Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -2,193 +2,227 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <sstream>
#include "InputCommon/ControllerInterface/Android/Android.h"
#include <sstream>
namespace ciface
{
namespace Android
{
void Init( std::vector<Core::Device*>& devices )
void Init(std::vector<Core::Device*>& devices)
{
devices.push_back(new Touchscreen(0));
devices.push_back(new Touchscreen(1));
devices.push_back(new Touchscreen(2));
devices.push_back(new Touchscreen(3));
devices.push_back(new Touchscreen(4));
devices.push_back(new Touchscreen(5));
devices.push_back(new Touchscreen(6));
devices.push_back(new Touchscreen(7));
devices.push_back(new Touchscreen(0));
devices.push_back(new Touchscreen(1));
devices.push_back(new Touchscreen(2));
devices.push_back(new Touchscreen(3));
devices.push_back(new Touchscreen(4));
devices.push_back(new Touchscreen(5));
devices.push_back(new Touchscreen(6));
devices.push_back(new Touchscreen(7));
}
// Touchscreens and stuff
std::string Touchscreen::GetName() const
{
return "Touchscreen";
return "Touchscreen";
}
std::string Touchscreen::GetSource() const
{
return "Android";
return "Android";
}
int Touchscreen::GetId() const
{
return _padID;
return _padID;
}
Touchscreen::Touchscreen(int padID)
: _padID(padID)
Touchscreen::Touchscreen(int padID) : _padID(padID)
{
// GC
AddInput(new Button(_padID, ButtonManager::BUTTON_A));
AddInput(new Button(_padID, ButtonManager::BUTTON_B));
AddInput(new Button(_padID, ButtonManager::BUTTON_START));
AddInput(new Button(_padID, ButtonManager::BUTTON_X));
AddInput(new Button(_padID, ButtonManager::BUTTON_Y));
AddInput(new Button(_padID, ButtonManager::BUTTON_Z));
AddInput(new Button(_padID, ButtonManager::BUTTON_UP));
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
// GC
AddInput(new Button(_padID, ButtonManager::BUTTON_A));
AddInput(new Button(_padID, ButtonManager::BUTTON_B));
AddInput(new Button(_padID, ButtonManager::BUTTON_START));
AddInput(new Button(_padID, ButtonManager::BUTTON_X));
AddInput(new Button(_padID, ButtonManager::BUTTON_Y));
AddInput(new Button(_padID, ButtonManager::BUTTON_Z));
AddInput(new Button(_padID, ButtonManager::BUTTON_UP));
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT),
new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP),
new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT),
new Axis(_padID, ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP),
new Axis(_padID, ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L),
new Axis(_padID, ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R),
new Axis(_padID, ButtonManager::TRIGGER_R));
// Wiimote
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_B));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_1));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_2));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_UP));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_DOWN));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_LEFT));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_RIGHT));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_IR_HIDE));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_TILT_MODIFIER));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP), new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP), new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT), new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD), new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
// Wiimote
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_B));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_1));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_2));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_UP));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_DOWN));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_LEFT));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_RIGHT));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_IR_HIDE));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_TILT_MODIFIER));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP),
new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT),
new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD),
new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP),
new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT),
new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD),
new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT),
new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD),
new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
//Wii ext: Nunchuk
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_Z));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_TILT_MODIFIER));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP), new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP), new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD), new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT), new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD), new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
// Wii ext: Nunchuk
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_Z));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_TILT_MODIFIER));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT),
new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP),
new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT),
new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP),
new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD),
new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT),
new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD),
new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
// Wii ext: Classic
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_B));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_X));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_Y));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZL));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZR));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_UP));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT), new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP), new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT), new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP), new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L), new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R), new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
// Wii ext: Classic
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_B));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_X));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_Y));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZL));
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZR));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_UP));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT),
new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP),
new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT),
new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP),
new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L),
new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R),
new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
// Wii-ext: Guitar
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_GREEN));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_RED));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_YELLOW));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_BLUE));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT), new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP), new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR), new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
// Wii-ext: Guitar
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_GREEN));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_RED));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_YELLOW));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_BLUE));
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT),
new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP),
new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR),
new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
// Wii-ext: Drums
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_RED));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_YELLOW));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BLUE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT), new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP), new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
// Wii-ext: Drums
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_RED));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_YELLOW));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BLUE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT),
new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP),
new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
// Wii-ext: Turntable
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP), new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT), new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL), new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
// Wii-ext: Turntable
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_MINUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT),
new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT),
new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT),
new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP),
new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT),
new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL),
new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
}
// Buttons and stuff
std::string Touchscreen::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << (int)_index;
return ss.str();
std::ostringstream ss;
ss << "Button " << (int)_index;
return ss.str();
}
ControlState Touchscreen::Button::GetState() const
{
return ButtonManager::GetButtonPressed(_padID, _index);
return ButtonManager::GetButtonPressed(_padID, _index);
}
std::string Touchscreen::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << (int)_index;
return ss.str();
std::ostringstream ss;
ss << "Axis " << (int)_index;
return ss.str();
}
ControlState Touchscreen::Axis::GetState() const
{
return ButtonManager::GetAxisValue(_padID, _index) * _neg;
}
return ButtonManager::GetAxisValue(_padID, _index) * _neg;
}
}
}

View File

@ -11,43 +11,46 @@ namespace ciface
{
namespace Android
{
void Init( std::vector<Core::Device*>& devices );
void Init(std::vector<Core::Device*>& devices);
class Touchscreen : public Core::Device
{
private:
class Button : public Input
{
public:
std::string GetName() const;
Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
ControlState GetState() const;
private:
const int _padID;
const ButtonManager::ButtonType _index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f) : _padID(padID), _index(index), _neg(neg) {}
ControlState GetState() const;
private:
const int _padID;
const ButtonManager::ButtonType _index;
const float _neg;
};
class Button : public Input
{
public:
std::string GetName() const;
Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
ControlState GetState() const;
private:
const int _padID;
const ButtonManager::ButtonType _index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f)
: _padID(padID), _index(index), _neg(neg)
{
}
ControlState GetState() const;
private:
const int _padID;
const ButtonManager::ButtonType _index;
const float _neg;
};
public:
Touchscreen(int padID);
~Touchscreen() {}
Touchscreen(int padID);
~Touchscreen() {}
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const int _padID;
const int _padID;
};
}
}

View File

@ -2,35 +2,35 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "Common/Thread.h"
#ifdef CIFACE_USE_XINPUT
#include "InputCommon/ControllerInterface/XInput/XInput.h"
#include "InputCommon/ControllerInterface/XInput/XInput.h"
#endif
#ifdef CIFACE_USE_DINPUT
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#endif
#ifdef CIFACE_USE_XLIB
#include "InputCommon/ControllerInterface/Xlib/Xlib.h"
#ifdef CIFACE_USE_X11_XINPUT2
#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
#endif
#include "InputCommon/ControllerInterface/Xlib/Xlib.h"
#ifdef CIFACE_USE_X11_XINPUT2
#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
#endif
#endif
#ifdef CIFACE_USE_OSX
#include "InputCommon/ControllerInterface/OSX/OSX.h"
#include "InputCommon/ControllerInterface/OSX/OSX.h"
#endif
#ifdef CIFACE_USE_SDL
#include "InputCommon/ControllerInterface/SDL/SDL.h"
#include "InputCommon/ControllerInterface/SDL/SDL.h"
#endif
#ifdef CIFACE_USE_ANDROID
#include "InputCommon/ControllerInterface/Android/Android.h"
#include "InputCommon/ControllerInterface/Android/Android.h"
#endif
#ifdef CIFACE_USE_EVDEV
#include "InputCommon/ControllerInterface/evdev/evdev.h"
#include "InputCommon/ControllerInterface/evdev/evdev.h"
#endif
#ifdef CIFACE_USE_PIPES
#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
#endif
using namespace ciface::ExpressionParser;
@ -49,49 +49,49 @@ ControllerInterface g_controller_interface;
//
void ControllerInterface::Initialize(void* const hwnd)
{
if (m_is_init)
return;
if (m_is_init)
return;
m_hwnd = hwnd;
m_hwnd = hwnd;
#ifdef CIFACE_USE_DINPUT
ciface::DInput::Init(m_devices, (HWND)hwnd);
ciface::DInput::Init(m_devices, (HWND)hwnd);
#endif
#ifdef CIFACE_USE_XINPUT
ciface::XInput::Init(m_devices);
ciface::XInput::Init(m_devices);
#endif
#ifdef CIFACE_USE_XLIB
ciface::Xlib::Init(m_devices, hwnd);
#ifdef CIFACE_USE_X11_XINPUT2
ciface::XInput2::Init(m_devices, hwnd);
#endif
ciface::Xlib::Init(m_devices, hwnd);
#ifdef CIFACE_USE_X11_XINPUT2
ciface::XInput2::Init(m_devices, hwnd);
#endif
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::Init(m_devices, hwnd);
ciface::OSX::Init(m_devices, hwnd);
#endif
#ifdef CIFACE_USE_SDL
ciface::SDL::Init(m_devices);
ciface::SDL::Init(m_devices);
#endif
#ifdef CIFACE_USE_ANDROID
ciface::Android::Init(m_devices);
ciface::Android::Init(m_devices);
#endif
#ifdef CIFACE_USE_EVDEV
ciface::evdev::Init(m_devices);
ciface::evdev::Init(m_devices);
#endif
#ifdef CIFACE_USE_PIPES
ciface::Pipes::Init(m_devices);
ciface::Pipes::Init(m_devices);
#endif
m_is_init = true;
m_is_init = true;
}
void ControllerInterface::Reinitialize()
{
if (!m_is_init)
return;
if (!m_is_init)
return;
Shutdown();
Initialize(m_hwnd);
Shutdown();
Initialize(m_hwnd);
}
//
@ -101,42 +101,42 @@ void ControllerInterface::Reinitialize()
//
void ControllerInterface::Shutdown()
{
if (!m_is_init)
return;
if (!m_is_init)
return;
for (ciface::Core::Device* d : m_devices)
{
// Set outputs to ZERO before destroying device
for (ciface::Core::Device::Output* o : d->Outputs())
o->SetState(0);
for (ciface::Core::Device* d : m_devices)
{
// Set outputs to ZERO before destroying device
for (ciface::Core::Device::Output* o : d->Outputs())
o->SetState(0);
// Delete device
delete d;
}
// Delete device
delete d;
}
m_devices.clear();
m_devices.clear();
#ifdef CIFACE_USE_XINPUT
ciface::XInput::DeInit();
ciface::XInput::DeInit();
#endif
#ifdef CIFACE_USE_DINPUT
// nothing needed
// nothing needed
#endif
#ifdef CIFACE_USE_XLIB
// nothing needed
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::DeInit();
ciface::OSX::DeInit();
#endif
#ifdef CIFACE_USE_SDL
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
#endif
#ifdef CIFACE_USE_ANDROID
// nothing needed
// nothing needed
#endif
m_is_init = false;
m_is_init = false;
}
//
@ -146,8 +146,8 @@ void ControllerInterface::Shutdown()
//
void ControllerInterface::UpdateInput()
{
for (ciface::Core::Device* d : m_devices)
d->UpdateInput();
for (ciface::Core::Device* d : m_devices)
d->UpdateInput();
}
//
@ -156,26 +156,27 @@ void ControllerInterface::UpdateInput()
// Gets the state of an input reference
// override function for ControlReference::State ...
//
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
ControlState ControllerInterface::InputReference::State(const ControlState ignore)
{
if (parsed_expression)
return parsed_expression->GetValue() * range;
else
return 0.0;
if (parsed_expression)
return parsed_expression->GetValue() * range;
else
return 0.0;
}
//
// OutputReference :: State
//
// Set the state of all binded outputs
// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs == same as outputs one list
// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
// same as outputs one list
// I was lazy and it works so watever
//
ControlState ControllerInterface::OutputReference::State(const ControlState state)
{
if (parsed_expression)
parsed_expression->SetValue(state);
return 0.0;
if (parsed_expression)
parsed_expression->SetValue(state);
return 0.0;
}
//
@ -184,14 +185,14 @@ ControlState ControllerInterface::OutputReference::State(const ControlState stat
// Updates a controlreference's binded devices/controls
// need to call this to re-parse a control reference's expression after changing it
//
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
, const ciface::Core::DeviceQualifier& default_device) const
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref,
const ciface::Core::DeviceQualifier& default_device) const
{
delete ref->parsed_expression;
ref->parsed_expression = nullptr;
delete ref->parsed_expression;
ref->parsed_expression = nullptr;
ControlFinder finder(*this, default_device, ref->is_input);
ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
ControlFinder finder(*this, default_device, ref->is_input);
ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
}
//
@ -204,71 +205,77 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
// upon input, return pointer to detected Control
// else return nullptr
//
ciface::Core::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, ciface::Core::Device* const device)
ciface::Core::Device::Control*
ControllerInterface::InputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
unsigned int time = 0;
std::vector<bool> states(device->Inputs().size());
unsigned int time = 0;
std::vector<bool> states(device->Inputs().size());
if (device->Inputs().size() == 0)
return nullptr;
if (device->Inputs().size() == 0)
return nullptr;
// get starting state of all inputs,
// so we can ignore those that were activated at time of Detect start
std::vector<ciface::Core::Device::Input*>::const_iterator
i = device->Inputs().begin(),
e = device->Inputs().end();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
// get starting state of all inputs,
// so we can ignore those that were activated at time of Detect start
std::vector<ciface::Core::Device::Input *>::const_iterator i = device->Inputs().begin(),
e = device->Inputs().end();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
while (time < ms)
{
device->UpdateInput();
i = device->Inputs().begin();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i,++state)
{
// detected an input
if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
{
// input was released at some point during Detect call
// return the detected input
if (false == *state)
return *i;
}
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
{
*state = false;
}
}
Common::SleepCurrentThread(10); time += 10;
}
while (time < ms)
{
device->UpdateInput();
i = device->Inputs().begin();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i, ++state)
{
// detected an input
if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
{
// input was released at some point during Detect call
// return the detected input
if (false == *state)
return *i;
}
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
{
*state = false;
}
}
Common::SleepCurrentThread(10);
time += 10;
}
// no input was detected
return nullptr;
// no input was detected
return nullptr;
}
//
// OutputReference :: Detect
//
// Totally different from the inputReference detect / I have them combined so it was simpler to make the GUI.
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and it was easy
// Totally different from the inputReference detect / I have them combined so it was simpler to make
// the GUI.
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
// it was easy
//
// set all binded outputs to <range> power for x milliseconds return false
//
ciface::Core::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, ciface::Core::Device* const device)
ciface::Core::Device::Control*
ControllerInterface::OutputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
// ignore device
// ignore device
// don't hang if we don't even have any controls mapped
if (BoundCount() > 0)
{
State(1);
unsigned int slept = 0;
// don't hang if we don't even have any controls mapped
if (BoundCount() > 0)
{
State(1);
unsigned int slept = 0;
// this loop is to make stuff like flashing keyboard LEDs work
while (ms > (slept += 10))
Common::SleepCurrentThread(10);
// this loop is to make stuff like flashing keyboard LEDs work
while (ms > (slept += 10))
Common::SleepCurrentThread(10);
State(0);
}
return nullptr;
State(0);
}
return nullptr;
}

View File

@ -17,26 +17,26 @@
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DINPUT
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DINPUT
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
#if defined(HAVE_X11_XINPUT2) && HAVE_X11_XINPUT2
#define CIFACE_USE_X11_XINPUT2
#endif
#define CIFACE_USE_XLIB
#if defined(HAVE_X11_XINPUT2) && HAVE_X11_XINPUT2
#define CIFACE_USE_X11_XINPUT2
#endif
#endif
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#define CIFACE_USE_OSX
#endif
#if defined(HAVE_SDL) && HAVE_SDL
#define CIFACE_USE_SDL
#define CIFACE_USE_SDL
#endif
#if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV)
#define CIFACE_USE_EVDEV
#define CIFACE_USE_EVDEV
#endif
#if defined(USE_PIPES)
#define CIFACE_USE_PIPES
#define CIFACE_USE_PIPES
#endif
//
@ -48,86 +48,87 @@
class ControllerInterface : public ciface::Core::DeviceContainer
{
public:
//
// ControlReference
//
// These are what you create to actually use the inputs, InputReference or OutputReference.
//
// After being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
//
class ControlReference
{
friend class ControllerInterface;
//
// ControlReference
//
// These are what you create to actually use the inputs, InputReference or OutputReference.
//
// After being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
//
class ControlReference
{
friend class ControllerInterface;
public:
virtual ControlState State(const ControlState state = 0) = 0;
virtual ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) = 0;
public:
virtual ControlState State(const ControlState state = 0) = 0;
virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) = 0;
ControlState range;
std::string expression;
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
ControlState range;
std::string expression;
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
virtual ~ControlReference()
{
delete parsed_expression;
}
virtual ~ControlReference() { delete parsed_expression; }
int BoundCount()
{
if (parsed_expression)
return parsed_expression->num_controls;
else
return 0;
}
int BoundCount()
{
if (parsed_expression)
return parsed_expression->num_controls;
else
return 0;
}
protected:
ControlReference(const bool _is_input)
: range(1), is_input(_is_input), parsed_expression(nullptr)
{
}
ciface::ExpressionParser::Expression* parsed_expression;
};
protected:
ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(nullptr) {}
ciface::ExpressionParser::Expression *parsed_expression;
};
//
// InputReference
//
// Control reference for inputs
//
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference(true) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};
//
// InputReference
//
// Control reference for inputs
//
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference(true) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) override;
};
//
// OutputReference
//
// Control reference for outputs
//
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference(false) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};
//
// OutputReference
//
// Control reference for outputs
//
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference(false) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) override;
};
ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
void Initialize(void* const hwnd);
void Reinitialize();
void Shutdown();
bool IsInit() const { return m_is_init; }
void UpdateReference(ControlReference* control, const ciface::Core::DeviceQualifier& default_device) const;
void UpdateInput();
ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
void Initialize(void* const hwnd);
void Reinitialize();
void Shutdown();
bool IsInit() const { return m_is_init; }
void UpdateReference(ControlReference* control,
const ciface::Core::DeviceQualifier& default_device) const;
void UpdateInput();
private:
bool m_is_init;
void* m_hwnd;
bool m_is_init;
void* m_hwnd;
};
extern ControllerInterface g_controller_interface;

View File

@ -16,50 +16,47 @@ namespace ciface
{
namespace DInput
{
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
{
((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi);
return DIENUM_CONTINUE;
((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi);
return DIENUM_CONTINUE;
}
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
((std::list<DIDEVICEINSTANCE>*)pvRef)->push_back(*lpddi);
return DIENUM_CONTINUE;
((std::list<DIDEVICEINSTANCE>*)pvRef)->push_back(*lpddi);
return DIENUM_CONTINUE;
}
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
{
DIPROPSTRING str = {};
str.diph.dwSize = sizeof(str);
str.diph.dwHeaderSize = sizeof(str.diph);
str.diph.dwHow = DIPH_DEVICE;
DIPROPSTRING str = {};
str.diph.dwSize = sizeof(str);
str.diph.dwHeaderSize = sizeof(str.diph);
str.diph.dwHow = DIPH_DEVICE;
std::string result;
if (SUCCEEDED(device->GetProperty(DIPROP_PRODUCTNAME, &str.diph)))
{
result = StripSpaces(UTF16ToUTF8(str.wsz));
}
std::string result;
if (SUCCEEDED(device->GetProperty(DIPROP_PRODUCTNAME, &str.diph)))
{
result = StripSpaces(UTF16ToUTF8(str.wsz));
}
return result;
return result;
}
void Init(std::vector<Core::Device*>& devices, HWND hwnd)
{
IDirectInput8* idi8;
if (FAILED(DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION,
IID_IDirectInput8, (LPVOID*)&idi8, nullptr)))
{
return;
}
IDirectInput8* idi8;
if (FAILED(DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8,
(LPVOID*)&idi8, nullptr)))
{
return;
}
InitKeyboardMouse(idi8, devices, hwnd);
InitJoystick(idi8, devices, hwnd);
idi8->Release();
}
InitKeyboardMouse(idi8, devices, hwnd);
InitJoystick(idi8, devices, hwnd);
idi8->Release();
}
}
}

View File

@ -9,20 +9,18 @@
#include <list>
#include <windows.h>
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace DInput
{
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
// BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
void Init(std::vector<Core::Device*>& devices, HWND hwnd);
}
}

View File

@ -14,268 +14,270 @@ namespace ciface
{
namespace DInput
{
#define DATA_BUFFER_SIZE 32
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
{
std::list<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY);
std::list<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks,
DIEDFL_ATTACHEDONLY);
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map< std::basic_string<TCHAR>, int> name_counts;
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map<std::basic_string<TCHAR>, int> name_counts;
std::vector<DWORD> xinput_guids;
GetXInputGUIDS(&xinput_guids);
std::vector<DWORD> xinput_guids;
GetXInputGUIDS(&xinput_guids);
for (DIDEVICEINSTANCE& joystick : joysticks)
{
// skip XInput Devices
if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) != xinput_guids.end())
{
continue;
}
for (DIDEVICEINSTANCE& joystick : joysticks)
{
// skip XInput Devices
if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) !=
xinput_guids.end())
{
continue;
}
LPDIRECTINPUTDEVICE8 js_device;
if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, nullptr)))
{
if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
{
if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
{
//PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
// fall back to non-exclusive mode, with no rumble
if (FAILED(js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
//PanicAlert("SetCooperativeLevel failed!");
js_device->Release();
continue;
}
}
LPDIRECTINPUTDEVICE8 js_device;
if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, nullptr)))
{
if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
{
if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT),
DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
{
// PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
// fall back to non-exclusive mode, with no rumble
if (FAILED(
js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
// PanicAlert("SetCooperativeLevel failed!");
js_device->Release();
continue;
}
}
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[joystick.tszInstanceName]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
else
delete js;
}
else
{
//PanicAlert("SetDataFormat failed!");
js_device->Release();
}
}
}
Joystick* js = new Joystick(/*&*i, */ js_device, name_counts[joystick.tszInstanceName]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
else
delete js;
}
else
{
// PanicAlert("SetDataFormat failed!");
js_device->Release();
}
}
}
}
Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
: m_device(device)
, m_index(index)
//, m_name(TStringToString(lpddi->tszInstanceName))
Joystick::Joystick(/*const LPCDIDEVICEINSTANCE lpddi, */ const LPDIRECTINPUTDEVICE8 device,
const unsigned int index)
: m_device(device), m_index(index)
//, m_name(TStringToString(lpddi->tszInstanceName))
{
// seems this needs to be done before GetCapabilities
// polled or buffered data
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DATA_BUFFER_SIZE;
// set the buffer size,
// if we can't set the property, we can't use buffered data
m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
// seems this needs to be done before GetCapabilities
// polled or buffered data
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DATA_BUFFER_SIZE;
// set the buffer size,
// if we can't set the property, we can't use buffered data
m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
// seems this needs to be done after SetProperty of buffer size
m_device->Acquire();
// seems this needs to be done after SetProperty of buffer size
m_device->Acquire();
// get joystick caps
DIDEVCAPS js_caps;
js_caps.dwSize = sizeof(js_caps);
if (FAILED(m_device->GetCapabilities(&js_caps)))
return;
// get joystick caps
DIDEVCAPS js_caps;
js_caps.dwSize = sizeof(js_caps);
if (FAILED(m_device->GetCapabilities(&js_caps)))
return;
// max of 32 buttons and 4 hats / the limit of the data format I am using
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
// max of 32 buttons and 4 hats / the limit of the data format I am using
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
//m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
// m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
// buttons
for (u8 i = 0; i != js_caps.dwButtons; ++i)
AddInput(new Button(i, m_state_in.rgbButtons[i]));
// buttons
for (u8 i = 0; i != js_caps.dwButtons; ++i)
AddInput(new Button(i, m_state_in.rgbButtons[i]));
// hats
for (u8 i = 0; i != js_caps.dwPOVs; ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d)
AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
}
// hats
for (u8 i = 0; i != js_caps.dwPOVs; ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d)
AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
}
// get up to 6 axes and 2 sliders
DIPROPRANGE range;
range.diph.dwSize = sizeof(range);
range.diph.dwHeaderSize = sizeof(range.diph);
range.diph.dwHow = DIPH_BYOFFSET;
// screw EnumObjects, just go through all the axis offsets and try to GetProperty
// this should be more foolproof, less code, and probably faster
for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
{
range.diph.dwObj = offset * sizeof(LONG);
// try to set some nice power of 2 values (128) to match the GameCube controls
range.lMin = -(1 << 7);
range.lMax = (1 << 7);
m_device->SetProperty(DIPROP_RANGE, &range.diph);
// but I guess not all devices support setting range
// so I getproperty right afterward incase it didn't set.
// This also checks that the axis is present
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
{
const LONG base = (range.lMin + range.lMax) / 2;
const LONG& ax = (&m_state_in.lX)[offset];
// get up to 6 axes and 2 sliders
DIPROPRANGE range;
range.diph.dwSize = sizeof(range);
range.diph.dwHeaderSize = sizeof(range.diph);
range.diph.dwHow = DIPH_BYOFFSET;
// screw EnumObjects, just go through all the axis offsets and try to GetProperty
// this should be more foolproof, less code, and probably faster
for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
{
range.diph.dwObj = offset * sizeof(LONG);
// try to set some nice power of 2 values (128) to match the GameCube controls
range.lMin = -(1 << 7);
range.lMax = (1 << 7);
m_device->SetProperty(DIPROP_RANGE, &range.diph);
// but I guess not all devices support setting range
// so I getproperty right afterward incase it didn't set.
// This also checks that the axis is present
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
{
const LONG base = (range.lMin + range.lMax) / 2;
const LONG& ax = (&m_state_in.lX)[offset];
// each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base),
new Axis(offset, ax, base, range.lMax-base));
}
}
// each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new Axis(offset, ax, base, range.lMin - base),
new Axis(offset, ax, base, range.lMax - base));
}
}
// force feedback
std::list<DIDEVICEOBJECTINSTANCE> objects;
if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
{
InitForceFeedback(m_device, (int)objects.size());
}
// force feedback
std::list<DIDEVICEOBJECTINSTANCE> objects;
if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
{
InitForceFeedback(m_device, (int)objects.size());
}
ZeroMemory(&m_state_in, sizeof(m_state_in));
// set hats to center
memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
ZeroMemory(&m_state_in, sizeof(m_state_in));
// set hats to center
memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
}
Joystick::~Joystick()
{
m_device->Unacquire();
m_device->Release();
m_device->Unacquire();
m_device->Release();
}
std::string Joystick::GetName() const
{
return GetDeviceName(m_device);
return GetDeviceName(m_device);
}
int Joystick::GetId() const
{
return m_index;
return m_index;
}
std::string Joystick::GetSource() const
{
return DINPUT_SOURCE_NAME;
return DINPUT_SOURCE_NAME;
}
// update IO
void Joystick::UpdateInput()
{
HRESULT hr = 0;
HRESULT hr = 0;
// just always poll,
// MSDN says if this isn't needed it doesn't do anything
m_device->Poll();
// just always poll,
// MSDN says if this isn't needed it doesn't do anything
m_device->Poll();
if (m_buffered)
{
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
DWORD numevents = DATA_BUFFER_SIZE;
hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
if (m_buffered)
{
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
DWORD numevents = DATA_BUFFER_SIZE;
hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
if (SUCCEEDED(hr))
{
for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
{
// all the buttons are at the end of the data format
// they are bytes rather than longs
if (evt->dwOfs < DIJOFS_BUTTON(0))
*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
else
((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
}
if (SUCCEEDED(hr))
{
for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
{
// all the buttons are at the end of the data format
// they are bytes rather than longs
if (evt->dwOfs < DIJOFS_BUTTON(0))
*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
else
((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
}
// seems like this needs to be done maybe...
if (DI_BUFFEROVERFLOW == hr)
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}
}
else
{
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}
// seems like this needs to be done maybe...
if (DI_BUFFEROVERFLOW == hr)
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}
}
else
{
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}
// try reacquire if input lost
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_device->Acquire();
// try reacquire if input lost
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_device->Acquire();
}
// get name
std::string Joystick::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << (int)m_index;
return ss.str();
std::ostringstream ss;
ss << "Button " << (int)m_index;
return ss.str();
}
std::string Joystick::Axis::GetName() const
{
std::ostringstream ss;
// axis
if (m_index < 6)
{
ss << "Axis " << (char)('X' + (m_index % 3));
if (m_index > 2)
ss << 'r';
}
// slider
else
{
ss << "Slider " << (int)(m_index - 6);
}
std::ostringstream ss;
// axis
if (m_index < 6)
{
ss << "Axis " << (char)('X' + (m_index % 3));
if (m_index > 2)
ss << 'r';
}
// slider
else
{
ss << "Slider " << (int)(m_index - 6);
}
ss << (m_range < 0 ? '-' : '+');
return ss.str();
ss << (m_range < 0 ? '-' : '+');
return ss.str();
}
std::string Joystick::Hat::GetName() const
{
static char tmpstr[] = "Hat . .";
tmpstr[4] = (char)('0' + m_index);
tmpstr[6] = "NESW"[m_direction];
return tmpstr;
static char tmpstr[] = "Hat . .";
tmpstr[4] = (char)('0' + m_index);
tmpstr[6] = "NESW"[m_direction];
return tmpstr;
}
// get / set state
ControlState Joystick::Axis::GetState() const
{
return std::max(0.0, ControlState(m_axis - m_base) / m_range);
return std::max(0.0, ControlState(m_axis - m_base) / m_range);
}
ControlState Joystick::Button::GetState() const
{
return ControlState(m_button > 0);
return ControlState(m_button > 0);
}
ControlState Joystick::Hat::GetState() const
{
// can this func be simplified ?
// hat centered code from MSDN
if (0xFFFF == LOWORD(m_hat))
return 0;
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
// can this func be simplified ?
// hat centered code from MSDN
if (0xFFFF == LOWORD(m_hat))
return 0;
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
}
}

