")},
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{NEXT_TEXTURE_CMD, _("Texture Cmd")},
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{NEXT_LIGHT_CMD, _("Light Cmd")},
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{NEXT_FOG_CMD, _("Fog Cmd")},
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{NEXT_SET_TLUT, _("TLUT Cmd")},
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{NEXT_SET_TLUT, _("TLUT Cmd")},
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{NEXT_ERROR, _("Error")}
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};
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pauseEventMap = map;
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const int numPauseEventMap = sizeof(map)/sizeof(PauseEventMap);
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{NEXT_ERROR, _("Error")}};
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pauseEventMap = map;
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const int numPauseEventMap = sizeof(map) / sizeof(PauseEventMap);
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// Basic settings
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CenterOnParent();
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// Basic settings
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CenterOnParent();
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m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause"));
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m_pButtonPause->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseButton, this);
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m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Pause"));
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m_pButtonPause->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseButton, this);
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m_pButtonPauseAtNext = new wxButton(this, wxID_ANY, _("Pause After"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
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m_pButtonPauseAtNext->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextButton, this);
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m_pButtonPauseAtNext = new wxButton(this, wxID_ANY, _("Pause After"), wxDefaultPosition,
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wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
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m_pButtonPauseAtNext->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextButton, this);
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m_pButtonPauseAtNextFrame = new wxButton(this, wxID_ANY, _("Go to Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
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m_pButtonPauseAtNextFrame->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextFrameButton, this);
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m_pButtonPauseAtNextFrame = new wxButton(this, wxID_ANY, _("Go to Next Frame"), wxDefaultPosition,
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wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
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m_pButtonPauseAtNextFrame->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextFrameButton, this);
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m_pButtonCont = new wxButton(this, wxID_ANY, _("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Continue"));
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m_pButtonCont->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnContButton, this);
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m_pButtonCont = new wxButton(this, wxID_ANY, _("Continue"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Continue"));
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m_pButtonCont->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnContButton, this);
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m_pCount = new wxTextCtrl(this, wxID_ANY, "1", wxDefaultPosition, wxSize(50,25), wxTE_RIGHT, wxDefaultValidator, _("Count"));
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m_pCount = new wxTextCtrl(this, wxID_ANY, "1", wxDefaultPosition, wxSize(50, 25), wxTE_RIGHT,
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wxDefaultValidator, _("Count"));
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m_pPauseAtList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(100,25), 0, nullptr,0,wxDefaultValidator, _("PauseAtList"));
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for (int i=0; i<numPauseEventMap; i++)
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{
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m_pPauseAtList->Append(pauseEventMap[i].ListStr);
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}
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m_pPauseAtList->SetSelection(0);
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m_pPauseAtList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(100, 25), 0, nullptr, 0,
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wxDefaultValidator, _("PauseAtList"));
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for (int i = 0; i < numPauseEventMap; i++)
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{
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m_pPauseAtList->Append(pauseEventMap[i].ListStr);
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}
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m_pPauseAtList->SetSelection(0);
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m_pButtonDump = new wxButton(this, wxID_ANY, _("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Dump"));
