mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -13,48 +13,48 @@ enum DSTALPHA_MODE;
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
class PixelShaderCache
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Clear();
|
||||
static void Shutdown();
|
||||
static bool SetShader(DSTALPHA_MODE dstAlphaMode); // TODO: Should be renamed to LoadShader
|
||||
static bool InsertByteCode(const PixelShaderUid &uid, const void* bytecode, unsigned int bytecodelen);
|
||||
static void Init();
|
||||
static void Clear();
|
||||
static void Shutdown();
|
||||
static bool SetShader(DSTALPHA_MODE dstAlphaMode); // TODO: Should be renamed to LoadShader
|
||||
static bool InsertByteCode(const PixelShaderUid& uid, const void* bytecode,
|
||||
unsigned int bytecodelen);
|
||||
|
||||
static ID3D11PixelShader* GetActiveShader() { return last_entry->shader; }
|
||||
static ID3D11Buffer* &GetConstantBuffer();
|
||||
static ID3D11PixelShader* GetActiveShader() { return last_entry->shader; }
|
||||
static ID3D11Buffer*& GetConstantBuffer();
|
||||
|
||||
static ID3D11PixelShader* GetColorMatrixProgram(bool multisampled);
|
||||
static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
|
||||
static ID3D11PixelShader* GetDepthMatrixProgram(bool multisampled);
|
||||
static ID3D11PixelShader* GetClearProgram();
|
||||
static ID3D11PixelShader* GetAnaglyphProgram();
|
||||
static ID3D11PixelShader* GetDepthResolveProgram();
|
||||
static ID3D11PixelShader* ReinterpRGBA6ToRGB8(bool multisampled);
|
||||
static ID3D11PixelShader* ReinterpRGB8ToRGBA6(bool multisampled);
|
||||
static ID3D11PixelShader* GetColorMatrixProgram(bool multisampled);
|
||||
static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
|
||||
static ID3D11PixelShader* GetDepthMatrixProgram(bool multisampled);
|
||||
static ID3D11PixelShader* GetClearProgram();
|
||||
static ID3D11PixelShader* GetAnaglyphProgram();
|
||||
static ID3D11PixelShader* GetDepthResolveProgram();
|
||||
static ID3D11PixelShader* ReinterpRGBA6ToRGB8(bool multisampled);
|
||||
static ID3D11PixelShader* ReinterpRGB8ToRGBA6(bool multisampled);
|
||||
|
||||
static void InvalidateMSAAShaders();
|
||||
static void InvalidateMSAAShaders();
|
||||
|
||||
private:
|
||||
struct PSCacheEntry
|
||||
{
|
||||
ID3D11PixelShader* shader;
|
||||
struct PSCacheEntry
|
||||
{
|
||||
ID3D11PixelShader* shader;
|
||||
|
||||
std::string code;
|
||||
std::string code;
|
||||
|
||||
PSCacheEntry() : shader(nullptr) {}
|
||||
void Destroy() { SAFE_RELEASE(shader); }
|
||||
};
|
||||
PSCacheEntry() : shader(nullptr) {}
|
||||
void Destroy() { SAFE_RELEASE(shader); }
|
||||
};
|
||||
|
||||
typedef std::map<PixelShaderUid, PSCacheEntry> PSCache;
|
||||
typedef std::map<PixelShaderUid, PSCacheEntry> PSCache;
|
||||
|
||||
static PSCache PixelShaders;
|
||||
static const PSCacheEntry* last_entry;
|
||||
static PixelShaderUid last_uid;
|
||||
static PSCache PixelShaders;
|
||||
static const PSCacheEntry* last_entry;
|
||||
static PixelShaderUid last_uid;
|
||||
|
||||
static UidChecker<PixelShaderUid, ShaderCode> pixel_uid_checker;
|
||||
static UidChecker<PixelShaderUid, ShaderCode> pixel_uid_checker;
|
||||
};
|
||||
|
||||
} // namespace DX11
|
||||
|
Reference in New Issue
Block a user