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Reformat all the things. Have fun with merge conflicts.
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@ -8,16 +8,14 @@
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namespace DX12
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{
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class ShaderConstantsManager final
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{
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public:
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static void Init();
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static void Shutdown();
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static void Init();
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static void Shutdown();
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static bool LoadAndSetGeometryShaderConstants();
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static bool LoadAndSetPixelShaderConstants();
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static bool LoadAndSetVertexShaderConstants();
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static bool LoadAndSetGeometryShaderConstants();
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static bool LoadAndSetPixelShaderConstants();
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static bool LoadAndSetVertexShaderConstants();
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};
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}
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