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m_pButtonDump->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnDumpButton, this);
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m_pButtonDump = new wxButton(this, wxID_ANY, _("Dump"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Dump"));
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m_pButtonDump->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnDumpButton, this);
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m_pButtonUpdateScreen = new wxButton(this, wxID_ANY, _("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
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m_pButtonUpdateScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnUpdateScreenButton, this);
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m_pButtonUpdateScreen = new wxButton(this, wxID_ANY, _("Update Screen"), wxDefaultPosition,
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wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
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m_pButtonUpdateScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnUpdateScreenButton, this);
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m_pButtonClearScreen = new wxButton(this, wxID_ANY, _("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
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m_pButtonClearScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearScreenButton, this);
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m_pButtonClearScreen = new wxButton(this, wxID_ANY, _("Clear Screen"), wxDefaultPosition,
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wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
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m_pButtonClearScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearScreenButton, this);
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m_pButtonClearTextureCache = new wxButton(this, wxID_ANY, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Textures"));
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m_pButtonClearTextureCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearTextureCacheButton, this);
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m_pButtonClearTextureCache =
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new wxButton(this, wxID_ANY, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Clear Textures"));
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m_pButtonClearTextureCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearTextureCacheButton,
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this);
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m_pButtonClearVertexShaderCache = new wxButton(this, wxID_ANY, _("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear V Shaders"));
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m_pButtonClearVertexShaderCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearVertexShaderCacheButton, this);
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m_pButtonClearVertexShaderCache =
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new wxButton(this, wxID_ANY, _("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Clear V Shaders"));
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m_pButtonClearVertexShaderCache->Bind(wxEVT_BUTTON,
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&GFXDebuggerPanel::OnClearVertexShaderCacheButton, this);
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m_pButtonClearPixelShaderCache = new wxButton(this, wxID_ANY, _("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear P Shaders"));
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m_pButtonClearPixelShaderCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearPixelShaderCacheButton, this);
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m_pButtonClearPixelShaderCache =
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new wxButton(this, wxID_ANY, _("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Clear P Shaders"));
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m_pButtonClearPixelShaderCache->Bind(wxEVT_BUTTON,
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&GFXDebuggerPanel::OnClearPixelShaderCacheButton, this);
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m_pDumpList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(120,25), 0, nullptr, 0 ,wxDefaultValidator, _("DumpList"));
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m_pDumpList->Insert(_("Pixel Shader"),0);
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m_pDumpList->Append(_("Vertex Shader"));
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m_pDumpList->Append(_("Pixel Shader Constants"));
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m_pDumpList->Append(_("Vertex Shader Constants"));
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m_pDumpList->Append(_("Textures"));
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m_pDumpList->Append(_("Frame Buffer"));
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m_pDumpList->Append(_("Geometry data"));
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m_pDumpList->Append(_("Vertex Description"));
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m_pDumpList->Append(_("Vertex Matrices"));
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m_pDumpList->Append(_("Statistics"));
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m_pDumpList->SetSelection(0);
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m_pDumpList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(120, 25), 0, nullptr, 0,
