mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -25,8 +25,8 @@
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Boot/Boot.h"
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#include "Core/ConfigManager.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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@ -34,141 +34,137 @@
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x127; // Last changed in PR 3309
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static const u32 CACHE_REVISION = 0x127; // Last changed in PR 3309
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static std::string GetLanguageString(DiscIO::IVolume::ELanguage language, std::map<DiscIO::IVolume::ELanguage, std::string> strings)
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static std::string GetLanguageString(DiscIO::IVolume::ELanguage language,
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std::map<DiscIO::IVolume::ELanguage, std::string> strings)
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{
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auto end = strings.end();
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auto it = strings.find(language);
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if (it != end)
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return it->second;
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auto end = strings.end();
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auto it = strings.find(language);
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if (it != end)
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return it->second;
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// English tends to be a good fallback when the requested language isn't available
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if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
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{
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it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
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if (it != end)
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return it->second;
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}
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// English tends to be a good fallback when the requested language isn't available
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if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
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{
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it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
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if (it != end)
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return it->second;
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}
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// If English isn't available either, just pick something
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if (!strings.empty())
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return strings.cbegin()->second;
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// If English isn't available either, just pick something
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if (!strings.empty())
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return strings.cbegin()->second;
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return "";
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return "";
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}
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GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles)
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: m_FileName(_rFileName)
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, m_title_id(0)
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, m_emu_state(0)
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, m_FileSize(0)
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, m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN)
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, m_Revision(0)
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, m_Valid(false)
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, m_ImageWidth(0)
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, m_ImageHeight(0)
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, m_disc_number(0)
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, m_has_custom_name(false)
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GameListItem::GameListItem(const std::string& _rFileName,
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const std::unordered_map<std::string, std::string>& custom_titles)
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: m_FileName(_rFileName), m_title_id(0), m_emu_state(0), m_FileSize(0),
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m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN), m_Revision(0), m_Valid(false), m_ImageWidth(0),
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m_ImageHeight(0), m_disc_number(0), m_has_custom_name(false)
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{
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if (LoadFromCache())
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{
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m_Valid = true;
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if (LoadFromCache())
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{
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m_Valid = true;
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// Wii banners can only be read if there is a savefile,
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// so sometimes caches don't contain banners. Let's check
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// if a banner has become available after the cache was made.
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if (m_pImage.empty())
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{
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std::vector<u32> buffer = DiscIO::IVolume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
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ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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if (!m_pImage.empty())
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SaveToCache();
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}
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}
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else
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{
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std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
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// Wii banners can only be read if there is a savefile,
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// so sometimes caches don't contain banners. Let's check
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// if a banner has become available after the cache was made.
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if (m_pImage.empty())
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{
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std::vector<u32> buffer =
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DiscIO::IVolume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
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ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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if (!m_pImage.empty())
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SaveToCache();
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}
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}
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else
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{
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std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
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if (volume != nullptr)
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{
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m_Platform = volume->GetVolumeType();
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if (volume != nullptr)
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{
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m_Platform = volume->GetVolumeType();
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m_names = volume->GetNames(true);
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m_descriptions = volume->GetDescriptions();
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m_company = volume->GetCompany();
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m_names = volume->GetNames(true);
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m_descriptions = volume->GetDescriptions();
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m_company = volume->GetCompany();
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m_Country = volume->GetCountry();