View File

@ -11,64 +11,71 @@ namespace ciface
{
namespace DInput
{
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd);
class Joystick : public ForceFeedback::ForceFeedbackDevice
{
private:
class Button : public Input
{
public:
Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_button;
const u8 m_index;
};
class Button : public Input
{
public:
Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
class Axis : public Input
{
public:
Axis(u8 index, const LONG& axis, LONG base, LONG range) : m_axis(axis), m_base(base), m_range(range), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const LONG& m_axis;
const LONG m_base, m_range;
const u8 m_index;
};
private:
const BYTE& m_button;
const u8 m_index;
};
class Hat : public Input
{
public:
Hat(u8 index, const DWORD& hat, u8 direction) : m_hat(hat), m_direction(direction), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const DWORD& m_hat;
const u8 m_index, m_direction;
};
class Axis : public Input
{
public:
Axis(u8 index, const LONG& axis, LONG base, LONG range)
: m_axis(axis), m_base(base), m_range(range), m_index(index)
{
}
std::string GetName() const override;
ControlState GetState() const override;
private:
const LONG& m_axis;
const LONG m_base, m_range;
const u8 m_index;
};
class Hat : public Input
{
public:
Hat(u8 index, const DWORD& hat, u8 direction)
: m_hat(hat), m_direction(direction), m_index(index)
{
}
std::string GetName() const override;
ControlState GetState() const override;
private:
const DWORD& m_hat;
const u8 m_index, m_direction;
};
public:
void UpdateInput() override;
void UpdateInput() override;
Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
~Joystick();
Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
~Joystick();
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
private:
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
DIJOYSTATE m_state_in;
DIJOYSTATE m_state_in;
bool m_buffered;
bool m_buffered;
};
}
}

View File

@ -7,27 +7,25 @@
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DInput
{
static const struct
{
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
const BYTE code;
const char* const name;
} named_keys[] = {
#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
};
// lil silly
@ -35,223 +33,225 @@ static HWND m_hwnd;
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
{
m_hwnd = _hwnd;
m_hwnd = _hwnd;
// mouse and keyboard are a combined device, to allow shift+click and stuff
// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
// mouse and keyboard are a combined device, to allow shift+click and stuff
// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
// other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
LPDIRECTINPUTDEVICE8 kb_device = nullptr;
LPDIRECTINPUTDEVICE8 mo_device = nullptr;
LPDIRECTINPUTDEVICE8 kb_device = nullptr;
LPDIRECTINPUTDEVICE8 mo_device = nullptr;
if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, nullptr)))
{
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
{
if (SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, nullptr )))
{
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
{
if (SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new KeyboardMouse(kb_device, mo_device));
return;
}
}
}
}
}
}
if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)))
{
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
{
if (SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
if (SUCCEEDED(idi8->CreateDevice(GUID_SysMouse, &mo_device, nullptr)))
{
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
{
if (SUCCEEDED(
mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new KeyboardMouse(kb_device, mo_device));
return;
}
}
}
}
}
}
if (kb_device)
kb_device->Release();
if (mo_device)
mo_device->Release();
if (kb_device)
kb_device->Release();
if (mo_device)
mo_device->Release();
}
KeyboardMouse::~KeyboardMouse()
{
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
}
KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
: m_kb_device(kb_device)
, m_mo_device(mo_device)
KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
const LPDIRECTINPUTDEVICE8 mo_device)
: m_kb_device(kb_device), m_mo_device(mo_device)
{
m_kb_device->Acquire();
m_mo_device->Acquire();
m_kb_device->Acquire();
m_mo_device->Acquire();
m_last_update = GetTickCount();
m_last_update = GetTickCount();
ZeroMemory(&m_state_in, sizeof(m_state_in));
ZeroMemory(&m_state_in, sizeof(m_state_in));
// KEYBOARD
// add keys
for (u8 i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
// KEYBOARD
// add keys
for (u8 i = 0; i < sizeof(named_keys) / sizeof(*named_keys); ++i)
AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
// mouse axes
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
{
const LONG& ax = (&m_state_in.mouse.lX)[i];
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory(&mouse_caps, sizeof(mouse_caps));
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
// mouse axes
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
{
const LONG& ax = (&m_state_in.mouse.lX)[i];
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, ax, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, ax, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
// cursor, with a hax for-loop
for (unsigned int i=0; i<4; ++i)
AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
// cursor, with a hax for-loop
for (unsigned int i = 0; i < 4; ++i)
AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
}
void GetMousePos(ControlState* const x, ControlState* const y)
{
POINT point = { 1, 1 };
GetCursorPos(&point);
// Get the cursor position relative to the upper left corner of the current window (separate or render to main)
HWND hwnd = WindowFromPoint(point);
DWORD processId;
GetWindowThreadProcessId(hwnd, &processId);
if (processId == GetCurrentProcessId())
{
ScreenToClient(hwnd, &point);
POINT point = {1, 1};
GetCursorPos(&point);
// Get the cursor position relative to the upper left corner of the current window (separate or
// render to main)
HWND hwnd = WindowFromPoint(point);
DWORD processId;
GetWindowThreadProcessId(hwnd, &processId);
if (processId == GetCurrentProcessId())
{
ScreenToClient(hwnd, &point);
// Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
RECT rect;
GetClientRect(hwnd, &rect);
// Width and height is the size of the rendering window
unsigned int win_width = rect.right - rect.left;
unsigned int win_height = rect.bottom - rect.top;
// Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
RECT rect;
GetClientRect(hwnd, &rect);
// Width and height is the size of the rendering window
unsigned int win_width = rect.right - rect.left;
unsigned int win_height = rect.bottom - rect.top;
// Return the mouse position as a range from -1 to 1
*x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
*y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
}
else
{
*x = (ControlState)1;
*y = (ControlState)1;
}
// Return the mouse position as a range from -1 to 1
*x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
*y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
}
else
{
*x = (ControlState)1;
*y = (ControlState)1;
}
}
void KeyboardMouse::UpdateInput()
{
DIMOUSESTATE2 tmp_mouse;
DIMOUSESTATE2 tmp_mouse;
// if mouse position hasn't been updated in a short while, skip a dev state
DWORD cur_time = GetTickCount();
if (cur_time - m_last_update > DROP_INPUT_TIME)
{
// set axes to zero
ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
// skip this input state
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
}
// if mouse position hasn't been updated in a short while, skip a dev state
DWORD cur_time = GetTickCount();
if (cur_time - m_last_update > DROP_INPUT_TIME)
{
// set axes to zero
ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
// skip this input state
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
}
m_last_update = cur_time;
m_last_update = cur_time;
HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
m_kb_device->Acquire();
if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
m_kb_device->Acquire();
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
m_mo_device->Acquire();
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
m_mo_device->Acquire();
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
{
// need to smooth out the axes, otherwise it doesn't work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
{
// need to smooth out the axes, otherwise it doesn't work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
// copy over the buttons
memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
// update mouse cursor
GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
}
// update mouse cursor
GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
}
}
std::string KeyboardMouse::GetName() const
{
return "Keyboard Mouse";
return "Keyboard Mouse";
}
int KeyboardMouse::GetId() const
{
// should this be -1, idk
return 0;
// should this be -1, idk
return 0;
}
std::string KeyboardMouse::GetSource() const
{
return DINPUT_SOURCE_NAME;
return DINPUT_SOURCE_NAME;
}
// names
std::string KeyboardMouse::Key::GetName() const
{
return named_keys[m_index].name;
return named_keys[m_index].name;
}
std::string KeyboardMouse::Button::GetName() const
{
return std::string("Click ") + char('0' + m_index);
return std::string("Click ") + char('0' + m_index);
}
std::string KeyboardMouse::Axis::GetName() const
{
static char tmpstr[] = "Axis ..";
tmpstr[5] = (char)('X' + m_index);
tmpstr[6] = (m_range<0 ? '-' : '+');
return tmpstr;
static char tmpstr[] = "Axis ..";
tmpstr[5] = (char)('X' + m_index);
tmpstr[6] = (m_range < 0 ? '-' : '+');
return tmpstr;
}
std::string KeyboardMouse::Cursor::GetName() const
{
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
}
// get/set state
ControlState KeyboardMouse::Key::GetState() const
{
return (m_key != 0);
return (m_key != 0);
}
ControlState KeyboardMouse::Button::GetState() const
{
return (m_button != 0);
return (m_button != 0);
}
ControlState KeyboardMouse::Axis::GetState() const
{
return std::max(0.0, ControlState(m_axis) / m_range);
return std::max(0.0, ControlState(m_axis) / m_range);
}
ControlState KeyboardMouse::Cursor::GetState() const
{
return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
}
return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
}
}
}

View File

@ -6,93 +6,98 @@
#include <windows.h>
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
struct
{
ControlState x, y;
} cursor;
};
struct State
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
struct
{
ControlState x, y;
} cursor;
};
class Key : public Input
{
public:
Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_key;
const u8 m_index;
};
class Key : public Input
{
public:
Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
class Button : public Input
{
public:
Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_button;
const u8 m_index;
};
private:
const BYTE& m_key;
const u8 m_index;
};
class Axis : public Input
{
public:
Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const LONG& m_axis;
const LONG m_range;
const u8 m_index;
};
class Button : public Input
{
public:
Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
class Cursor : public Input
{
public:
Cursor(u8 index, const ControlState& axis, const bool positive) : m_axis(axis), m_index(index), m_positive(positive) {}
std::string GetName() const override;
bool IsDetectable() override { return false; }
ControlState GetState() const override;
private:
const ControlState& m_axis;
const u8 m_index;
const bool m_positive;
};
private:
const BYTE& m_button;
const u8 m_index;
};
class Axis : public Input
{
public:
Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const LONG& m_axis;
const LONG m_range;
const u8 m_index;
};
class Cursor : public Input
{
public:
Cursor(u8 index, const ControlState& axis, const bool positive)
: m_axis(axis), m_index(index), m_positive(positive)
{
}
std::string GetName() const override;
bool IsDetectable() override { return false; }
ControlState GetState() const override;
private:
const ControlState& m_axis;
const u8 m_index;
const bool m_positive;
};
public:
void UpdateInput() override;
void UpdateInput() override;
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
DWORD m_last_update;
State m_state_in;
DWORD m_last_update;
State m_state_in;
};
}
}

View File

@ -2,147 +2,40 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
{ DIK_A, "A" },
{ DIK_B, "B" },
{ DIK_C, "C" },
{ DIK_D, "D" },
{ DIK_E, "E" },
{ DIK_F, "F" },
{ DIK_G, "G" },
{ DIK_H, "H" },
{ DIK_I, "I" },
{ DIK_J, "J" },
{ DIK_K, "K" },
{ DIK_L, "L" },
{ DIK_M, "M" },
{ DIK_N, "N" },
{ DIK_O, "O" },
{ DIK_P, "P" },
{ DIK_Q, "Q" },
{ DIK_R, "R" },
{ DIK_S, "S" },
{ DIK_T, "T" },
{ DIK_U, "U" },
{ DIK_V, "V" },
{ DIK_W, "W" },
{ DIK_X, "X" },
{ DIK_Y, "Y" },
{ DIK_Z, "Z" },
{ DIK_0, "0" },
{ DIK_1, "1" },
{ DIK_2, "2" },
{ DIK_3, "3" },
{ DIK_4, "4" },
{ DIK_5, "5" },
{ DIK_6, "6" },
{ DIK_7, "7" },
{ DIK_8, "8" },
{ DIK_9, "9" },
{ DIK_UP, "UP" },
{ DIK_DOWN, "DOWN" },
{ DIK_LEFT, "LEFT" },
{ DIK_RIGHT, "RIGHT" },
{ DIK_ABNT_C1, "ABNT_C1" },
{ DIK_ABNT_C2, "ABNT_C2" },
{ DIK_ADD, "ADD" },
{ DIK_APOSTROPHE, "APOSTROPHE" },
{ DIK_APPS, "APPS" },
{ DIK_AT, "AT" },
{ DIK_AX, "AX" },
{ DIK_BACK, "BACK" },
{ DIK_BACKSLASH, "BACKSLASH" },
{ DIK_CALCULATOR, "CALCULATOR" },
{ DIK_CAPITAL, "CAPITAL" },
{ DIK_COLON, "COLON" },
{ DIK_COMMA, "COMMA" },
{ DIK_CONVERT, "CONVERT" },
{ DIK_DECIMAL, "DECIMAL" },
{ DIK_DELETE, "DELETE" },
{ DIK_DIVIDE, "DIVIDE" },
{ DIK_EQUALS, "EQUALS" },
{ DIK_ESCAPE, "ESCAPE" },
{ DIK_F1, "F1" },
{ DIK_F2, "F2" },
{ DIK_F3, "F3" },
{ DIK_F4, "F4" },
{ DIK_F5, "F5" },
{ DIK_F6, "F6" },
{ DIK_F7, "F7" },
{ DIK_F8, "F8" },
{ DIK_F9, "F9" },
{ DIK_F10, "F10" },
{ DIK_F11, "F11" },
{ DIK_F12, "F12" },
{ DIK_F13, "F13" },
{ DIK_F14, "F14" },
{ DIK_F15, "F15" },
{ DIK_GRAVE, "GRAVE" },
{ DIK_HOME, "HOME" },
{ DIK_END, "END" },
{ DIK_INSERT, "INSERT" },
{ DIK_KANA, "KANA" },
{ DIK_KANJI, "KANJI" },
{ DIK_MAIL, "MAIL" },
{ DIK_MEDIASELECT, "MEDIASELECT" },
{ DIK_MEDIASTOP, "MEDIASTOP" },
{ DIK_MINUS, "MINUS" },
{ DIK_MULTIPLY, "MULTIPLY" },
{ DIK_MUTE, "MUTE" },
{ DIK_MYCOMPUTER, "MYCOMPUTER" },
{ DIK_NEXTTRACK, "NEXTTRACK" },
{ DIK_NOCONVERT, "NOCONVERT" },
{ DIK_NUMLOCK, "NUMLOCK" },
{ DIK_NUMPAD0, "NUMPAD0" },
{ DIK_NUMPAD1, "NUMPAD1" },
{ DIK_NUMPAD2, "NUMPAD2" },
{ DIK_NUMPAD3, "NUMPAD3" },
{ DIK_NUMPAD4, "NUMPAD4" },
{ DIK_NUMPAD5, "NUMPAD5" },
{ DIK_NUMPAD6, "NUMPAD6" },
{ DIK_NUMPAD7, "NUMPAD7" },
{ DIK_NUMPAD8, "NUMPAD8" },
{ DIK_NUMPAD9, "NUMPAD9" },
{ DIK_NUMPADCOMMA, "NUMPADCOMMA" },
{ DIK_NUMPADENTER, "NUMPADENTER" },
{ DIK_NUMPADEQUALS, "NUMPADEQUALS" },
{ DIK_OEM_102, "OEM_102" },
{ DIK_PAUSE, "PAUSE" },
{ DIK_PERIOD, "PERIOD" },
{ DIK_PLAYPAUSE, "PLAYPAUSE" },
{ DIK_POWER, "POWER" },
{ DIK_PREVTRACK, "PREVTRACK" },
{ DIK_PRIOR, "PRIOR" },
{ DIK_NEXT, "NEXT" },
{ DIK_RETURN, "RETURN" },
{ DIK_LBRACKET, "LBRACKET" },
{ DIK_RBRACKET, "RBRACKET" },
{ DIK_LCONTROL, "LCONTROL" },
{ DIK_RCONTROL, "RCONTROL" },
{ DIK_LMENU, "LMENU" },
{ DIK_RMENU, "RMENU" },
{ DIK_LSHIFT, "LSHIFT" },
{ DIK_RSHIFT, "RSHIFT" },
{ DIK_LWIN, "LWIN" },
{ DIK_RWIN, "RWIN" },
{ DIK_SCROLL, "SCROLL" },
{ DIK_SEMICOLON, "SEMICOLON" },
{ DIK_SLASH, "SLASH" },
{ DIK_SLEEP, "SLEEP" },
{ DIK_SPACE, "SPACE" },
{ DIK_STOP, "STOP" },
{ DIK_SUBTRACT, "SUBTRACT" },
{ DIK_SYSRQ, "SYSRQ" },
{ DIK_TAB, "TAB" },
{ DIK_UNDERLINE, "UNDERLINE" },
{ DIK_UNLABELED, "UNLABELED" },
{ DIK_VOLUMEDOWN, "VOLUMEDOWN" },
{ DIK_VOLUMEUP, "VOLUMEUP" },
{ DIK_WAKE, "WAKE" },
{ DIK_WEBBACK, "WEBBACK" },
{ DIK_WEBFAVORITES, "WEBFAVORITES" },
{ DIK_WEBFORWARD, "WEBFORWARD" },
{ DIK_WEBHOME, "WEBHOME" },
{ DIK_WEBREFRESH, "WEBREFRESH" },
{ DIK_WEBSEARCH, "WEBSEARCH" },
{ DIK_WEBSTOP, "WEBSTOP" },
{ DIK_YEN, "YEN" },
{DIK_A, "A"}, {DIK_B, "B"}, {DIK_C, "C"}, {DIK_D, "D"}, {DIK_E, "E"}, {DIK_F, "F"}, {DIK_G, "G"},
{DIK_H, "H"}, {DIK_I, "I"}, {DIK_J, "J"}, {DIK_K, "K"}, {DIK_L, "L"}, {DIK_M, "M"},
{DIK_N, "N"}, {DIK_O, "O"}, {DIK_P, "P"}, {DIK_Q, "Q"}, {DIK_R, "R"}, {DIK_S, "S"},
{DIK_T, "T"}, {DIK_U, "U"}, {DIK_V, "V"}, {DIK_W, "W"}, {DIK_X, "X"}, {DIK_Y, "Y"},
{DIK_Z, "Z"}, {DIK_0, "0"}, {DIK_1, "1"}, {DIK_2, "2"}, {DIK_3, "3"}, {DIK_4, "4"},
{DIK_5, "5"}, {DIK_6, "6"}, {DIK_7, "7"}, {DIK_8, "8"}, {DIK_9, "9"}, {DIK_UP, "UP"},
{DIK_DOWN, "DOWN"}, {DIK_LEFT, "LEFT"}, {DIK_RIGHT, "RIGHT"}, {DIK_ABNT_C1, "ABNT_C1"},
{DIK_ABNT_C2, "ABNT_C2"}, {DIK_ADD, "ADD"}, {DIK_APOSTROPHE, "APOSTROPHE"}, {DIK_APPS, "APPS"},
{DIK_AT, "AT"}, {DIK_AX, "AX"}, {DIK_BACK, "BACK"}, {DIK_BACKSLASH, "BACKSLASH"},
{DIK_CALCULATOR, "CALCULATOR"}, {DIK_CAPITAL, "CAPITAL"}, {DIK_COLON, "COLON"},
{DIK_COMMA, "COMMA"}, {DIK_CONVERT, "CONVERT"}, {DIK_DECIMAL, "DECIMAL"},
{DIK_DELETE, "DELETE"}, {DIK_DIVIDE, "DIVIDE"}, {DIK_EQUALS, "EQUALS"}, {DIK_ESCAPE, "ESCAPE"},
{DIK_F1, "F1"}, {DIK_F2, "F2"}, {DIK_F3, "F3"}, {DIK_F4, "F4"}, {DIK_F5, "F5"}, {DIK_F6, "F6"},
{DIK_F7, "F7"}, {DIK_F8, "F8"}, {DIK_F9, "F9"}, {DIK_F10, "F10"}, {DIK_F11, "F11"},
{DIK_F12, "F12"}, {DIK_F13, "F13"}, {DIK_F14, "F14"}, {DIK_F15, "F15"}, {DIK_GRAVE, "GRAVE"},
{DIK_HOME, "HOME"}, {DIK_END, "END"}, {DIK_INSERT, "INSERT"}, {DIK_KANA, "KANA"},
{DIK_KANJI, "KANJI"}, {DIK_MAIL, "MAIL"}, {DIK_MEDIASELECT, "MEDIASELECT"},
{DIK_MEDIASTOP, "MEDIASTOP"}, {DIK_MINUS, "MINUS"}, {DIK_MULTIPLY, "MULTIPLY"},
{DIK_MUTE, "MUTE"}, {DIK_MYCOMPUTER, "MYCOMPUTER"}, {DIK_NEXTTRACK, "NEXTTRACK"},
{DIK_NOCONVERT, "NOCONVERT"}, {DIK_NUMLOCK, "NUMLOCK"}, {DIK_NUMPAD0, "NUMPAD0"},
{DIK_NUMPAD1, "NUMPAD1"}, {DIK_NUMPAD2, "NUMPAD2"}, {DIK_NUMPAD3, "NUMPAD3"},
{DIK_NUMPAD4, "NUMPAD4"}, {DIK_NUMPAD5, "NUMPAD5"}, {DIK_NUMPAD6, "NUMPAD6"},
{DIK_NUMPAD7, "NUMPAD7"}, {DIK_NUMPAD8, "NUMPAD8"}, {DIK_NUMPAD9, "NUMPAD9"},
{DIK_NUMPADCOMMA, "NUMPADCOMMA"}, {DIK_NUMPADENTER, "NUMPADENTER"},
{DIK_NUMPADEQUALS, "NUMPADEQUALS"}, {DIK_OEM_102, "OEM_102"}, {DIK_PAUSE, "PAUSE"},
{DIK_PERIOD, "PERIOD"}, {DIK_PLAYPAUSE, "PLAYPAUSE"}, {DIK_POWER, "POWER"},
{DIK_PREVTRACK, "PREVTRACK"}, {DIK_PRIOR, "PRIOR"}, {DIK_NEXT, "NEXT"}, {DIK_RETURN, "RETURN"},
{DIK_LBRACKET, "LBRACKET"}, {DIK_RBRACKET, "RBRACKET"}, {DIK_LCONTROL, "LCONTROL"},
{DIK_RCONTROL, "RCONTROL"}, {DIK_LMENU, "LMENU"}, {DIK_RMENU, "RMENU"}, {DIK_LSHIFT, "LSHIFT"},
{DIK_RSHIFT, "RSHIFT"}, {DIK_LWIN, "LWIN"}, {DIK_RWIN, "RWIN"}, {DIK_SCROLL, "SCROLL"},
{DIK_SEMICOLON, "SEMICOLON"}, {DIK_SLASH, "SLASH"}, {DIK_SLEEP, "SLEEP"}, {DIK_SPACE, "SPACE"},
{DIK_STOP, "STOP"}, {DIK_SUBTRACT, "SUBTRACT"}, {DIK_SYSRQ, "SYSRQ"}, {DIK_TAB, "TAB"},
{DIK_UNDERLINE, "UNDERLINE"}, {DIK_UNLABELED, "UNLABELED"}, {DIK_VOLUMEDOWN, "VOLUMEDOWN"},
{DIK_VOLUMEUP, "VOLUMEUP"}, {DIK_WAKE, "WAKE"}, {DIK_WEBBACK, "WEBBACK"},
{DIK_WEBFAVORITES, "WEBFAVORITES"}, {DIK_WEBFORWARD, "WEBFORWARD"}, {DIK_WEBHOME, "WEBHOME"},
{DIK_WEBREFRESH, "WEBREFRESH"}, {DIK_WEBSEARCH, "WEBSEARCH"}, {DIK_WEBSTOP, "WEBSTOP"},
{DIK_YEN, "YEN"},

View File

@ -5,118 +5,127 @@
// This function is contained in a separate file because WbemIdl.h pulls in files which break on
// /Zc:strictStrings, so this compilation unit is compiled without /Zc:strictStrings.
#include <vector>
#include <WbemIdl.h>
#include <Windows.h>
#include <vector>
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=nullptr; } }
#define SAFE_RELEASE(p) \
{ \
if (p) \
{ \
(p)->Release(); \
(p) = nullptr; \
} \
}
namespace ciface
{
namespace DInput
{
//-----------------------------------------------------------------------------
// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector,
// faster than checking all the devices for each DirectInput device, like MSDN says to do
//-----------------------------------------------------------------------------
void GetXInputGUIDS(std::vector<DWORD>* guids)
{
IWbemLocator* pIWbemLocator = nullptr;
IEnumWbemClassObject* pEnumDevices = nullptr;
IWbemClassObject* pDevices[20] = {0};
IWbemServices* pIWbemServices = nullptr;
BSTR bstrNamespace = nullptr;
BSTR bstrDeviceID = nullptr;
BSTR bstrClassName = nullptr;
DWORD uReturned = 0;
VARIANT var;
HRESULT hr;
IWbemLocator* pIWbemLocator = nullptr;
IEnumWbemClassObject* pEnumDevices = nullptr;
IWbemClassObject* pDevices[20] = {0};
IWbemServices* pIWbemServices = nullptr;
BSTR bstrNamespace = nullptr;
BSTR bstrDeviceID = nullptr;
BSTR bstrClassName = nullptr;
DWORD uReturned = 0;
VARIANT var;
HRESULT hr;
// CoInit if needed
hr = CoInitialize(nullptr);
bool bCleanupCOM = SUCCEEDED(hr);
// CoInit if needed
hr = CoInitialize(nullptr);
bool bCleanupCOM = SUCCEEDED(hr);
// Create WMI
hr = CoCreateInstance(__uuidof(WbemLocator),
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator),
(LPVOID*) &pIWbemLocator);
if (FAILED(hr) || pIWbemLocator == nullptr)
goto LCleanup;
// Create WMI
hr = CoCreateInstance(__uuidof(WbemLocator), nullptr, CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator), (LPVOID*)&pIWbemLocator);
if (FAILED(hr) || pIWbemLocator == nullptr)
goto LCleanup;
bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2"); if (bstrNamespace == nullptr) goto LCleanup;
bstrClassName = SysAllocString(L"Win32_PNPEntity"); if (bstrClassName == nullptr) goto LCleanup;
bstrDeviceID = SysAllocString(L"DeviceID"); if (bstrDeviceID == nullptr) goto LCleanup;
bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2");
if (bstrNamespace == nullptr)
goto LCleanup;
bstrClassName = SysAllocString(L"Win32_PNPEntity");
if (bstrClassName == nullptr)
goto LCleanup;
bstrDeviceID = SysAllocString(L"DeviceID");
if (bstrDeviceID == nullptr)
goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer(bstrNamespace, nullptr, nullptr, 0L, 0L, nullptr, nullptr, &pIWbemServices);
if (FAILED(hr) || pIWbemServices == nullptr)
goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer(bstrNamespace, nullptr, nullptr, 0L, 0L, nullptr, nullptr,
&pIWbemServices);
if (FAILED(hr) || pIWbemServices == nullptr)
goto LCleanup;
// Switch security level to IMPERSONATE.
CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, nullptr,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, nullptr, EOAC_NONE);
// Switch security level to IMPERSONATE.
CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, nullptr,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, nullptr, EOAC_NONE);
hr = pIWbemServices->CreateInstanceEnum(bstrClassName, 0, nullptr, &pEnumDevices);
if (FAILED(hr) || pEnumDevices == nullptr)
goto LCleanup;
hr = pIWbemServices->CreateInstanceEnum(bstrClassName, 0, nullptr, &pEnumDevices);
if (FAILED(hr) || pEnumDevices == nullptr)
goto LCleanup;
// Loop over all devices
while (true)
{
// Get 20 at a time
hr = pEnumDevices->Next(10000, 20, pDevices, &uReturned);
if (FAILED(hr) || uReturned == 0)
break;
// Loop over all devices
while (true)
{
// Get 20 at a time
hr = pEnumDevices->Next(10000, 20, pDevices, &uReturned);
if (FAILED(hr) || uReturned == 0)
break;
for (UINT iDevice = 0; iDevice < uReturned; ++iDevice)
{
// For each device, get its device ID
hr = pDevices[iDevice]->Get(bstrDeviceID, 0L, &var, nullptr, nullptr);
if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != nullptr)
{
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
if (wcsstr(var.bstrVal, L"IG_"))
{
// If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0;
WCHAR* strVid = wcsstr(var.bstrVal, L"VID_");
if (strVid && swscanf(strVid, L"VID_%4X", &dwVid) != 1)
dwVid = 0;
WCHAR* strPid = wcsstr(var.bstrVal, L"PID_");
if (strPid && swscanf(strPid, L"PID_%4X", &dwPid) != 1)
dwPid = 0;
for (UINT iDevice = 0; iDevice < uReturned; ++iDevice)
{
// For each device, get its device ID
hr = pDevices[iDevice]->Get(bstrDeviceID, 0L, &var, nullptr, nullptr);
if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != nullptr)
{
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
if (wcsstr(var.bstrVal, L"IG_"))
{
// If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0;
WCHAR* strVid = wcsstr(var.bstrVal, L"VID_");
if (strVid && swscanf(strVid, L"VID_%4X", &dwVid) != 1)
dwVid = 0;
WCHAR* strPid = wcsstr(var.bstrVal, L"PID_");
if (strPid && swscanf(strPid, L"PID_%4X", &dwPid) != 1)
dwPid = 0;
// Compare the VID/PID to the DInput device
DWORD dwVidPid = MAKELONG(dwVid, dwPid);
guids->push_back(dwVidPid);
//bIsXinputDevice = true;
}
}
SAFE_RELEASE(pDevices[iDevice]);
}
}
// Compare the VID/PID to the DInput device
DWORD dwVidPid = MAKELONG(dwVid, dwPid);
guids->push_back(dwVidPid);
// bIsXinputDevice = true;
}
}
SAFE_RELEASE(pDevices[iDevice]);
}
}
LCleanup:
if (bstrNamespace)
SysFreeString(bstrNamespace);
if (bstrDeviceID)
SysFreeString(bstrDeviceID);
if (bstrClassName)
SysFreeString(bstrClassName);
for (UINT iDevice = 0; iDevice < 20; iDevice++)
SAFE_RELEASE(pDevices[iDevice]);
SAFE_RELEASE(pEnumDevices);
SAFE_RELEASE(pIWbemLocator);
SAFE_RELEASE(pIWbemServices);
if (bstrNamespace)
SysFreeString(bstrNamespace);
if (bstrDeviceID)
SysFreeString(bstrDeviceID);
if (bstrClassName)
SysFreeString(bstrClassName);
for (UINT iDevice = 0; iDevice < 20; iDevice++)
SAFE_RELEASE(pDevices[iDevice]);
SAFE_RELEASE(pEnumDevices);
SAFE_RELEASE(pIWbemLocator);
SAFE_RELEASE(pIWbemServices);
if (bCleanupCOM)
CoUninitialize();
if (bCleanupCOM)
CoUninitialize();
}
}
}

