mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -15,18 +15,18 @@
|
||||
|
||||
namespace DX12
|
||||
{
|
||||
|
||||
extern StateCache gx_state_cache;
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
|
||||
constexpr unsigned int AlignValue(unsigned int value, unsigned int alignment)
|
||||
{
|
||||
return (value + (alignment - 1)) & ~(alignment - 1);
|
||||
return (value + (alignment - 1)) & ~(alignment - 1);
|
||||
}
|
||||
|
||||
void ResourceBarrier(ID3D12GraphicsCommandList* command_list, ID3D12Resource* resource, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after, UINT subresource);
|
||||
void ResourceBarrier(ID3D12GraphicsCommandList* command_list, ID3D12Resource* resource,
|
||||
D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after,
|
||||
UINT subresource);
|
||||
|
||||
// Font creation flags
|
||||
static const unsigned int D3DFONT_BOLD = 0x0001;
|
||||
@ -38,35 +38,33 @@ static const unsigned int D3DFONT_CENTERED = 0x0001;
|
||||
class CD3DFont
|
||||
{
|
||||
public:
|
||||
CD3DFont();
|
||||
// 2D text drawing function
|
||||
// Initializing and destroying device-dependent objects
|
||||
int Init();
|
||||
int Shutdown();
|
||||
int DrawTextScaled(float x, float y,
|
||||
float size,
|
||||
float spacing, u32 dwColor,
|
||||
const std::string& text);
|
||||
CD3DFont();
|
||||
// 2D text drawing function
|
||||
// Initializing and destroying device-dependent objects
|
||||
int Init();
|
||||
int Shutdown();
|
||||
int DrawTextScaled(float x, float y, float size, float spacing, u32 dwColor,
|
||||
const std::string& text);
|
||||
|
||||
private:
|
||||
ID3D12Resource* m_texture12 = nullptr;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE m_texture12_cpu = {};
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE m_texture12_gpu = {};
|
||||
ID3D12Resource* m_texture12 = nullptr;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE m_texture12_cpu = {};
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE m_texture12_gpu = {};
|
||||
|
||||
std::unique_ptr<D3DStreamBuffer> m_vertex_buffer;
|
||||
std::unique_ptr<D3DStreamBuffer> m_vertex_buffer;
|
||||
|
||||
D3D12_INPUT_LAYOUT_DESC m_input_layout12 = {};
|
||||
D3D12_SHADER_BYTECODE m_pshader12 = {};
|
||||
D3D12_SHADER_BYTECODE m_vshader12 = {};
|
||||
D3D12_BLEND_DESC m_blendstate12 = {};
|
||||
D3D12_RASTERIZER_DESC m_raststate12 = {};
|
||||
ID3D12PipelineState* m_pso = nullptr;
|
||||
D3D12_INPUT_LAYOUT_DESC m_input_layout12 = {};
|
||||
D3D12_SHADER_BYTECODE m_pshader12 = {};
|
||||
D3D12_SHADER_BYTECODE m_vshader12 = {};
|
||||
D3D12_BLEND_DESC m_blendstate12 = {};
|
||||
D3D12_RASTERIZER_DESC m_raststate12 = {};
|
||||
ID3D12PipelineState* m_pso = nullptr;
|
||||
|
||||
unsigned int m_line_height = 0;
|
||||
float m_tex_coords[128 - 32][4] = {};
|
||||
unsigned int m_line_height = 0;
|
||||
float m_tex_coords[128 - 32][4] = {};
|
||||
|
||||
const int m_tex_width = 512;
|
||||
const int m_tex_height = 512;
|
||||
const int m_tex_width = 512;
|
||||
const int m_tex_height = 512;
|
||||
};
|
||||
|
||||
extern CD3DFont font;
|
||||
@ -77,33 +75,22 @@ void ShutdownUtils();
|
||||
void SetPointCopySampler();
|
||||
void SetLinearCopySampler();
|
||||
|
||||
void SetViewportAndScissor(int top_left_x, int top_left_y, int width, int height, float min_depth = D3D12_MIN_DEPTH, float max_depth = D3D12_MAX_DEPTH);
|
||||
void SetViewportAndScissor(int top_left_x, int top_left_y, int width, int height,
|
||||
float min_depth = D3D12_MIN_DEPTH, float max_depth = D3D12_MAX_DEPTH);
|
||||
|
||||
void DrawShadedTexQuad(D3DTexture2D* texture,
|
||||
const D3D12_RECT* source,
|
||||
int source_width,
|
||||
int source_height,
|
||||
D3D12_SHADER_BYTECODE pshader12 = {},
|
||||
D3D12_SHADER_BYTECODE vshader12 = {},
|
||||
D3D12_INPUT_LAYOUT_DESC layout12 = {},
|
||||
D3D12_SHADER_BYTECODE gshader12 = {},
|
||||
float gamma = 1.0f,
|
||||
u32 slice = 0,
|
||||
DXGI_FORMAT rt_format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
bool inherit_srv_binding = false,
|
||||
bool rt_multisampled = false
|
||||
);
|
||||
void DrawShadedTexQuad(D3DTexture2D* texture, const D3D12_RECT* source, int source_width,
|
||||
int source_height, D3D12_SHADER_BYTECODE pshader12 = {},
|
||||
D3D12_SHADER_BYTECODE vshader12 = {}, D3D12_INPUT_LAYOUT_DESC layout12 = {},
|
||||
D3D12_SHADER_BYTECODE gshader12 = {}, float gamma = 1.0f, u32 slice = 0,
|
||||
DXGI_FORMAT rt_format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
bool inherit_srv_binding = false, bool rt_multisampled = false);
|
||||
|
||||
void DrawClearQuad(u32 Color, float z, D3D12_BLEND_DESC* blend_desc, D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc, bool rt_multisampled);
|
||||
void DrawClearQuad(u32 Color, float z, D3D12_BLEND_DESC* blend_desc,
|
||||
D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc, bool rt_multisampled);
|
||||
|
||||
void DrawEFBPokeQuads(EFBAccessType type,
|
||||
const EfbPokeData* points,
|
||||
size_t num_points,
|
||||
D3D12_BLEND_DESC* blend_desc,
|
||||
D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE* render_target,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE* depth_buffer,
|
||||
bool rt_multisampled);
|
||||
void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_points,
|
||||
D3D12_BLEND_DESC* blend_desc, D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE* render_target,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE* depth_buffer, bool rt_multisampled);
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user