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m_blob_type = volume->GetBlobType();
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m_FileSize = volume->GetRawSize();
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m_VolumeSize = volume->GetSize();
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m_Country = volume->GetCountry();
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m_blob_type = volume->GetBlobType();
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m_FileSize = volume->GetRawSize();
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m_VolumeSize = volume->GetSize();
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m_UniqueID = volume->GetUniqueID();
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volume->GetTitleID(&m_title_id);
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m_disc_number = volume->GetDiscNumber();
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m_Revision = volume->GetRevision();
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m_UniqueID = volume->GetUniqueID();
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volume->GetTitleID(&m_title_id);
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m_disc_number = volume->GetDiscNumber();
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m_Revision = volume->GetRevision();
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std::vector<u32> buffer = volume->GetBanner(&m_ImageWidth, &m_ImageHeight);
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ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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std::vector<u32> buffer = volume->GetBanner(&m_ImageWidth, &m_ImageHeight);
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ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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m_Valid = true;
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SaveToCache();
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}
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}
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m_Valid = true;
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SaveToCache();
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}
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}
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if (m_company.empty() && m_UniqueID.size() >= 6)
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m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
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if (m_company.empty() && m_UniqueID.size() >= 6)
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m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
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if (IsValid())
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{
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std::string game_id = m_UniqueID;
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if (IsValid())
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{
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std::string game_id = m_UniqueID;
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// Ignore publisher ID for WAD files
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if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
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game_id.erase(4);
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// Ignore publisher ID for WAD files
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if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
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game_id.erase(4);
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auto it = custom_titles.find(game_id);
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if (it != custom_titles.end())
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{
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m_custom_name_titles_txt = it->second;
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}
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auto it = custom_titles.find(game_id);
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if (it != custom_titles.end())
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{
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m_custom_name_titles_txt = it->second;
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}
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ReloadINI();
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}
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ReloadINI();
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}
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if (!IsValid() && IsElfOrDol())
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{
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m_Valid = true;
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m_FileSize = File::GetSize(_rFileName);
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m_Platform = DiscIO::IVolume::ELF_DOL;
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m_blob_type = DiscIO::BlobType::DIRECTORY;
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}
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if (!IsValid() && IsElfOrDol())
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{
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m_Valid = true;
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m_FileSize = File::GetSize(_rFileName);
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m_Platform = DiscIO::IVolume::ELF_DOL;
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m_blob_type = DiscIO::BlobType::DIRECTORY;
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}
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std::string path, name;
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SplitPath(m_FileName, &path, &name, nullptr);
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std::string path, name;
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SplitPath(m_FileName, &path, &name, nullptr);
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// A bit like the Homebrew Channel icon, except there can be multiple files in a folder with their own icons.
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// Useful for those who don't want to have a Homebrew Channel-style folder structure.
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if (ReadPNGBanner(path + name + ".png"))
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return;
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// A bit like the Homebrew Channel icon, except there can be multiple files in a folder with their
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// own icons.
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// Useful for those who don't want to have a Homebrew Channel-style folder structure.
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if (ReadPNGBanner(path + name + ".png"))
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return;
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// Homebrew Channel icon. Typical for DOLs and ELFs, but can be also used with volumes.
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if (ReadPNGBanner(path + "icon.png"))
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return;
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// Homebrew Channel icon. Typical for DOLs and ELFs, but can be also used with volumes.
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if (ReadPNGBanner(path + "icon.png"))
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return;
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// Volume banner. Typical for everything that isn't a DOL or ELF.
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if (!m_pImage.empty())
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{
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wxImage image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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m_Bitmap = ScaleBanner(&image);
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return;
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}
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// Volume banner. Typical for everything that isn't a DOL or ELF.
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if (!m_pImage.empty())
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{
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wxImage image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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m_Bitmap = ScaleBanner(&image);
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return;
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}
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// Fallback in case no banner is available.
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ReadPNGBanner(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "nobanner.png");
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// Fallback in case no banner is available.