View File

@ -4,15 +4,13 @@
#pragma once
#include <vector>
#include <Windows.h>
#include <vector>
namespace ciface
{
namespace DInput
{
void GetXInputGUIDS(std::vector<DWORD>* guids);
}
}

View File

@ -17,7 +17,6 @@ namespace ciface
{
namespace Core
{
//
// Device :: ~Device
//
@ -25,55 +24,55 @@ namespace Core
//
Device::~Device()
{
// delete inputs
for (Device::Input* input : m_inputs)
delete input;
// delete inputs
for (Device::Input* input : m_inputs)
delete input;
// delete outputs
for (Device::Output* output: m_outputs)
delete output;
// delete outputs
for (Device::Output* output : m_outputs)
delete output;
}
void Device::AddInput(Device::Input* const i)
{
m_inputs.push_back(i);
m_inputs.push_back(i);
}
void Device::AddOutput(Device::Output* const o)
{
m_outputs.push_back(o);
m_outputs.push_back(o);
}
Device::Input* Device::FindInput(const std::string &name) const
Device::Input* Device::FindInput(const std::string& name) const
{
for (Input* input : m_inputs)
{
if (input->GetName() == name)
return input;
}
for (Input* input : m_inputs)
{
if (input->GetName() == name)
return input;
}
return nullptr;
return nullptr;
}
Device::Output* Device::FindOutput(const std::string &name) const
Device::Output* Device::FindOutput(const std::string& name) const
{
for (Output* output : m_outputs)
{
if (output->GetName() == name)
return output;
}
for (Output* output : m_outputs)
{
if (output->GetName() == name)
return output;
}
return nullptr;
return nullptr;
}
bool Device::Control::InputGateOn()
{
if (SConfig::GetInstance().m_BackgroundInput)
return true;
else if (Host_RendererHasFocus() || Host_UIHasFocus())
return true;
else
return false;
if (SConfig::GetInstance().m_BackgroundInput)
return true;
else if (Host_RendererHasFocus() || Host_UIHasFocus())
return true;
else
return false;
}
//
@ -83,16 +82,16 @@ bool Device::Control::InputGateOn()
//
std::string DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if (cid > -1)
ss << cid;
ss << '/' << name;
std::ostringstream ss;
ss << source << '/';
if (cid > -1)
ss << cid;
ss << '/' << name;
return ss.str();
return ss.str();
}
//
@ -102,15 +101,15 @@ std::string DeviceQualifier::ToString() const
//
void DeviceQualifier::FromString(const std::string& str)
{
std::istringstream ss(str);
std::istringstream ss(str);
std::getline(ss, source = "", '/');
std::getline(ss, source = "", '/');
// silly
std::getline(ss, name, '/');
std::istringstream(name) >> (cid = -1);
// silly
std::getline(ss, name, '/');
std::istringstream(name) >> (cid = -1);
std::getline(ss, name = "");
std::getline(ss, name = "");
}
//
@ -120,66 +119,65 @@ void DeviceQualifier::FromString(const std::string& str)
//
void DeviceQualifier::FromDevice(const Device* const dev)
{
name = dev->GetName();
cid = dev->GetId();
source= dev->GetSource();
name = dev->GetName();
cid = dev->GetId();
source = dev->GetSource();
}
bool DeviceQualifier::operator==(const Device* const dev) const
{
if (dev->GetId() == cid)
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
if (dev->GetId() == cid)
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
return false;
}
bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
{
if (cid == devq.cid)
if (name == devq.name)
if (source == devq.source)
return true;
if (cid == devq.cid)
if (name == devq.name)
if (source == devq.source)
return true;
return false;
return false;
}
Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
{
for (Device* d : m_devices)
{
if (devq == d)
return d;
}
for (Device* d : m_devices)
{
if (devq == d)
return d;
}
return nullptr;
return nullptr;
}
Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
{
if (def_dev)
{
Device::Input* const inp = def_dev->FindInput(name);
if (inp)
return inp;
}
if (def_dev)
{
Device::Input* const inp = def_dev->FindInput(name);
if (inp)
return inp;
}
for (Device* d : m_devices)
{
Device::Input* const i = d->FindInput(name);
for (Device* d : m_devices)
{
Device::Input* const i = d->FindInput(name);
if (i)
return i;
}
if (i)
return i;
}
return nullptr;
return nullptr;
}
Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
{
return def_dev->FindOutput(name);
}
return def_dev->FindOutput(name);
}
}
}

View File

@ -16,7 +16,6 @@ namespace ciface
{
namespace Core
{
// Forward declarations
class DeviceQualifier;
@ -28,121 +27,109 @@ class DeviceQualifier;
class Device
{
public:
class Input;
class Output;
class Input;
class Output;
//
// Control
//
// Control includes inputs and outputs
//
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
virtual ~Control() {}
//
// Control
//
// Control includes inputs and outputs
//
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
virtual ~Control() {}
bool InputGateOn();
bool InputGateOn();
virtual Input* ToInput() { return nullptr; }
virtual Output* ToOutput() { return nullptr; }
};
virtual Input* ToInput() { return nullptr; }
virtual Output* ToOutput() { return nullptr; }
};
//
// Input
//
// An input on a device
//
class Input : public Control
{
public:
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
virtual ControlState GetState() const = 0;
//
// Input
//
// An input on a device
//
class Input : public Control
{
public:
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
ControlState GetGatedState()
{
if (InputGateOn())
return GetState();
else
return 0.0;
}
virtual ControlState GetState() const = 0;
Input* ToInput() override { return this; }
};
ControlState GetGatedState()
{
if (InputGateOn())
return GetState();
else
return 0.0;
}
//
// Output
//
// An output on a device
//
class Output : public Control
{
public:
virtual ~Output() {}
virtual void SetState(ControlState state) = 0;
Input* ToInput() override { return this; }
};
void SetGatedState(ControlState state)
{
if (InputGateOn())
SetState(state);
}
//
// Output
//
// An output on a device
//
class Output : public Control
{
public:
virtual ~Output() {}
Output* ToOutput() override { return this; }
};
virtual void SetState(ControlState state) = 0;
virtual ~Device();
void SetGatedState(ControlState state)
{
if (InputGateOn())
SetState(state);
}
Output* ToOutput() override { return this; }
};
virtual ~Device();
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual void UpdateInput() {}
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
Input* FindInput(const std::string& name) const;
Output* FindOutput(const std::string& name) const;
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual void UpdateInput() {}
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
Input* FindInput(const std::string& name) const;
Output* FindOutput(const std::string& name) const;
protected:
void AddInput(Input* const i);
void AddOutput(Output* const o);
void AddInput(Input* const i);
void AddOutput(Output* const o);
class FullAnalogSurface : public Input
{
public:
FullAnalogSurface(Input* low, Input* high)
: m_low(*low), m_high(*high)
{}
class FullAnalogSurface : public Input
{
public:
FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
ControlState GetState() const override
{
return (1 + m_high.GetState() - m_low.GetState()) / 2;
}
ControlState GetState() const override
{
return (1 + m_high.GetState() - m_low.GetState()) / 2;
}
std::string GetName() const override { return m_low.GetName() + *m_high.GetName().rbegin(); }
private:
Input& m_low;
Input& m_high;
};
std::string GetName() const override
{
return m_low.GetName() + *m_high.GetName().rbegin();
}
private:
Input& m_low;
Input& m_high;
};
void AddAnalogInputs(Input* low, Input* high)
{
AddInput(low);
AddInput(high);
AddInput(new FullAnalogSurface(low, high));
AddInput(new FullAnalogSurface(high, low));
}
void AddAnalogInputs(Input* low, Input* high)
{
AddInput(low);
AddInput(high);
AddInput(new FullAnalogSurface(low, high));
AddInput(new FullAnalogSurface(high, low));
}
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
};
//
@ -154,31 +141,33 @@ private:
class DeviceQualifier
{
public:
DeviceQualifier() : cid(-1) {}
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
: source(_source), cid(_id), name(_name) {}
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
bool operator==(const DeviceQualifier& devq) const;
bool operator==(const Device* const dev) const;
DeviceQualifier() : cid(-1) {}
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
: source(_source), cid(_id), name(_name)
{
}
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
bool operator==(const DeviceQualifier& devq) const;
bool operator==(const Device* const dev) const;
std::string source;
int cid;
std::string name;
std::string source;
int cid;
std::string name;
};
class DeviceContainer
{
public:
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
protected:
std::vector<Device*> m_devices;
std::vector<Device*> m_devices;
};
}
}

View File

@ -11,59 +11,61 @@ namespace ciface
{
namespace ExpressionParser
{
class ControlQualifier
{
public:
bool has_device;
Core::DeviceQualifier device_qualifier;
std::string control_name;
bool has_device;
Core::DeviceQualifier device_qualifier;
std::string control_name;
ControlQualifier() : has_device(false) {}
operator std::string()
{
if (has_device)
return device_qualifier.ToString() + ":" + control_name;
else
return control_name;
}
ControlQualifier() : has_device(false) {}
operator std::string()
{
if (has_device)
return device_qualifier.ToString() + ":" + control_name;
else
return control_name;
}
};
class ControlFinder
{
public:
ControlFinder(const Core::DeviceContainer &container_, const Core::DeviceQualifier &default_, const bool is_input_) : container(container_), default_device(default_), is_input(is_input_) {}
Core::Device::Control *FindControl(ControlQualifier qualifier);
ControlFinder(const Core::DeviceContainer& container_, const Core::DeviceQualifier& default_,
const bool is_input_)
: container(container_), default_device(default_), is_input(is_input_)
{
}
Core::Device::Control* FindControl(ControlQualifier qualifier);
private:
Core::Device *FindDevice(ControlQualifier qualifier);
const Core::DeviceContainer &container;
const Core::DeviceQualifier &default_device;
bool is_input;
Core::Device* FindDevice(ControlQualifier qualifier);
const Core::DeviceContainer& container;
const Core::DeviceQualifier& default_device;
bool is_input;
};
class ExpressionNode;
class Expression
{
public:
Expression() : node(nullptr) {}
Expression(ExpressionNode *node);
~Expression();
ControlState GetValue();
void SetValue (ControlState state);
int num_controls;
ExpressionNode *node;
Expression() : node(nullptr) {}
Expression(ExpressionNode* node);
~Expression();
ControlState GetValue();
void SetValue(ControlState state);
int num_controls;
ExpressionNode* node;
};
enum ExpressionParseStatus
{
EXPRESSION_PARSE_SUCCESS = 0,
EXPRESSION_PARSE_SYNTAX_ERROR,
EXPRESSION_PARSE_NO_DEVICE,
EXPRESSION_PARSE_SUCCESS = 0,
EXPRESSION_PARSE_SYNTAX_ERROR,
EXPRESSION_PARSE_NO_DEVICE,
};
ExpressionParseStatus ParseExpression(const std::string& expr, ControlFinder &finder, Expression **expr_out);
ExpressionParseStatus ParseExpression(const std::string& expr, ControlFinder& finder,
Expression** expr_out);
}
}

View File

@ -2,16 +2,15 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
#include <algorithm>
#include <string>
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
namespace ciface
{
namespace ForceFeedback
{
// template instantiation
template class ForceFeedbackDevice::Force<DICONSTANTFORCE>;
template class ForceFeedbackDevice::Force<DIRAMPFORCE>;
@ -19,192 +18,190 @@ template class ForceFeedbackDevice::Force<DIPERIODIC>;
struct ForceType
{
GUID guid;
const std::string name;
GUID guid;
const std::string name;
};
static const ForceType force_type_names[] =
{
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
{GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_Sine, "Sine"},
{GUID_Triangle, "Triangle"},
{GUID_SawtoothUp, "Sawtooth Up"},
{GUID_SawtoothDown, "Sawtooth Down"},
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
//{GUID_Damper, "Damper"},
//{GUID_Inertia, "Inertia"},
//{GUID_Friction, "Friction"},
static const ForceType force_type_names[] = {
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
{GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_Sine, "Sine"},
{GUID_Triangle, "Triangle"},
{GUID_SawtoothUp, "Sawtooth Up"},
{GUID_SawtoothDown, "Sawtooth Down"},
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
//{GUID_Damper, "Damper"},
//{GUID_Inertia, "Inertia"},
//{GUID_Friction, "Friction"},
};
bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, int cAxes)
{
if (cAxes == 0)
return false;
if (cAxes == 0)
return false;
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// temporary
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {-200, 0};
// temporary
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {-200, 0};
DIEFFECT eff;
memset(&eff, 0, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = std::min<DWORD>(1, cAxes);
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
DIEFFECT eff;
memset(&eff, 0, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = std::min<DWORD>(1, cAxes);
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
// initialize parameters
DICONSTANTFORCE diCF = { -10000 };
diCF.lMagnitude = DI_FFNOMINALMAX;
DIRAMPFORCE diRF = { 0 };
DIPERIODIC diPE = { 0 };
// initialize parameters
DICONSTANTFORCE diCF = {-10000};
diCF.lMagnitude = DI_FFNOMINALMAX;
DIRAMPFORCE diRF = {0};
DIPERIODIC diPE = {0};
// doesn't seem needed
//DIENVELOPE env;
//eff.lpEnvelope = &env;
//ZeroMemory(&env, sizeof(env));
//env.dwSize = sizeof(env);
// doesn't seem needed
// DIENVELOPE env;
// eff.lpEnvelope = &env;
// ZeroMemory(&env, sizeof(env));
// env.dwSize = sizeof(env);
for (const ForceType& f : force_type_names)
{
if (f.guid == GUID_ConstantForce)
{
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &diCF;
}
else if (f.guid == GUID_RampForce)
{
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
eff.lpvTypeSpecificParams = &diRF;
}
else
{
// all other forces need periodic parameters
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
eff.lpvTypeSpecificParams = &diPE;
}
for (const ForceType& f : force_type_names)
{
if (f.guid == GUID_ConstantForce)
{
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &diCF;
}
else if (f.guid == GUID_RampForce)
{
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
eff.lpvTypeSpecificParams = &diRF;
}
else
{
// all other forces need periodic parameters
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
eff.lpvTypeSpecificParams = &diPE;
}
LPDIRECTINPUTEFFECT pEffect;
if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, nullptr)))
{
if (f.guid == GUID_ConstantForce)
AddOutput(new ForceConstant(f.name, pEffect));
else if (f.guid == GUID_RampForce)
AddOutput(new ForceRamp(f.name, pEffect));
else
AddOutput(new ForcePeriodic(f.name, pEffect));
}
}
LPDIRECTINPUTEFFECT pEffect;
if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, nullptr)))
{
if (f.guid == GUID_ConstantForce)
AddOutput(new ForceConstant(f.name, pEffect));
else if (f.guid == GUID_RampForce)
AddOutput(new ForceRamp(f.name, pEffect));
else
AddOutput(new ForcePeriodic(f.name, pEffect));
}
}
// disable autocentering
if (Outputs().size())
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_OFF;
device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
}
// disable autocentering
if (Outputs().size())
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_OFF;
device->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph);
}
return true;
return true;
}
template<typename P>
template <typename P>
ForceFeedbackDevice::Force<P>::~Force()
{
m_iface->Stop();
m_iface->Unload();
m_iface->Release();
m_iface->Stop();
m_iface->Unload();
m_iface->Release();
}
template<typename P>
template <typename P>
void ForceFeedbackDevice::Force<P>::Update()
{
DIEFFECT eff = {};
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
DIEFFECT eff = {};
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.cbTypeSpecificParams = sizeof(P);
eff.lpvTypeSpecificParams = &params;
eff.cbTypeSpecificParams = sizeof(P);
eff.lpvTypeSpecificParams = &params;
// set params and start effect
m_iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START);
// set params and start effect
m_iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START);
}
template<typename P>
template <typename P>
void ForceFeedbackDevice::Force<P>::Stop()
{
m_iface->Stop();
m_iface->Stop();
}
template<>
template <>
void ForceFeedbackDevice::ForceConstant::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
const LONG new_val = LONG(10000 * state);
if (params.lMagnitude == new_val)
return;
if (params.lMagnitude == new_val)
return;
params.lMagnitude = new_val;
if (new_val)
Update();
else
Stop();
params.lMagnitude = new_val;
if (new_val)
Update();
else
Stop();
}
template<>
template <>
void ForceFeedbackDevice::ForceRamp::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
const LONG new_val = LONG(10000 * state);
if (params.lStart == new_val)
return;
if (params.lStart == new_val)
return;
params.lStart = params.lEnd = new_val;
if (new_val)
Update();
else
Stop();
params.lStart = params.lEnd = new_val;
if (new_val)
Update();
else
Stop();
}
template<>
template <>
void ForceFeedbackDevice::ForcePeriodic::SetState(const ControlState state)
{
const DWORD new_val = DWORD(10000 * state);
const DWORD new_val = DWORD(10000 * state);
if (params.dwMagnitude == new_val)
return;
if (params.dwMagnitude == new_val)
return;
params.dwMagnitude = new_val;
if (new_val)
Update();
else
Stop();
params.dwMagnitude = new_val;
if (new_val)
Update();
else
Stop();
}
template <typename P>
ForceFeedbackDevice::Force<P>::Force(const std::string& name, LPDIRECTINPUTEFFECT iface)
: m_name(name), m_iface(iface)
: m_name(name), m_iface(iface)
{
memset(&params, 0, sizeof(params));
memset(&params, 0, sizeof(params));
}
template <typename P>
std::string ForceFeedbackDevice::Force<P>::GetName() const
{
return m_name;
}
return m_name;
}
}
}

View File

@ -20,35 +20,32 @@ namespace ciface
{
namespace ForceFeedback
{
class ForceFeedbackDevice : public Core::Device
{
private:
template <typename P>
class Force : public Output
{
public:
Force(const std::string& name, LPDIRECTINPUTEFFECT iface);
~Force();
template <typename P>
class Force : public Output
{
public:
Force(const std::string& name, LPDIRECTINPUTEFFECT iface);
~Force();
std::string GetName() const override;
void SetState(ControlState state) override;
void Update();
void Stop();
private:
const std::string m_name;
LPDIRECTINPUTEFFECT m_iface;
P params;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
std::string GetName() const override;
void SetState(ControlState state) override;
void Update();
void Stop();
private:
const std::string m_name;
LPDIRECTINPUTEFFECT m_iface;
P params;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
public:
bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int cAxes);
bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int cAxes);
};
}
}

View File

@ -14,210 +14,187 @@
#include <atomic>
typedef LONG* LPLONG; // Missing type for ForceFeedback.h
typedef LONG* LPLONG; // Missing type for ForceFeedback.h
#include <CoreFoundation/CoreFoundation.h>
#include <ForceFeedback/ForceFeedback.h>
#include "DirectInputConstants.h" // Not stricty necessary
#include "Common/CommonTypes.h" // for LONG
#include "Common/CommonTypes.h" // for LONG
#include "DirectInputConstants.h" // Not stricty necessary
namespace ciface
{
namespace ForceFeedback
{
// Prototypes
class IUnknownImpl;
class FFEffectAdapter;
class FFDeviceAdapter;
// Structs
typedef FFCAPABILITIES DICAPABILITIES;
typedef FFCONDITION DICONDITION;
typedef FFCONSTANTFORCE DICONSTANTFORCE;
typedef FFCUSTOMFORCE DICUSTOMFORCE;
typedef FFEFFECT DIEFFECT;
typedef FFEFFESCAPE DIEFFESCAPE;
typedef FFENVELOPE DIENVELOPE;
typedef FFPERIODIC DIPERIODIC;
typedef FFRAMPFORCE DIRAMPFORCE;
typedef FFCAPABILITIES DICAPABILITIES;
typedef FFCONDITION DICONDITION;
typedef FFCONSTANTFORCE DICONSTANTFORCE;
typedef FFCUSTOMFORCE DICUSTOMFORCE;
typedef FFEFFECT DIEFFECT;
typedef FFEFFESCAPE DIEFFESCAPE;
typedef FFENVELOPE DIENVELOPE;
typedef FFPERIODIC DIPERIODIC;
typedef FFRAMPFORCE DIRAMPFORCE;
// Other types
typedef CFUUIDRef GUID;
typedef FFDeviceAdapter* FFDeviceAdapterReference;
typedef FFEffectAdapter* FFEffectAdapterReference;
typedef FFDeviceAdapterReference LPDIRECTINPUTDEVICE8;
typedef FFEffectAdapterReference LPDIRECTINPUTEFFECT;
typedef CFUUIDRef GUID;
typedef FFDeviceAdapter* FFDeviceAdapterReference;
typedef FFEffectAdapter* FFEffectAdapterReference;
typedef FFDeviceAdapterReference LPDIRECTINPUTDEVICE8;
typedef FFEffectAdapterReference LPDIRECTINPUTEFFECT;
// Property structures
#define DIPH_DEVICE 0
typedef struct DIPROPHEADER {
DWORD dwSize;
DWORD dwHeaderSize;
DWORD dwObj;
DWORD dwHow;
typedef struct DIPROPHEADER
{
DWORD dwSize;
DWORD dwHeaderSize;
DWORD dwObj;
DWORD dwHow;
} DIPROPHEADER, *LPDIPROPHEADER;
typedef struct DIPROPDWORD {
DIPROPHEADER diph;
DWORD dwData;
typedef struct DIPROPDWORD
{
DIPROPHEADER diph;
DWORD dwData;
} DIPROPDWORD, *LPDIPROPDWORD;
class IUnknownImpl : public IUnknown
{
private:
std::atomic<ULONG> m_cRef;
std::atomic<ULONG> m_cRef;
public:
IUnknownImpl() : m_cRef(1) {}
virtual ~IUnknownImpl() {}
IUnknownImpl() : m_cRef(1) {}
virtual ~IUnknownImpl() {}
HRESULT QueryInterface(REFIID iid, LPVOID* ppv)
{
*ppv = nullptr;
HRESULT QueryInterface(REFIID iid, LPVOID *ppv)
{
*ppv = nullptr;
if (CFEqual(&iid, IUnknownUUID))
*ppv = this;
if (nullptr == *ppv)
return E_NOINTERFACE;
if (CFEqual(&iid, IUnknownUUID))
*ppv = this;
if (nullptr == *ppv)
return E_NOINTERFACE;
((IUnknown*)*ppv)->AddRef();
((IUnknown*)*ppv)->AddRef();
return S_OK;
}
return S_OK;
}
ULONG AddRef() { return ++m_cRef; }
ULONG Release()
{
if (--m_cRef == 0)
delete this;
ULONG AddRef()
{
return ++m_cRef;
}
ULONG Release()
{
if (--m_cRef == 0)
delete this;
return m_cRef;
}
return m_cRef;
}
};
class FFEffectAdapter : public IUnknownImpl
{
private:
// Only used for destruction
FFDeviceObjectReference m_device;
// Only used for destruction
FFDeviceObjectReference m_device;
public:
FFEffectObjectReference m_effect;
FFEffectObjectReference m_effect;
FFEffectAdapter(FFDeviceObjectReference device, FFEffectObjectReference effect) : m_device(device), m_effect(effect) {}
~FFEffectAdapter() { FFDeviceReleaseEffect(m_device, m_effect); }
FFEffectAdapter(FFDeviceObjectReference device, FFEffectObjectReference effect)
: m_device(device), m_effect(effect)
{
}
~FFEffectAdapter() { FFDeviceReleaseEffect(m_device, m_effect); }
HRESULT Download() { return FFEffectDownload(m_effect); }
HRESULT Escape(FFEFFESCAPE* pFFEffectEscape) { return FFEffectEscape(m_effect, pFFEffectEscape); }
HRESULT GetEffectStatus(FFEffectStatusFlag* pFlags)
{
return FFEffectGetEffectStatus(m_effect, pFlags);
}
HRESULT Download()
{
return FFEffectDownload(m_effect);
}
HRESULT GetParameters(FFEFFECT* pFFEffect, FFEffectParameterFlag flags)
{
return FFEffectGetParameters(m_effect, pFFEffect, flags);
}
HRESULT Escape(FFEFFESCAPE *pFFEffectEscape)
{
return FFEffectEscape(m_effect, pFFEffectEscape);
}
HRESULT SetParameters(FFEFFECT* pFFEffect, FFEffectParameterFlag flags)
{
return FFEffectSetParameters(m_effect, pFFEffect, flags);
}
HRESULT GetEffectStatus(FFEffectStatusFlag *pFlags)
{
return FFEffectGetEffectStatus(m_effect, pFlags);
}
HRESULT Start(UInt32 iterations, FFEffectStartFlag flags)
{
return FFEffectStart(m_effect, iterations, flags);
}
HRESULT GetParameters(FFEFFECT *pFFEffect, FFEffectParameterFlag flags)
{
return FFEffectGetParameters(m_effect, pFFEffect, flags);
}
HRESULT SetParameters(FFEFFECT *pFFEffect, FFEffectParameterFlag flags)
{
return FFEffectSetParameters(m_effect, pFFEffect, flags);
}
HRESULT Start(UInt32 iterations, FFEffectStartFlag flags)
{
return FFEffectStart(m_effect, iterations, flags);
}
HRESULT Stop()
{
return FFEffectStop(m_effect);
}
HRESULT Unload()
{
return FFEffectUnload(m_effect);
}
HRESULT Stop() { return FFEffectStop(m_effect); }
HRESULT Unload() { return FFEffectUnload(m_effect); }
};
class FFDeviceAdapter : public IUnknownImpl
{
public:
FFDeviceObjectReference m_device;
FFDeviceObjectReference m_device;
FFDeviceAdapter(FFDeviceObjectReference device) : m_device(device) {}
~FFDeviceAdapter() { FFReleaseDevice(m_device); }
FFDeviceAdapter(FFDeviceObjectReference device) : m_device(device) {}
~FFDeviceAdapter() { FFReleaseDevice(m_device); }
static HRESULT Create(io_service_t hidDevice, FFDeviceAdapterReference* pDeviceReference)
{
FFDeviceObjectReference ref;
static HRESULT Create(io_service_t hidDevice, FFDeviceAdapterReference *pDeviceReference)
{
FFDeviceObjectReference ref;
HRESULT hr = FFCreateDevice(hidDevice, &ref);
if (SUCCEEDED(hr))
*pDeviceReference = new FFDeviceAdapter(ref);
HRESULT hr = FFCreateDevice(hidDevice, &ref);
if (SUCCEEDED(hr))
*pDeviceReference = new FFDeviceAdapter(ref);
return hr;
}
return hr;
}
HRESULT CreateEffect(CFUUIDRef uuidRef, FFEFFECT* pEffectDefinition,
FFEffectAdapterReference* pEffectReference, IUnknown* punkOuter)
{
FFEffectObjectReference ref;
HRESULT CreateEffect(CFUUIDRef uuidRef, FFEFFECT *pEffectDefinition, FFEffectAdapterReference *pEffectReference, IUnknown *punkOuter)
{
FFEffectObjectReference ref;
HRESULT hr = FFDeviceCreateEffect(m_device, uuidRef, pEffectDefinition, &ref);
if (SUCCEEDED(hr))
*pEffectReference = new FFEffectAdapter(m_device, ref);
HRESULT hr = FFDeviceCreateEffect(m_device, uuidRef, pEffectDefinition, &ref);
if (SUCCEEDED(hr))
*pEffectReference = new FFEffectAdapter(m_device, ref);
return hr;
}
return hr;
}
HRESULT Escape(FFEFFESCAPE* pFFEffectEscape) { return FFDeviceEscape(m_device, pFFEffectEscape); }
HRESULT GetForceFeedbackState(FFState* pFFState)
{
return FFDeviceGetForceFeedbackState(m_device, pFFState);
}
HRESULT Escape(FFEFFESCAPE *pFFEffectEscape)
{
return FFDeviceEscape(m_device, pFFEffectEscape);
}
HRESULT SendForceFeedbackCommand(FFCommandFlag flags)
{
return FFDeviceSendForceFeedbackCommand(m_device, flags);
}
HRESULT GetForceFeedbackState(FFState *pFFState)
{
return FFDeviceGetForceFeedbackState(m_device, pFFState);
}
HRESULT SetCooperativeLevel(void* taskIdentifier, FFCooperativeLevelFlag flags)
{
return FFDeviceSetCooperativeLevel(m_device, taskIdentifier, flags);
}
HRESULT SendForceFeedbackCommand(FFCommandFlag flags)
{
return FFDeviceSendForceFeedbackCommand(m_device, flags);
}
HRESULT SetProperty(FFProperty property, const LPDIPROPHEADER pdiph)
{
// There are only two properties supported
if (property != DIPROP_FFGAIN && property != DIPROP_AUTOCENTER)
return DIERR_UNSUPPORTED;
HRESULT SetCooperativeLevel(void *taskIdentifier, FFCooperativeLevelFlag flags)
{
return FFDeviceSetCooperativeLevel(m_device, taskIdentifier, flags);
}
// And they are both device properties
if (pdiph->dwHow != DIPH_DEVICE)
return DIERR_INVALIDPARAM;
HRESULT SetProperty(FFProperty property, const LPDIPROPHEADER pdiph)
{
// There are only two properties supported
if (property != DIPROP_FFGAIN && property != DIPROP_AUTOCENTER)
return DIERR_UNSUPPORTED;
// And they are both device properties
if (pdiph->dwHow != DIPH_DEVICE)
return DIERR_INVALIDPARAM;
UInt32 value = ((const LPDIPROPDWORD)pdiph)->dwData;
return FFDeviceSetForceFeedbackProperty(m_device, property, &value);
}
UInt32 value = ((const LPDIPROPDWORD)pdiph)->dwData;
return FFDeviceSetForceFeedbackProperty(m_device, property, &value);
}
};
}
}

