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Reformat all the things. Have fun with merge conflicts.
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@ -9,21 +9,19 @@
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namespace OGL
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{
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class VideoBackend : public VideoBackendBase
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{
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bool Initialize(void *) override;
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void Shutdown() override;
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bool Initialize(void*) override;
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void Shutdown() override;
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void ShowConfig(void* parent) override;
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void ShowConfig(void* parent) override;
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unsigned int PeekMessages() override;
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unsigned int PeekMessages() override;
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};
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}
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