mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 17:19:44 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -33,217 +33,219 @@ class wxStaticBitmap;
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class wxTextCtrl;
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class wxTreeCtrl;
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namespace DiscIO { struct SFileInfo; }
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namespace Gecko { class CodeConfigPanel; }
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namespace DiscIO
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{
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struct SFileInfo;
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}
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namespace Gecko
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{
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class CodeConfigPanel;
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}
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class WiiPartition final : public wxTreeItemData
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{
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public:
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WiiPartition(std::unique_ptr<DiscIO::IVolume> partition, std::unique_ptr<DiscIO::IFileSystem> file_system)
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: Partition(std::move(partition)), FileSystem(std::move(file_system))
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{
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}
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WiiPartition(std::unique_ptr<DiscIO::IVolume> partition,
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std::unique_ptr<DiscIO::IFileSystem> file_system)
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: Partition(std::move(partition)), FileSystem(std::move(file_system))
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{
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}
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std::unique_ptr<DiscIO::IVolume> Partition;
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std::unique_ptr<DiscIO::IFileSystem> FileSystem;
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std::unique_ptr<DiscIO::IVolume> Partition;
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std::unique_ptr<DiscIO::IFileSystem> FileSystem;
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};
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struct PHackData
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{
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bool PHackSZNear;
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bool PHackSZFar;
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std::string PHZNear;
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std::string PHZFar;
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bool PHackSZNear;
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bool PHackSZFar;
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std::string PHZNear;
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std::string PHZFar;
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};
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class CISOProperties : public wxDialog
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{
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public:
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CISOProperties(const GameListItem& game_list_item,
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wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = _("Properties"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
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virtual ~CISOProperties();
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CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id = wxID_ANY,
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const wxString& title = _("Properties"), const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
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virtual ~CISOProperties();
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private:
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DECLARE_EVENT_TABLE();
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DECLARE_EVENT_TABLE();
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std::unique_ptr<DiscIO::IVolume> m_open_iso;
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std::unique_ptr<DiscIO::IFileSystem> m_filesystem;
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std::unique_ptr<DiscIO::IVolume> m_open_iso;
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std::unique_ptr<DiscIO::IFileSystem> m_filesystem;
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std::vector<PatchEngine::Patch> onFrame;
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std::vector<ActionReplay::ARCode> arCodes;
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PHackData m_PHack_Data;
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std::vector<PatchEngine::Patch> onFrame;
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std::vector<ActionReplay::ARCode> arCodes;
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PHackData m_PHack_Data;
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF, *FPRF;
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wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF, *FPRF;
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wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
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wxArrayString arrayStringFor_GPUDeterminism;
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wxChoice* GPUDeterminism;
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// Wii
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wxCheckBox* EnableWideScreen;
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wxArrayString arrayStringFor_GPUDeterminism;
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wxChoice* GPUDeterminism;
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// Wii
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wxCheckBox* EnableWideScreen;
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// Stereoscopy
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wxSlider* DepthPercentage;
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wxSpinCtrl* Convergence;
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wxCheckBox* MonoDepth;
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// Stereoscopy
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wxSlider* DepthPercentage;
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wxSpinCtrl* Convergence;
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wxCheckBox* MonoDepth;
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wxArrayString arrayStringFor_EmuState;
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wxChoice* EmuState;
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wxTextCtrl* EmuIssues;
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wxArrayString arrayStringFor_EmuState;
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wxChoice* EmuState;
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wxTextCtrl* EmuIssues;
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wxCheckListBox* Patches;
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wxButton* EditPatch;
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wxButton* RemovePatch;
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wxCheckListBox* Patches;
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wxButton* EditPatch;
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wxButton* RemovePatch;
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wxCheckListBox* Cheats;
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wxButton* EditCheat;
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wxButton* RemoveCheat;
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wxCheckListBox* Cheats;
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wxButton* EditCheat;
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wxButton* RemoveCheat;
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wxTextCtrl* m_InternalName;
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wxTextCtrl* m_GameID;
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wxTextCtrl* m_Country;
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wxTextCtrl* m_MakerID;
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wxTextCtrl* m_Revision;
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wxTextCtrl* m_Date;
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wxTextCtrl* m_FST;
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wxTextCtrl* m_MD5Sum;
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wxButton* m_MD5SumCompute;
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wxArrayString arrayStringFor_Lang;
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wxChoice* m_Lang;
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wxTextCtrl* m_Name;
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wxTextCtrl* m_Maker;
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wxTextCtrl* m_Comment;
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wxStaticBitmap* m_Banner;
