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https://github.com/dolphin-emu/dolphin.git
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Reformat all the things. Have fun with merge conflicts.
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@ -9,106 +9,108 @@
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namespace OGL
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{
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void ClearEFBCache();
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enum GLSL_VERSION
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{
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GLSL_130,
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GLSL_140,
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GLSL_150,
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GLSL_330,
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GLSL_400, // and above
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GLSLES_300, // GLES 3.0
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GLSLES_310, // GLES 3.1
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GLSLES_320, // GLES 3.2
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GLSL_130,
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GLSL_140,
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GLSL_150,
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GLSL_330,
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GLSL_400, // and above
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GLSLES_300, // GLES 3.0
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GLSLES_310, // GLES 3.1
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GLSLES_320, // GLES 3.2
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};
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enum class ES_TEXBUF_TYPE
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{
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TEXBUF_NONE,
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TEXBUF_CORE,
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TEXBUF_OES,
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TEXBUF_EXT
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TEXBUF_NONE,
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TEXBUF_CORE,
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TEXBUF_OES,
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TEXBUF_EXT
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};
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// ogl-only config, so not in VideoConfig.h
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struct VideoConfig
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{
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportsGLBufferStorage;
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bool bSupportsMSAA;
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GLSL_VERSION eSupportedGLSLVersion;
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bool bSupportViewportFloat;
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bool bSupportsAEP;
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bool bSupportsDebug;
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bool bSupportsCopySubImage;
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u8 SupportedESPointSize;
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ES_TEXBUF_TYPE SupportedESTextureBuffer;
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bool bSupports2DTextureStorage;
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bool bSupports3DTextureStorage;
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bool bSupportsEarlyFragmentTests;
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bool bSupportsConservativeDepth;
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bool bSupportsAniso;
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportsGLBufferStorage;
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bool bSupportsMSAA;
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GLSL_VERSION eSupportedGLSLVersion;
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bool bSupportViewportFloat;
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bool bSupportsAEP;
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bool bSupportsDebug;
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bool bSupportsCopySubImage;
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u8 SupportedESPointSize;
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ES_TEXBUF_TYPE SupportedESTextureBuffer;
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bool bSupports2DTextureStorage;
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bool bSupports3DTextureStorage;
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bool bSupportsEarlyFragmentTests;
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bool bSupportsConservativeDepth;
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bool bSupportsAniso;
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const char* gl_vendor;
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const char* gl_renderer;
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const char* gl_version;
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const char* glsl_version;
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const char* gl_vendor;
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const char* gl_renderer;
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const char* gl_version;
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const char* glsl_version;
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s32 max_samples;
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s32 max_samples;
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};
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extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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Renderer();
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~Renderer();
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static void Init();
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static void Shutdown();
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static void Init();
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static void Shutdown();
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void SetColorMask() override;
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void SetBlendMode(bool forceUpdate) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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void SetDitherMode() override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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void SetColorMask() override;
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void SetBlendMode(bool forceUpdate) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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void SetDitherMode() override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override;
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void ReinterpretPixelData(unsigned int convtype) override;
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) override;
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bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) override;
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int GetMaxTextureSize() override;
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int GetMaxTextureSize() override;
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const void* data);
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
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const TargetRectangle& targetPixelRc, const void* data);
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width, int src_height);
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
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int src_height);
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};
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}
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