View File

@ -12,136 +12,136 @@
*/
// UUIDs
#define GUID_ConstantForce kFFEffectType_ConstantForce_ID
#define GUID_CustomForce kFFEffectType_CustomForce_ID
#define GUID_Damper kFFEffectType_Damper_ID
#define GUID_Friction kFFEffectType_Friction_ID
#define GUID_Inertia kFFEffectType_Inertia_ID
#define GUID_RampForce kFFEffectType_RampForce_ID
#define GUID_SawtoothDown kFFEffectType_SawtoothDown_ID
#define GUID_SawtoothUp kFFEffectType_SawtoothUp_ID
#define GUID_Sine kFFEffectType_Sine_ID
#define GUID_Spring kFFEffectType_Spring_ID
#define GUID_Square kFFEffectType_Square_ID
#define GUID_Triangle kFFEffectType_Triangle_ID
#define GUID_ConstantForce kFFEffectType_ConstantForce_ID
#define GUID_CustomForce kFFEffectType_CustomForce_ID
#define GUID_Damper kFFEffectType_Damper_ID
#define GUID_Friction kFFEffectType_Friction_ID
#define GUID_Inertia kFFEffectType_Inertia_ID
#define GUID_RampForce kFFEffectType_RampForce_ID
#define GUID_SawtoothDown kFFEffectType_SawtoothDown_ID
#define GUID_SawtoothUp kFFEffectType_SawtoothUp_ID
#define GUID_Sine kFFEffectType_Sine_ID
#define GUID_Spring kFFEffectType_Spring_ID
#define GUID_Square kFFEffectType_Square_ID
#define GUID_Triangle kFFEffectType_Triangle_ID
// Miscellaneous
#define DI_DEGREES FF_DEGREES
#define DI_DOWNLOADSKIPPED FF_DOWNLOADSKIPPED
#define DI_EFFECTRESTARTED FF_EFFECTRESTARTED
#define DI_FALSE FF_FALSE
#define DI_FFNOMINALMAX FF_FFNOMINALMAX
#define DI_INFINITE FF_INFINITE
#define DI_OK FF_OK
#define DI_SECONDS FF_SECONDS
#define DI_TRUNCATED FF_TRUNCATED
#define DI_TRUNCATEDANDRESTARTED FF_TRUNCATEDANDRESTARTED
#define DIEFF_OBJECTOFFSETS FFEFF_OBJECTOFFSETS
#define DIERR_DEVICEFULL FFERR_DEVICEFULL
#define DIERR_DEVICENOTREG FFERR_DEVICENOTREG
#define DIERR_DEVICEPAUSED FFERR_DEVICEPAUSED
#define DIERR_DEVICERELEASED FFERR_DEVICERELEASED
#define DIERR_EFFECTPLAYING FFERR_EFFECTPLAYING
#define DIERR_EFFECTTYPEMISMATCH FFERR_EFFECTTYPEMISMATCH
#define DIERR_EFFECTTYPENOTSUPPORTED FFERR_EFFECTTYPENOTSUPPORTED
#define DIERR_GENERIC FFERR_GENERIC
#define DIERR_HASEFFECTS FFERR_HASEFFECTS
#define DIERR_INCOMPLETEEFFECT FFERR_INCOMPLETEEFFECT
#define DIERR_INTERNAL FFERR_INTERNAL
#define DIERR_INVALIDDOWNLOADID FFERR_INVALIDDOWNLOADID
#define DIERR_INVALIDPARAM FFERR_INVALIDPARAM
#define DIERR_MOREDATA FFERR_MOREDATA
#define DIERR_NOINTERFACE FFERR_NOINTERFACE
#define DIERR_NOTDOWNLOADED FFERR_NOTDOWNLOADED
#define DIERR_NOTINITIALIZED FFERR_NOTINITIALIZED
#define DIERR_OUTOFMEMORY FFERR_OUTOFMEMORY
#define DIERR_UNPLUGGED FFERR_UNPLUGGED
#define DIERR_UNSUPPORTED FFERR_UNSUPPORTED
#define DIERR_UNSUPPORTEDAXIS FFERR_UNSUPPORTEDAXIS
#define DIJOFS_X FFJOFS_X
#define DIJOFS_Y FFJOFS_Y
#define DIJOFS_Z FFJOFS_Z
#define DI_DEGREES FF_DEGREES
#define DI_DOWNLOADSKIPPED FF_DOWNLOADSKIPPED
#define DI_EFFECTRESTARTED FF_EFFECTRESTARTED
#define DI_FALSE FF_FALSE
#define DI_FFNOMINALMAX FF_FFNOMINALMAX
#define DI_INFINITE FF_INFINITE
#define DI_OK FF_OK
#define DI_SECONDS FF_SECONDS
#define DI_TRUNCATED FF_TRUNCATED
#define DI_TRUNCATEDANDRESTARTED FF_TRUNCATEDANDRESTARTED
#define DIEFF_OBJECTOFFSETS FFEFF_OBJECTOFFSETS
#define DIERR_DEVICEFULL FFERR_DEVICEFULL
#define DIERR_DEVICENOTREG FFERR_DEVICENOTREG
#define DIERR_DEVICEPAUSED FFERR_DEVICEPAUSED
#define DIERR_DEVICERELEASED FFERR_DEVICERELEASED
#define DIERR_EFFECTPLAYING FFERR_EFFECTPLAYING
#define DIERR_EFFECTTYPEMISMATCH FFERR_EFFECTTYPEMISMATCH
#define DIERR_EFFECTTYPENOTSUPPORTED FFERR_EFFECTTYPENOTSUPPORTED
#define DIERR_GENERIC FFERR_GENERIC
#define DIERR_HASEFFECTS FFERR_HASEFFECTS
#define DIERR_INCOMPLETEEFFECT FFERR_INCOMPLETEEFFECT
#define DIERR_INTERNAL FFERR_INTERNAL
#define DIERR_INVALIDDOWNLOADID FFERR_INVALIDDOWNLOADID
#define DIERR_INVALIDPARAM FFERR_INVALIDPARAM
#define DIERR_MOREDATA FFERR_MOREDATA
#define DIERR_NOINTERFACE FFERR_NOINTERFACE
#define DIERR_NOTDOWNLOADED FFERR_NOTDOWNLOADED
#define DIERR_NOTINITIALIZED FFERR_NOTINITIALIZED
#define DIERR_OUTOFMEMORY FFERR_OUTOFMEMORY
#define DIERR_UNPLUGGED FFERR_UNPLUGGED
#define DIERR_UNSUPPORTED FFERR_UNSUPPORTED
#define DIERR_UNSUPPORTEDAXIS FFERR_UNSUPPORTEDAXIS
#define DIJOFS_X FFJOFS_X
#define DIJOFS_Y FFJOFS_Y
#define DIJOFS_Z FFJOFS_Z
// FFCapabilitiesEffectSubType
#define DICAP_ST_KINESTHETIC FFCAP_ST_KINESTHETIC
#define DICAP_ST_VIBRATION FFCAP_ST_VIBRATION
#define DICAP_ST_KINESTHETIC FFCAP_ST_KINESTHETIC
#define DICAP_ST_VIBRATION FFCAP_ST_VIBRATION
// FFCapabilitiesEffectType
#define DICAP_ET_CONSTANTFORCE FFCAP_ET_CONSTANTFORCE
#define DICAP_ET_RAMPFORCE FFCAP_ET_RAMPFORCE
#define DICAP_ET_SQUARE FFCAP_ET_SQUARE
#define DICAP_ET_SINE FFCAP_ET_SINE
#define DICAP_ET_TRIANGLE FFCAP_ET_TRIANGLE
#define DICAP_ET_SAWTOOTHUP FFCAP_ET_SAWTOOTHUP
#define DICAP_ET_SAWTOOTHDOWN FFCAP_ET_SAWTOOTHDOWN
#define DICAP_ET_SPRING FFCAP_ET_SPRING
#define DICAP_ET_DAMPER FFCAP_ET_DAMPER
#define DICAP_ET_INERTIA FFCAP_ET_INERTIA
#define DICAP_ET_FRICTION FFCAP_ET_FRICTION
#define DICAP_ET_CUSTOMFORCE FFCAP_ET_CUSTOMFORCE
#define DICAP_ET_CONSTANTFORCE FFCAP_ET_CONSTANTFORCE
#define DICAP_ET_RAMPFORCE FFCAP_ET_RAMPFORCE
#define DICAP_ET_SQUARE FFCAP_ET_SQUARE
#define DICAP_ET_SINE FFCAP_ET_SINE
#define DICAP_ET_TRIANGLE FFCAP_ET_TRIANGLE
#define DICAP_ET_SAWTOOTHUP FFCAP_ET_SAWTOOTHUP
#define DICAP_ET_SAWTOOTHDOWN FFCAP_ET_SAWTOOTHDOWN
#define DICAP_ET_SPRING FFCAP_ET_SPRING
#define DICAP_ET_DAMPER FFCAP_ET_DAMPER
#define DICAP_ET_INERTIA FFCAP_ET_INERTIA
#define DICAP_ET_FRICTION FFCAP_ET_FRICTION
#define DICAP_ET_CUSTOMFORCE FFCAP_ET_CUSTOMFORCE
// FFCommandFlag
#define DISFFC_RESET FFSFFC_RESET
#define DISFFC_STOPALL FFSFFC_STOPALL
#define DISFFC_PAUSE FFSFFC_PAUSE
#define DISFFC_CONTINUE FFSFFC_CONTINUE
#define DISFFC_SETACTUATORSON FFSFFC_SETACTUATORSON
#define DISFFC_SETACTUATORSOFF FFSFFC_SETACTUATORSOFF
#define DISFFC_RESET FFSFFC_RESET
#define DISFFC_STOPALL FFSFFC_STOPALL
#define DISFFC_PAUSE FFSFFC_PAUSE
#define DISFFC_CONTINUE FFSFFC_CONTINUE
#define DISFFC_SETACTUATORSON FFSFFC_SETACTUATORSON
#define DISFFC_SETACTUATORSOFF FFSFFC_SETACTUATORSOFF
// FFCooperativeLevelFlag
#define DISCL_EXCLUSIVE FFSCL_EXCLUSIVE
#define DISCL_NONEXCLUSIVE FFSCL_NONEXCLUSIVE
#define DISCL_FOREGROUND FFSCL_FOREGROUND
#define DISCL_BACKGROUND FFSCL_BACKGROUND
#define DISCL_EXCLUSIVE FFSCL_EXCLUSIVE
#define DISCL_NONEXCLUSIVE FFSCL_NONEXCLUSIVE
#define DISCL_FOREGROUND FFSCL_FOREGROUND
#define DISCL_BACKGROUND FFSCL_BACKGROUND
// FFCoordinateSystemFlag
#define DIEFF_CARTESIAN FFEFF_CARTESIAN
#define DIEFF_POLAR FFEFF_POLAR
#define DIEFF_SPHERICAL FFEFF_SPHERICAL
#define DIEFF_CARTESIAN FFEFF_CARTESIAN
#define DIEFF_POLAR FFEFF_POLAR
#define DIEFF_SPHERICAL FFEFF_SPHERICAL
// FFEffectParameterFlag
#define DIEP_DURATION FFEP_DURATION
#define DIEP_SAMPLEPERIOD FFEP_SAMPLEPERIOD
#define DIEP_GAIN FFEP_GAIN
#define DIEP_TRIGGERBUTTON FFEP_TRIGGERBUTTON
#define DIEP_TRIGGERREPEATINTERVAL FFEP_TRIGGERREPEATINTERVAL
#define DIEP_AXES FFEP_AXES
#define DIEP_DIRECTION FFEP_DIRECTION
#define DIEP_ENVELOPE FFEP_ENVELOPE
#define DIEP_TYPESPECIFICPARAMS FFEP_TYPESPECIFICPARAMS
#define DIEP_STARTDELAY FFEP_STARTDELAY
#define DIEP_ALLPARAMS FFEP_ALLPARAMS
#define DIEP_START FFEP_START
#define DIEP_NORESTART FFEP_NORESTART
#define DIEP_NODOWNLOAD FFEP_NODOWNLOAD
#define DIEB_NOTRIGGER FFEB_NOTRIGGER
#define DIEP_DURATION FFEP_DURATION
#define DIEP_SAMPLEPERIOD FFEP_SAMPLEPERIOD
#define DIEP_GAIN FFEP_GAIN
#define DIEP_TRIGGERBUTTON FFEP_TRIGGERBUTTON
#define DIEP_TRIGGERREPEATINTERVAL FFEP_TRIGGERREPEATINTERVAL
#define DIEP_AXES FFEP_AXES
#define DIEP_DIRECTION FFEP_DIRECTION
#define DIEP_ENVELOPE FFEP_ENVELOPE
#define DIEP_TYPESPECIFICPARAMS FFEP_TYPESPECIFICPARAMS
#define DIEP_STARTDELAY FFEP_STARTDELAY
#define DIEP_ALLPARAMS FFEP_ALLPARAMS
#define DIEP_START FFEP_START
#define DIEP_NORESTART FFEP_NORESTART
#define DIEP_NODOWNLOAD FFEP_NODOWNLOAD
#define DIEB_NOTRIGGER FFEB_NOTRIGGER
// FFEffectStartFlag
#define DIES_SOLO FFES_SOLO
#define DIES_NODOWNLOAD FFES_NODOWNLOAD
#define DIES_SOLO FFES_SOLO
#define DIES_NODOWNLOAD FFES_NODOWNLOAD
// FFEffectStatusFlag
#define DIEGES_NOTPLAYING FFEGES_NOTPLAYING
#define DIEGES_PLAYING FFEGES_PLAYING
#define DIEGES_EMULATED FFEGES_EMULATED
#define DIEGES_NOTPLAYING FFEGES_NOTPLAYING
#define DIEGES_PLAYING FFEGES_PLAYING
#define DIEGES_EMULATED FFEGES_EMULATED
// FFProperty
#define DIPROP_FFGAIN FFPROP_FFGAIN
#define DIPROP_AUTOCENTER FFPROP_AUTOCENTER
#define DIPROP_FFGAIN FFPROP_FFGAIN
#define DIPROP_AUTOCENTER FFPROP_AUTOCENTER
// not defined in ForceFeedbackConstants.h
#define DIPROPAUTOCENTER_OFF 0
#define DIPROPAUTOCENTER_ON 1
#define DIPROPAUTOCENTER_OFF 0
#define DIPROPAUTOCENTER_ON 1
// FFState
#define DIGFFS_EMPTY FFGFFS_EMPTY
#define DIGFFS_STOPPED FFGFFS_STOPPED
#define DIGFFS_PAUSED FFGFFS_PAUSED
#define DIGFFS_ACTUATORSON FFGFFS_ACTUATORSON
#define DIGFFS_ACTUATORSOFF FFGFFS_ACTUATORSOFF
#define DIGFFS_POWERON FFGFFS_POWERON
#define DIGFFS_POWEROFF FFGFFS_POWEROFF
#define DIGFFS_SAFETYSWITCHON FFGFFS_SAFETYSWITCHON
#define DIGFFS_SAFETYSWITCHOFF FFGFFS_SAFETYSWITCHOFF
#define DIGFFS_USERFFSWITCHON FFGFFS_USERFFSWITCHON
#define DIGFFS_USERFFSWITCHOFF FFGFFS_USERFFSWITCHOFF
#define DIGFFS_DEVICELOST FFGFFS_DEVICELOST
#define DIGFFS_EMPTY FFGFFS_EMPTY
#define DIGFFS_STOPPED FFGFFS_STOPPED
#define DIGFFS_PAUSED FFGFFS_PAUSED
#define DIGFFS_ACTUATORSON FFGFFS_ACTUATORSON
#define DIGFFS_ACTUATORSOFF FFGFFS_ACTUATORSOFF
#define DIGFFS_POWERON FFGFFS_POWERON
#define DIGFFS_POWEROFF FFGFFS_POWEROFF
#define DIGFFS_SAFETYSWITCHON FFGFFS_SAFETYSWITCHON
#define DIGFFS_SAFETYSWITCHOFF FFGFFS_SAFETYSWITCHOFF
#define DIGFFS_USERFFSWITCHON FFGFFS_USERFFSWITCHON
#define DIGFFS_USERFFSWITCHOFF FFGFFS_USERFFSWITCHOFF
#define DIGFFS_DEVICELOST FFGFFS_DEVICELOST

View File

@ -10,11 +10,9 @@ namespace ciface
{
namespace OSX
{
void Init(std::vector<Core::Device*>& devices, void *window);
void Init(std::vector<Core::Device*>& devices, void* window);
void DeInit();
void DeviceElementDebugPrint(const void *, void *);
void DeviceElementDebugPrint(const void*, void*);
}
}

View File

@ -2,13 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <Cocoa/Cocoa.h>
#include <Foundation/Foundation.h>
#include <IOKit/hid/IOHIDLib.h>
#include <Cocoa/Cocoa.h>
#include "InputCommon/ControllerInterface/OSX/OSX.h"
#include "InputCommon/ControllerInterface/OSX/OSXKeyboard.h"
#include "InputCommon/ControllerInterface/OSX/OSXJoystick.h"
#include "InputCommon/ControllerInterface/OSX/OSXKeyboard.h"
#include <map>
@ -16,103 +16,94 @@ namespace ciface
{
namespace OSX
{
static IOHIDManagerRef HIDManager = nullptr;
static CFStringRef OurRunLoop = CFSTR("DolphinOSXInput");
static std::map<std::string, int> kbd_name_counts, joy_name_counts;
void DeviceElementDebugPrint(const void *value, void *context)
void DeviceElementDebugPrint(const void* value, void* context)
{
IOHIDElementRef e = (IOHIDElementRef)value;
bool recurse = false;
if (context)
recurse = *(bool*)context;
IOHIDElementRef e = (IOHIDElementRef)value;
bool recurse = false;
if (context)
recurse = *(bool*)context;
std::string type = "";
switch (IOHIDElementGetType(e))
{
case kIOHIDElementTypeInput_Axis:
type = "axis";
break;
case kIOHIDElementTypeInput_Button:
type = "button";
break;
case kIOHIDElementTypeInput_Misc:
type = "misc";
break;
case kIOHIDElementTypeInput_ScanCodes:
type = "scancodes";
break;
case kIOHIDElementTypeOutput:
type = "output";
break;
case kIOHIDElementTypeFeature:
type = "feature";
break;
case kIOHIDElementTypeCollection:
type = "collection";
break;
}
std::string type = "";
switch (IOHIDElementGetType(e))
{
case kIOHIDElementTypeInput_Axis:
type = "axis";
break;
case kIOHIDElementTypeInput_Button:
type = "button";
break;
case kIOHIDElementTypeInput_Misc:
type = "misc";
break;
case kIOHIDElementTypeInput_ScanCodes:
type = "scancodes";
break;
case kIOHIDElementTypeOutput:
type = "output";
break;
case kIOHIDElementTypeFeature:
type = "feature";
break;
case kIOHIDElementTypeCollection:
type = "collection";
break;
}
std::string c_type = "";
if (type == "collection")
{
switch (IOHIDElementGetCollectionType(e))
{
case kIOHIDElementCollectionTypePhysical:
c_type = "physical";
break;
case kIOHIDElementCollectionTypeApplication:
c_type = "application";
break;
case kIOHIDElementCollectionTypeLogical:
c_type = "logical";
break;
case kIOHIDElementCollectionTypeReport:
c_type = "report";
break;
case kIOHIDElementCollectionTypeNamedArray:
c_type = "namedArray";
break;
case kIOHIDElementCollectionTypeUsageSwitch:
c_type = "usageSwitch";
break;
case kIOHIDElementCollectionTypeUsageModifier:
c_type = "usageModifier";
break;
}
}
std::string c_type = "";
if (type == "collection")
{
switch (IOHIDElementGetCollectionType(e))
{
case kIOHIDElementCollectionTypePhysical:
c_type = "physical";
break;
case kIOHIDElementCollectionTypeApplication:
c_type = "application";
break;
case kIOHIDElementCollectionTypeLogical:
c_type = "logical";
break;
case kIOHIDElementCollectionTypeReport:
c_type = "report";
break;
case kIOHIDElementCollectionTypeNamedArray:
c_type = "namedArray";
break;
case kIOHIDElementCollectionTypeUsageSwitch:
c_type = "usageSwitch";
break;
case kIOHIDElementCollectionTypeUsageModifier:
c_type = "usageModifier";
break;
}
}
c_type.append(" ");
NSLog(@"%s%s%spage: 0x%x usage: 0x%x name: %@ "
"lmin: %ld lmax: %ld pmin: %ld pmax: %ld",
type.c_str(),
type == "collection" ? ":" : "",
type == "collection" ? c_type.c_str() : " ",
IOHIDElementGetUsagePage(e),
IOHIDElementGetUsage(e),
IOHIDElementGetName(e), // usually just nullptr
IOHIDElementGetLogicalMin(e),
IOHIDElementGetLogicalMax(e),
IOHIDElementGetPhysicalMin(e),
IOHIDElementGetPhysicalMax(e));
c_type.append(" ");
NSLog(@"%s%s%spage: 0x%x usage: 0x%x name: %@ "
"lmin: %ld lmax: %ld pmin: %ld pmax: %ld",
type.c_str(), type == "collection" ? ":" : "", type == "collection" ? c_type.c_str() : " ",
IOHIDElementGetUsagePage(e), IOHIDElementGetUsage(e),
IOHIDElementGetName(e), // usually just nullptr
IOHIDElementGetLogicalMin(e), IOHIDElementGetLogicalMax(e), IOHIDElementGetPhysicalMin(e),
IOHIDElementGetPhysicalMax(e));
if ((type == "collection") && recurse)
{
CFArrayRef elements = IOHIDElementGetChildren(e);
CFRange range = {0, CFArrayGetCount(elements)};
// this leaks...but it's just debug code, right? :D
CFArrayApplyFunction(elements, range,
DeviceElementDebugPrint, nullptr);
}
if ((type == "collection") && recurse)
{
CFArrayRef elements = IOHIDElementGetChildren(e);
CFRange range = {0, CFArrayGetCount(elements)};
// this leaks...but it's just debug code, right? :D
CFArrayApplyFunction(elements, range, DeviceElementDebugPrint, nullptr);
}
}
static void DeviceDebugPrint(IOHIDDeviceRef device)
{
#if 0
#define shortlog(x) NSLog(@"%s: %@", \
x, IOHIDDeviceGetProperty(device, CFSTR(x)));
#define shortlog(x) NSLog(@"%s: %@", x, IOHIDDeviceGetProperty(device, CFSTR(x)));
NSLog(@"-------------------------");
NSLog(@"Got Device: %@",
IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)));
@ -139,81 +130,68 @@ static void DeviceDebugPrint(IOHIDDeviceRef device)
#endif
}
static void *g_window;
static void* g_window;
static void DeviceMatching_callback(void* inContext,
IOReturn inResult,
void *inSender,
IOHIDDeviceRef inIOHIDDeviceRef)
static void DeviceMatching_callback(void* inContext, IOReturn inResult, void* inSender,
IOHIDDeviceRef inIOHIDDeviceRef)
{
NSString *pName = (NSString *)
IOHIDDeviceGetProperty(inIOHIDDeviceRef, CFSTR(kIOHIDProductKey));
std::string name = (pName != nullptr) ? [pName UTF8String] : "Unknown device";
NSString* pName = (NSString*)IOHIDDeviceGetProperty(inIOHIDDeviceRef, CFSTR(kIOHIDProductKey));
std::string name = (pName != nullptr) ? [pName UTF8String] : "Unknown device";
DeviceDebugPrint(inIOHIDDeviceRef);
DeviceDebugPrint(inIOHIDDeviceRef);
std::vector<Core::Device*> *devices =
(std::vector<Core::Device*> *)inContext;
std::vector<Core::Device*>* devices = (std::vector<Core::Device*>*)inContext;
// Add to the devices vector if it's of a type we want
if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard))
devices->push_back(new Keyboard(inIOHIDDeviceRef,
name, kbd_name_counts[name]++, g_window));
// Add to the devices vector if it's of a type we want
if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard))
devices->push_back(new Keyboard(inIOHIDDeviceRef, name, kbd_name_counts[name]++, g_window));
#if 0
else if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse))
devices->push_back(new Mouse(inIOHIDDeviceRef,
name, mouse_name_counts[name]++));
#endif
else
devices->push_back(new Joystick(inIOHIDDeviceRef,
name, joy_name_counts[name]++));
else
devices->push_back(new Joystick(inIOHIDDeviceRef, name, joy_name_counts[name]++));
}
void Init(std::vector<Core::Device*>& devices, void *window)
void Init(std::vector<Core::Device*>& devices, void* window)
{
HIDManager = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
if (!HIDManager)
NSLog(@"Failed to create HID Manager reference");
HIDManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
if (!HIDManager)
NSLog(@"Failed to create HID Manager reference");
g_window = window;
g_window = window;
IOHIDManagerSetDeviceMatching(HIDManager, nullptr);
IOHIDManagerSetDeviceMatching(HIDManager, nullptr);
// Callbacks for acquisition or loss of a matching device
IOHIDManagerRegisterDeviceMatchingCallback(HIDManager,
DeviceMatching_callback, (void *)&devices);
// Callbacks for acquisition or loss of a matching device
IOHIDManagerRegisterDeviceMatchingCallback(HIDManager, DeviceMatching_callback, (void*)&devices);
// Match devices that are plugged in right now
IOHIDManagerScheduleWithRunLoop(HIDManager,
CFRunLoopGetCurrent(), OurRunLoop);
if (IOHIDManagerOpen(HIDManager, kIOHIDOptionsTypeNone) !=
kIOReturnSuccess)
NSLog(@"Failed to open HID Manager");
// Match devices that are plugged in right now
IOHIDManagerScheduleWithRunLoop(HIDManager, CFRunLoopGetCurrent(), OurRunLoop);
if (IOHIDManagerOpen(HIDManager, kIOHIDOptionsTypeNone) != kIOReturnSuccess)
NSLog(@"Failed to open HID Manager");
kbd_name_counts.clear();
joy_name_counts.clear();
kbd_name_counts.clear();
joy_name_counts.clear();
// Wait while current devices are initialized
while (CFRunLoopRunInMode(OurRunLoop, 0, TRUE) ==
kCFRunLoopRunHandledSource) {};
// Wait while current devices are initialized
while (CFRunLoopRunInMode(OurRunLoop, 0, TRUE) == kCFRunLoopRunHandledSource)
{
};
// Things should be configured now
// Disable hotplugging and other scheduling
IOHIDManagerRegisterDeviceMatchingCallback(HIDManager, nullptr, nullptr);
IOHIDManagerUnscheduleFromRunLoop(HIDManager,
CFRunLoopGetCurrent(), OurRunLoop);
// Things should be configured now
// Disable hotplugging and other scheduling
IOHIDManagerRegisterDeviceMatchingCallback(HIDManager, nullptr, nullptr);
IOHIDManagerUnscheduleFromRunLoop(HIDManager, CFRunLoopGetCurrent(), OurRunLoop);
}
void DeInit()
{
// This closes all devices as well
IOHIDManagerClose(HIDManager, kIOHIDOptionsTypeNone);
CFRelease(HIDManager);
}
// This closes all devices as well
IOHIDManagerClose(HIDManager, kIOHIDOptionsTypeNone);
CFRelease(HIDManager);
}
}
}

View File

@ -13,81 +13,79 @@ namespace ciface
{
namespace OSX
{
class Joystick : public ForceFeedback::ForceFeedbackDevice
{
private:
class Button : public Input
{
public:
Button(IOHIDElementRef element, IOHIDDeviceRef device)
: m_element(element), m_device(device) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
};
class Button : public Input
{
public:
Button(IOHIDElementRef element, IOHIDDeviceRef device) : m_element(element), m_device(device) {}
std::string GetName() const override;
ControlState GetState() const override;
class Axis : public Input
{
public:
enum direction
{
positive = 0,
negative
};
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
};
Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
std::string GetName() const override;
ControlState GetState() const override;
class Axis : public Input
{
public:
enum direction
{
positive = 0,
negative
};
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
std::string m_name;
const direction m_direction;
float m_neutral;
float m_scale;
};
Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
std::string GetName() const override;
ControlState GetState() const override;
class Hat : public Input
{
public:
enum direction
{
up = 0,
right,
down,
left
};
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
std::string m_name;
const direction m_direction;
float m_neutral;
float m_scale;
};
Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
std::string GetName() const override;
ControlState GetState() const override;
class Hat : public Input
{
public:
enum direction
{
up = 0,
right,
down,
left
};
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
const char* m_name;
const direction m_direction;
};
Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
std::string GetName() const override;
ControlState GetState() const override;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
const char* m_name;
const direction m_direction;
};
public:
Joystick(IOHIDDeviceRef device, std::string name, int index);
~Joystick();
Joystick(IOHIDDeviceRef device, std::string name, int index);
~Joystick();
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
private:
const IOHIDDeviceRef m_device;
const std::string m_device_name;
const int m_index;
const IOHIDDeviceRef m_device;
const std::string m_device_name;
const int m_index;
ForceFeedback::FFDeviceAdapterReference m_ff_device;
ForceFeedback::FFDeviceAdapterReference m_ff_device;
};
}
}