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wxTextCtrl* m_InternalName;
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wxTextCtrl* m_GameID;
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wxTextCtrl* m_Country;
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wxTextCtrl* m_MakerID;
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wxTextCtrl* m_Revision;
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wxTextCtrl* m_Date;
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wxTextCtrl* m_FST;
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wxTextCtrl* m_MD5Sum;
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wxButton* m_MD5SumCompute;
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wxArrayString arrayStringFor_Lang;
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wxChoice* m_Lang;
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wxTextCtrl* m_Name;
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wxTextCtrl* m_Maker;
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wxTextCtrl* m_Comment;
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wxStaticBitmap* m_Banner;
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wxTreeCtrl* m_Treectrl;
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wxTreeItemId RootId;
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wxTreeCtrl* m_Treectrl;
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wxTreeItemId RootId;
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Gecko::CodeConfigPanel* m_geckocode_panel;
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Gecko::CodeConfigPanel* m_geckocode_panel;
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enum
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{
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ID_TREECTRL = 1000,
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enum
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{
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ID_TREECTRL = 1000,
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ID_NOTEBOOK,
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ID_GAMECONFIG,
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ID_PATCH_PAGE,
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ID_ARCODE_PAGE,
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ID_SPEEDHACK_PAGE,
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ID_INFORMATION,
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ID_FILESYSTEM,
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ID_NOTEBOOK,
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ID_GAMECONFIG,
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ID_PATCH_PAGE,
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ID_ARCODE_PAGE,
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ID_SPEEDHACK_PAGE,
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ID_INFORMATION,
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ID_FILESYSTEM,
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_MMU,
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ID_DCBZOFF,
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ID_FPRF,
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ID_SYNCGPU,
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ID_DISCSPEED,
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ID_AUDIO_DSP_HLE,
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ID_USE_BBOX,
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ID_ENABLEPROGRESSIVESCAN,
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ID_ENABLEWIDESCREEN,
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ID_EDITCONFIG,
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ID_SHOWDEFAULTCONFIG,
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ID_EMUSTATE,
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ID_EMU_ISSUES,
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ID_PATCHES_LIST,
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ID_EDITPATCH,
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ID_ADDPATCH,
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ID_REMOVEPATCH,
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ID_CHEATS_LIST,
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ID_EDITCHEAT,
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ID_ADDCHEAT,
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ID_REMOVECHEAT,
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ID_GPUDETERMINISM,
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ID_DEPTHPERCENTAGE,
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ID_CONVERGENCE,
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ID_MONODEPTH,
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_MMU,
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ID_DCBZOFF,
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ID_FPRF,
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ID_SYNCGPU,
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ID_DISCSPEED,
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ID_AUDIO_DSP_HLE,
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ID_USE_BBOX,
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ID_ENABLEPROGRESSIVESCAN,
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ID_ENABLEWIDESCREEN,
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ID_EDITCONFIG,
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ID_SHOWDEFAULTCONFIG,
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ID_EMUSTATE,
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ID_EMU_ISSUES,
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ID_PATCHES_LIST,
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ID_EDITPATCH,
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ID_ADDPATCH,
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ID_REMOVEPATCH,
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ID_CHEATS_LIST,
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ID_EDITCHEAT,
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ID_ADDCHEAT,
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ID_REMOVECHEAT,
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ID_GPUDETERMINISM,
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ID_DEPTHPERCENTAGE,
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ID_CONVERGENCE,
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ID_MONODEPTH,
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ID_NAME,
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ID_GAMEID,
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ID_COUNTRY,
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ID_MAKERID,
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ID_REVISION,
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ID_DATE,
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ID_FST,
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ID_MD5SUM,
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ID_MD5SUMCOMPUTE,
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ID_VERSION,
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ID_LANG,
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ID_SHORTNAME,
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ID_LONGNAME,
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ID_MAKER,
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ID_COMMENT,
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ID_BANNER,
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IDM_EXTRACTDIR,
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IDM_EXTRACTALL,
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IDM_EXTRACTFILE,
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IDM_EXTRACTAPPLOADER,
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IDM_EXTRACTDOL,
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IDM_CHECKINTEGRITY,
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IDM_BNRSAVEAS
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};
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ID_NAME,
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ID_GAMEID,
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ID_COUNTRY,
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ID_MAKERID,
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ID_REVISION,
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ID_DATE,
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ID_FST,
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ID_MD5SUM,
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ID_MD5SUMCOMPUTE,
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ID_VERSION,
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ID_LANG,
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ID_SHORTNAME,
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ID_LONGNAME,
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ID_MAKER,
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ID_COMMENT,
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ID_BANNER,
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IDM_EXTRACTDIR,
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IDM_EXTRACTALL,
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IDM_EXTRACTFILE,
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IDM_EXTRACTAPPLOADER,
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IDM_EXTRACTDOL,
