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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -14,54 +14,53 @@
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namespace OGL
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache();
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~TextureCache();
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TextureCache();
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~TextureCache();
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static void DisableStage(unsigned int stage);
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static void SetStage();
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static void DisableStage(unsigned int stage);
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static void SetStage();
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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GLuint texture;
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GLuint framebuffer;
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struct TCacheEntry : TCacheEntryBase
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{
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GLuint texture;
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GLuint framebuffer;
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//TexMode0 mode; // current filter and clamp modes that texture is set to
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//TexMode1 mode1; // current filter and clamp modes that texture is set to
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// TexMode0 mode; // current filter and clamp modes that texture is set to
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// TexMode1 mode1; // current filter and clamp modes that texture is set to
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TCacheEntry(const TCacheEntryConfig& config);
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~TCacheEntry();
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TCacheEntry(const TCacheEntryConfig& config);
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~TCacheEntry();
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void CopyRectangleFromTexture(
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const TCacheEntryBase* source,
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const MathUtil::Rectangle<int> &srcrect,
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const MathUtil::Rectangle<int> &dstrect) override;
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
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unsigned int level) override;
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void FromRenderTarget(u8 *dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float *colmat) override;
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void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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};
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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void CompileShaders() override;
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void DeleteShaders() override;
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};
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bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
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bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width,
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int virtual_height, unsigned int level);
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}
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