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wxDefaultValidator, _("DumpList"));
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m_pDumpList->Insert(_("Pixel Shader"), 0);
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m_pDumpList->Append(_("Vertex Shader"));
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m_pDumpList->Append(_("Pixel Shader Constants"));
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m_pDumpList->Append(_("Vertex Shader Constants"));
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m_pDumpList->Append(_("Textures"));
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m_pDumpList->Append(_("Frame Buffer"));
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m_pDumpList->Append(_("Geometry data"));
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m_pDumpList->Append(_("Vertex Description"));
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m_pDumpList->Append(_("Vertex Matrices"));
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m_pDumpList->Append(_("Statistics"));
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m_pDumpList->SetSelection(0);
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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wxStaticBoxSizer* const pFlowCtrlBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Flow Control"));
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wxBoxSizer* const pPauseAtNextSzr = new wxBoxSizer(wxHORIZONTAL);
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pFlowCtrlBox->Add(m_pButtonPause);
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pPauseAtNextSzr->Add(m_pButtonPauseAtNext);
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pPauseAtNextSzr->Add(m_pCount);
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pPauseAtNextSzr->Add(m_pPauseAtList);
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pFlowCtrlBox->Add(pPauseAtNextSzr);
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pFlowCtrlBox->Add(m_pButtonPauseAtNextFrame);
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pFlowCtrlBox->Add(m_pButtonCont);
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wxStaticBoxSizer* const pFlowCtrlBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Flow Control"));
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wxBoxSizer* const pPauseAtNextSzr = new wxBoxSizer(wxHORIZONTAL);
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pFlowCtrlBox->Add(m_pButtonPause);
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pPauseAtNextSzr->Add(m_pButtonPauseAtNext);
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pPauseAtNextSzr->Add(m_pCount);
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pPauseAtNextSzr->Add(m_pPauseAtList);
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||||
pFlowCtrlBox->Add(pPauseAtNextSzr);
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pFlowCtrlBox->Add(m_pButtonPauseAtNextFrame);
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||||
pFlowCtrlBox->Add(m_pButtonCont);
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||||
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wxStaticBoxSizer* const pDebugBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Debugging"));
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wxBoxSizer* const pDumpSzr = new wxBoxSizer(wxHORIZONTAL);
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pDumpSzr->Add(m_pButtonDump);
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pDumpSzr->Add(m_pDumpList);
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pDebugBox->Add(pDumpSzr);
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wxGridSizer* const pDbgGrid = new wxGridSizer(2, 5, 5);
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||||
pDbgGrid->Add(m_pButtonUpdateScreen);
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||||
pDbgGrid->Add(m_pButtonClearScreen);
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||||
pDbgGrid->Add(m_pButtonClearTextureCache);
|
||||
pDbgGrid->Add(m_pButtonClearVertexShaderCache);
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||||
pDbgGrid->Add(m_pButtonClearPixelShaderCache);
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pDebugBox->Add(pDbgGrid);
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wxStaticBoxSizer* const pDebugBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Debugging"));
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wxBoxSizer* const pDumpSzr = new wxBoxSizer(wxHORIZONTAL);
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pDumpSzr->Add(m_pButtonDump);
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pDumpSzr->Add(m_pDumpList);
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||||
pDebugBox->Add(pDumpSzr);
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||||
wxGridSizer* const pDbgGrid = new wxGridSizer(2, 5, 5);
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||||
pDbgGrid->Add(m_pButtonUpdateScreen);
|
||||
pDbgGrid->Add(m_pButtonClearScreen);
|
||||
pDbgGrid->Add(m_pButtonClearTextureCache);
|
||||
pDbgGrid->Add(m_pButtonClearVertexShaderCache);
|
||||
pDbgGrid->Add(m_pButtonClearPixelShaderCache);
|
||||
pDebugBox->Add(pDbgGrid);
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||||
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||||
sMain->Add(pFlowCtrlBox, 0, 0, 5);
|
||||
sMain->Add(pDebugBox, 0, 0, 5);
|
||||
SetSizerAndFit(sMain);
|
||||
sMain->Add(pFlowCtrlBox, 0, 0, 5);
|
||||
sMain->Add(pDebugBox, 0, 0, 5);
|
||||
SetSizerAndFit(sMain);
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||||
|
||||
OnContinue();
|
||||
OnContinue();
|
||||
}
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||||
|
||||