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IDM_CHECKINTEGRITY,
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IDM_BNRSAVEAS
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};
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void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
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void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
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void CreateGUIControls();
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void OnClose(wxCloseEvent& event);
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void OnCloseClick(wxCommandEvent& event);
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void OnEditConfig(wxCommandEvent& event);
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void OnComputeMD5Sum(wxCommandEvent& event);
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void OnShowDefaultConfig(wxCommandEvent& event);
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void ListSelectionChanged(wxCommandEvent& event);
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void OnActionReplayCodeChecked(wxCommandEvent& event);
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void PatchButtonClicked(wxCommandEvent& event);
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void ActionReplayButtonClicked(wxCommandEvent& event);
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void RightClickOnBanner(wxMouseEvent& event);
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void OnBannerImageSave(wxCommandEvent& event);
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void OnRightClickOnTree(wxTreeEvent& event);
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void OnExtractFile(wxCommandEvent& event);
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void OnExtractDir(wxCommandEvent& event);
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void OnExtractDataFromHeader(wxCommandEvent& event);
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void CheckPartitionIntegrity(wxCommandEvent& event);
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void OnEmustateChanged(wxCommandEvent& event);
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void OnChangeBannerLang(wxCommandEvent& event);
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void CreateGUIControls();
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void OnClose(wxCloseEvent& event);
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void OnCloseClick(wxCommandEvent& event);
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void OnEditConfig(wxCommandEvent& event);
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void OnComputeMD5Sum(wxCommandEvent& event);
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void OnShowDefaultConfig(wxCommandEvent& event);
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void ListSelectionChanged(wxCommandEvent& event);
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void OnActionReplayCodeChecked(wxCommandEvent& event);
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void PatchButtonClicked(wxCommandEvent& event);
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void ActionReplayButtonClicked(wxCommandEvent& event);
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void RightClickOnBanner(wxMouseEvent& event);
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void OnBannerImageSave(wxCommandEvent& event);
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void OnRightClickOnTree(wxTreeEvent& event);
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void OnExtractFile(wxCommandEvent& event);
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void OnExtractDir(wxCommandEvent& event);
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void OnExtractDataFromHeader(wxCommandEvent& event);
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void CheckPartitionIntegrity(wxCommandEvent& event);
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void OnEmustateChanged(wxCommandEvent& event);
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void OnChangeBannerLang(wxCommandEvent& event);
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const GameListItem OpenGameListItem;
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const GameListItem OpenGameListItem;
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typedef std::vector<const DiscIO::SFileInfo*>::iterator fileIter;
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typedef std::vector<const DiscIO::SFileInfo*>::iterator fileIter;
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size_t CreateDirectoryTree(wxTreeItemId& parent,
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const std::vector<DiscIO::SFileInfo>& fileInfos);
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size_t CreateDirectoryTree(wxTreeItemId& parent,
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const std::vector<DiscIO::SFileInfo>& fileInfos,
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const size_t _FirstIndex,
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const size_t _LastIndex);
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void ExportDir(const std::string& _rFullPath, const std::string& _rExportFilename,
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const WiiPartition* partition = nullptr);
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size_t CreateDirectoryTree(wxTreeItemId& parent, const std::vector<DiscIO::SFileInfo>& fileInfos);
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size_t CreateDirectoryTree(wxTreeItemId& parent, const std::vector<DiscIO::SFileInfo>& fileInfos,
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const size_t _FirstIndex, const size_t _LastIndex);
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void ExportDir(const std::string& _rFullPath, const std::string& _rExportFilename,
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const WiiPartition* partition = nullptr);
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IniFile GameIniDefault;
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IniFile GameIniLocal;
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std::string GameIniFileLocal;
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std::string game_id;
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IniFile GameIniDefault;
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IniFile GameIniLocal;
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std::string GameIniFileLocal;
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std::string game_id;
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std::set<std::string> DefaultPatches;
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std::set<std::string> DefaultCheats;
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std::set<std::string> DefaultPatches;
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std::set<std::string> DefaultCheats;
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void LoadGameConfig();
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bool SaveGameConfig();
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void OnLocalIniModified(wxCommandEvent& ev);
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void GenerateLocalIniModified();
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void PatchList_Load();
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void PatchList_Save();
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void ActionReplayList_Load();
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void ActionReplayList_Save();
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void ChangeBannerDetails(DiscIO::IVolume::ELanguage language);
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void LoadGameConfig();
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bool SaveGameConfig();
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void OnLocalIniModified(wxCommandEvent& ev);
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void GenerateLocalIniModified();
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void PatchList_Load();
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void PatchList_Save();
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void ActionReplayList_Load();
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void ActionReplayList_Save();
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void ChangeBannerDetails(DiscIO::IVolume::ELanguage language);
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long GetElementStyle(const char* section, const char* key);
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void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);
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void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox);
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long GetElementStyle(const char* section, const char* key);
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void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);
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void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key,
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wxCheckBox* checkbox);
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};
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