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Reformat all the things. Have fun with merge conflicts.
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@ -12,15 +12,14 @@ class D3DBlob;
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namespace DX12
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{
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namespace D3D
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{
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// The returned bytecode buffers should be Release()d.
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bool CompileVertexShader(const std::string& code, ID3DBlob** blob);
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bool CompileGeometryShader(const std::string& code, ID3DBlob** blob, const D3D_SHADER_MACRO* defines = nullptr);
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bool CompilePixelShader(const std::string& code, ID3DBlob** blob, const D3D_SHADER_MACRO* defines = nullptr);
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bool CompileGeometryShader(const std::string& code, ID3DBlob** blob,
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const D3D_SHADER_MACRO* defines = nullptr);
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bool CompilePixelShader(const std::string& code, ID3DBlob** blob,
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const D3D_SHADER_MACRO* defines = nullptr);
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}
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} // namespace DX12
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