mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -4,8 +4,8 @@
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#pragma once
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#include <X11/keysym.h>
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#include "InputCommon/ControllerInterface/Device.h"
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@ -13,81 +13,80 @@ namespace ciface
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{
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namespace Xlib
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{
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void Init(std::vector<Core::Device*>& devices, void* const hwnd);
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class KeyboardMouse : public Core::Device
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{
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private:
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struct State
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{
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char keyboard[32];
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unsigned int buttons;
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struct
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{
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float x, y;
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} cursor;
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};
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struct State
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{
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char keyboard[32];
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unsigned int buttons;
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struct
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{
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float x, y;
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} cursor;
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};
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class Key : public Input
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{
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friend class KeyboardMouse;
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public:
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std::string GetName() const override;
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Key(Display* display, KeyCode keycode, const char* keyboard);
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ControlState GetState() const override;
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class Key : public Input
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{
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friend class KeyboardMouse;
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private:
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std::string m_keyname;
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Display* const m_display;
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const char* const m_keyboard;
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const KeyCode m_keycode;
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};
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public:
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std::string GetName() const override;
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Key(Display* display, KeyCode keycode, const char* keyboard);
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ControlState GetState() const override;
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class Button : public Input
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{
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public:
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std::string GetName() const override;
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Button(unsigned int index, unsigned int& buttons)
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: m_buttons(buttons), m_index(index) {}
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ControlState GetState() const override;
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private:
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std::string m_keyname;
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Display* const m_display;
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const char* const m_keyboard;
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const KeyCode m_keycode;
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};
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private:
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const unsigned int& m_buttons;
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const unsigned int m_index;
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};
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class Button : public Input
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{
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public:
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std::string GetName() const override;
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Button(unsigned int index, unsigned int& buttons) : m_buttons(buttons), m_index(index) {}
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ControlState GetState() const override;
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class Cursor : public Input
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{
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public:
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std::string GetName() const override;
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bool IsDetectable() override { return false; }
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Cursor(u8 index, bool positive, const float& cursor)
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: m_cursor(cursor), m_index(index), m_positive(positive) {}
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ControlState GetState() const override;
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private:
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const unsigned int& m_buttons;
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const unsigned int m_index;
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};
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private:
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const float& m_cursor;
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const u8 m_index;
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const bool m_positive;
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};
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class Cursor : public Input
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{
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public:
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std::string GetName() const override;
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bool IsDetectable() override { return false; }
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Cursor(u8 index, bool positive, const float& cursor)
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: m_cursor(cursor), m_index(index), m_positive(positive)
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{
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}
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ControlState GetState() const override;
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private:
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const float& m_cursor;
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const u8 m_index;
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const bool m_positive;
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};
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public:
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void UpdateInput() override;
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void UpdateInput() override;
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KeyboardMouse(Window window);
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~KeyboardMouse();
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KeyboardMouse(Window window);
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~KeyboardMouse();
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetId() const override;
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetId() const override;
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private:
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Window m_window;
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Display* m_display;
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State m_state;
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Window m_window;
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Display* m_display;
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State m_state;
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};
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}
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}
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