View File

@ -13,281 +13,266 @@ namespace ciface
{
namespace OSX
{
Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
: m_device(device)
, m_device_name(name)
, m_index(index)
, m_ff_device(nullptr)
: m_device(device), m_device_name(name), m_index(index), m_ff_device(nullptr)
{
// Buttons
NSDictionary *buttonDict = @{
@kIOHIDElementTypeKey : @(kIOHIDElementTypeInput_Button),
@kIOHIDElementUsagePageKey : @(kHIDPage_Button)
};
// Buttons
NSDictionary* buttonDict = @{
@kIOHIDElementTypeKey : @(kIOHIDElementTypeInput_Button),
@kIOHIDElementUsagePageKey : @(kHIDPage_Button)
};
CFArrayRef buttons = IOHIDDeviceCopyMatchingElements(m_device,
(CFDictionaryRef)buttonDict, kIOHIDOptionsTypeNone);
CFArrayRef buttons =
IOHIDDeviceCopyMatchingElements(m_device, (CFDictionaryRef)buttonDict, kIOHIDOptionsTypeNone);
if (buttons)
{
for (int i = 0; i < CFArrayGetCount(buttons); i++)
{
IOHIDElementRef e =
(IOHIDElementRef)CFArrayGetValueAtIndex(buttons, i);
//DeviceElementDebugPrint(e, nullptr);
if (buttons)
{
for (int i = 0; i < CFArrayGetCount(buttons); i++)
{
IOHIDElementRef e = (IOHIDElementRef)CFArrayGetValueAtIndex(buttons, i);
// DeviceElementDebugPrint(e, nullptr);
AddInput(new Button(e, m_device));
}
CFRelease(buttons);
}
AddInput(new Button(e, m_device));
}
CFRelease(buttons);
}
// Axes
NSDictionary *axisDict = @{
@kIOHIDElementTypeKey : @(kIOHIDElementTypeInput_Misc)
};
// Axes
NSDictionary* axisDict = @{ @kIOHIDElementTypeKey : @(kIOHIDElementTypeInput_Misc) };
CFArrayRef axes = IOHIDDeviceCopyMatchingElements(m_device,
(CFDictionaryRef)axisDict, kIOHIDOptionsTypeNone);
CFArrayRef axes =
IOHIDDeviceCopyMatchingElements(m_device, (CFDictionaryRef)axisDict, kIOHIDOptionsTypeNone);
if (axes)
{
for (int i = 0; i < CFArrayGetCount(axes); i++)
{
IOHIDElementRef e =
(IOHIDElementRef)CFArrayGetValueAtIndex(axes, i);
//DeviceElementDebugPrint(e, nullptr);
if (axes)
{
for (int i = 0; i < CFArrayGetCount(axes); i++)
{
IOHIDElementRef e = (IOHIDElementRef)CFArrayGetValueAtIndex(axes, i);
// DeviceElementDebugPrint(e, nullptr);
if (IOHIDElementGetUsage(e) == kHIDUsage_GD_Hatswitch)
{
AddInput(new Hat(e, m_device, Hat::up));
AddInput(new Hat(e, m_device, Hat::right));
AddInput(new Hat(e, m_device, Hat::down));
AddInput(new Hat(e, m_device, Hat::left));
}
else
{
AddAnalogInputs(new Axis(e, m_device, Axis::negative),
new Axis(e, m_device, Axis::positive));
}
}
CFRelease(axes);
}
if (IOHIDElementGetUsage(e) == kHIDUsage_GD_Hatswitch)
{
AddInput(new Hat(e, m_device, Hat::up));
AddInput(new Hat(e, m_device, Hat::right));
AddInput(new Hat(e, m_device, Hat::down));
AddInput(new Hat(e, m_device, Hat::left));
}
else
{
AddAnalogInputs(new Axis(e, m_device, Axis::negative),
new Axis(e, m_device, Axis::positive));
}
}
CFRelease(axes);
}
// Force Feedback
FFCAPABILITIES ff_caps;
if (SUCCEEDED(ForceFeedback::FFDeviceAdapter::Create(IOHIDDeviceGetService(m_device), &m_ff_device)) &&
SUCCEEDED(FFDeviceGetForceFeedbackCapabilities(m_ff_device->m_device, &ff_caps)))
{
InitForceFeedback(m_ff_device, ff_caps.numFfAxes);
}
// Force Feedback
FFCAPABILITIES ff_caps;
if (SUCCEEDED(
ForceFeedback::FFDeviceAdapter::Create(IOHIDDeviceGetService(m_device), &m_ff_device)) &&
SUCCEEDED(FFDeviceGetForceFeedbackCapabilities(m_ff_device->m_device, &ff_caps)))
{
InitForceFeedback(m_ff_device, ff_caps.numFfAxes);
}
}
Joystick::~Joystick()
{
if (m_ff_device)
m_ff_device->Release();
if (m_ff_device)
m_ff_device->Release();
}
std::string Joystick::GetName() const
{
return m_device_name;
return m_device_name;
}
std::string Joystick::GetSource() const
{
return "Input";
return "Input";
}
int Joystick::GetId() const
{
return m_index;
return m_index;
}
ControlState Joystick::Button::GetState() const
{
IOHIDValueRef value;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
return IOHIDValueGetIntegerValue(value);
else
return 0;
IOHIDValueRef value;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
return IOHIDValueGetIntegerValue(value);
else
return 0;
}
std::string Joystick::Button::GetName() const
{
std::ostringstream s;
s << IOHIDElementGetUsage(m_element);
return std::string("Button ") + s.str();
std::ostringstream s;
s << IOHIDElementGetUsage(m_element);
return std::string("Button ") + s.str();
}
Joystick::Axis::Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir)
: m_element(element)
, m_device(device)
, m_direction(dir)
: m_element(element), m_device(device), m_direction(dir)
{
// Need to parse the element a bit first
std::string description("unk");
// Need to parse the element a bit first
std::string description("unk");
int const usage = IOHIDElementGetUsage(m_element);
switch (usage)
{
case kHIDUsage_GD_X:
description = "X";
break;
case kHIDUsage_GD_Y:
description = "Y";
break;
case kHIDUsage_GD_Z:
description = "Z";
break;
case kHIDUsage_GD_Rx:
description = "Rx";
break;
case kHIDUsage_GD_Ry:
description = "Ry";
break;
case kHIDUsage_GD_Rz:
description = "Rz";
break;
case kHIDUsage_GD_Wheel:
description = "Wheel";
break;
case kHIDUsage_Csmr_ACPan:
description = "Pan";
break;
default:
{
std::ostringstream s;
s << usage;
description = s.str();
break;
}
}
int const usage = IOHIDElementGetUsage(m_element);
switch (usage)
{
case kHIDUsage_GD_X:
description = "X";
break;
case kHIDUsage_GD_Y:
description = "Y";
break;
case kHIDUsage_GD_Z:
description = "Z";
break;
case kHIDUsage_GD_Rx:
description = "Rx";
break;
case kHIDUsage_GD_Ry:
description = "Ry";
break;
case kHIDUsage_GD_Rz:
description = "Rz";
break;
case kHIDUsage_GD_Wheel:
description = "Wheel";
break;
case kHIDUsage_Csmr_ACPan:
description = "Pan";
break;
default:
{
std::ostringstream s;
s << usage;
description = s.str();
break;
}
}
m_name = std::string("Axis ") + description;
m_name.append((m_direction == positive) ? "+" : "-");
m_name = std::string("Axis ") + description;
m_name.append((m_direction == positive) ? "+" : "-");
m_neutral = (IOHIDElementGetLogicalMax(m_element) +
IOHIDElementGetLogicalMin(m_element)) / 2.;
m_scale = 1 / fabs(IOHIDElementGetLogicalMax(m_element) - m_neutral);
m_neutral = (IOHIDElementGetLogicalMax(m_element) + IOHIDElementGetLogicalMin(m_element)) / 2.;
m_scale = 1 / fabs(IOHIDElementGetLogicalMax(m_element) - m_neutral);
}
ControlState Joystick::Axis::GetState() const
{
IOHIDValueRef value;
IOHIDValueRef value;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
{
// IOHIDValueGetIntegerValue() crashes when trying
// to convert unusually large element values.
if (IOHIDValueGetLength(value) > 2)
return 0;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
{
// IOHIDValueGetIntegerValue() crashes when trying
// to convert unusually large element values.
if (IOHIDValueGetLength(value) > 2)
return 0;
float position = IOHIDValueGetIntegerValue(value);
float position = IOHIDValueGetIntegerValue(value);
if (m_direction == positive && position > m_neutral)
return (position - m_neutral) * m_scale;
if (m_direction == negative && position < m_neutral)
return (m_neutral - position) * m_scale;
}
if (m_direction == positive && position > m_neutral)
return (position - m_neutral) * m_scale;
if (m_direction == negative && position < m_neutral)
return (m_neutral - position) * m_scale;
}
return 0;
return 0;
}
std::string Joystick::Axis::GetName() const
{
return m_name;
return m_name;
}
Joystick::Hat::Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir)
: m_element(element)
, m_device(device)
, m_direction(dir)
: m_element(element), m_device(device), m_direction(dir)
{
switch (dir)
{
case up:
m_name = "Up";
break;
case right:
m_name = "Right";
break;
case down:
m_name = "Down";
break;
case left:
m_name = "Left";
break;
default:
m_name = "unk";
}
switch (dir)
{
case up:
m_name = "Up";
break;
case right:
m_name = "Right";
break;
case down:
m_name = "Down";
break;
case left:
m_name = "Left";
break;
default:
m_name = "unk";
}
}
ControlState Joystick::Hat::GetState() const
{
IOHIDValueRef value;
IOHIDValueRef value;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
{
int position = IOHIDValueGetIntegerValue(value);
int min = IOHIDElementGetLogicalMin(m_element);
int max = IOHIDElementGetLogicalMax(m_element);
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
{
int position = IOHIDValueGetIntegerValue(value);
int min = IOHIDElementGetLogicalMin(m_element);
int max = IOHIDElementGetLogicalMax(m_element);
// if the position is outside the min or max, don't register it as a valid button press
if (position < min || position > max)
{
return 0;
}
// if the position is outside the min or max, don't register it as a valid button press
if (position < min || position > max)
{
return 0;
}
// normalize the position so that its lowest value is 0
position -= min;
// normalize the position so that its lowest value is 0
position -= min;
switch (position)
{
case 0:
if (m_direction == up)
return 1;
break;
case 1:
if (m_direction == up || m_direction == right)
return 1;
break;
case 2:
if (m_direction == right)
return 1;
break;
case 3:
if (m_direction == right || m_direction == down)
return 1;
break;
case 4:
if (m_direction == down)
return 1;
break;
case 5:
if (m_direction == down || m_direction == left)
return 1;
break;
case 6:
if (m_direction == left)
return 1;
break;
case 7:
if (m_direction == left || m_direction == up)
return 1;
break;
};
}
switch (position)
{
case 0:
if (m_direction == up)
return 1;
break;
case 1:
if (m_direction == up || m_direction == right)
return 1;
break;
case 2:
if (m_direction == right)
return 1;
break;
case 3:
if (m_direction == right || m_direction == down)
return 1;
break;
case 4:
if (m_direction == down)
return 1;
break;
case 5:
if (m_direction == down || m_direction == left)
return 1;
break;
case 6:
if (m_direction == left)
return 1;
break;
case 7:
if (m_direction == left || m_direction == up)
return 1;
break;
};
}
return 0;
return 0;
}
std::string Joystick::Hat::GetName() const
{
return m_name;
}
return m_name;
}
}
}

View File

@ -12,67 +12,71 @@ namespace ciface
{
namespace OSX
{
class Keyboard : public Core::Device
{
private:
class Key : public Input
{
public:
Key(IOHIDElementRef element, IOHIDDeviceRef device);
std::string GetName() const override;
ControlState GetState() const override;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
std::string m_name;
};
class Key : public Input
{
public:
Key(IOHIDElementRef element, IOHIDDeviceRef device);
std::string GetName() const override;
ControlState GetState() const override;
class Cursor : public Input
{
public:
Cursor(u8 index, const float& axis, const bool positive) : m_axis(axis), m_index(index), m_positive(positive) {}
std::string GetName() const override;
bool IsDetectable() override { return false; }
ControlState GetState() const override;
private:
const float& m_axis;
const u8 m_index;
const bool m_positive;
};
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
std::string m_name;
};
class Button : public Input
{
public:
Button(u8 index, const unsigned char& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const unsigned char& m_button;
const u8 m_index;
};
class Cursor : public Input
{
public:
Cursor(u8 index, const float& axis, const bool positive)
: m_axis(axis), m_index(index), m_positive(positive)
{
}
std::string GetName() const override;
bool IsDetectable() override { return false; }
ControlState GetState() const override;
private:
const float& m_axis;
const u8 m_index;
const bool m_positive;
};
class Button : public Input
{
public:
Button(u8 index, const unsigned char& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const unsigned char& m_button;
const u8 m_index;
};
public:
void UpdateInput() override;
void UpdateInput() override;
Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window);
Keyboard(IOHIDDeviceRef device, std::string name, int index, void* window);
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
private:
struct
{
float x, y;
} m_cursor;
struct
{
float x, y;
} m_cursor;
const IOHIDDeviceRef m_device;
const std::string m_device_name;
int m_index;
uint32_t m_windowid;
unsigned char m_mousebuttons[3];
const IOHIDDeviceRef m_device;
const std::string m_device_name;
int m_index;
uint32_t m_windowid;
unsigned char m_mousebuttons[3];
};
}
}

View File

@ -4,9 +4,9 @@
#include <sstream>
#include <Cocoa/Cocoa.h>
#include <Foundation/Foundation.h>
#include <IOKit/hid/IOHIDLib.h>
#include <Cocoa/Cocoa.h>
#include "InputCommon/ControllerInterface/OSX/OSXKeyboard.h"
@ -14,261 +14,259 @@ namespace ciface
{
namespace OSX
{
Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window)
: m_device(device)
, m_device_name(name)
, m_index(index)
Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, int index, void* window)
: m_device(device), m_device_name(name), m_index(index)
{
// This class should only recieve Keyboard or Keypad devices
// Now, filter on just the buttons we can handle sanely
NSDictionary *matchingElements = @{
@kIOHIDElementTypeKey : @(kIOHIDElementTypeInput_Button),
@kIOHIDElementMinKey : @0,
@kIOHIDElementMaxKey : @1
};
// This class should only recieve Keyboard or Keypad devices
// Now, filter on just the buttons we can handle sanely
NSDictionary* matchingElements = @{
@kIOHIDElementTypeKey : @(kIOHIDElementTypeInput_Button),
@kIOHIDElementMinKey : @0,
@kIOHIDElementMaxKey : @1
};
CFArrayRef elements = IOHIDDeviceCopyMatchingElements(m_device,
(CFDictionaryRef)matchingElements, kIOHIDOptionsTypeNone);
CFArrayRef elements = IOHIDDeviceCopyMatchingElements(m_device, (CFDictionaryRef)matchingElements,
kIOHIDOptionsTypeNone);
if (elements)
{
for (int i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef e =
(IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
//DeviceElementDebugPrint(e, nullptr);
if (elements)
{
for (int i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef e = (IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
// DeviceElementDebugPrint(e, nullptr);
AddInput(new Key(e, m_device));
}
CFRelease(elements);
}
AddInput(new Key(e, m_device));
}
CFRelease(elements);
}
m_windowid = [[reinterpret_cast<NSView*>(window) window] windowNumber];
m_windowid = [[reinterpret_cast<NSView*>(window) window] windowNumber];
// cursor, with a hax for-loop
for (unsigned int i=0; i<4; ++i)
AddInput(new Cursor(!!(i&2), (&m_cursor.x)[i/2], !!(i&1)));
// cursor, with a hax for-loop
for (unsigned int i = 0; i < 4; ++i)
AddInput(new Cursor(!!(i & 2), (&m_cursor.x)[i / 2], !!(i & 1)));
for (u8 i = 0; i < sizeof(m_mousebuttons) / sizeof(m_mousebuttons[0]); ++i)
AddInput(new Button(i, m_mousebuttons[i]));
for (u8 i = 0; i < sizeof(m_mousebuttons) / sizeof(m_mousebuttons[0]); ++i)
AddInput(new Button(i, m_mousebuttons[i]));
}
void Keyboard::UpdateInput()
{
CGRect bounds = CGRectZero;
uint32_t windowid[1] = { m_windowid };
CFArrayRef windowArray = CFArrayCreate(nullptr, (const void **) windowid, 1, nullptr);
CFArrayRef windowDescriptions = CGWindowListCreateDescriptionFromArray(windowArray);
CFDictionaryRef windowDescription = (CFDictionaryRef) CFArrayGetValueAtIndex((CFArrayRef) windowDescriptions, 0);
CGRect bounds = CGRectZero;
uint32_t windowid[1] = {m_windowid};
CFArrayRef windowArray = CFArrayCreate(nullptr, (const void**)windowid, 1, nullptr);
CFArrayRef windowDescriptions = CGWindowListCreateDescriptionFromArray(windowArray);
CFDictionaryRef windowDescription =
(CFDictionaryRef)CFArrayGetValueAtIndex((CFArrayRef)windowDescriptions, 0);
if (CFDictionaryContainsKey(windowDescription, kCGWindowBounds))
{
CFDictionaryRef boundsDictionary = (CFDictionaryRef) CFDictionaryGetValue(windowDescription, kCGWindowBounds);
if (CFDictionaryContainsKey(windowDescription, kCGWindowBounds))
{
CFDictionaryRef boundsDictionary =
(CFDictionaryRef)CFDictionaryGetValue(windowDescription, kCGWindowBounds);
if (boundsDictionary != nullptr)
CGRectMakeWithDictionaryRepresentation(boundsDictionary, &bounds);
}
if (boundsDictionary != nullptr)
CGRectMakeWithDictionaryRepresentation(boundsDictionary, &bounds);
}
CFRelease(windowDescriptions);
CFRelease(windowArray);
CFRelease(windowDescriptions);
CFRelease(windowArray);
CGEventRef event = CGEventCreate(nil);
CGPoint loc = CGEventGetLocation(event);
CFRelease(event);
CGEventRef event = CGEventCreate(nil);
CGPoint loc = CGEventGetLocation(event);
CFRelease(event);
loc.x -= bounds.origin.x;
loc.y -= bounds.origin.y;
m_cursor.x = loc.x / bounds.size.width * 2 - 1.0;
m_cursor.y = loc.y / bounds.size.height * 2 - 1.0;
loc.x -= bounds.origin.x;
loc.y -= bounds.origin.y;
m_cursor.x = loc.x / bounds.size.width * 2 - 1.0;
m_cursor.y = loc.y / bounds.size.height * 2 - 1.0;
m_mousebuttons[0] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonLeft);
m_mousebuttons[1] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonRight);
m_mousebuttons[2] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonCenter);
m_mousebuttons[0] =
CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonLeft);
m_mousebuttons[1] =
CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonRight);
m_mousebuttons[2] =
CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonCenter);
}
std::string Keyboard::GetName() const
{
return m_device_name;
return m_device_name;
}
std::string Keyboard::GetSource() const
{
return "Keyboard";
return "Keyboard";
}
int Keyboard::GetId() const
{
return m_index;
return m_index;
}
Keyboard::Key::Key(IOHIDElementRef element, IOHIDDeviceRef device)
: m_element(element)
, m_device(device)
: m_element(element), m_device(device)
{
static const struct PrettyKeys
{
const uint32_t code;
const char *const name;
} named_keys[] = {
{ kHIDUsage_KeyboardA, "A" },
{ kHIDUsage_KeyboardB, "B" },
{ kHIDUsage_KeyboardC, "C" },
{ kHIDUsage_KeyboardD, "D" },
{ kHIDUsage_KeyboardE, "E" },
{ kHIDUsage_KeyboardF, "F" },
{ kHIDUsage_KeyboardG, "G" },
{ kHIDUsage_KeyboardH, "H" },
{ kHIDUsage_KeyboardI, "I" },
{ kHIDUsage_KeyboardJ, "J" },
{ kHIDUsage_KeyboardK, "K" },
{ kHIDUsage_KeyboardL, "L" },
{ kHIDUsage_KeyboardM, "M" },
{ kHIDUsage_KeyboardN, "N" },
{ kHIDUsage_KeyboardO, "O" },
{ kHIDUsage_KeyboardP, "P" },
{ kHIDUsage_KeyboardQ, "Q" },
{ kHIDUsage_KeyboardR, "R" },
{ kHIDUsage_KeyboardS, "S" },
{ kHIDUsage_KeyboardT, "T" },
{ kHIDUsage_KeyboardU, "U" },
{ kHIDUsage_KeyboardV, "V" },
{ kHIDUsage_KeyboardW, "W" },
{ kHIDUsage_KeyboardX, "X" },
{ kHIDUsage_KeyboardY, "Y" },
{ kHIDUsage_KeyboardZ, "Z" },
{ kHIDUsage_Keyboard1, "1" },
{ kHIDUsage_Keyboard2, "2" },
{ kHIDUsage_Keyboard3, "3" },
{ kHIDUsage_Keyboard4, "4" },
{ kHIDUsage_Keyboard5, "5" },
{ kHIDUsage_Keyboard6, "6" },
{ kHIDUsage_Keyboard7, "7" },
{ kHIDUsage_Keyboard8, "8" },
{ kHIDUsage_Keyboard9, "9" },
{ kHIDUsage_Keyboard0, "0" },
{ kHIDUsage_KeyboardReturnOrEnter, "Return" },
{ kHIDUsage_KeyboardEscape, "Escape" },
{ kHIDUsage_KeyboardDeleteOrBackspace, "Backspace" },
{ kHIDUsage_KeyboardTab, "Tab" },
{ kHIDUsage_KeyboardSpacebar, "Space" },
{ kHIDUsage_KeyboardHyphen, "-" },
{ kHIDUsage_KeyboardEqualSign, "=" },
{ kHIDUsage_KeyboardOpenBracket, "[" },
{ kHIDUsage_KeyboardCloseBracket, "]" },
{ kHIDUsage_KeyboardBackslash, "\\" },
{ kHIDUsage_KeyboardSemicolon, ";" },
{ kHIDUsage_KeyboardQuote, "'" },
{ kHIDUsage_KeyboardGraveAccentAndTilde, "Tilde" },
{ kHIDUsage_KeyboardComma, "," },
{ kHIDUsage_KeyboardPeriod, "." },
{ kHIDUsage_KeyboardSlash, "/" },
{ kHIDUsage_KeyboardCapsLock, "Caps Lock" },
{ kHIDUsage_KeyboardF1, "F1" },
{ kHIDUsage_KeyboardF2, "F2" },
{ kHIDUsage_KeyboardF3, "F3" },
{ kHIDUsage_KeyboardF4, "F4" },
{ kHIDUsage_KeyboardF5, "F5" },
{ kHIDUsage_KeyboardF6, "F6" },
{ kHIDUsage_KeyboardF7, "F7" },
{ kHIDUsage_KeyboardF8, "F8" },
{ kHIDUsage_KeyboardF9, "F9" },
{ kHIDUsage_KeyboardF10, "F10" },
{ kHIDUsage_KeyboardF11, "F11" },
{ kHIDUsage_KeyboardF12, "F12" },
{ kHIDUsage_KeyboardInsert, "Insert" },
{ kHIDUsage_KeyboardHome, "Home" },
{ kHIDUsage_KeyboardPageUp, "Page Up" },
{ kHIDUsage_KeyboardDeleteForward, "Delete" },
{ kHIDUsage_KeyboardEnd, "End" },
{ kHIDUsage_KeyboardPageDown, "Page Down" },
{ kHIDUsage_KeyboardRightArrow, "Right Arrow" },
{ kHIDUsage_KeyboardLeftArrow, "Left Arrow" },
{ kHIDUsage_KeyboardDownArrow, "Down Arrow" },
{ kHIDUsage_KeyboardUpArrow, "Up Arrow" },
{ kHIDUsage_KeypadSlash, "Keypad /" },
{ kHIDUsage_KeypadAsterisk, "Keypad *" },
{ kHIDUsage_KeypadHyphen, "Keypad -" },
{ kHIDUsage_KeypadPlus, "Keypad +" },
{ kHIDUsage_KeypadEnter, "Keypad Enter" },
{ kHIDUsage_Keypad1, "Keypad 1" },
{ kHIDUsage_Keypad2, "Keypad 2" },
{ kHIDUsage_Keypad3, "Keypad 3" },
{ kHIDUsage_Keypad4, "Keypad 4" },
{ kHIDUsage_Keypad5, "Keypad 5" },
{ kHIDUsage_Keypad6, "Keypad 6" },
{ kHIDUsage_Keypad7, "Keypad 7" },
{ kHIDUsage_Keypad8, "Keypad 8" },
{ kHIDUsage_Keypad9, "Keypad 9" },
{ kHIDUsage_Keypad0, "Keypad 0" },
{ kHIDUsage_KeypadPeriod, "Keypad ." },
{ kHIDUsage_KeyboardNonUSBackslash, "Paragraph" },
{ kHIDUsage_KeypadEqualSign, "Keypad =" },
{ kHIDUsage_KeypadComma, "Keypad ," },
{ kHIDUsage_KeyboardLeftControl, "Left Control" },
{ kHIDUsage_KeyboardLeftShift, "Left Shift" },
{ kHIDUsage_KeyboardLeftAlt, "Left Alt" },
{ kHIDUsage_KeyboardLeftGUI, "Left Command" },
{ kHIDUsage_KeyboardRightControl, "Right Control" },
{ kHIDUsage_KeyboardRightShift, "Right Shift" },
{ kHIDUsage_KeyboardRightAlt, "Right Alt" },
{ kHIDUsage_KeyboardRightGUI, "Right Command" },
{ 184, "Eject" },
};
static const struct PrettyKeys
{
const uint32_t code;
const char* const name;
} named_keys[] = {
{kHIDUsage_KeyboardA, "A"},
{kHIDUsage_KeyboardB, "B"},
{kHIDUsage_KeyboardC, "C"},
{kHIDUsage_KeyboardD, "D"},
{kHIDUsage_KeyboardE, "E"},
{kHIDUsage_KeyboardF, "F"},
{kHIDUsage_KeyboardG, "G"},
{kHIDUsage_KeyboardH, "H"},
{kHIDUsage_KeyboardI, "I"},
{kHIDUsage_KeyboardJ, "J"},
{kHIDUsage_KeyboardK, "K"},
{kHIDUsage_KeyboardL, "L"},
{kHIDUsage_KeyboardM, "M"},
{kHIDUsage_KeyboardN, "N"},
{kHIDUsage_KeyboardO, "O"},
{kHIDUsage_KeyboardP, "P"},
{kHIDUsage_KeyboardQ, "Q"},
{kHIDUsage_KeyboardR, "R"},
{kHIDUsage_KeyboardS, "S"},
{kHIDUsage_KeyboardT, "T"},
{kHIDUsage_KeyboardU, "U"},
{kHIDUsage_KeyboardV, "V"},
{kHIDUsage_KeyboardW, "W"},
{kHIDUsage_KeyboardX, "X"},
{kHIDUsage_KeyboardY, "Y"},
{kHIDUsage_KeyboardZ, "Z"},
{kHIDUsage_Keyboard1, "1"},
{kHIDUsage_Keyboard2, "2"},
{kHIDUsage_Keyboard3, "3"},
{kHIDUsage_Keyboard4, "4"},
{kHIDUsage_Keyboard5, "5"},
{kHIDUsage_Keyboard6, "6"},
{kHIDUsage_Keyboard7, "7"},
{kHIDUsage_Keyboard8, "8"},
{kHIDUsage_Keyboard9, "9"},
{kHIDUsage_Keyboard0, "0"},
{kHIDUsage_KeyboardReturnOrEnter, "Return"},
{kHIDUsage_KeyboardEscape, "Escape"},
{kHIDUsage_KeyboardDeleteOrBackspace, "Backspace"},
{kHIDUsage_KeyboardTab, "Tab"},
{kHIDUsage_KeyboardSpacebar, "Space"},
{kHIDUsage_KeyboardHyphen, "-"},
{kHIDUsage_KeyboardEqualSign, "="},
{kHIDUsage_KeyboardOpenBracket, "["},
{kHIDUsage_KeyboardCloseBracket, "]"},
{kHIDUsage_KeyboardBackslash, "\\"},
{kHIDUsage_KeyboardSemicolon, ";"},
{kHIDUsage_KeyboardQuote, "'"},
{kHIDUsage_KeyboardGraveAccentAndTilde, "Tilde"},
{kHIDUsage_KeyboardComma, ","},
{kHIDUsage_KeyboardPeriod, "."},
{kHIDUsage_KeyboardSlash, "/"},
{kHIDUsage_KeyboardCapsLock, "Caps Lock"},
{kHIDUsage_KeyboardF1, "F1"},
{kHIDUsage_KeyboardF2, "F2"},
{kHIDUsage_KeyboardF3, "F3"},
{kHIDUsage_KeyboardF4, "F4"},
{kHIDUsage_KeyboardF5, "F5"},
{kHIDUsage_KeyboardF6, "F6"},
{kHIDUsage_KeyboardF7, "F7"},
{kHIDUsage_KeyboardF8, "F8"},
{kHIDUsage_KeyboardF9, "F9"},
{kHIDUsage_KeyboardF10, "F10"},
{kHIDUsage_KeyboardF11, "F11"},
{kHIDUsage_KeyboardF12, "F12"},
{kHIDUsage_KeyboardInsert, "Insert"},
{kHIDUsage_KeyboardHome, "Home"},
{kHIDUsage_KeyboardPageUp, "Page Up"},
{kHIDUsage_KeyboardDeleteForward, "Delete"},
{kHIDUsage_KeyboardEnd, "End"},
{kHIDUsage_KeyboardPageDown, "Page Down"},
{kHIDUsage_KeyboardRightArrow, "Right Arrow"},
{kHIDUsage_KeyboardLeftArrow, "Left Arrow"},
{kHIDUsage_KeyboardDownArrow, "Down Arrow"},
{kHIDUsage_KeyboardUpArrow, "Up Arrow"},
{kHIDUsage_KeypadSlash, "Keypad /"},
{kHIDUsage_KeypadAsterisk, "Keypad *"},
{kHIDUsage_KeypadHyphen, "Keypad -"},
{kHIDUsage_KeypadPlus, "Keypad +"},
{kHIDUsage_KeypadEnter, "Keypad Enter"},
{kHIDUsage_Keypad1, "Keypad 1"},
{kHIDUsage_Keypad2, "Keypad 2"},
{kHIDUsage_Keypad3, "Keypad 3"},
{kHIDUsage_Keypad4, "Keypad 4"},
{kHIDUsage_Keypad5, "Keypad 5"},
{kHIDUsage_Keypad6, "Keypad 6"},
{kHIDUsage_Keypad7, "Keypad 7"},
{kHIDUsage_Keypad8, "Keypad 8"},
{kHIDUsage_Keypad9, "Keypad 9"},
{kHIDUsage_Keypad0, "Keypad 0"},
{kHIDUsage_KeypadPeriod, "Keypad ."},
{kHIDUsage_KeyboardNonUSBackslash, "Paragraph"},
{kHIDUsage_KeypadEqualSign, "Keypad ="},
{kHIDUsage_KeypadComma, "Keypad ,"},
{kHIDUsage_KeyboardLeftControl, "Left Control"},
{kHIDUsage_KeyboardLeftShift, "Left Shift"},
{kHIDUsage_KeyboardLeftAlt, "Left Alt"},
{kHIDUsage_KeyboardLeftGUI, "Left Command"},
{kHIDUsage_KeyboardRightControl, "Right Control"},
{kHIDUsage_KeyboardRightShift, "Right Shift"},
{kHIDUsage_KeyboardRightAlt, "Right Alt"},
{kHIDUsage_KeyboardRightGUI, "Right Command"},
{184, "Eject"},
};
const uint32_t keycode = IOHIDElementGetUsage(m_element);
for (auto & named_key : named_keys)
{
if (named_key.code == keycode)
{
m_name = named_key.name;
return;
}
}
const uint32_t keycode = IOHIDElementGetUsage(m_element);
for (auto& named_key : named_keys)
{
if (named_key.code == keycode)
{
m_name = named_key.name;
return;
}
}
std::stringstream ss;
ss << "Key " << keycode;
m_name = ss.str();
std::stringstream ss;
ss << "Key " << keycode;
m_name = ss.str();
}
ControlState Keyboard::Key::GetState() const
{
IOHIDValueRef value;
IOHIDValueRef value;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
return IOHIDValueGetIntegerValue(value);
else
return 0;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
return IOHIDValueGetIntegerValue(value);
else
return 0;
}
ControlState Keyboard::Cursor::GetState() const
{
return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
}
ControlState Keyboard::Button::GetState() const
{
return (m_button != 0);
return (m_button != 0);
}
std::string Keyboard::Cursor::GetName() const
{
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
}
std::string Keyboard::Button::GetName() const
{
return std::string("Click ") + char('0' + m_index);
return std::string("Click ") + char('0' + m_index);
}
std::string Keyboard::Key::GetName() const
{
return m_name;
}
return m_name;
}
}
}

