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Reformat all the things. Have fun with merge conflicts.
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@ -2,23 +2,50 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "InputCommon/GCAdapter.h"
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#include "Common/CommonTypes.h"
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namespace GCAdapter
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{
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void Init()
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{
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}
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void ResetRumble()
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{
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}
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void Shutdown()
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{
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}
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void SetAdapterCallback(std::function<void(void)> func)
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{
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}
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void StartScanThread()
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{
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}
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void StopScanThread()
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{
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}
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void Input(int chan, GCPadStatus* pad)
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{
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}
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void Output(int chan, u8 rumble_command)
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{
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}
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bool IsDetected()
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{
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return false;
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}
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bool IsDriverDetected()
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{
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return false;
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}
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bool DeviceConnected(int chan)
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{
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return false;
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}
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bool UseAdapter()
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{
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return false;
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}
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void Init() {}
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void ResetRumble() {}
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void Shutdown() {}
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void SetAdapterCallback(std::function<void(void)> func) {}
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void StartScanThread() {}
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void StopScanThread() {}
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void Input(int chan, GCPadStatus* pad) {}
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void Output(int chan, u8 rumble_command) {}
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bool IsDetected() { return false; }
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bool IsDriverDetected() { return false; }
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bool DeviceConnected(int chan) { return false; }
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bool UseAdapter() { return false; }
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} // end of namespace GCAdapter
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} // end of namespace GCAdapter
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