void GFXDebuggerPanel::OnPause()
|
||||
{
|
||||
m_pButtonDump->Enable();
|
||||
m_pDumpList->Enable();
|
||||
m_pButtonUpdateScreen->Enable();
|
||||
m_pButtonClearScreen->Enable();
|
||||
m_pButtonClearTextureCache->Enable();
|
||||
m_pButtonClearVertexShaderCache->Enable();
|
||||
m_pButtonClearPixelShaderCache->Enable();
|
||||
m_pButtonDump->Enable();
|
||||
m_pDumpList->Enable();
|
||||
m_pButtonUpdateScreen->Enable();
|
||||
m_pButtonClearScreen->Enable();
|
||||
m_pButtonClearTextureCache->Enable();
|
||||
m_pButtonClearVertexShaderCache->Enable();
|
||||
m_pButtonClearPixelShaderCache->Enable();
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnContinue()
|
||||
{
|
||||
m_pButtonDump->Disable();
|
||||
m_pDumpList->Disable();
|
||||
m_pButtonUpdateScreen->Disable();
|
||||
m_pButtonClearScreen->Disable();
|
||||
m_pButtonClearTextureCache->Disable();
|
||||
m_pButtonClearVertexShaderCache->Disable();
|
||||
m_pButtonClearPixelShaderCache->Disable();
|
||||
m_pButtonDump->Disable();
|
||||
m_pDumpList->Disable();
|
||||
m_pButtonUpdateScreen->Disable();
|
||||
m_pButtonClearScreen->Disable();
|
||||
m_pButtonClearTextureCache->Disable();
|
||||
m_pButtonClearVertexShaderCache->Disable();
|
||||
m_pButtonClearPixelShaderCache->Disable();
|
||||
}
|
||||
|
||||
|
||||
// General settings
|
||||
void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
|
||||
{
|
||||
SaveSettings();
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = true;
|
||||
GFXDebuggerPauseFlag = true;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseAtNextButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
|
||||
wxString val = m_pCount->GetValue();
|
||||
long value;
|
||||
if (val.ToLong(&value))
|
||||
GFXDebuggerEventToPauseCount = value;
|
||||
else
|
||||
GFXDebuggerEventToPauseCount = 1;
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
|
||||
wxString val = m_pCount->GetValue();
|
||||
long value;
|
||||
if (val.ToLong(&value))
|
||||
GFXDebuggerEventToPauseCount = value;
|
||||
else
|
||||
GFXDebuggerEventToPauseCount = 1;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = NEXT_FRAME;
|
||||
GFXDebuggerEventToPauseCount = 1;
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = NEXT_FRAME;
|
||||
GFXDebuggerEventToPauseCount = 1;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
|
||||
{
|
||||
std::string dump_path = File::GetUserPath(D_DUMP_IDX) + "Debug/" +
|
||||
SConfig::GetInstance().m_strUniqueID + "/";
|
||||
if (!File::CreateFullPath(dump_path))
|
||||
return;
|
||||
std::string dump_path =
|
||||
File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strUniqueID + "/";
|
||||
if (!File::CreateFullPath(dump_path))
|
||||
return;
|
||||
|
||||
switch (m_pDumpList->GetSelection())
|
||||
{
|
||||
case 0: // Pixel Shader
|
||||
DumpPixelShader(dump_path);
|
||||
break;
|
||||
switch (m_pDumpList->GetSelection())
|
||||
{
|
||||
case 0: // Pixel Shader
|
||||
DumpPixelShader(dump_path);
|
||||
break;
|
||||
|
||||
case 1: // Vertex Shader
|
||||
DumpVertexShader(dump_path);
|
||||
break;
|
||||
case 1: // Vertex Shader
|
||||
DumpVertexShader(dump_path);
|
||||
break;
|
||||
|
||||
case 2: // Pixel Shader Constants
|
||||
DumpPixelShaderConstants(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
case 2: // Pixel Shader Constants
|
||||
DumpPixelShaderConstants(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
|
||||
case 3: // Vertex Shader Constants
|
||||
DumpVertexShaderConstants(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
case 3: // Vertex Shader Constants
|
||||
DumpVertexShaderConstants(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
|
||||
case 4: // Textures
|
||||
DumpTextures(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
case 4: // Textures
|
||||
DumpTextures(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
|
||||
case 5: // Frame Buffer
|
||||
DumpFrameBuffer(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
case 5: // Frame Buffer
|
||||
DumpFrameBuffer(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
|
||||
case 6: // Geometry
|
||||
DumpGeometry(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
case 6: // Geometry
|
||||
DumpGeometry(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
|
||||
case 7: // Vertex Description
|
||||
DumpVertexDecl(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
case 7: // Vertex Description
|
||||
DumpVertexDecl(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
|
||||
case 8: // Vertex Matrices
|
||||
DumpMatrices(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
case 8: // Vertex Matrices
|
||||
DumpMatrices(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
|
||||
case 9: // Statistics
|
||||
DumpStats(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
}
|
||||
case 9: // Statistics
|
||||
DumpStats(dump_path);
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnContButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerToPauseAtNext = NOT_PAUSE;
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = NOT_PAUSE;
|
||||
GFXDebuggerPauseFlag = false;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
// TODO
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
TextureCacheBase::Invalidate();
|
||||
TextureCacheBase::Invalidate();
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
// TODO
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
// TODO
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
|
||||
{
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
GFXDebuggerUpdateScreen();
|
||||
WxUtils::ShowErrorDialog(_("Not implemented"));
|
||||
GFXDebuggerUpdateScreen();
|
||||
}
|
||||
|
Reference in New Issue
Block a user