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ReadPNGBanner(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "nobanner.png");
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}
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GameListItem::~GameListItem()
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@ -177,184 +173,189 @@ GameListItem::~GameListItem()
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void GameListItem::ReloadINI()
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{
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if (!IsValid())
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return;
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if (!IsValid())
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return;
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IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
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IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
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m_custom_name.clear();
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m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
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{
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m_custom_name = m_custom_name_titles_txt;
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m_has_custom_name = true;
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}
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m_custom_name.clear();
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m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
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{
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m_custom_name = m_custom_name_titles_txt;
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m_has_custom_name = true;
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}
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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void GameListItem::DoState(PointerWrap& p)
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{
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p.Do(m_names);
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p.Do(m_descriptions);
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p.Do(m_company);
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p.Do(m_UniqueID);
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p.Do(m_title_id);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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p.Do(m_Country);
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p.Do(m_blob_type);
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p.Do(m_pImage);
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p.Do(m_ImageWidth);
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||||
p.Do(m_ImageHeight);
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p.Do(m_Platform);
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p.Do(m_disc_number);
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||||
p.Do(m_Revision);
|
||||
p.Do(m_names);
|
||||
p.Do(m_descriptions);
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p.Do(m_company);
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p.Do(m_UniqueID);
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p.Do(m_title_id);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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p.Do(m_Country);
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p.Do(m_blob_type);
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p.Do(m_pImage);
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||||
p.Do(m_ImageWidth);
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p.Do(m_ImageHeight);
|
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p.Do(m_Platform);
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p.Do(m_disc_number);
|
||||
p.Do(m_Revision);
|
||||
}
|
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|
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bool GameListItem::IsElfOrDol() const
|
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{
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if (m_FileName.size() < 4)
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||||
return false;
|
||||
if (m_FileName.size() < 4)
|
||||
return false;
|
||||
|
||||
std::string name_end = m_FileName.substr(m_FileName.size() - 4);
|
||||
std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
|
||||
return name_end == ".elf" || name_end == ".dol";
|
||||
std::string name_end = m_FileName.substr(m_FileName.size() - 4);
|
||||
std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
|
||||
return name_end == ".elf" || name_end == ".dol";
|
||||
}
|
||||
|
||||
std::string GameListItem::CreateCacheFilename() const
|
||||
{
|
||||
std::string Filename, LegalPathname, extension;
|
||||
SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
|
||||
std::string Filename, LegalPathname, extension;
|
||||
SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
|
||||
|
||||
if (Filename.empty()) return Filename; // Disc Drive
|
||||
if (Filename.empty())
|
||||
return Filename; // Disc Drive
|
||||
|
||||
// Filename.extension_HashOfFolderPath_Size.cache
|
||||
// Append hash to prevent ISO name-clashing in different folders.
|
||||
Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
|
||||
extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
|
||||
File::GetSize(m_FileName)));
|
||||
// Filename.extension_HashOfFolderPath_Size.cache
|
||||
// Append hash to prevent ISO name-clashing in different folders.
|
||||
Filename.append(
|
||||
StringFromFormat("%s_%x_%" PRIx64 ".cache", extension.c_str(),
|
||||
HashFletcher((const u8*)LegalPathname.c_str(), LegalPathname.size()),
|
||||
File::GetSize(m_FileName)));
|
||||
|
||||
std::string fullname(File::GetUserPath(D_CACHE_IDX));
|
||||
fullname += Filename;
|
||||
return fullname;
|
||||
std::string fullname(File::GetUserPath(D_CACHE_IDX));
|
||||
fullname += Filename;