View File

@ -10,9 +10,9 @@
#include <map>
#include <sstream>
#include <string>
#include <sys/stat.h>
#include <unistd.h>
#include <vector>
#include <sys/stat.h>
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
@ -23,168 +23,144 @@ namespace ciface
{
namespace Pipes
{
static const std::array<std::string, 12> s_button_tokens{
{"A", "B", "X", "Y", "Z", "START", "L", "R", "D_UP", "D_DOWN", "D_LEFT", "D_RIGHT"}};
static const std::array<std::string, 12> s_button_tokens
{{
"A",
"B",
"X",
"Y",
"Z",
"START",
"L",
"R",
"D_UP",
"D_DOWN",
"D_LEFT",
"D_RIGHT"
}};
static const std::array<std::string, 2> s_shoulder_tokens{{"L", "R"}};
static const std::array<std::string, 2> s_shoulder_tokens
{{
"L",
"R"
}};
static const std::array<std::string, 2> s_axis_tokens
{{
"MAIN",
"C"
}};
static const std::array<std::string, 2> s_axis_tokens{{"MAIN", "C"}};
static double StringToDouble(const std::string& text)
{
std::istringstream is(text);
// ignore current locale
is.imbue(std::locale::classic());
double result;
is >> result;
return result;
std::istringstream is(text);
// ignore current locale
is.imbue(std::locale::classic());
double result;
is >> result;
return result;
}
void Init(std::vector<Core::Device*>& devices)
{
// Search the Pipes directory for files that we can open in read-only,
// non-blocking mode. The device name is the virtual name of the file.
File::FSTEntry fst;
int found = 0;
std::string dir_path = File::GetUserPath(D_PIPES_IDX);
if (!File::Exists(dir_path))
return;
fst = File::ScanDirectoryTree(dir_path, false);
if (!fst.isDirectory)
return;
for (unsigned int i = 0; i < fst.size; ++i)
{
const File::FSTEntry& child = fst.children[i];
if (child.isDirectory)
continue;
int fd = open(child.physicalName.c_str(), O_RDONLY | O_NONBLOCK);
if (fd < 0)
continue;
devices.push_back(new PipeDevice(fd, child.virtualName, found++));
}
// Search the Pipes directory for files that we can open in read-only,
// non-blocking mode. The device name is the virtual name of the file.
File::FSTEntry fst;
int found = 0;
std::string dir_path = File::GetUserPath(D_PIPES_IDX);
if (!File::Exists(dir_path))
return;
fst = File::ScanDirectoryTree(dir_path, false);
if (!fst.isDirectory)
return;
for (unsigned int i = 0; i < fst.size; ++i)
{
const File::FSTEntry& child = fst.children[i];
if (child.isDirectory)
continue;
int fd = open(child.physicalName.c_str(), O_RDONLY | O_NONBLOCK);
if (fd < 0)
continue;
devices.push_back(new PipeDevice(fd, child.virtualName, found++));
}
}
PipeDevice::PipeDevice(int fd, const std::string& name, int id)
: m_fd(fd), m_name(name), m_id(id)
PipeDevice::PipeDevice(int fd, const std::string& name, int id) : m_fd(fd), m_name(name), m_id(id)
{
for (const auto& tok : s_button_tokens)
{
PipeInput* btn = new PipeInput("Button " + tok);
AddInput(btn);
m_buttons[tok] = btn;
}
for (const auto& tok : s_shoulder_tokens)
{
AddAxis(tok, 0.0);
}
for (const auto& tok : s_axis_tokens)
{
AddAxis(tok + " X", 0.5);
AddAxis(tok + " Y", 0.5);
}
for (const auto& tok : s_button_tokens)
{
PipeInput* btn = new PipeInput("Button " + tok);
AddInput(btn);
m_buttons[tok] = btn;
}
for (const auto& tok : s_shoulder_tokens)
{
AddAxis(tok, 0.0);
}
for (const auto& tok : s_axis_tokens)
{
AddAxis(tok + " X", 0.5);
AddAxis(tok + " Y", 0.5);
}
}
PipeDevice::~PipeDevice()
{
close(m_fd);
close(m_fd);
}
void PipeDevice::UpdateInput()
{
// Read any pending characters off the pipe. If we hit a newline,
// then dequeue a command off the front of m_buf and parse it.
char buf[32];
ssize_t bytes_read = read(m_fd, buf, sizeof buf);
while (bytes_read > 0)
{
m_buf.append(buf, bytes_read);
bytes_read = read(m_fd, buf, sizeof buf);
}
std::size_t newline = m_buf.find("\n");
while (newline != std::string::npos)
{
std::string command = m_buf.substr(0, newline);
ParseCommand(command);
m_buf.erase(0, newline + 1);
newline = m_buf.find("\n");
}
// Read any pending characters off the pipe. If we hit a newline,
// then dequeue a command off the front of m_buf and parse it.
char buf[32];
ssize_t bytes_read = read(m_fd, buf, sizeof buf);
while (bytes_read > 0)
{
m_buf.append(buf, bytes_read);
bytes_read = read(m_fd, buf, sizeof buf);
}
std::size_t newline = m_buf.find("\n");
while (newline != std::string::npos)
{
std::string command = m_buf.substr(0, newline);
ParseCommand(command);
m_buf.erase(0, newline + 1);
newline = m_buf.find("\n");
}
}
void PipeDevice::AddAxis(const std::string& name, double value)
{
// Dolphin uses separate axes for left/right, which complicates things.
PipeInput* ax_hi = new PipeInput("Axis " + name + " +");
ax_hi->SetState(value);
PipeInput* ax_lo = new PipeInput("Axis " + name + " -");
ax_lo->SetState(value);
m_axes[name + " +"] = ax_hi;
m_axes[name + " -"] = ax_lo;
AddAnalogInputs(ax_lo, ax_hi);
// Dolphin uses separate axes for left/right, which complicates things.
PipeInput* ax_hi = new PipeInput("Axis " + name + " +");
ax_hi->SetState(value);
PipeInput* ax_lo = new PipeInput("Axis " + name + " -");
ax_lo->SetState(value);
m_axes[name + " +"] = ax_hi;
m_axes[name + " -"] = ax_lo;
AddAnalogInputs(ax_lo, ax_hi);
}
void PipeDevice::SetAxis(const std::string& entry, double value)
{
value = MathUtil::Clamp(value, 0.0, 1.0);
double hi = std::max(0.0, value - 0.5) * 2.0;
double lo = (0.5 - std::min(0.5, value)) * 2.0;
auto search_hi = m_axes.find(entry + " +");
if (search_hi != m_axes.end())
search_hi->second->SetState(hi);
auto search_lo = m_axes.find(entry + " -");
if (search_lo != m_axes.end())
search_lo->second->SetState(lo);
value = MathUtil::Clamp(value, 0.0, 1.0);
double hi = std::max(0.0, value - 0.5) * 2.0;
double lo = (0.5 - std::min(0.5, value)) * 2.0;
auto search_hi = m_axes.find(entry + " +");
if (search_hi != m_axes.end())
search_hi->second->SetState(hi);
auto search_lo = m_axes.find(entry + " -");
if (search_lo != m_axes.end())
search_lo->second->SetState(lo);
}
void PipeDevice::ParseCommand(const std::string& command)
{
std::vector<std::string> tokens;
SplitString(command, ' ', tokens);
if (tokens.size() < 2 || tokens.size() > 4)
return;
if (tokens[0] == "PRESS" || tokens[0] == "RELEASE")
{
auto search = m_buttons.find(tokens[1]);
if (search != m_buttons.end())
search->second->SetState(tokens[0] == "PRESS" ? 1.0 : 0.0);
}
else if (tokens[0] == "SET")
{
if (tokens.size() == 3)
{
double value = StringToDouble(tokens[2]);
SetAxis(tokens[1], (value / 2.0) + 0.5);
}
else if (tokens.size() == 4)
{
double x = StringToDouble(tokens[2]);
double y = StringToDouble(tokens[3]);
SetAxis(tokens[1] + " X", x);
SetAxis(tokens[1] + " Y", y);
}
}
}
std::vector<std::string> tokens;
SplitString(command, ' ', tokens);
if (tokens.size() < 2 || tokens.size() > 4)
return;
if (tokens[0] == "PRESS" || tokens[0] == "RELEASE")
{
auto search = m_buttons.find(tokens[1]);
if (search != m_buttons.end())
search->second->SetState(tokens[0] == "PRESS" ? 1.0 : 0.0);
}
else if (tokens[0] == "SET")
{
if (tokens.size() == 3)
{
double value = StringToDouble(tokens[2]);
SetAxis(tokens[1], (value / 2.0) + 0.5);
}
else if (tokens.size() == 4)
{
double x = StringToDouble(tokens[2]);
double y = StringToDouble(tokens[3]);
SetAxis(tokens[1] + " X", x);
SetAxis(tokens[1] + " Y", y);
}
}
}
}
}

View File

@ -29,37 +29,36 @@ void Init(std::vector<Core::Device*>& devices);
class PipeDevice : public Core::Device
{
public:
PipeDevice(int fd, const std::string& name, int id);
~PipeDevice();
void UpdateInput() override;
std::string GetName() const override { return m_name; }
int GetId() const override { return m_id; }
std::string GetSource() const override { return "Pipe"; }
PipeDevice(int fd, const std::string& name, int id);
~PipeDevice();
void UpdateInput() override;
std::string GetName() const override { return m_name; }
int GetId() const override { return m_id; }
std::string GetSource() const override { return "Pipe"; }
private:
class PipeInput : public Input
{
public:
PipeInput(const std::string& name) : m_name(name), m_state(0.0) {}
std::string GetName() const override { return m_name; }
ControlState GetState() const override { return m_state; }
void SetState(ControlState state) { m_state = state; }
private:
const std::string m_name;
ControlState m_state;
};
class PipeInput : public Input
{
public:
PipeInput(const std::string& name) : m_name(name), m_state(0.0) {}
std::string GetName() const override { return m_name; }
ControlState GetState() const override { return m_state; }
void SetState(ControlState state) { m_state = state; }
private:
const std::string m_name;
ControlState m_state;
};
void AddAxis(const std::string& name, double value);
void ParseCommand(const std::string& command);
void SetAxis(const std::string& entry, double value);
void AddAxis(const std::string& name, double value);
void ParseCommand(const std::string& command);
void SetAxis(const std::string& entry, double value);
const int m_fd;
const std::string m_name;
const int m_id;
std::string m_buf;
std::map<std::string, PipeInput*> m_buttons;
std::map<std::string, PipeInput*> m_axes;
const int m_fd;
const std::string m_name;
const int m_id;
std::string m_buf;
std::map<std::string, PipeInput*> m_buttons;
std::map<std::string, PipeInput*> m_axes;
};
}
}

View File

@ -17,330 +17,321 @@ namespace ciface
{
namespace SDL
{
// 10ms = 100Hz which homebrew docs very roughly imply is within WiiMote normal
// range, used for periodic haptic effects though often ignored by devices
static const u16 RUMBLE_PERIOD = 10;
static const u16 RUMBLE_LENGTH_MAX = 500; // ms: enough to span multiple frames at low FPS, but still finite
static const u16 RUMBLE_LENGTH_MAX =
500; // ms: enough to span multiple frames at low FPS, but still finite
static std::string GetJoystickName(int index)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
return SDL_JoystickNameForIndex(index);
return SDL_JoystickNameForIndex(index);
#else
return SDL_JoystickName(index);
return SDL_JoystickName(index);
#endif
}
void Init( std::vector<Core::Device*>& devices )
void Init(std::vector<Core::Device*>& devices)
{
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map<std::string, int> name_counts;
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map<std::string, int> name_counts;
#ifdef USE_SDL_HAPTIC
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) >= 0)
{
// Correctly initialized
}
else
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) >= 0)
{
// Correctly initialized
}
else
#endif
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
// Failed to initialize
return;
}
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
// Failed to initialize
return;
}
// joysticks
for (int i = 0; i < SDL_NumJoysticks(); ++i)
{
SDL_Joystick* dev = SDL_JoystickOpen(i);
if (dev)
{
Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back( js );
else
delete js;
}
}
// joysticks
for (int i = 0; i < SDL_NumJoysticks(); ++i)
{
SDL_Joystick* dev = SDL_JoystickOpen(i);
if (dev)
{
Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
else
delete js;
}
}
}
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
: m_joystick(joystick)
, m_sdl_index(sdl_index)
, m_index(index)
: m_joystick(joystick), m_sdl_index(sdl_index), m_index(index)
{
// really bad HACKS:
// to not use SDL for an XInput device
// too many people on the forums pick the SDL device and ask:
// "why don't my 360 gamepad triggers/rumble work correctly"
// really bad HACKS:
// to not use SDL for an XInput device
// too many people on the forums pick the SDL device and ask:
// "why don't my 360 gamepad triggers/rumble work correctly"
#ifdef _WIN32
// checking the name is probably good (and hacky) enough
// but I'll double check with the num of buttons/axes
std::string lcasename = GetName();
std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
// checking the name is probably good (and hacky) enough
// but I'll double check with the num of buttons/axes
std::string lcasename = GetName();
std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
if ((std::string::npos != lcasename.find("xbox 360")) &&
(10 == SDL_JoystickNumButtons(joystick)) &&
(5 == SDL_JoystickNumAxes(joystick)) &&
(1 == SDL_JoystickNumHats(joystick)) &&
(0 == SDL_JoystickNumBalls(joystick)))
{
// this device won't be used
return;
}
if ((std::string::npos != lcasename.find("xbox 360")) &&
(10 == SDL_JoystickNumButtons(joystick)) && (5 == SDL_JoystickNumAxes(joystick)) &&
(1 == SDL_JoystickNumHats(joystick)) && (0 == SDL_JoystickNumBalls(joystick)))
{
// this device won't be used
return;
}
#endif
if (SDL_JoystickNumButtons(joystick) > 255 ||
SDL_JoystickNumAxes(joystick) > 255 ||
SDL_JoystickNumHats(joystick) > 255 ||
SDL_JoystickNumBalls(joystick) > 255)
{
// This device is invalid, don't use it
// Some crazy devices(HP webcam 2100) end up as HID devices
// SDL tries parsing these as joysticks
return;
}
if (SDL_JoystickNumButtons(joystick) > 255 || SDL_JoystickNumAxes(joystick) > 255 ||
SDL_JoystickNumHats(joystick) > 255 || SDL_JoystickNumBalls(joystick) > 255)
{
// This device is invalid, don't use it
// Some crazy devices(HP webcam 2100) end up as HID devices
// SDL tries parsing these as joysticks
return;
}
// get buttons
for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
AddInput(new Button(i, m_joystick));
// get buttons
for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
AddInput(new Button(i, m_joystick));
// get hats
for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d)
AddInput(new Hat(i, m_joystick, d));
}
// get hats
for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d)
AddInput(new Hat(i, m_joystick, d));
}
// get axes
for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
{
// each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new Axis(i, m_joystick, -32768),
new Axis(i, m_joystick, 32767));
}
// get axes
for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
{
// each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new Axis(i, m_joystick, -32768), new Axis(i, m_joystick, 32767));
}
#ifdef USE_SDL_HAPTIC
// try to get supported ff effects
m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
if (m_haptic)
{
//SDL_HapticSetGain( m_haptic, 1000 );
//SDL_HapticSetAutocenter( m_haptic, 0 );
// try to get supported ff effects
m_haptic = SDL_HapticOpenFromJoystick(m_joystick);
if (m_haptic)
{
// SDL_HapticSetGain( m_haptic, 1000 );
// SDL_HapticSetAutocenter( m_haptic, 0 );
const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
const unsigned int supported_effects = SDL_HapticQuery(m_haptic);
// constant effect
if (supported_effects & SDL_HAPTIC_CONSTANT)
AddOutput(new ConstantEffect(m_haptic));
// constant effect
if (supported_effects & SDL_HAPTIC_CONSTANT)
AddOutput(new ConstantEffect(m_haptic));
// ramp effect
if (supported_effects & SDL_HAPTIC_RAMP)
AddOutput(new RampEffect(m_haptic));
// ramp effect
if (supported_effects & SDL_HAPTIC_RAMP)
AddOutput(new RampEffect(m_haptic));
// sine effect
if (supported_effects & SDL_HAPTIC_SINE)
AddOutput(new SineEffect(m_haptic));
// sine effect
if (supported_effects & SDL_HAPTIC_SINE)
AddOutput(new SineEffect(m_haptic));
// triangle effect
if (supported_effects & SDL_HAPTIC_TRIANGLE)
AddOutput(new TriangleEffect(m_haptic));
// triangle effect
if (supported_effects & SDL_HAPTIC_TRIANGLE)
AddOutput(new TriangleEffect(m_haptic));
// left-right effect
if (supported_effects & SDL_HAPTIC_LEFTRIGHT)
AddOutput(new LeftRightEffect(m_haptic));
}
// left-right effect
if (supported_effects & SDL_HAPTIC_LEFTRIGHT)
AddOutput(new LeftRightEffect(m_haptic));
}
#endif
}
Joystick::~Joystick()
{
#ifdef USE_SDL_HAPTIC
if (m_haptic)
{
// stop/destroy all effects
SDL_HapticStopAll(m_haptic);
// close haptic first
SDL_HapticClose(m_haptic);
}
if (m_haptic)
{
// stop/destroy all effects
SDL_HapticStopAll(m_haptic);
// close haptic first
SDL_HapticClose(m_haptic);
}
#endif
// close joystick
SDL_JoystickClose(m_joystick);
// close joystick
SDL_JoystickClose(m_joystick);
}
#ifdef USE_SDL_HAPTIC
void Joystick::HapticEffect::Update()
{
if (m_id == -1 && m_effect.type > 0)
{
m_id = SDL_HapticNewEffect(m_haptic, &m_effect);
if (m_id > -1)
SDL_HapticRunEffect(m_haptic, m_id, 1);
}
else if (m_id > -1 && m_effect.type == 0)
{
SDL_HapticStopEffect(m_haptic, m_id);
SDL_HapticDestroyEffect(m_haptic, m_id);
m_id = -1;
}
else if (m_id > -1)
{
SDL_HapticUpdateEffect(m_haptic, m_id, &m_effect);
}
if (m_id == -1 && m_effect.type > 0)
{
m_id = SDL_HapticNewEffect(m_haptic, &m_effect);
if (m_id > -1)
SDL_HapticRunEffect(m_haptic, m_id, 1);
}
else if (m_id > -1 && m_effect.type == 0)
{
SDL_HapticStopEffect(m_haptic, m_id);
SDL_HapticDestroyEffect(m_haptic, m_id);
m_id = -1;
}
else if (m_id > -1)
{
SDL_HapticUpdateEffect(m_haptic, m_id, &m_effect);
}
}
std::string Joystick::ConstantEffect::GetName() const
{
return "Constant";
return "Constant";
}
std::string Joystick::RampEffect::GetName() const
{
return "Ramp";
return "Ramp";
}
std::string Joystick::SineEffect::GetName() const
{
return "Sine";
return "Sine";
}
std::string Joystick::TriangleEffect::GetName() const
{
return "Triangle";
return "Triangle";
}
std::string Joystick::LeftRightEffect::GetName() const
{
return "LeftRight";
return "LeftRight";
}
void Joystick::HapticEffect::SetState(ControlState state)
{
memset(&m_effect, 0, sizeof(m_effect));
if (state)
{
SetSDLHapticEffect(state);
}
else
{
// this module uses type==0 to indicate 'off'
m_effect.type = 0;
}
Update();
memset(&m_effect, 0, sizeof(m_effect));
if (state)
{
SetSDLHapticEffect(state);
}
else
{
// this module uses type==0 to indicate 'off'
m_effect.type = 0;
}
Update();
}
void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state)
{
m_effect.type = SDL_HAPTIC_CONSTANT;
m_effect.constant.length = RUMBLE_LENGTH_MAX;
m_effect.constant.level = (Sint16)(state * 0x7FFF);
m_effect.type = SDL_HAPTIC_CONSTANT;
m_effect.constant.length = RUMBLE_LENGTH_MAX;
m_effect.constant.level = (Sint16)(state * 0x7FFF);
}
void Joystick::RampEffect::SetSDLHapticEffect(ControlState state)
{
m_effect.type = SDL_HAPTIC_RAMP;
m_effect.ramp.length = RUMBLE_LENGTH_MAX;
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
m_effect.type = SDL_HAPTIC_RAMP;
m_effect.ramp.length = RUMBLE_LENGTH_MAX;
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
}
void Joystick::SineEffect::SetSDLHapticEffect(ControlState state)
{
m_effect.type = SDL_HAPTIC_SINE;
m_effect.periodic.period = RUMBLE_PERIOD;
m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
m_effect.periodic.offset = 0;
m_effect.periodic.phase = 18000;
m_effect.periodic.length = RUMBLE_LENGTH_MAX;
m_effect.periodic.delay = 0;
m_effect.periodic.attack_length = 0;
m_effect.type = SDL_HAPTIC_SINE;
m_effect.periodic.period = RUMBLE_PERIOD;
m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
m_effect.periodic.offset = 0;
m_effect.periodic.phase = 18000;
m_effect.periodic.length = RUMBLE_LENGTH_MAX;
m_effect.periodic.delay = 0;
m_effect.periodic.attack_length = 0;
}
void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state)
{
m_effect.type = SDL_HAPTIC_TRIANGLE;
m_effect.periodic.period = RUMBLE_PERIOD;
m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
m_effect.periodic.offset = 0;
m_effect.periodic.phase = 18000;
m_effect.periodic.length = RUMBLE_LENGTH_MAX;
m_effect.periodic.delay = 0;
m_effect.periodic.attack_length = 0;
m_effect.type = SDL_HAPTIC_TRIANGLE;
m_effect.periodic.period = RUMBLE_PERIOD;
m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
m_effect.periodic.offset = 0;
m_effect.periodic.phase = 18000;
m_effect.periodic.length = RUMBLE_LENGTH_MAX;
m_effect.periodic.delay = 0;
m_effect.periodic.attack_length = 0;
}
void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
{
m_effect.type = SDL_HAPTIC_LEFTRIGHT;
m_effect.leftright.length = RUMBLE_LENGTH_MAX;
// max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
m_effect.leftright.large_magnitude = (Uint16)(state * 0x4000);
m_effect.leftright.small_magnitude = (Uint16)(state * 0xFFFF);
m_effect.type = SDL_HAPTIC_LEFTRIGHT;
m_effect.leftright.length = RUMBLE_LENGTH_MAX;
// max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
m_effect.leftright.large_magnitude = (Uint16)(state * 0x4000);
m_effect.leftright.small_magnitude = (Uint16)(state * 0xFFFF);
}
#endif
void Joystick::UpdateInput()
{
// each joystick is doin this, o well
SDL_JoystickUpdate();
// each joystick is doin this, o well
SDL_JoystickUpdate();
}
std::string Joystick::GetName() const
{
return StripSpaces(GetJoystickName(m_sdl_index));
return StripSpaces(GetJoystickName(m_sdl_index));
}
std::string Joystick::GetSource() const
{
return "SDL";
return "SDL";
}
int Joystick::GetId() const
{
return m_index;
return m_index;
}
std::string Joystick::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << (int)m_index;
return ss.str();
std::ostringstream ss;
ss << "Button " << (int)m_index;
return ss.str();
}
std::string Joystick::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+');
return ss.str();
std::ostringstream ss;
ss << "Axis " << (int)m_index << (m_range < 0 ? '-' : '+');
return ss.str();
}
std::string Joystick::Hat::GetName() const
{
static char tmpstr[] = "Hat . .";
// I don't think more than 10 hats are supported
tmpstr[4] = (char)('0' + m_index);
tmpstr[6] = "NESW"[m_direction];
return tmpstr;
static char tmpstr[] = "Hat . .";
// I don't think more than 10 hats are supported
tmpstr[4] = (char)('0' + m_index);
tmpstr[6] = "NESW"[m_direction];
return tmpstr;
}
ControlState Joystick::Button::GetState() const
{
return SDL_JoystickGetButton(m_js, m_index);
return SDL_JoystickGetButton(m_js, m_index);
}
ControlState Joystick::Axis::GetState() const
{
return std::max(0.0, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
return std::max(0.0, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
}
ControlState Joystick::Hat::GetState() const
{
return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
}
return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
}
}
}

View File

@ -10,144 +10,155 @@
#include "InputCommon/ControllerInterface/Device.h"
#if SDL_VERSION_ATLEAST(1, 3, 0)
#define USE_SDL_HAPTIC
#define USE_SDL_HAPTIC
#endif
#ifdef USE_SDL_HAPTIC
#include <SDL_haptic.h>
#include <SDL_haptic.h>
#endif
namespace ciface
{
namespace SDL
{
void Init( std::vector<Core::Device*>& devices );
void Init(std::vector<Core::Device*>& devices);
class Joystick : public Core::Device
{
private:
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
ControlState GetState() const override;
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const u8 m_index;
};
private:
SDL_Joystick* const m_js;
const u8 m_index;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const Sint16 m_range;
const u8 m_index;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
ControlState GetState() const override;
class Hat : public Input
{
public:
std::string GetName() const override;
Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const u8 m_direction;
const u8 m_index;
};
private:
SDL_Joystick* const m_js;
const Sint16 m_range;
const u8 m_index;
};
class Hat : public Input
{
public:
std::string GetName() const override;
Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index)
{
}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const u8 m_direction;
const u8 m_index;
};
#ifdef USE_SDL_HAPTIC
class HapticEffect : public Output
{
public:
HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic), m_id(-1) {}
~HapticEffect() { m_effect.type = 0; Update(); }
class HapticEffect : public Output
{
public:
HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic), m_id(-1) {}
~HapticEffect()
{
m_effect.type = 0;
Update();
}
protected:
void Update();
virtual void SetSDLHapticEffect(ControlState state) = 0;
protected:
void Update();
virtual void SetSDLHapticEffect(ControlState state) = 0;
SDL_HapticEffect m_effect;
SDL_Haptic* m_haptic;
int m_id;
private:
virtual void SetState(ControlState state) override final;
};
SDL_HapticEffect m_effect;
SDL_Haptic* m_haptic;
int m_id;
class ConstantEffect : public HapticEffect
{
public:
ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
private:
virtual void SetState(ControlState state) override final;
};
class RampEffect : public HapticEffect
{
public:
RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
class ConstantEffect : public HapticEffect
{
public:
ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
class SineEffect : public HapticEffect
{
public:
SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
private:
void SetSDLHapticEffect(ControlState state) override;
};
class TriangleEffect : public HapticEffect
{
public:
TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
class RampEffect : public HapticEffect
{
public:
RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
class LeftRightEffect : public HapticEffect
{
public:
LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
private:
void SetSDLHapticEffect(ControlState state) override;
};
class SineEffect : public HapticEffect
{
public:
SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
class TriangleEffect : public HapticEffect
{
public:
TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
class LeftRightEffect : public HapticEffect
{
public:
LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
#endif
public:
void UpdateInput() override;
void UpdateInput() override;
Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
~Joystick();
Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
~Joystick();
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
private:
SDL_Joystick* const m_joystick;
const int m_sdl_index;
const unsigned int m_index;
SDL_Joystick* const m_joystick;
const int m_sdl_index;
const unsigned int m_index;
#ifdef USE_SDL_HAPTIC
SDL_Haptic* m_haptic;
SDL_Haptic* m_haptic;
#endif
};
}
}

