mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -23,41 +23,39 @@ struct ID3D11SamplerState;
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
class PSTextureEncoder : public TextureEncoder
|
||||
{
|
||||
public:
|
||||
PSTextureEncoder();
|
||||
PSTextureEncoder();
|
||||
|
||||
void Init();
|
||||
void Shutdown();
|
||||
void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf);
|
||||
void Init();
|
||||
void Shutdown();
|
||||
void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf);
|
||||
|
||||
private:
|
||||
bool m_ready;
|
||||
bool m_ready;
|
||||
|
||||
ID3D11Texture2D* m_out;
|
||||
ID3D11RenderTargetView* m_outRTV;
|
||||
ID3D11Texture2D* m_outStage;
|
||||
ID3D11Buffer* m_encodeParams;
|
||||
ID3D11Texture2D* m_out;
|
||||
ID3D11RenderTargetView* m_outRTV;
|
||||
ID3D11Texture2D* m_outStage;
|
||||
ID3D11Buffer* m_encodeParams;
|
||||
|
||||
ID3D11PixelShader* SetStaticShader(unsigned int dstFormat,
|
||||
PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf);
|
||||
ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat,
|
||||
bool isIntensity, bool scaleByHalf);
|
||||
|
||||
typedef unsigned int ComboKey; // Key for a shader combination
|
||||
typedef unsigned int ComboKey; // Key for a shader combination
|
||||
|
||||
ComboKey MakeComboKey(unsigned int dstFormat,
|
||||
PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf)
|
||||
{
|
||||
return (dstFormat << 4) | (static_cast<int>(srcFormat) << 2) | (isIntensity ? (1<<1) : 0)
|
||||
| (scaleByHalf ? (1<<0) : 0);
|
||||
}
|
||||
ComboKey MakeComboKey(unsigned int dstFormat, PEControl::PixelFormat srcFormat, bool isIntensity,
|
||||
bool scaleByHalf)
|
||||
{
|
||||
return (dstFormat << 4) | (static_cast<int>(srcFormat) << 2) | (isIntensity ? (1 << 1) : 0) |
|
||||
(scaleByHalf ? (1 << 0) : 0);
|
||||
}
|
||||
|
||||
typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
|
||||
typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
|
||||
|
||||
ComboMap m_staticShaders;
|
||||
ComboMap m_staticShaders;
|
||||
};
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user