Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -12,15 +12,14 @@ class D3DBlob;
namespace DX12
{
namespace D3D
{
// The returned bytecode buffers should be Release()d.
bool CompileVertexShader(const std::string& code, ID3DBlob** blob);
bool CompileGeometryShader(const std::string& code, ID3DBlob** blob, const D3D_SHADER_MACRO* defines = nullptr);
bool CompilePixelShader(const std::string& code, ID3DBlob** blob, const D3D_SHADER_MACRO* defines = nullptr);
bool CompileGeometryShader(const std::string& code, ID3DBlob** blob,
const D3D_SHADER_MACRO* defines = nullptr);
bool CompilePixelShader(const std::string& code, ID3DBlob** blob,
const D3D_SHADER_MACRO* defines = nullptr);
}
} // namespace DX12