View File

@ -2,7 +2,6 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/XInput/XInput.h"
#ifndef XINPUT_GAMEPAD_GUIDE
@ -13,49 +12,31 @@ namespace ciface
{
namespace XInput
{
static const struct
{
const char* const name;
const WORD bitmask;
} named_buttons[] =
{
{ "Button A", XINPUT_GAMEPAD_A },
{ "Button B", XINPUT_GAMEPAD_B },
{ "Button X", XINPUT_GAMEPAD_X },
{ "Button Y", XINPUT_GAMEPAD_Y },
{ "Pad N", XINPUT_GAMEPAD_DPAD_UP },
{ "Pad S", XINPUT_GAMEPAD_DPAD_DOWN },
{ "Pad W", XINPUT_GAMEPAD_DPAD_LEFT },
{ "Pad E", XINPUT_GAMEPAD_DPAD_RIGHT },
{ "Start", XINPUT_GAMEPAD_START },
{ "Back", XINPUT_GAMEPAD_BACK },
{ "Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER },
{ "Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER },
{ "Guide", XINPUT_GAMEPAD_GUIDE },
{ "Thumb L", XINPUT_GAMEPAD_LEFT_THUMB },
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
};
const char* const name;
const WORD bitmask;
} named_buttons[] = {{"Button A", XINPUT_GAMEPAD_A},
{"Button B", XINPUT_GAMEPAD_B},
{"Button X", XINPUT_GAMEPAD_X},
{"Button Y", XINPUT_GAMEPAD_Y},
{"Pad N", XINPUT_GAMEPAD_DPAD_UP},
{"Pad S", XINPUT_GAMEPAD_DPAD_DOWN},
{"Pad W", XINPUT_GAMEPAD_DPAD_LEFT},
{"Pad E", XINPUT_GAMEPAD_DPAD_RIGHT},
{"Start", XINPUT_GAMEPAD_START},
{"Back", XINPUT_GAMEPAD_BACK},
{"Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER},
{"Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER},
{"Guide", XINPUT_GAMEPAD_GUIDE},
{"Thumb L", XINPUT_GAMEPAD_LEFT_THUMB},
{"Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB}};
static const char* const named_triggers[] =
{
"Trigger L",
"Trigger R"
};
static const char* const named_triggers[] = {"Trigger L", "Trigger R"};
static const char* const named_axes[] =
{
"Left X",
"Left Y",
"Right X",
"Right Y"
};
static const char* const named_axes[] = {"Left X", "Left Y", "Right X", "Right Y"};
static const char* const named_motors[] =
{
"Motor L",
"Motor R"
};
static const char* const named_motors[] = {"Motor L", "Motor R"};
static HMODULE hXInput = nullptr;
@ -71,199 +52,197 @@ static bool haveGuideButton = false;
void Init(std::vector<Core::Device*>& devices)
{
if (!hXInput)
{
// Try for the most recent version we were compiled against (will only work if running on Win8+)
hXInput = ::LoadLibrary(XINPUT_DLL);
if (!hXInput)
{
// Drop back to DXSDK June 2010 version. Requires DX June 2010 redist.
hXInput = ::LoadLibrary(TEXT("xinput1_3.dll"));
if (!hXInput)
{
return;
}
}
if (!hXInput)
{
// Try for the most recent version we were compiled against (will only work if running on Win8+)
hXInput = ::LoadLibrary(XINPUT_DLL);
if (!hXInput)
{
// Drop back to DXSDK June 2010 version. Requires DX June 2010 redist.
hXInput = ::LoadLibrary(TEXT("xinput1_3.dll"));
if (!hXInput)
{
return;
}
}
PXInputGetCapabilities = (XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities");
PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState");
PXInputGetCapabilities =
(XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities");
PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState");
// Ordinal 100 is the same as XInputGetState, except it doesn't dummy out the guide
// button info. Try loading it and fall back if needed.
PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, (LPCSTR)100);
if (PXInputGetState)
haveGuideButton = true;
else
PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
// Ordinal 100 is the same as XInputGetState, except it doesn't dummy out the guide
// button info. Try loading it and fall back if needed.
PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, (LPCSTR)100);
if (PXInputGetState)
haveGuideButton = true;
else
PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
if (!PXInputGetCapabilities ||
!PXInputSetState ||
!PXInputGetState)
{
::FreeLibrary(hXInput);
hXInput = nullptr;
return;
}
}
if (!PXInputGetCapabilities || !PXInputSetState || !PXInputGetState)
{
::FreeLibrary(hXInput);
hXInput = nullptr;
return;
}
}
XINPUT_CAPABILITIES caps;
for (int i = 0; i != 4; ++i)
if (ERROR_SUCCESS == PXInputGetCapabilities(i, 0, &caps))
devices.push_back(new Device(caps, i));
XINPUT_CAPABILITIES caps;
for (int i = 0; i != 4; ++i)
if (ERROR_SUCCESS == PXInputGetCapabilities(i, 0, &caps))
devices.push_back(new Device(caps, i));
}
void DeInit()
{
if (hXInput)
{
::FreeLibrary(hXInput);
hXInput = nullptr;
}
if (hXInput)
{
::FreeLibrary(hXInput);
hXInput = nullptr;
}
}
Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
: m_subtype(caps.SubType), m_index(index)
Device::Device(const XINPUT_CAPABILITIES& caps, u8 index) : m_subtype(caps.SubType), m_index(index)
{
// XInputGetCaps seems to always claim all capabilities are supported
// but I will leave all this stuff in, incase m$ fixes xinput up a bit
// XInputGetCaps seems to always claim all capabilities are supported
// but I will leave all this stuff in, incase m$ fixes xinput up a bit
// get supported buttons
for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i)
{
// Guide button is never reported in caps
if ((named_buttons[i].bitmask & caps.Gamepad.wButtons) ||
((named_buttons[i].bitmask & XINPUT_GAMEPAD_GUIDE) && haveGuideButton))
AddInput(new Button(i, m_state_in.Gamepad.wButtons));
}
// get supported buttons
for (int i = 0; i != sizeof(named_buttons) / sizeof(*named_buttons); ++i)
{
// Guide button is never reported in caps
if ((named_buttons[i].bitmask & caps.Gamepad.wButtons) ||
((named_buttons[i].bitmask & XINPUT_GAMEPAD_GUIDE) && haveGuideButton))
AddInput(new Button(i, m_state_in.Gamepad.wButtons));
}
// get supported triggers
for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i)
{
//BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / MSDN lies
if ((&caps.Gamepad.bLeftTrigger)[i])
AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255 ));
}
// get supported triggers
for (int i = 0; i != sizeof(named_triggers) / sizeof(*named_triggers); ++i)
{
// BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / MSDN lies
if ((&caps.Gamepad.bLeftTrigger)[i])
AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255));
}
// get supported axes
for (int i = 0; i != sizeof(named_axes)/sizeof(*named_axes); ++i)
{
//SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesn't give the range / MSDN is a liar
if ((&caps.Gamepad.sThumbLX)[i])
{
const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
// get supported axes
for (int i = 0; i != sizeof(named_axes) / sizeof(*named_axes); ++i)
{
// SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesn't give the range / MSDN is a liar
if ((&caps.Gamepad.sThumbLX)[i])
{
const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, ax, -32768));
AddInput(new Axis(i, ax, 32767));
}
}
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, ax, -32768));
AddInput(new Axis(i, ax, 32767));
}
}
// get supported motors
for (int i = 0; i != sizeof(named_motors)/sizeof(*named_motors); ++i)
{
//WORD val = (&caps.Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
if ((&caps.Vibration.wLeftMotorSpeed)[i])
AddOutput(new Motor(i, this, (&m_state_out.wLeftMotorSpeed)[i], 65535));
}
// get supported motors
for (int i = 0; i != sizeof(named_motors) / sizeof(*named_motors); ++i)
{
// WORD val = (&caps.Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
if ((&caps.Vibration.wLeftMotorSpeed)[i])
AddOutput(new Motor(i, this, (&m_state_out.wLeftMotorSpeed)[i], 65535));
}
ZeroMemory(&m_state_in, sizeof(m_state_in));
ZeroMemory(&m_state_in, sizeof(m_state_in));
}
std::string Device::GetName() const
{
switch (m_subtype)
{
case XINPUT_DEVSUBTYPE_GAMEPAD:
return "Gamepad";
case XINPUT_DEVSUBTYPE_WHEEL:
return "Wheel";
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
return "Arcade Stick";
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
return "Flight Stick";
case XINPUT_DEVSUBTYPE_DANCE_PAD:
return "Dance Pad";
case XINPUT_DEVSUBTYPE_GUITAR:
return "Guitar";
case XINPUT_DEVSUBTYPE_DRUM_KIT:
return "Drum Kit";
default:
return "Device";
}
switch (m_subtype)
{
case XINPUT_DEVSUBTYPE_GAMEPAD:
return "Gamepad";
case XINPUT_DEVSUBTYPE_WHEEL:
return "Wheel";
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
return "Arcade Stick";
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
return "Flight Stick";
case XINPUT_DEVSUBTYPE_DANCE_PAD:
return "Dance Pad";
case XINPUT_DEVSUBTYPE_GUITAR:
return "Guitar";
case XINPUT_DEVSUBTYPE_DRUM_KIT:
return "Drum Kit";
default:
return "Device";
}
}
int Device::GetId() const
{
return m_index;
return m_index;
}
std::string Device::GetSource() const
{
return "XInput";
return "XInput";
}
// Update I/O
void Device::UpdateInput()
{
PXInputGetState(m_index, &m_state_in);
PXInputGetState(m_index, &m_state_in);
}
void Device::UpdateMotors()
{
// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
// only calls XInputSetState if the state changed
if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
{
m_current_state_out = m_state_out;
PXInputSetState(m_index, &m_state_out);
}
// this if statement is to make rumble work better when multiple ControllerInterfaces are using
// the device
// only calls XInputSetState if the state changed
if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
{
m_current_state_out = m_state_out;
PXInputSetState(m_index, &m_state_out);
}
}
// GET name/source/id
std::string Device::Button::GetName() const
{
return named_buttons[m_index].name;
return named_buttons[m_index].name;
}
std::string Device::Axis::GetName() const
{
return std::string(named_axes[m_index]) + (m_range<0 ? '-' : '+');
return std::string(named_axes[m_index]) + (m_range < 0 ? '-' : '+');
}
std::string Device::Trigger::GetName() const
{
return named_triggers[m_index];
return named_triggers[m_index];
}
std::string Device::Motor::GetName() const
{
return named_motors[m_index];
return named_motors[m_index];
}
// GET / SET STATES
ControlState Device::Button::GetState() const
{
return (m_buttons & named_buttons[m_index].bitmask) > 0;
return (m_buttons & named_buttons[m_index].bitmask) > 0;
}
ControlState Device::Trigger::GetState() const
{
return ControlState(m_trigger) / m_range;
return ControlState(m_trigger) / m_range;
}
ControlState Device::Axis::GetState() const
{
return std::max( 0.0, ControlState(m_axis) / m_range );
return std::max(0.0, ControlState(m_axis) / m_range);
}
void Device::Motor::SetState(ControlState state)
{
m_motor = (WORD)(state * m_range);
m_parent->UpdateMotors();
}
m_motor = (WORD)(state * m_range);
m_parent->UpdateMotors();
}
}
}

View File

@ -9,8 +9,8 @@
#pragma once
#include <windows.h>
#include <XInput.h>
#include <windows.h>
#include "InputCommon/ControllerInterface/Device.h"
@ -22,80 +22,87 @@ namespace ciface
{
namespace XInput
{
void Init(std::vector<Core::Device*>& devices);
void DeInit();
class Device : public Core::Device
{
private:
class Button : public Core::Device::Input
{
public:
Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const WORD& m_buttons;
u8 m_index;
};
class Button : public Core::Device::Input
{
public:
Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
class Axis : public Core::Device::Input
{
public:
Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const SHORT& m_axis;
const SHORT m_range;
const u8 m_index;
};
private:
const WORD& m_buttons;
u8 m_index;
};
class Trigger : public Core::Device::Input
{
public:
Trigger(u8 index, const BYTE& trigger, BYTE range) : m_trigger(trigger), m_range(range), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_trigger;
const BYTE m_range;
const u8 m_index;
};
class Axis : public Core::Device::Input
{
public:
Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
class Motor : public Core::Device::Output
{
public:
Motor(u8 index, Device* parent, WORD &motor, WORD range) : m_motor(motor), m_range(range), m_index(index), m_parent(parent) {}
std::string GetName() const override;
void SetState(ControlState state) override;
private:
WORD& m_motor;
const WORD m_range;
const u8 m_index;
Device* m_parent;
};
private:
const SHORT& m_axis;
const SHORT m_range;
const u8 m_index;
};
class Trigger : public Core::Device::Input
{
public:
Trigger(u8 index, const BYTE& trigger, BYTE range)
: m_trigger(trigger), m_range(range), m_index(index)
{
}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_trigger;
const BYTE m_range;
const u8 m_index;
};
class Motor : public Core::Device::Output
{
public:
Motor(u8 index, Device* parent, WORD& motor, WORD range)
: m_motor(motor), m_range(range), m_index(index), m_parent(parent)
{
}
std::string GetName() const override;
void SetState(ControlState state) override;
private:
WORD& m_motor;
const WORD m_range;
const u8 m_index;
Device* m_parent;
};
public:
void UpdateInput() override;
void UpdateInput() override;
Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
void UpdateMotors();
void UpdateMotors();
private:
XINPUT_STATE m_state_in;
XINPUT_VIBRATION m_state_out{};
XINPUT_VIBRATION m_current_state_out{};
const BYTE m_subtype;
const u8 m_index;
XINPUT_STATE m_state_in;
XINPUT_VIBRATION m_state_out{};
XINPUT_VIBRATION m_current_state_out{};
const BYTE m_subtype;
const u8 m_index;
};
}
}

View File

@ -2,10 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <X11/XKBlib.h>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <X11/XKBlib.h>
#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
@ -25,7 +25,6 @@
// * Key controls: these correspond to a limited subset of the keyboard
// keys.
// Mouse axis control tuning. Unlike absolute mouse position, relative mouse
// motion data needs to be tweaked and smoothed out a bit to be usable.
@ -46,325 +45,324 @@ namespace ciface
{
namespace XInput2
{
// This function will add zero or more KeyboardMouse objects to devices.
void Init(std::vector<Core::Device*>& devices, void* const hwnd)
{
Display* dpy = XOpenDisplay(nullptr);
Display* dpy = XOpenDisplay(nullptr);
// xi_opcode is important; it will be used to identify XInput events by
// the polling loop in UpdateInput.
int xi_opcode, event, error;
// xi_opcode is important; it will be used to identify XInput events by
// the polling loop in UpdateInput.
int xi_opcode, event, error;
// verify that the XInput extension is available
if (!XQueryExtension(dpy, "XInputExtension", &xi_opcode, &event, &error))
return;
// verify that the XInput extension is available
if (!XQueryExtension(dpy, "XInputExtension", &xi_opcode, &event, &error))
return;
// verify that the XInput extension is at at least version 2.0
int major = 2, minor = 0;
// verify that the XInput extension is at at least version 2.0
int major = 2, minor = 0;
if (XIQueryVersion(dpy, &major, &minor) != Success)
return;
if (XIQueryVersion(dpy, &major, &minor) != Success)
return;
// register all master devices with Dolphin
// register all master devices with Dolphin
XIDeviceInfo* all_masters;
XIDeviceInfo* current_master;
int num_masters;
XIDeviceInfo* all_masters;
XIDeviceInfo* current_master;
int num_masters;
all_masters = XIQueryDevice(dpy, XIAllMasterDevices, &num_masters);
all_masters = XIQueryDevice(dpy, XIAllMasterDevices, &num_masters);
for (int i = 0; i < num_masters; i++)
{
current_master = &all_masters[i];
if (current_master->use == XIMasterPointer)
// Since current_master is a master pointer, its attachment must
// be a master keyboard.
devices.push_back(new KeyboardMouse((Window)hwnd, xi_opcode, current_master->deviceid, current_master->attachment));
}
for (int i = 0; i < num_masters; i++)
{
current_master = &all_masters[i];
if (current_master->use == XIMasterPointer)
// Since current_master is a master pointer, its attachment must
// be a master keyboard.
devices.push_back(new KeyboardMouse((Window)hwnd, xi_opcode, current_master->deviceid,
current_master->attachment));
}
XCloseDisplay(dpy);
XCloseDisplay(dpy);
XIFreeDeviceInfo(all_masters);
XIFreeDeviceInfo(all_masters);
}
// Apply the event mask to the device and all its slaves. Only used in the
// constructor. Remember, each KeyboardMouse has its own copy of the event
// stream, which is how multiple event masks can "coexist."
void KeyboardMouse::SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid)
void KeyboardMouse::SelectEventsForDevice(Window window, XIEventMask* mask, int deviceid)
{
// Set the event mask for the master device.
mask->deviceid = deviceid;
XISelectEvents(m_display, window, mask, 1);
// Set the event mask for the master device.
mask->deviceid = deviceid;
XISelectEvents(m_display, window, mask, 1);
// Query all the master device's slaves and set the same event mask for
// those too. There are two reasons we want to do this. For mouse devices,
// we want the raw motion events, and only slaves (i.e. physical hardware
// devices) emit those. For keyboard devices, selecting slaves avoids
// dealing with key focus.
// Query all the master device's slaves and set the same event mask for
// those too. There are two reasons we want to do this. For mouse devices,
// we want the raw motion events, and only slaves (i.e. physical hardware
// devices) emit those. For keyboard devices, selecting slaves avoids
// dealing with key focus.
XIDeviceInfo* all_slaves;
XIDeviceInfo* current_slave;
int num_slaves;
XIDeviceInfo* all_slaves;
XIDeviceInfo* current_slave;
int num_slaves;
all_slaves = XIQueryDevice(m_display, XIAllDevices, &num_slaves);
all_slaves = XIQueryDevice(m_display, XIAllDevices, &num_slaves);
for (int i = 0; i < num_slaves; i++)
{
current_slave = &all_slaves[i];
if ((current_slave->use != XISlavePointer && current_slave->use != XISlaveKeyboard) || current_slave->attachment != deviceid)
continue;
mask->deviceid = current_slave->deviceid;
XISelectEvents(m_display, window, mask, 1);
}
for (int i = 0; i < num_slaves; i++)
{
current_slave = &all_slaves[i];
if ((current_slave->use != XISlavePointer && current_slave->use != XISlaveKeyboard) ||
current_slave->attachment != deviceid)
continue;
mask->deviceid = current_slave->deviceid;
XISelectEvents(m_display, window, mask, 1);
}
XIFreeDeviceInfo(all_slaves);
XIFreeDeviceInfo(all_slaves);
}
KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboard)
: m_window(window), xi_opcode(opcode), pointer_deviceid(pointer), keyboard_deviceid(keyboard)
: m_window(window), xi_opcode(opcode), pointer_deviceid(pointer), keyboard_deviceid(keyboard)
{
memset(&m_state, 0, sizeof(m_state));
memset(&m_state, 0, sizeof(m_state));
// The cool thing about each KeyboardMouse object having its own Display
// is that each one gets its own separate copy of the X11 event stream,
// which it can individually filter to get just the events it's interested
// in. So be aware that each KeyboardMouse object actually has its own X11
// "context."
m_display = XOpenDisplay(nullptr);
// The cool thing about each KeyboardMouse object having its own Display
// is that each one gets its own separate copy of the X11 event stream,
// which it can individually filter to get just the events it's interested
// in. So be aware that each KeyboardMouse object actually has its own X11
// "context."
m_display = XOpenDisplay(nullptr);
int min_keycode, max_keycode;
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
int min_keycode, max_keycode;
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
int unused; // should always be 1
XIDeviceInfo* pointer_device = XIQueryDevice(m_display, pointer_deviceid, &unused);
name = std::string(pointer_device->name);
XIFreeDeviceInfo(pointer_device);
int unused; // should always be 1
XIDeviceInfo* pointer_device = XIQueryDevice(m_display, pointer_deviceid, &unused);
name = std::string(pointer_device->name);
XIFreeDeviceInfo(pointer_device);
XIEventMask mask;
unsigned char mask_buf[(XI_LASTEVENT + 7)/8];
XIEventMask mask;
unsigned char mask_buf[(XI_LASTEVENT + 7) / 8];
mask.mask_len = sizeof(mask_buf);
mask.mask = mask_buf;
memset(mask_buf, 0, sizeof(mask_buf));
mask.mask_len = sizeof(mask_buf);
mask.mask = mask_buf;
memset(mask_buf, 0, sizeof(mask_buf));
XISetMask(mask_buf, XI_ButtonPress);
XISetMask(mask_buf, XI_ButtonRelease);
XISetMask(mask_buf, XI_RawMotion);
XISetMask(mask_buf, XI_KeyPress);
XISetMask(mask_buf, XI_KeyRelease);
XISetMask(mask_buf, XI_ButtonPress);
XISetMask(mask_buf, XI_ButtonRelease);
XISetMask(mask_buf, XI_RawMotion);
XISetMask(mask_buf, XI_KeyPress);
XISetMask(mask_buf, XI_KeyRelease);
SelectEventsForDevice(DefaultRootWindow(m_display), &mask, pointer_deviceid);
SelectEventsForDevice(DefaultRootWindow(m_display), &mask, keyboard_deviceid);
SelectEventsForDevice(DefaultRootWindow(m_display), &mask, pointer_deviceid);
SelectEventsForDevice(DefaultRootWindow(m_display), &mask, keyboard_deviceid);
// Keyboard Keys
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key* temp_key = new Key(m_display, i, m_state.keyboard);
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
delete temp_key;
}
// Keyboard Keys
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key* temp_key = new Key(m_display, i, m_state.keyboard);
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
delete temp_key;
}
// Mouse Buttons
for (int i = 0; i < 5; i++)
AddInput(new Button(i, &m_state.buttons));
// Mouse Buttons
for (int i = 0; i < 5; i++)
AddInput(new Button(i, &m_state.buttons));
// Mouse Cursor, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Cursor(!!(i & 2), !!(i & 1), (i & 2) ? &m_state.cursor.y : &m_state.cursor.x));
// Mouse Cursor, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Cursor(!!(i & 2), !!(i & 1), (i & 2) ? &m_state.cursor.y : &m_state.cursor.x));
// Mouse Axis, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Axis(!!(i & 2), !!(i & 1), (i & 2) ? &m_state.axis.y : &m_state.axis.x));
// Mouse Axis, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Axis(!!(i & 2), !!(i & 1), (i & 2) ? &m_state.axis.y : &m_state.axis.x));
}
KeyboardMouse::~KeyboardMouse()
{
XCloseDisplay(m_display);
XCloseDisplay(m_display);
}
// Update the mouse cursor controls
void KeyboardMouse::UpdateCursor()
{
double root_x, root_y, win_x, win_y;
Window root, child;
double root_x, root_y, win_x, win_y;
Window root, child;
// unused-- we're not interested in button presses here, as those are
// updated using events
XIButtonState button_state;
XIModifierState mods;
XIGroupState group;
// unused-- we're not interested in button presses here, as those are
// updated using events
XIButtonState button_state;
XIModifierState mods;
XIGroupState group;
XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y, &button_state, &mods, &group);
XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x,
&win_y, &button_state, &mods, &group);
free (button_state.mask);
free(button_state.mask);
XWindowAttributes win_attribs;
XGetWindowAttributes(m_display, m_window, &win_attribs);
XWindowAttributes win_attribs;
XGetWindowAttributes(m_display, m_window, &win_attribs);
// the mouse position as a range from -1 to 1
m_state.cursor.x = win_x / (float)win_attribs.width * 2 - 1;
m_state.cursor.y = win_y / (float)win_attribs.height * 2 - 1;
// the mouse position as a range from -1 to 1
m_state.cursor.x = win_x / (float)win_attribs.width * 2 - 1;
m_state.cursor.y = win_y / (float)win_attribs.height * 2 - 1;
}
void KeyboardMouse::UpdateInput()
{
XFlush(m_display);
XFlush(m_display);
// Get the absolute position of the mouse pointer
UpdateCursor();
// Get the absolute position of the mouse pointer
UpdateCursor();
// for the axis controls
float delta_x = 0.0f, delta_y = 0.0f;
double delta_delta;
// for the axis controls
float delta_x = 0.0f, delta_y = 0.0f;
double delta_delta;
// Iterate through the event queue - update the axis controls, mouse
// button controls, and keyboard controls.
XEvent event;
while (XPending(m_display))
{
XNextEvent(m_display, &event);
// Iterate through the event queue - update the axis controls, mouse
// button controls, and keyboard controls.
XEvent event;
while (XPending(m_display))
{
XNextEvent(m_display, &event);
if (event.xcookie.type != GenericEvent)
continue;
if (event.xcookie.extension != xi_opcode)
continue;
if (!XGetEventData(m_display, &event.xcookie))
continue;
if (event.xcookie.type != GenericEvent)
continue;
if (event.xcookie.extension != xi_opcode)
continue;
if (!XGetEventData(m_display, &event.xcookie))
continue;
// only one of these will get used
XIDeviceEvent* dev_event = (XIDeviceEvent*)event.xcookie.data;
XIRawEvent* raw_event = (XIRawEvent*)event.xcookie.data;
// only one of these will get used
XIDeviceEvent* dev_event = (XIDeviceEvent*)event.xcookie.data;
XIRawEvent* raw_event = (XIRawEvent*)event.xcookie.data;
switch (event.xcookie.evtype)
{
case XI_ButtonPress:
m_state.buttons |= 1<<(dev_event->detail-1);
break;
case XI_ButtonRelease:
m_state.buttons &= ~(1<<(dev_event->detail-1));
break;
case XI_KeyPress:
m_state.keyboard[dev_event->detail / 8] |= 1<<(dev_event->detail % 8);
break;
case XI_KeyRelease:
m_state.keyboard[dev_event->detail / 8] &= ~(1<<(dev_event->detail % 8));
break;
case XI_RawMotion:
// always safe because there is always at least one byte in
// raw_event->valuators.mask, and if a bit is set in the mask,
// then the value in raw_values is also available.
if (XIMaskIsSet(raw_event->valuators.mask, 0))
{
delta_delta = raw_event->raw_values[0];
// test for inf and nan
if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
delta_x += delta_delta;
}
if (XIMaskIsSet(raw_event->valuators.mask, 1))
{
delta_delta = raw_event->raw_values[1];
// test for inf and nan
if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
delta_y += delta_delta;
}
break;
}
switch (event.xcookie.evtype)
{
case XI_ButtonPress:
m_state.buttons |= 1 << (dev_event->detail - 1);
break;
case XI_ButtonRelease:
m_state.buttons &= ~(1 << (dev_event->detail - 1));
break;
case XI_KeyPress:
m_state.keyboard[dev_event->detail / 8] |= 1 << (dev_event->detail % 8);
break;
case XI_KeyRelease:
m_state.keyboard[dev_event->detail / 8] &= ~(1 << (dev_event->detail % 8));
break;
case XI_RawMotion:
// always safe because there is always at least one byte in
// raw_event->valuators.mask, and if a bit is set in the mask,
// then the value in raw_values is also available.
if (XIMaskIsSet(raw_event->valuators.mask, 0))
{
delta_delta = raw_event->raw_values[0];
// test for inf and nan
if (delta_delta == delta_delta && 1 + delta_delta != delta_delta)
delta_x += delta_delta;
}
if (XIMaskIsSet(raw_event->valuators.mask, 1))
{
delta_delta = raw_event->raw_values[1];
// test for inf and nan
if (delta_delta == delta_delta && 1 + delta_delta != delta_delta)
delta_y += delta_delta;
}
break;
}
XFreeEventData(m_display, &event.xcookie);
}
XFreeEventData(m_display, &event.xcookie);
}
// apply axis smoothing
m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
m_state.axis.x += delta_x;
m_state.axis.x /= MOUSE_AXIS_SMOOTHING+1.0f;
m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
m_state.axis.y += delta_y;
m_state.axis.y /= MOUSE_AXIS_SMOOTHING+1.0f;
// apply axis smoothing
m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
m_state.axis.x += delta_x;
m_state.axis.x /= MOUSE_AXIS_SMOOTHING + 1.0f;
m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
m_state.axis.y += delta_y;
m_state.axis.y /= MOUSE_AXIS_SMOOTHING + 1.0f;
}
std::string KeyboardMouse::GetName() const
{
// This is the name string we got from the X server for this master
// pointer/keyboard pair.
return name;
// This is the name string we got from the X server for this master
// pointer/keyboard pair.
return name;
}
std::string KeyboardMouse::GetSource() const
{
return "XInput2";
return "XInput2";
}
int KeyboardMouse::GetId() const
{
return -1;
return -1;
}
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{
int i = 0;
KeySym keysym = 0;
do
{
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
i++;
}
while (keysym == NoSymbol && i < 8);
int i = 0;
KeySym keysym = 0;
do
{
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
i++;
} while (keysym == NoSymbol && i < 8);
// Convert to upper case for the keyname
if (keysym >= 97 && keysym <= 122)
keysym -= 32;
// Convert to upper case for the keyname
if (keysym >= 97 && keysym <= 122)
keysym -= 32;
// 0x0110ffff is the top of the unicode character range according
// to keysymdef.h although it is probably more than we need.
if (keysym == NoSymbol || keysym > 0x0110ffff ||
XKeysymToString(keysym) == nullptr)
m_keyname = std::string();
else
m_keyname = std::string(XKeysymToString(keysym));
// 0x0110ffff is the top of the unicode character range according
// to keysymdef.h although it is probably more than we need.
if (keysym == NoSymbol || keysym > 0x0110ffff || XKeysymToString(keysym) == nullptr)
m_keyname = std::string();
else
m_keyname = std::string(XKeysymToString(keysym));
}
ControlState KeyboardMouse::Key::GetState() const
{
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
}
KeyboardMouse::Button::Button(unsigned int index, unsigned int* buttons)
: m_buttons(buttons), m_index(index)
: m_buttons(buttons), m_index(index)
{
// this will be a problem if we remove the hardcoded five-button limit
name = std::string("Click ") + (char)('1' + m_index);
// this will be a problem if we remove the hardcoded five-button limit
name = std::string("Click ") + (char)('1' + m_index);
}
ControlState KeyboardMouse::Button::GetState() const
{
return ((*m_buttons & (1 << m_index)) != 0);
return ((*m_buttons & (1 << m_index)) != 0);
}
KeyboardMouse::Cursor::Cursor(u8 index, bool positive, const float* cursor)
: m_cursor(cursor), m_index(index), m_positive(positive)
: m_cursor(cursor), m_index(index), m_positive(positive)
{
name = std::string("Cursor ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
name = std::string("Cursor ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
}
ControlState KeyboardMouse::Cursor::GetState() const
{
return std::max(0.0f, *m_cursor / (m_positive ? 1.0f : -1.0f));
return std::max(0.0f, *m_cursor / (m_positive ? 1.0f : -1.0f));
}
KeyboardMouse::Axis::Axis(u8 index, bool positive, const float* axis)
: m_axis(axis), m_index(index), m_positive(positive)
: m_axis(axis), m_index(index), m_positive(positive)
{
name = std::string("Axis ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
name = std::string("Axis ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
}
ControlState KeyboardMouse::Axis::GetState() const
{
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
}
}