|
||||
return fullname;
|
||||
}
|
||||
|
||||
// Outputs to m_pImage
|
||||
void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height)
|
||||
{
|
||||
m_pImage.resize(width * height * 3);
|
||||
for (int i = 0; i < width * height; i++)
|
||||
{
|
||||
m_pImage[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
|
||||
m_pImage[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
|
||||
m_pImage[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
|
||||
}
|
||||
m_pImage.resize(width * height * 3);
|
||||
for (int i = 0; i < width * height; i++)
|
||||
{
|
||||
m_pImage[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
|
||||
m_pImage[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
|
||||
m_pImage[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Outputs to m_Bitmap
|
||||
bool GameListItem::ReadPNGBanner(const std::string& path)
|
||||
{
|
||||
if (!File::Exists(path))
|
||||
return false;
|
||||
if (!File::Exists(path))
|
||||
return false;
|
||||
|
||||
wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
|
||||
m_Bitmap = ScaleBanner(&image);
|
||||
return true;
|
||||
wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
|
||||
m_Bitmap = ScaleBanner(&image);
|
||||
return true;
|
||||
}
|
||||
|
||||
wxBitmap GameListItem::ScaleBanner(wxImage* image)
|
||||
{
|
||||
const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
|
||||
const double target_width = DVD_BANNER_WIDTH * gui_scale;
|
||||
const double target_height = DVD_BANNER_HEIGHT * gui_scale;
|
||||
const double banner_scale = std::min(target_width / image->GetWidth(), target_height / image->GetHeight());
|
||||
image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale, wxIMAGE_QUALITY_HIGH);
|
||||
image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF);
|
||||
const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
|
||||
const double target_width = DVD_BANNER_WIDTH * gui_scale;
|
||||
const double target_height = DVD_BANNER_HEIGHT * gui_scale;
|
||||
const double banner_scale =
|
||||
std::min(target_width / image->GetWidth(), target_height / image->GetHeight());
|
||||
image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale,
|
||||
wxIMAGE_QUALITY_HIGH);
|
||||
image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF);
|
||||
#ifdef __APPLE__
|
||||
return wxBitmap(*image, -1, gui_scale);
|
||||
return wxBitmap(*image, -1, gui_scale);
|
||||
#else
|
||||
return wxBitmap(*image, -1);
|
||||
return wxBitmap(*image, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
|
||||
{
|
||||
return GetLanguageString(language, m_descriptions);
|
||||
return GetLanguageString(language, m_descriptions);
|
||||
}
|
||||
|
||||
std::string GameListItem::GetDescription() const
|
||||
{
|
||||
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
|
||||
return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
|
||||
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
|
||||
return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
|
||||
}
|
||||
|
||||
std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
|
||||
{
|
||||
return GetLanguageString(language, m_names);
|
||||
return GetLanguageString(language, m_names);
|
||||
}
|
||||
|
||||
std::string GameListItem::GetName() const
|
||||
{
|
||||
if (m_has_custom_name)
|
||||
return m_custom_name;
|
||||
if (m_has_custom_name)
|
||||
return m_custom_name;
|
||||
|
||||
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
|
||||
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
|
||||
if (!name.empty())
|
||||
return name;
|
||||
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
|
||||
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
|
||||
if (!name.empty())
|
||||
return name;
|
||||
|
||||
// No usable name, return filename (better than nothing)
|
||||
std::string ext;
|
||||
SplitPath(GetFileName(), nullptr, &name, &ext);
|
||||
return name + ext;
|
||||
// No usable name, return filename (better than nothing)
|
||||
std::string ext;
|
||||
SplitPath(GetFileName(), nullptr, &name, &ext);
|
||||
return name + ext;
|
||||
}
|
||||
|
||||
std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const
|
||||
{
|
||||
std::vector<DiscIO::IVolume::ELanguage> languages;
|
||||
for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
|
||||
languages.push_back(name.first);
|
||||
return languages;
|
||||
std::vector<DiscIO::IVolume::ELanguage> languages;
|
||||
for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
|
||||
languages.push_back(name.first);
|
||||
return languages;
|
||||
}
|
||||
|
||||
const std::string GameListItem::GetWiiFSPath() const
|
||||
{
|
||||
std::unique_ptr<DiscIO::IVolume> iso(DiscIO::CreateVolumeFromFilename(m_FileName));
|
||||
std::string ret;
|
||||
std::unique_ptr<DiscIO::IVolume> iso(DiscIO::CreateVolumeFromFilename(m_FileName));
|
||||
std::string ret;
|
||||
|
||||
if (iso == nullptr)
|
||||
return ret;
|
||||
if (iso == nullptr)
|
||||
return ret;
|
||||
|
||||
if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
|
||||
{
|
||||
u64 title_id = 0;
|
||||
iso->GetTitleID(&title_id);
|
||||
if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
|
||||
{
|
||||
u64 title_id = 0;
|
||||
iso->GetTitleID(&title_id);
|
||||
|
||||
const std::string path = StringFromFormat("%s/title/%08x/%08x/data/",
|
||||
File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title_id >> 32), (u32)title_id);
|
||||
const std::string path =
|
||||
StringFromFormat("%s/title/%08x/%08x/data/", File::GetUserPath(D_WIIROOT_IDX).c_str(),
|
||||
(u32)(title_id >> 32), (u32)title_id);
|
||||
|
||||
if (!File::Exists(path))
|
||||
File::CreateFullPath(path);
|
||||
if (!File::Exists(path))
|
||||
File::CreateFullPath(path);
|
||||
|
||||
if (path[0] == '.')
|
||||
ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
|
||||
else
|
||||
ret = path;
|
||||
}
|
||||
if (path[0] == '.')
|
||||
ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
|
||||
else
|
||||
ret = path;
|
||||
}
|
||||
|
||||
return ret;
|
||||
return ret;
|
||||
}
|
||||
|
Reference in New Issue
Block a user