View File

@ -7,9 +7,9 @@
#pragma once
extern "C" {
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <X11/extensions/XInput2.h>
#include <X11/keysym.h>
}
#include "InputCommon/ControllerInterface/Device.h"
@ -18,103 +18,101 @@ namespace ciface
{
namespace XInput2
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
char keyboard[32];
unsigned int buttons;
struct
{
float x, y;
} cursor, axis;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const override { return m_keyname; }
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const override;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
};
class Button : public Input
{
public:
std::string GetName() const override { return name; }
Button(unsigned int index, unsigned int* buttons);
ControlState GetState() const override;
private:
const unsigned int* m_buttons;
const unsigned int m_index;
std::string name;
};
class Cursor : public Input
{
public:
std::string GetName() const override { return name; }
bool IsDetectable() override { return false; }
Cursor(u8 index, bool positive, const float* cursor);
ControlState GetState() const override;
private:
const float* m_cursor;
const u8 m_index;
const bool m_positive;
std::string name;
};
class Axis : public Input
{
public:
std::string GetName() const override { return name; }
bool IsDetectable() override { return false; }
Axis(u8 index, bool positive, const float* axis);
ControlState GetState() const override;
private:
const float* m_axis;
const u8 m_index;
const bool m_positive;
std::string name;
};
private:
struct State
{
char keyboard[32];
unsigned int buttons;
struct
{
float x, y;
} cursor, axis;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const override { return m_keyname; }
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const override;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
};
class Button : public Input
{
public:
std::string GetName() const override { return name; }
Button(unsigned int index, unsigned int* buttons);
ControlState GetState() const override;
private:
const unsigned int* m_buttons;
const unsigned int m_index;
std::string name;
};
class Cursor : public Input
{
public:
std::string GetName() const override { return name; }
bool IsDetectable() override { return false; }
Cursor(u8 index, bool positive, const float* cursor);
ControlState GetState() const override;
private:
const float* m_cursor;
const u8 m_index;
const bool m_positive;
std::string name;
};
class Axis : public Input
{
public:
std::string GetName() const override { return name; }
bool IsDetectable() override { return false; }
Axis(u8 index, bool positive, const float* axis);
ControlState GetState() const override;
private:
const float* m_axis;
const u8 m_index;
const bool m_positive;
std::string name;
};
private:
void SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid);
void UpdateCursor();
void SelectEventsForDevice(Window window, XIEventMask* mask, int deviceid);
void UpdateCursor();
public:
void UpdateInput() override;
void UpdateInput() override;
KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
~KeyboardMouse();
KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
~KeyboardMouse();
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
private:
Window m_window;
Display* m_display;
State m_state;
int xi_opcode;
const int pointer_deviceid, keyboard_deviceid;
std::string name;
Window m_window;
Display* m_display;
State m_state;
int xi_opcode;
const int pointer_deviceid, keyboard_deviceid;
std::string name;
};
}
}

View File

@ -2,8 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include <X11/XKBlib.h>
#include <cstring>
#include "InputCommon/ControllerInterface/Xlib/Xlib.h"
@ -11,149 +11,156 @@ namespace ciface
{
namespace Xlib
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd)
{
devices.push_back(new KeyboardMouse((Window)hwnd));
devices.push_back(new KeyboardMouse((Window)hwnd));
}
KeyboardMouse::KeyboardMouse(Window window) : m_window(window)
{
memset(&m_state, 0, sizeof(m_state));
memset(&m_state, 0, sizeof(m_state));
m_display = XOpenDisplay(nullptr);
m_display = XOpenDisplay(nullptr);
int min_keycode, max_keycode;
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
int min_keycode, max_keycode;
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
// Keyboard Keys
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key *temp_key = new Key(m_display, i, m_state.keyboard);
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
delete temp_key;
}
// Keyboard Keys
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key* temp_key = new Key(m_display, i, m_state.keyboard);
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
delete temp_key;
}
// Mouse Buttons
AddInput(new Button(Button1Mask, m_state.buttons));
AddInput(new Button(Button2Mask, m_state.buttons));
AddInput(new Button(Button3Mask, m_state.buttons));
AddInput(new Button(Button4Mask, m_state.buttons));
AddInput(new Button(Button5Mask, m_state.buttons));
// Mouse Buttons
AddInput(new Button(Button1Mask, m_state.buttons));
AddInput(new Button(Button2Mask, m_state.buttons));
AddInput(new Button(Button3Mask, m_state.buttons));
AddInput(new Button(Button4Mask, m_state.buttons));
AddInput(new Button(Button5Mask, m_state.buttons));
// Mouse Cursor, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
// Mouse Cursor, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
}
KeyboardMouse::~KeyboardMouse()
{
XCloseDisplay(m_display);
XCloseDisplay(m_display);
}
void KeyboardMouse::UpdateInput()
{
XQueryKeymap(m_display, m_state.keyboard);
XQueryKeymap(m_display, m_state.keyboard);
int root_x, root_y, win_x, win_y;
Window root, child;
XQueryPointer(m_display, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y, &m_state.buttons);
int root_x, root_y, win_x, win_y;
Window root, child;
XQueryPointer(m_display, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y,
&m_state.buttons);
// update mouse cursor
XWindowAttributes win_attribs;
XGetWindowAttributes(m_display, m_window, &win_attribs);
// update mouse cursor
XWindowAttributes win_attribs;
XGetWindowAttributes(m_display, m_window, &win_attribs);
// the mouse position as a range from -1 to 1
m_state.cursor.x = (float)win_x / (float)win_attribs.width * 2 - 1;
m_state.cursor.y = (float)win_y / (float)win_attribs.height * 2 - 1;
// the mouse position as a range from -1 to 1
m_state.cursor.x = (float)win_x / (float)win_attribs.width * 2 - 1;
m_state.cursor.y = (float)win_y / (float)win_attribs.height * 2 - 1;
}
std::string KeyboardMouse::GetName() const
{
return "Keyboard Mouse";
return "Keyboard Mouse";
}
std::string KeyboardMouse::GetSource() const
{
return "Xlib";
return "Xlib";
}
int KeyboardMouse::GetId() const
{
return 0;
return 0;
}
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{
int i = 0;
KeySym keysym = 0;
do
{
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
i++;
}
while (keysym == NoSymbol && i < 8);
int i = 0;
KeySym keysym = 0;
do
{
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
i++;
} while (keysym == NoSymbol && i < 8);
// Convert to upper case for the keyname
if (keysym >= 97 && keysym <= 122)
keysym -= 32;
// Convert to upper case for the keyname
if (keysym >= 97 && keysym <= 122)
keysym -= 32;
// 0x0110ffff is the top of the unicode character range according
// to keysymdef.h although it is probably more than we need.
if (keysym == NoSymbol || keysym > 0x0110ffff ||
XKeysymToString(keysym) == nullptr)
m_keyname = std::string();
else
m_keyname = std::string(XKeysymToString(keysym));
// 0x0110ffff is the top of the unicode character range according
// to keysymdef.h although it is probably more than we need.
if (keysym == NoSymbol || keysym > 0x0110ffff || XKeysymToString(keysym) == nullptr)
m_keyname = std::string();
else
m_keyname = std::string(XKeysymToString(keysym));
}
ControlState KeyboardMouse::Key::GetState() const
{
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
}
ControlState KeyboardMouse::Button::GetState() const
{
return ((m_buttons & m_index) != 0);
return ((m_buttons & m_index) != 0);
}
ControlState KeyboardMouse::Cursor::GetState() const
{
return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
}
std::string KeyboardMouse::Key::GetName() const
{
return m_keyname;
return m_keyname;
}
std::string KeyboardMouse::Cursor::GetName() const
{
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
}
std::string KeyboardMouse::Button::GetName() const
{
char button = '0';
switch (m_index)
{
case Button1Mask: button = '1'; break;
case Button2Mask: button = '2'; break;
case Button3Mask: button = '3'; break;
case Button4Mask: button = '4'; break;
case Button5Mask: button = '5'; break;
}
static char tmpstr[] = "Click .";
tmpstr[6] = button;
return tmpstr;
}
char button = '0';
switch (m_index)
{
case Button1Mask:
button = '1';
break;
case Button2Mask:
button = '2';
break;
case Button3Mask:
button = '3';
break;
case Button4Mask:
button = '4';
break;
case Button5Mask:
button = '5';
break;
}
static char tmpstr[] = "Click .";
tmpstr[6] = button;
return tmpstr;
}
}
}

View File

@ -4,8 +4,8 @@
#pragma once
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include "InputCommon/ControllerInterface/Device.h"
@ -13,81 +13,80 @@ namespace ciface
{
namespace Xlib
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
char keyboard[32];
unsigned int buttons;
struct
{
float x, y;
} cursor;
};
struct State
{
char keyboard[32];
unsigned int buttons;
struct
{
float x, y;
} cursor;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const override;
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const override;
class Key : public Input
{
friend class KeyboardMouse;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
};
public:
std::string GetName() const override;
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const override;
class Button : public Input
{
public:
std::string GetName() const override;
Button(unsigned int index, unsigned int& buttons)
: m_buttons(buttons), m_index(index) {}
ControlState GetState() const override;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
};
private:
const unsigned int& m_buttons;
const unsigned int m_index;
};
class Button : public Input
{
public:
std::string GetName() const override;
Button(unsigned int index, unsigned int& buttons) : m_buttons(buttons), m_index(index) {}
ControlState GetState() const override;
class Cursor : public Input
{
public:
std::string GetName() const override;
bool IsDetectable() override { return false; }
Cursor(u8 index, bool positive, const float& cursor)
: m_cursor(cursor), m_index(index), m_positive(positive) {}
ControlState GetState() const override;
private:
const unsigned int& m_buttons;
const unsigned int m_index;
};
private:
const float& m_cursor;
const u8 m_index;
const bool m_positive;
};
class Cursor : public Input
{
public:
std::string GetName() const override;
bool IsDetectable() override { return false; }
Cursor(u8 index, bool positive, const float& cursor)
: m_cursor(cursor), m_index(index), m_positive(positive)
{
}
ControlState GetState() const override;
private:
const float& m_cursor;
const u8 m_index;
const bool m_positive;
};
public:
void UpdateInput() override;
void UpdateInput() override;
KeyboardMouse(Window window);
~KeyboardMouse();
KeyboardMouse(Window window);
~KeyboardMouse();
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
private:
Window m_window;
Display* m_display;
State m_state;
Window m_window;
Display* m_display;
State m_state;
};
}
}

View File

@ -11,295 +11,291 @@
#include "Common/Logging/Log.h"
#include "InputCommon/ControllerInterface/evdev/evdev.h"
namespace ciface
{
namespace evdev
{
static std::string GetName(const std::string& devnode)
{
int fd = open(devnode.c_str(), O_RDWR|O_NONBLOCK);
libevdev* dev = nullptr;
int ret = libevdev_new_from_fd(fd, &dev);
if (ret != 0)
{
close(fd);
return std::string();
}
std::string res = libevdev_get_name(dev);
libevdev_free(dev);
close(fd);
return res;
int fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
libevdev* dev = nullptr;
int ret = libevdev_new_from_fd(fd, &dev);
if (ret != 0)
{
close(fd);
return std::string();
}
std::string res = libevdev_get_name(dev);
libevdev_free(dev);
close(fd);
return res;
}
void Init(std::vector<Core::Device*> &controllerDevices)
void Init(std::vector<Core::Device*>& controllerDevices)
{
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map<std::string, int> name_counts;
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map<std::string, int> name_counts;
int num_controllers = 0;
int num_controllers = 0;
// We use Udev to find any devices. In the future this will allow for hotplugging.
// But for now it is essentially iterating over /dev/input/event0 to event31. However if the
// naming scheme is ever updated in the future, this *should* be forwards compatable.
// We use Udev to find any devices. In the future this will allow for hotplugging.
// But for now it is essentially iterating over /dev/input/event0 to event31. However if the
// naming scheme is ever updated in the future, this *should* be forwards compatable.
struct udev* udev = udev_new();
_assert_msg_(PAD, udev != 0, "Couldn't initilize libudev.");
struct udev* udev = udev_new();
_assert_msg_(PAD, udev != 0, "Couldn't initilize libudev.");
// List all input devices
udev_enumerate* enumerate = udev_enumerate_new(udev);
udev_enumerate_add_match_subsystem(enumerate, "input");
udev_enumerate_scan_devices(enumerate);
udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate);
// List all input devices
udev_enumerate* enumerate = udev_enumerate_new(udev);
udev_enumerate_add_match_subsystem(enumerate, "input");
udev_enumerate_scan_devices(enumerate);
udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate);
// Iterate over all input devices
udev_list_entry* dev_list_entry;
udev_list_entry_foreach(dev_list_entry, devices)
{
const char* path = udev_list_entry_get_name(dev_list_entry);
// Iterate over all input devices
udev_list_entry* dev_list_entry;
udev_list_entry_foreach(dev_list_entry, devices)
{
const char* path = udev_list_entry_get_name(dev_list_entry);
udev_device* dev = udev_device_new_from_syspath(udev, path);
udev_device* dev = udev_device_new_from_syspath(udev, path);
const char* devnode = udev_device_get_devnode(dev);
// We only care about devices which we have read/write access to.
if (devnode && access(devnode, W_OK) == 0)
{
// Unfortunately udev gives us no way to filter out the non event device interfaces.
// So we open it and see if it works with evdev ioctls or not.
std::string name = GetName(devnode);
evdevDevice* input = new evdevDevice(devnode, name_counts[name]++);
const char* devnode = udev_device_get_devnode(dev);
// We only care about devices which we have read/write access to.
if (devnode && access(devnode, W_OK) == 0)
{
// Unfortunately udev gives us no way to filter out the non event device interfaces.
// So we open it and see if it works with evdev ioctls or not.
std::string name = GetName(devnode);
evdevDevice* input = new evdevDevice(devnode, name_counts[name]++);
if (input->IsInteresting())
{
controllerDevices.push_back(input);
num_controllers++;
}
else
{
// Either it wasn't a evdev device, or it didn't have at least 8 buttons or two axis.
delete input;
}
}
udev_device_unref(dev);
}
udev_enumerate_unref(enumerate);
udev_unref(udev);
if (input->IsInteresting())
{
controllerDevices.push_back(input);
num_controllers++;
}
else
{
// Either it wasn't a evdev device, or it didn't have at least 8 buttons or two axis.
delete input;
}
}
udev_device_unref(dev);
}
udev_enumerate_unref(enumerate);
udev_unref(udev);
}
evdevDevice::evdevDevice(const std::string &devnode, int id) : m_devfile(devnode), m_id(id)
evdevDevice::evdevDevice(const std::string& devnode, int id) : m_devfile(devnode), m_id(id)
{
// The device file will be read on one of the main threads, so we open in non-blocking mode.
m_fd = open(devnode.c_str(), O_RDWR|O_NONBLOCK);
int ret = libevdev_new_from_fd(m_fd, &m_dev);
// The device file will be read on one of the main threads, so we open in non-blocking mode.
m_fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
int ret = libevdev_new_from_fd(m_fd, &m_dev);
if (ret != 0)
{
// This useally fails because the device node isn't an evdev device, such as /dev/input/js0
m_initialized = false;
close(m_fd);
return;
}
if (ret != 0)
{
// This useally fails because the device node isn't an evdev device, such as /dev/input/js0
m_initialized = false;
close(m_fd);
return;
}
m_name = libevdev_get_name(m_dev);
m_name = libevdev_get_name(m_dev);
// Controller buttons (and keyboard keys)
int num_buttons = 0;
for (int key = 0; key < KEY_MAX; key++)
if (libevdev_has_event_code(m_dev, EV_KEY, key))
AddInput(new Button(num_buttons++, key, m_dev));
// Controller buttons (and keyboard keys)
int num_buttons = 0;
for (int key = 0; key < KEY_MAX; key++)
if (libevdev_has_event_code(m_dev, EV_KEY, key))
AddInput(new Button(num_buttons++, key, m_dev));
// Absolute axis (thumbsticks)
int num_axis = 0;
for (int axis = 0; axis < 0x100; axis++)
if (libevdev_has_event_code(m_dev, EV_ABS, axis))
{
AddAnalogInputs(new Axis(num_axis, axis, false, m_dev),
new Axis(num_axis, axis, true, m_dev));
num_axis++;
}
// Absolute axis (thumbsticks)
int num_axis = 0;
for (int axis = 0; axis < 0x100; axis++)
if (libevdev_has_event_code(m_dev, EV_ABS, axis))
{
AddAnalogInputs(new Axis(num_axis, axis, false, m_dev),
new Axis(num_axis, axis, true, m_dev));
num_axis++;
}
// Force feedback
if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC))
{
for (auto type : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN})
if (libevdev_has_event_code(m_dev, EV_FF, type))
AddOutput(new ForceFeedback(type, m_dev));
}
if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
{
AddOutput(new ForceFeedback(FF_RUMBLE, m_dev));
}
// Force feedback
if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC))
{
for (auto type : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN})
if (libevdev_has_event_code(m_dev, EV_FF, type))
AddOutput(new ForceFeedback(type, m_dev));
}
if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
{
AddOutput(new ForceFeedback(FF_RUMBLE, m_dev));
}
// TODO: Add leds as output devices
// TODO: Add leds as output devices
m_initialized = true;
m_interesting = num_axis >= 2 || num_buttons >= 8;
m_initialized = true;
m_interesting = num_axis >= 2 || num_buttons >= 8;
}
evdevDevice::~evdevDevice()
{
if (m_initialized)
{
libevdev_free(m_dev);
close(m_fd);
}
if (m_initialized)
{
libevdev_free(m_dev);
close(m_fd);
}
}
void evdevDevice::UpdateInput()
{
// Run through all evdev events
// libevdev will keep track of the actual controller state internally which can be queried
// later with libevdev_fetch_event_value()
input_event ev;
int rc = LIBEVDEV_READ_STATUS_SUCCESS;
do
{
if (rc == LIBEVDEV_READ_STATUS_SYNC)
rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev);
else
rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev);
} while (rc >= 0);
// Run through all evdev events
// libevdev will keep track of the actual controller state internally which can be queried
// later with libevdev_fetch_event_value()
input_event ev;
int rc = LIBEVDEV_READ_STATUS_SUCCESS;
do
{
if (rc == LIBEVDEV_READ_STATUS_SYNC)
rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev);
else
rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev);
} while (rc >= 0);
}
std::string evdevDevice::Button::GetName() const
{
// Buttons below 0x100 are mostly keyboard keys, and the names make sense
if (m_code < 0x100)
{
const char* name = libevdev_event_code_get_name(EV_KEY, m_code);
if (name)
return std::string(name);
}
// But controllers use codes above 0x100, and the standard label often doesn't match.
// We are better off with Button 0 and so on.
return "Button " + std::to_string(m_index);
// Buttons below 0x100 are mostly keyboard keys, and the names make sense
if (m_code < 0x100)
{
const char* name = libevdev_event_code_get_name(EV_KEY, m_code);
if (name)
return std::string(name);
}
// But controllers use codes above 0x100, and the standard label often doesn't match.
// We are better off with Button 0 and so on.
return "Button " + std::to_string(m_index);
}
ControlState evdevDevice::Button::GetState() const
{
int value = 0;
libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value);
return value;
int value = 0;
libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value);
return value;
}
evdevDevice::Axis::Axis(u8 index, u16 code, bool upper, libevdev* dev) :
m_code(code), m_index(index), m_upper(upper), m_dev(dev)
evdevDevice::Axis::Axis(u8 index, u16 code, bool upper, libevdev* dev)
: m_code(code), m_index(index), m_upper(upper), m_dev(dev)
{
m_min = libevdev_get_abs_minimum(m_dev, m_code);
m_range = libevdev_get_abs_maximum(m_dev, m_code) + abs(m_min);
m_min = libevdev_get_abs_minimum(m_dev, m_code);
m_range = libevdev_get_abs_maximum(m_dev, m_code) + abs(m_min);
}
std::string evdevDevice::Axis::GetName() const
{
return "Axis " + std::to_string(m_index) + (m_upper ? "+" : "-");
return "Axis " + std::to_string(m_index) + (m_upper ? "+" : "-");
}
ControlState evdevDevice::Axis::GetState() const
{
int value = 0;
libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value);
int value = 0;
libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value);
// Value from 0.0 to 1.0
ControlState fvalue = double(value - m_min) / double(m_range);
// Value from 0.0 to 1.0
ControlState fvalue = double(value - m_min) / double(m_range);
// Split into two axis, each covering half the range from 0.0 to 1.0
if (m_upper)
return std::max(0.0, fvalue - 0.5) * 2.0;
else
return (0.5 - std::min(0.5, fvalue)) * 2.0;
// Split into two axis, each covering half the range from 0.0 to 1.0
if (m_upper)
return std::max(0.0, fvalue - 0.5) * 2.0;
else
return (0.5 - std::min(0.5, fvalue)) * 2.0;
}
std::string evdevDevice::ForceFeedback::GetName() const
{
// We have some default names.
switch (m_type)
{
case FF_SINE:
return "Sine";
case FF_TRIANGLE:
return "Triangle";
case FF_SQUARE:
return "Square";
case FF_RUMBLE:
return "LeftRight";
default:
{
const char* name = libevdev_event_code_get_name(EV_FF, m_type);
if (name)
return std::string(name);
return "Unknown";
}
}
// We have some default names.
switch (m_type)
{
case FF_SINE:
return "Sine";
case FF_TRIANGLE:
return "Triangle";
case FF_SQUARE:
return "Square";
case FF_RUMBLE:
return "LeftRight";
default:
{
const char* name = libevdev_event_code_get_name(EV_FF, m_type);
if (name)
return std::string(name);
return "Unknown";
}
}
}
void evdevDevice::ForceFeedback::SetState(ControlState state)
{
// libevdev doesn't have nice helpers for forcefeedback
// we will use the file descriptors directly.
// libevdev doesn't have nice helpers for forcefeedback
// we will use the file descriptors directly.
if (m_id != -1) // delete the previous effect (which also stops it)
{
ioctl(m_fd, EVIOCRMFF, m_id);
m_id = -1;
}
if (m_id != -1) // delete the previous effect (which also stops it)
{
ioctl(m_fd, EVIOCRMFF, m_id);
m_id = -1;
}
if (state > 0) // Upload and start an effect.
{
ff_effect effect;
if (state > 0) // Upload and start an effect.
{
ff_effect effect;
effect.id = -1;
effect.direction = 0; // down
effect.replay.length = 500; // 500ms
effect.replay.delay = 0;
effect.trigger.button = 0; // don't trigger on button press
effect.trigger.interval = 0;
effect.id = -1;
effect.direction = 0; // down
effect.replay.length = 500; // 500ms
effect.replay.delay = 0;
effect.trigger.button = 0; // don't trigger on button press
effect.trigger.interval = 0;
// This is the the interface that XInput uses, with 2 motors of differing sizes/frequencies that
// are controlled seperatally
if (m_type == FF_RUMBLE)
{
effect.type = FF_RUMBLE;
// max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
effect.u.rumble.strong_magnitude = u16(state * 0x4000);
effect.u.rumble.weak_magnitude = u16(state * 0xFFFF);
}
else // FF_PERIODIC, a more generic interface.
{
effect.type = FF_PERIODIC;
effect.u.periodic.waveform = m_type;
effect.u.periodic.phase = 0x7fff; // 180 degrees
effect.u.periodic.offset = 0;
effect.u.periodic.period = 10;
effect.u.periodic.magnitude = s16(state * 0x7FFF);
effect.u.periodic.envelope.attack_length = 0; // no attack
effect.u.periodic.envelope.attack_level = 0;
effect.u.periodic.envelope.fade_length = 0;
effect.u.periodic.envelope.fade_level = 0;
}
// This is the the interface that XInput uses, with 2 motors of differing sizes/frequencies that
// are controlled seperatally
if (m_type == FF_RUMBLE)
{
effect.type = FF_RUMBLE;
// max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
effect.u.rumble.strong_magnitude = u16(state * 0x4000);
effect.u.rumble.weak_magnitude = u16(state * 0xFFFF);
}
else // FF_PERIODIC, a more generic interface.
{
effect.type = FF_PERIODIC;
effect.u.periodic.waveform = m_type;
effect.u.periodic.phase = 0x7fff; // 180 degrees
effect.u.periodic.offset = 0;
effect.u.periodic.period = 10;
effect.u.periodic.magnitude = s16(state * 0x7FFF);
effect.u.periodic.envelope.attack_length = 0; // no attack
effect.u.periodic.envelope.attack_level = 0;
effect.u.periodic.envelope.fade_length = 0;
effect.u.periodic.envelope.fade_level = 0;
}
ioctl(m_fd, EVIOCSFF, &effect);
m_id = effect.id;
ioctl(m_fd, EVIOCSFF, &effect);
m_id = effect.id;
input_event play;
play.type = EV_FF;
play.code = m_id;
play.value = 1;
input_event play;
play.type = EV_FF;
play.code = m_id;
play.value = 1;
write(m_fd, (const void*) &play, sizeof(play));
}
write(m_fd, (const void*)&play, sizeof(play));
}
}
evdevDevice::ForceFeedback::~ForceFeedback()
{
// delete the uploaded effect, so we don't leak it.
if (m_id != -1)
{
ioctl(m_fd, EVIOCRMFF, m_id);
}
}
// delete the uploaded effect, so we don't leak it.
if (m_id != -1)
{
ioctl(m_fd, EVIOCRMFF, m_id);
}
}
}
}

View File

@ -4,9 +4,9 @@
#pragma once
#include <libevdev/libevdev.h>
#include <string>
#include <vector>
#include <libevdev/libevdev.h>
#include "InputCommon/ControllerInterface/Device.h"
@ -14,74 +14,72 @@ namespace ciface
{
namespace evdev
{
void Init(std::vector<Core::Device*>& devices);
class evdevDevice : public Core::Device
{
private:
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(u8 index, u16 code, libevdev* dev) : m_index(index), m_code(code), m_dev(dev) {}
ControlState GetState() const override;
private:
const u8 m_index;
const u16 m_code;
libevdev* m_dev;
};
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(u8 index, u16 code, libevdev* dev) : m_index(index), m_code(code), m_dev(dev) {}
ControlState GetState() const override;
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(u8 index, u16 code, bool upper, libevdev* dev);
ControlState GetState() const override;
private:
const u16 m_code;
const u8 m_index;
const bool m_upper;
int m_range;
int m_min;
libevdev* m_dev;
};
private:
const u8 m_index;
const u16 m_code;
libevdev* m_dev;
};
class ForceFeedback : public Core::Device::Output
{
public:
std::string GetName() const override;
ForceFeedback(u16 type, libevdev* dev) : m_type(type), m_id(-1) { m_fd = libevdev_get_fd(dev); }
~ForceFeedback();
void SetState(ControlState state) override;
private:
const u16 m_type;
int m_fd;
int m_id;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(u8 index, u16 code, bool upper, libevdev* dev);
ControlState GetState() const override;
private:
const u16 m_code;
const u8 m_index;
const bool m_upper;
int m_range;
int m_min;
libevdev* m_dev;
};
class ForceFeedback : public Core::Device::Output
{
public:
std::string GetName() const override;
ForceFeedback(u16 type, libevdev* dev) : m_type(type), m_id(-1) { m_fd = libevdev_get_fd(dev); }
~ForceFeedback();
void SetState(ControlState state) override;
private:
const u16 m_type;
int m_fd;
int m_id;
};
public:
void UpdateInput() override;
void UpdateInput() override;
evdevDevice(const std::string &devnode, int id);
~evdevDevice();
std::string GetName() const override { return m_name; }
int GetId() const override { return m_id; }
std::string GetSource() const override { return "evdev"; }
bool IsInteresting() const { return m_initialized && m_interesting; }
evdevDevice(const std::string& devnode, int id);
~evdevDevice();
std::string GetName() const override { return m_name; }
int GetId() const override { return m_id; }
std::string GetSource() const override { return "evdev"; }
bool IsInteresting() const { return m_initialized && m_interesting; }
private:
const std::string m_devfile;
int m_fd;
libevdev* m_dev;
std::string m_name;
const int m_id;
bool m_initialized;
bool m_interesting;
const std::string m_devfile;
int m_fd;
libevdev* m_dev;
std::string m_name;
const int m_id;
bool m_initialized;
bool m_interesting;
};
}
}